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[PDF] Top 20 Nietzsche contra Caillois: Beyond play and games

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Nietzsche contra Caillois: Beyond play and games

Nietzsche contra Caillois: Beyond play and games

... The constant question is, does this approach provide us with any new insights? As discussed above it is similar to Caillois' continuum. It also matches nicely with the terms twitch and strategic, referring to two ... See full document

13

The Philosophy of ‘Playing’ Games: A Lusory Introspection of the Sincere Player and the Meaning of Play Amidst the Moral Morass of Contemporary Sport

The Philosophy of ‘Playing’ Games: A Lusory Introspection of the Sincere Player and the Meaning of Play Amidst the Moral Morass of Contemporary Sport

... are games with the added qualification of a physical skill can be summarized as, “Physical activity that is either essentially judged or essentially ...are games that have a pre-lusory goal, follow rules, ... See full document

120

Explaining how to play real-time strategy games

Explaining how to play real-time strategy games

... strategy games share many aspects with real situations in do- mains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial In- ... See full document

19

To Be Some Other Name: The Naming Games that Hijras Play

To Be Some Other Name: The Naming Games that Hijras Play

... ritual games— the hardness of the real as it hits against the wishful construction of new identities—came to the fore most forcefully in accusative discourses of asli-nakli when hijras had to confront the ... See full document

17

The High Cost of Free To Play Games: Consumer protection in the New Digital Playground

The High Cost of Free To Play Games: Consumer protection in the New Digital Playground

... free-to-play games mar- keted to children, requiring disclosures of relevant costs before download, clear divides between gameplay and purchases, and limitations on the type of free-to-play models ... See full document

26

Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games

Skin Games: Fragrant Play, Scented Media and the Stench of Digital Games

... to play a role, and thus participates in the mimetic quality of play and fantasy (Callois ...of play, luck, risk, victory, and failure, perfume can be seen as a metaphor” (Stamelman 2006, ...into ... See full document

32

The convergence of fictitious play in games with strategic complementarities: A Comment

The convergence of fictitious play in games with strategic complementarities: A Comment

... In a recent article, Hahn [Hahn, S. (2008). The convergence of fictitious play in games with strategic complementarities. Economics Letters 99, 2, 304-306] claims to prove convergence of fictitious ... See full document

5

The social context of school playground games: Sex and ethnic differences, and changes over time after entry to junior school

The social context of school playground games: Sex and ethnic differences, and changes over time after entry to junior school

... to play with each other and engage in games like football and other ball ...ball games more generally), which often causes problems for schools, and about which school policies regarding the use of ... See full document

41

Utilizing gravity in movement based games and play

Utilizing gravity in movement based games and play

... dancing games, in contrast to many real dance ...3) games being predominantly visual, requiring the player to be able to see a ...digital games, ... See full document

11

Re play : Interactive Playground Games To Motivate Playing

Re play : Interactive Playground Games To Motivate Playing

... to play games on an Interactive Playground Platform. These games are created for Graduation Project called “Re-play – interactive playground games to motivate ...of games that ... See full document

78

Learning to play approximate Nash equilibria in games with many players

Learning to play approximate Nash equilibria in games with many players

... In using the innovation heuristic a player chooses an action that will, ceteris paribus, increase his payoff. This suggests that a player acts on the basis that other players will not subsequently change strategy. In ... See full document

47

Imitation and the emergence of Nash equilibrium play in games with many players

Imitation and the emergence of Nash equilibrium play in games with many players

... equilibrium play emerges in the long run. Our main results provide a family of games for which the learning dynamic will indeed converge to an approximate Nash ... See full document

29

Different Reasons to Play Games in an English Language Class

Different Reasons to Play Games in an English Language Class

... use games as they “are highly motivating since they are amusing and at the same time challenging (Mubaslat, 2012, ...4).” Games allow students to learn while at the same time have ...through games by ... See full document

10

The Gay Games : the play of sexuality, sport and community

The Gay Games : the play of sexuality, sport and community

... This includes: the social context of the society in which they are hosted; how the Games have been organised, developed and changed; how the intemational Gay Games movement has develop[r] ... See full document

575

A simple axiomatics of dynamic play in repeated games

A simple axiomatics of dynamic play in repeated games

... For example, all finitetime convergent learning dynamics satisfy collective intelligence, because all subsequences of a convergent sequence give the same dynamic payoffs as the sequence.[r] ... See full document

43

Plant-Powered: A Digital Plant-Based Nutrition Intervention for Low-Income Patients with Type II Diabetes

Plant-Powered: A Digital Plant-Based Nutrition Intervention for Low-Income Patients with Type II Diabetes

... online games but also make people easily addicted to ...online games, and a sense of accomplishment requires a certain amount of time and ...Mobile games also have the similar qualities to online ... See full document

30

Large networks of dynamic agents: Consensus under adversarial disturbances

Large networks of dynamic agents: Consensus under adversarial disturbances

... For the mean field game at hand, a second result is that we establish a mean field equilibrium, that is, a solution in terms of state feedback best-responses for the controlled inputs. In such solutions no player can ... See full document

5

The Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia

The Effects of Computer-based Educational Games on Self-efficacy of 8-12 Children with Hemophilia

... nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to ... See full document

6

Promoting Virtual Social Interaction with Older People

Promoting Virtual Social Interaction with Older People

... This paper charts the development of a software platform and applications designed specifically for older people to promote communication and sociability. Through this we attempt to help alleviate isolation or loneliness ... See full document

6

What is Mindplay?

What is Mindplay?

... (card games, betting, stock market) but also by achieving goals via risk taking and luck rather than training, competing and playing by the ...(rule-based play) when it only directs some parts of our ... See full document

7

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