18 results with keyword: 'legends lairs school of evocation ocr'
One of the more unpleasant spells in the light- ning specialist’s arsenal, this potent attack spell surrounds a target with several coruscating bands of electricity that deal
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Level: Sor/Wiz 7 Components: V, S Casting Time: 1 hour Range: 5 miles/level Target: One living creature Duration: Instantaneous Saving Throw: Will partial Spell Resistance:
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(e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots,
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When a new qi’nok level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class..
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One Last Coin Trap Type: Monster Trap Construction Type: Magic Activation Type: Instant Trigger: Local; magic Mechanism: Magic Effect: Injury Attack Bonus: None Damage: None (see
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Ghost Giant 10 Glutton Giant 12 Nightmare Giant 13 Sentry Troll 15 Shambling Troll 16 Stone Troll 17 Tinkerkin 19 Chapter 2: Templates 21 Avarice 21 Envy 23 Giant-kin Lycanthropes
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Earth mastery, push, tar Earth mastery, push, tar Earth mastery, push, tar Augmented senses, damage Augmented senses, damage Augmented senses, damage reduction 5/—, darkvision
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Crew: 60 Cargo: 150 tons Hull Armor Class: 5 Hardness: 7 Hit Points: 50 Deck Armor Class: 5 Hardness: 5 Hit Points: 20 Mast (large) Armor Class: 5 Hardness: 5 Hit Points: 300
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Thus for every two levels of faith guardian gained, the character gains new spells per day as if she had also gained a level in a divine spellcasting class that she belonged to
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Engulfed creatures are subject to the ooze’s slam and bite attacks as well as acid damage every round they remain in the crea- ture’s body, and are considered to be grappled and
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Each round this ability is used, the target must make a successful Will save (DC 25) or suffer 1 point of permanent Wisdom drain and 1d3 points of permanent Constitution drain..
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Dungeoncraft Contents CHAPTER ONE Characters 5 CHAPTER TWO Magic 43 CHAPTER THREE Dangers 55 CHAPTER FOUR Dungeon Design 73 CHAPTER Five Encounters
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Trap Type: Poison Trap Construction Type: Magic Activation Type: Instant Trigger: Local; creature Mechanism: Magic Effect: Injury.. Attack Bonus: No attack
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If the keeper has levels in more than one divine cast- ing class, he must choose which class’s casting ability to improve each time he gains a level in this prestige class.. He
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Dark Channeling Necromancy [Evil] Level: Sor/Wiz 8 Components: V, s, F Casting Time: lminute Range: Lon g (400ft. +40 ft./leve l) Target: Youan d oneundead creature Durntion:
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The victim must make a Fortitude save with a DC equal to that of the character’s stun- ning attack or suffer two points of temporary Dexterity damage and a –4 penalty to attack
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Name Page Bile wyrm 5 Blast lizard 7 Cavern dragon 8 Chthonian dragon 10 Diamondback dragon 13 Dire dragon 16 Dragonshark 18 Dragoths Worker 20 Knight 21 Adept 22 Drakes Overview
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