Top PDF Music Uses and Gratifications Among Youth

Music Uses and Gratifications Among Youth

Music Uses and Gratifications Among Youth

On the other hand, if the same focus is made on verbal components while conducting a communication analysis, perhaps song lyrics from these music genres might relate to stages, life experiences, conflicts, behaviors, and outcomes commonly lived throughout youth. If that is the case, young adults may strongly empower their sense of identity by listening to song lyrics of music genres they personally and collectively can relate to. Such messages may also affect these young adults based on their cultural and social context. This perspective may justify why young adults, among other groups, will always have a greater preference for music genres that can help them fulfill communication needs. As found in the results, each communication need was positively related to more than one music genre. Interestingly, alternative and easy listening music were significantly and positively related to the majority of communication needs presented in the survey. For that reason, these two music genres could have a significant impact in further findings.
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Twitter Uses and Gratifications of High School Students

Twitter Uses and Gratifications of High School Students

Like many 21st-century youth, students of Kuwaiti high schools use social networking sites such as Twitter, Facebook, Tumblr, and Instagram which have become the lived environments where young people display information and ideas, establish camaraderie or feuds, and share conversations and perspectives from the imaginative to the mundane. These sites are increasingly becoming the (cyber) spaces that serve and reflect youth constructing, articulating, and participating in the formation of their social realities for and with other individuals. In essence, young people using social networking sites are involved in fundamental acts of teaching and learning [16].
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Uses and Gratifications of Watching YouTube Beauty Vlogs

Uses and Gratifications of Watching YouTube Beauty Vlogs

Beauty is not easy to define as it is subjective and it concerns matters of taste (Scruton, 2008), but many say, “we know it when we see it” (Brody, 2015, p. S17). Lately, it looks like most people, generally women, old or young, have a fascination with physical beauty and youth. Older people want to look younger and younger people want to fight aging at all cost before it even arrives. Some individuals have the blessing of retaining young-looking skin even with the passing of the years without much effort, while others have to use products and do procedures to help maintain or bring back some of the youthfulness to the skin (Brody, 2015). One thing beauty vloggers do is helping their audience to stay beautiful and youthful by trying out products themselves and recommending things that are aimed to make you look good. Because of the trust the followers have in the beauty vloggers, they do follow the vloggers’ advice and a lot of times buy the product they recommend or do whatever they suggest.
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All the young dudes: educational capital, masculinity and the uses of popular music

All the young dudes: educational capital, masculinity and the uses of popular music

secondly, between different fractions within the working class itself. In undertaking this negotiation they tended to attribute essentialised characteristics to particular classed bodies in order to fix them, with the working-class male body signifying physical ‘hardness’ and the middle-class male body signifying physical frailty and, by association, femininity. Here I would propose that a Cartesian duality between body and mind is invoked unconsciously in order to racialise class fractions: modern working-class aspirants associate themselves with a conception of white identity in which the mind is privileged and this reading is shared, but denigrated, by working- class unmodern youth who are read, and read themselves, as defined by their physical prowess. But it is not clear that this process of reshaping their identities was ever fully resolved by many of my interviewees.
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Music Education and Youth Empowerment: A Conceptual Clarification

Music Education and Youth Empowerment: A Conceptual Clarification

learner starts his music by constructing and combining lines as well as objects or instruments of musical sounds. Here, the musician uses an inherent musical logic which dictates how the musical lines being constructed or combined should be continued to formulate the form of the music. A line of music as Byrne and Sheridan (2008) pointed out begins with a complete musical statement known as a theme or idea. This theme which could be of long or short span has a complete “life” of its own, that is, a beginning and a restful end. It becomes the point of reference for the purpose of distinguishing one item of music event from another, in the repertory of music group or musical culture. This method of musical lines computation involves mental rationalization and calcula- tion which are often philosophically derived. It embraces humanistic values as they relate to contemporary mu- sical-educational life, while respecting the musical traditions of the past. Arguably, since music education is purely a field of human activity guided by some philosophical principles, how can it serve as a means of em- powering Nigerian youths?
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Uses and gratifications of social media in the Middle East North Africa region

Uses and gratifications of social media in the Middle East North Africa region

A competitive business world had raised up from the innovations in the new ICT services, with unique success stories in various sectors such as Amazon in online shopping, Google in search engines, SoundCloud in music, Netflix in audiovisual streaming (Bygstad and Aanby 2010), Booking in travel services, Uber in transportation and many others. Even though these services focus on the materialistic perspective of the business, which is making money, they still need to improve within a better innovated infrastructure. This stands for the infrastructure of broadband connections in the MENA region which is underdeveloped in some of its countries. Broadband internet connections are seen as the catalysts of economies across the world, just like how the steam engine was the motivator of the industrial revolution. So broadband Internet is seen as an essential tool in the social development process of societies. Connectivity gaps could be solved within poor countries specifically if these gaps occurred between urban and rural areas, if the Internet infrastructures were enhanced and empowered (Gelvanovska et al. 2014: 219).
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Gratifications associated with Snapchat usage among young people: Uses and gratifications analysis

Gratifications associated with Snapchat usage among young people: Uses and gratifications analysis

Agyekwena (2006) related uses and gratifications with television in his study, which found watching television could satisfy the needs for informational needs, personal identity, entertainment, social interaction and integration. In his article, he divided television programs into several genes, including news, sports, soap operas, quiz programs, music and carton. He found that people respond to different genres with different motivations. Also, the programmers of television can target specific groups of people with particular genres to anticipate their needs. However, when viewers derive gratifications from music programs, their motivations include, cognitive needs, diversion, social utility, identification, social modeling, relationships and withdrawal.
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Music Consumption in the Dominican Republic: Technological Changes, Uses, and Gratifications

Music Consumption in the Dominican Republic: Technological Changes, Uses, and Gratifications

This transition in the musical landscape of the Dominican Republic has created different opinions and perspectives in society. Only a few people prefer merengue over popular music nowadays; these traditional listeners consume this music genre in the old ways while the younger generation follows the technological changes which give more possibilities to consume music (Ilich, 2018). Delmonte (2017) studied the audio consumption of a representative demographic sample of 16+ in the United States, and found that younger generations are disconnected from the traditional formats for music reproduction: radio receivers and CD players have a very low percentage of use among the 16-24-year-old group, but continue to be used among respondents of 65+ years old. In addition, a third of the youngest age group (16-24 yrs.) use a smartphone as their preferred listening device whereas just 4% of the older group age (65+) prefer this technology.
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Study on the Continuance Usage of Mobile Health Management Application based on Uses and Gratifications Theory

Study on the Continuance Usage of Mobile Health Management Application based on Uses and Gratifications Theory

Besides the social media [9] , information system is another one main research domain of U&G. Users choose an information system or social media mainly because the system or social media can meet their physical or psychological needs, such as information needs, hedonic needs, emotional needs, social needs and etc, and users will continue use an information system or social media when their needs are satisfied. Li et al. (2015) confirmed that the use of online games mainly meets users' utility needs, hedonic needs and social needs based on the U&G theory [2] . And Gallego et al (2016) researched the continuance usage behavior of online education based on the U&G theory, which showed that the gratifications of convenient need, hedonic need, social need, and information need all have significance influence on continuance usage, and among them, the impact of hedonic gratification and information gratification are greater [10] . Therefore, the uses and gratifications of an information system can impact users’ continuance usage behavior. MHMA is one kind of information system which can provide different functions to meet users’ health related need. Thus U&G theory also can be applied in the continuance usage behavior research of MHMA.
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The continuance intention of user’s engagement in multiplayer video games based on uses and gratifications theory

The continuance intention of user’s engagement in multiplayer video games based on uses and gratifications theory

One of the most developed and widely-used hedonic information systems is multiplayer video game (MVG). This game rapidly expands as it offers entertainment, social interaction, and economic benefits. MVG enables multiple users to play game at the same time in the same environment and involves cooperation and/or competition interactions among the users [2], [3]. People play MVG for enjoyment and relaxation, to fulfil behavioral needs related to achievement and competition, and to earn rewards and incentive benefits. As the internet and social media technologies have advanced rapidly, a large number of multiplayer video games have been released and the game publisher have shifted the mechanism of game play from pay-to-play to free-to-play or pay-for-additional features [4]. Some examples of popular MVGs are World of Warcraft, DOTA, and Mobile Legends. The number of online game players has increased at a rapid rate as well. This situation has led to a competitive market for online games, especially multiplayer video games. The users or gamers can shift to another game as soon as they discover a slightly inconvenient issue [5]. They may change to another game because they simply want to try new game experiences [6], they find unresolved technical problems (e.g., error, flat game scenario), or they perceived that they have finished all challenges in the game. Therefore, keeping the users to play the same game for a long time becomes more challenging for most games. The solutions to prolong the users’ engagement can be initiated by identifying all contributing factors that facilitates the continuance use of a system.
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Exposure to Degrading Versus Nondegrading Music Lyrics and Sexual Behavior Among Youth

Exposure to Degrading Versus Nondegrading Music Lyrics and Sexual Behavior Among Youth

monitor the type of music to which their children are exposed, set limits on what they can purchase and listen to, and be careful not to listen to sexually degrading music when children are around. Parents could also be encouraged to discuss the sexual content of music with their children, offering their own perspectives on the sexual themes to which their children are exposed. Through media education, teens could be made aware of the ways in which sex is depicted and perhaps distorted in the music to which they are exposed and develop skills for listening to and thinking about the sexual mes- sages of music in a more critical way. Finally, the record- ing industry could be made aware of the potential neg- ative impact of sexually degrading music. Additional research, as well as feedback from stakeholders, is needed to determine which of these strategies is most appropriate and likely to meet with success. Future re- search should also move beyond the examination of intercourse initiation to investigate directly the psycho- logical and public health consequences implied by early sexual initiation (eg, sexual regret, number of sexual partners, unplanned pregnancies, and sexually transmit- ted infections). Such research would provide important evidence regarding the connection between adolescent sexual behavior and exposure to degrading sexual music content while also suggesting ways to mitigate adverse outcomes.
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Personifying the social media presence of academic librarians: A uses and gratifications perspective 

/ Niusha Zohoorian-Fooladi

Personifying the social media presence of academic librarians: A uses and gratifications perspective / Niusha Zohoorian-Fooladi

As indicated under literature review (chapter 2), there exist theoretical and applied studies which have defined and evaluated different uses of social media applications in libraries in different countries (Barsky & Purdon, 2006; Boeninger, 2006; Chu & Du, 2012; Fichter, 2006; Han & Liu, 2010; Harinarayana & Raju, 2010; Linh, 2008; Xu, Ouyang & Chu, 2009). However, there were few systematic researches that explored the social media usage in academic libraries in depth and defined the librarians’ perceptions, attitudes and behaviors toward these new technology tools. In 2011, Partridge (2011) explored librarians’ skills, knowledge and attitudes for the “Librarian 2.0” study, conducted using a focus group approach. However, Partridge’s study was more focused on Australia and it lacked a theoretical perspective. Therefore, the researcher felt that there is a need to explore this area of study through a specific theory, especially in the context of other regions such as the developing or Asian countries such as Malaysia. There have been some empirical quantitative studies carried out in Malaysia in recent years (Ayu & Abrizah, 2011; Abidin, Kiran & Abrizah, 2013; Mansor & Idris, 2010). However, the quantitative approach could not fully capture the practices, attitudes and motivations of librarians. A qualitative research approach would be more suitable in order to probe details and gather rich data (Rasmussen, Ostergaard & Beckmann, 2006). Thus, the qualitative approach was selected as a more appropriate research methodology for this study.
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Impact of Music, Music Lyrics, and Music Videos on Children and Youth

Impact of Music, Music Lyrics, and Music Videos on Children and Youth

Analysis of the content in music videos is important, because research has reported that exposure to violence, sexual messages, sexual stereotypes, and use of substances of abuse in mu- sic videos might produce significant changes in behaviors and attitudes of young viewers.† Frequent watching of music videos has been related to an increased risk of developing beliefs in false stereotypes and an increased perceived importance of appearance and weight in adolescent girls. 83 In

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Beginning, persisting, and ceasing to play: A Stage uses and gratifications approach to multiplayer video games

Beginning, persisting, and ceasing to play: A Stage uses and gratifications approach to multiplayer video games

From the 1950s to the 1970s, the rise of television became the main subject of mass media research – the uses and gratifications approach was one of the tools used to understand our new relationship with this media phenomenon (Ruggiero, 2000). Researchers began identifying and operationalizing variables which could predict patterns or behaviors of media engagement (Ruggiero, 2000). Schramm, et al. (1961), concluded a child's motivations for the use of television could be predicted by their mental ability, as well as relationships with their parents and peers. In addition, Katz and Foulkes (1962) conceptualized one use of television and mass media as an escape, which could be predicted based on the self-reported levels of stress resulting from an individual's daily life.
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Social media and mental health:
Uses and gratifications of social networking
in relation to depression, anxiety
and offline relationships among young adults

Social media and mental health: Uses and gratifications of social networking in relation to depression, anxiety and offline relationships among young adults

To find out why individuals make use of social media and if these factors influence mental health disorders such as depression and anxiety as well as offline relationships, a quantitative cross-sectional survey study was conducted in form of an online questionnaire. A quantitative approach has been identified as most suitable, defined as research or a data collection technique that explains phenomena according to numerical data which are analysed by means of mathematically-based methods, especially within statistics (Yilmaz, 2013). Furthermore, a cross-sectional research design is advantageous since it is cheap, requires little resources and substantial data can be acquired in a short amount of time (Mann, 2003). Participation was on a voluntary basis and the questions were formulated in English. The participants were asked to fill out the questionnaire one time only with an estimated duration of six minutes. The online survey has been designed with the online tool “Qualtrics” as well as data from all participants were collected and stored in this online software. Qualtrics is a web-based survey tool which enables the creation of surveys, the distribution of the questionnaire to participants via an anonymous link, email or social media networks and analysis of participants data after data collection. In addition Qualtrics provides the researcher with an overview over respondents data and allows to export data to the analysis tool SPSS. Questions (Appendix B) within the survey were designed and based on the uses and gratification theory and existing scales used in previous studies. In total the questionnaire consisted of 45 questions. The questions used in the questionnaire have been structured in a logical order. Beginning with a short briefing of the research as well as asking for the consent of all respondents taking part in this research using an onscreen tick box at the start of the online survey. Questions have been divided in 6 blocks. After participants completed the survey an information page was shown with relevant knowledge about mental health disorders, contacts if participants suffer from mental health disorders and are in need of help, self-tests to assess levels of depression and anxiety and lastly recommendations which can help to reduce anxiety and depressive mood.
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An investigation of uses and gratifications for using WEB 2.0 technologies in teaching and learning processes

An investigation of uses and gratifications for using WEB 2.0 technologies in teaching and learning processes

As technology develops beyond our expectations, it is becoming an inescapable part of our lives. In the near future, immersive technologies and artificial intelligence may have a considerable impact on teaching and learning processes. Even now, the use of Web 2.0 tools has significant potential to support and enhance teaching and learning in HE, and it is mostly up to educators to use them to successfully support and enrich their teaching (Ajjan & Hartshorne, 2008). Our study aimed to use UGT to understand faculty members’ motives for using Web 2.0 tools in teaching and learning processes, which had not been sufficiently investigated before in the HE context. Understanding faculty members’ uses and needs is essential in order to aid them in using Web 2.0 tools in an effective manner, choosing which tool to use when and how, and learning from others’ experiences. Specifically, using a phenomenological approach, we aimed to gain insight into what specific Web 2.0 technologies faculty members use as part of their teaching and learning processes, the ways in which they use Web 2.0 technologies as part of their teaching and learning processes, and their needs for using Web 2.0 technologies in teaching and learning processes.
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Consumers in an online brand community: uses and gratifications, social capital, and brand loyalty

Consumers in an online brand community: uses and gratifications, social capital, and brand loyalty

influence their attitudinal and behavioral loyalty toward brands. This study identified dimensions of social and individual needs to participate in an online brand community and dimensions of social capital generated by interaction in an online brand community. This study also proposed a research model, explaining the needs gratifying process from use of an online brand community through social capital accumulations generated in an online brand community environment and the effect of social capital accumulations on social interaction, community commitment, and attitudinal and behavioral loyalty toward brands. Therefore, findings of the present study contribute to the literature by applying two theories, uses and gratification theory and social capital and network theory in the context of an online brand community. Unlike other literature applying uses and gratification theory in social media contexts, in this study consumers’ social and psychological needs did not influence their engagement in online brand communities and mediated communication. That is, interactions with others did not gratify psychological needs. However, in this study needs are indirectly related to use of social media through social resources generated in an online brand community. Consequently, social and individual needs are gratified through acquiring social resources that enable consumers to interact with other consumers (i.e., knowledge sharing) and to build relationships with a community (i.e.,
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SOCIAL MEDIA AND YOUTH  A STUDY OF USES AND IMPACTS

SOCIAL MEDIA AND YOUTH A STUDY OF USES AND IMPACTS

This research finds that the excessive users in the educational computer labs use the social media forms for comments, chatting, image and video sharing and texting etc. This average touches the almost half of the sampled population. This shows that they ignore their primary focus on their study and research related activities while utilizing the facility of internet in connecting with their friends on the social media networking forums with their average utilized time between 30 to 60 minutes. But the actual results may cross this maximum time period while utilizing the social media forms as 13 percent responded that they use it more than 2 hours in a single day. Their important features while using social media are SMS, video clips sharing links and comments. The informative links and the Islamic links are widely shared by the sample population of this survey for the fellow users. The users mostly face problems such as unwanted messages, unwanted friends request and controversial political links and unethical pictures and links, irrelevant religious and anti-religious messages and useless information. Despite agree with the argument that social media is affecting the life of the youth, the sampled youth population is continuously using the social media forms in all the Pakistan including in rural areas where the internet facility is available. It has deliberately affected the physical and sports activities which is being replaced by social media.
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Youth Music Regional Plans - North West. Youth Music in The north west January 2011

Youth Music Regional Plans - North West. Youth Music in The north west January 2011

• The transition from primary to secondary school: Young people in the North West often feel that the way music is taught formally is not creative, exciting or relevant enough. The socio-economic pool from which the region’s various youth orchestras and conservatoires draw their members is too small with too few opportunities to become involved. Many young people learn to play from one another and are accessing and creating a much wider and more diverse musical landscape. This needs to be more fully embraced by schools, music teachers and music professionals. More young people in the North West need to be given opportunities to develop as music leaders.
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Underground, Overground: Rock Music and Youth Discourses in Iran

Underground, Overground: Rock Music and Youth Discourses in Iran

One of the main difficulties for rock bands applying for mojavvez is the lack of clear criteria for acceptance. The application process comprises several stages: first, lyrics (if there are any) are submitted to the Shora-ye Sh`er (“Lyrics Committee”), after which the Shora-ye Musiqi scrutinizes the music, and finally the Shora-ye Farhangi (“Cultural Committee”) ensures that the final recording or live performance meets Islamic “standards.” 39 In addition, singers are sometimes required to take a vocal test. 40 Once the music has passed through each committee (and submissions are often referred back to musicians at each stage, sometimes more than once, or rejected outright with no opportunity to appeal), permission is given to record an album in a government-approved studio and/or to perform at a time and place designated by Vezarat-e Ershad. 41 Such approvals are often subject to stipulations, for example, that only instrumental pieces should be performed (without a singer) or that a band should replace one of its members with another musician. As already mentioned, in the case of live performances, even those who gain government permission are often forced to cancel at short notice, usually without any kind of explanation. While many published interviews address this issue, musicians are generally unable or unwilling to speculate on the reasons for such cancellations, which most seem to accept as one of the
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