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a lteRnate f oRm

In document Faserip_(10056010) (Page 78-81)

You can transform your body into an alternate form made of something other than normal flesh.

It takes an action for you to transform into this form, but you can revert back to your normal form instantly. Choose one of the following alternate forms when you acquire this power:

Energy Form – You are composed of coherent energy of one type or another. You have the Flight power at the same rank of this one, and you are immune to physical damage.

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You cannot use your strength while in energy form, and can’t affect physical objects.

You gain no special protection from your type of energy while in this form.

Explosive Form – You can explode as an action, making the equivalent of either a lethal or blunt melee attack against everyone in your area. You use an feat of power for the attack rather than a normal melee attack roll. Your attack does your rank in damage to everything and everyone it hits. After your attack, you are immune to all damage until you reform. Reforming takes an action, and you can delay this for up to standard dura-tion. You must reform in the same area that you exploded in, or an adjacent one that is not separated from it by an airtight seal.

Fluid Form – You are composed of either a liquid or a mass of tiny particles such as nanites or sand. You have Damage Resistance and Stretching at the same rank as this one.

Gaseous Form – You are composed of a type of gas or vapour. You gain terrible Flight and can seep through any none-airtight gap. You are also immune to physical attacks except for those that would disperse a cloud.

Shadow Form – You are a flat silhouette. You are immune to physical attacks and gain the abilities of the 2D form of the Dimensional Control power. Additionally you have the Wall-Crawling power with the same rank as this one and you have the Invisibility power (Limited to shadowy and dark areas) also with the same rank. However, you can-not use your strength while in shadow form, and can’t affect physical objects. Also, all light based attacks that hit you do a “Stun?” result in addition to whatever other results they do.

Solid Form – You are composed of a solid material like wood, stone or diamond. Your strength is increased to the greater of your power rank and your existing strength +1 RS, and you have Damage Resistance at the same rank as this power.

alternate PoWer: Energy Control – If you have an energy form, you may choose the Energy Control power (of the same type of energy that you become) as an alternate power.

alternate PoWer: Teleport – If you have an explosive form, you may choose the Teleport power as an alternate power, enabling you to reform anywhere within teleporta-tion range, including through an airtight seal.

alternate PoWer: Alternate Form – You may choose another version of this power (with a different form) as an alternate power.

FlexiBility: Broad – If you have an energy, fluid, gaseous or solid form, you don’t have to specify a single type of your chosen form. You can change into any type of that form (any energy, any fluid, any gas, or any solid). Note that in all cases you remain coherent and self-contained, so turning into exotic or highly reactive forms doesn’t give you any special ability or power.

FlexiBility: Instant – You can use this power without taking an action to do so (al-though you can still only activate it once per round).

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a quatiC

You can breathe underwater as well as in the air, and while you are underwater your agility and intuition are increased to the power rank of this power if they are not already at an equal or higher rank. You can also swim through water and other liquids at your power rank water speed.

alternate PoWer: Leaping – You may choose the Leaping power (Limited to only out of water) as an alternate power.

limitation: Only One – You can either breathe underwater or gain the swim speed and agility/intuition bonus. Choose which when you acquire this Limitation.

limitation: Water Breather – You can only breathe underwater, and suffocate in air.

a StRal p RojeCtion

You can separate your mind from your body, leaving your body in a temporary coma. Your mind has Flight and Phasing at the same power rank as this power, and can’t affect the physi-cal world in any way. Your mind is not detectable except by Telepathy and Astral Detection, and is only vulnerable to mental attacks and powers. In turn, you may use mental attacks and powers on others, but with a –2 RS to all aspects of their effectiveness. Astrally projected people can see and affect each other normally. You are aware of any harm that happens to your body while you are away from it, and if your body is killed you are trapped in astral form forever.

alternate PoWer: Astral Detection – You may choose the Astral Detection power as an alternate power.

alternate PoWer: Dimensional Travel – You may choose the Dimensional Travel power as an alternate power, enabling you to travel to other dimensions while in astral form.

alternate PoWer: Dream Control – You may choose the Dream Control power as an alternate power.

a uRa

You can surround yourself with a damaging aura (comprised of any energy or physical damage type, but you must choose the type when you acquire this power). It takes an action to acti-vate your aura but it can be deactiacti-vated at will. Anyone and anything that touches you or that you touch while your aura is active must take damage equal to the rank value of this power.

alternate PoWer: Flight – You may choose the Flight power as an alternate power (and this is highly recommended if you don’t have Partial and don’t want to keep accidentally destroying floors with your aura).

alternate PoWer: Life Support – You may choose the Life Support power as an alter-nate power.

alternate PoWer: Blast – You may choose the Blast power (of the same damage type as your aura) as an alternate power.

alternate PoWer: Resistance – You may choose the Resistance power (to the same damage type as your aura) as an alternate power.

alternate PoWer: Energy Control – You may choose the Energy Control power (of the same energy type as your aura) as an alternate power.

FlexiBility: Contagious – Not only does anyone who touches you (or whom you touch) take damage, anyone who is touching them at the same time takes damage as well.

FlexiBility: Partial – Each time you activate or deactivate your aura, you can decide which parts of your body to add it to or remove it from; for example you could leave the bottom of your feet free when covering the rest of yourself so you don’t damage a floor, or drop the aura from one hand leaving it free so you can pick something up without damaging it.

FlexiBility: Broad – You can put up an aura of any type of energy. You must choose the type when you activate the aura and can’t change it without re-activating it.

limitation: Always On – Your aura is always on and you can’t turn it off. This is in-compatible with Partial, as that would allow you to turn off parts of your aura.

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B inding

You can make grappling attacks at standard range, using a feat of agility instead of the normal feat of fighting. Because of its stickiness, anyone trying to move while partially entangled must be able to drag a weight equal to your power rank (at the normal –2 RS to strength).

FlexiBility: Area Effect – You can bind everyone in an area at once. You can’t select to bind some targets but not others.

FlexiBility: Reversible – You can dismiss your binding on one or more of its targets at will, rather than having to wait for them to either break out of it or be rescued from it.

FlexiBility: Contagious – Anyone who touches or is touched by your binding also gets bound by it.

limitation: Blocked – Your binding requires you to have free movement in order to aim it. You can’t use it while you are grappled.

limitation: Floored – Your binding sticks people to the floor and prevents them from moving, but does not otherwise entangle them or prevent them acting.

B laSt

You can shoot a damaging effect at range. When you acquire this power, choose whether the ef-fect is thrown or a missile, whether it is blunt or lethal, and what type of damage it does (it can do any type of physical or energy damage). Your blast inflicts damage equal to its power rank value.

FlexiBility: Affects X – Choose one type of opponent who would normally be immune to your blast (e.g. astrally projecting or gaseous). Your blast affects that type of opponent normally.

FlexiBility: Area Effect – You can choose to blast everyone in an area at once. You can’t select individual targets to be spared your blast.

FlexiBility: Disintegration – Targets that are destroyed (or killed) by your blast vanish utterly leaving no traces behind.

FlexiBility: Broad – You can choose the type of energy that your blast uses each time you shoot it.

limitation: Full Strength – You can’t use your blast at anything other than full power.

limitation: Area Effect Only – If you have Area Effect, you can only use your blast for area effect attacks, not for single targets.

limitation: Blocked – Your blast requires you to have free movement in order to aim it.

You can’t use it while you are grappled.

B uRRowing

You can burrow through the ground, walls, or other large objects at your normal movement speed, choosing whether or not to leave an open tunnel behind you. You can burrow through any material which has a material strength that is less than or equal to your burrowing rank.

limitation: Single Substance – You can only burrow through one type of substance, for example sand or ice.

In document Faserip_(10056010) (Page 78-81)