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NOW YOU SEE ME Activation: Active (Action)

In document Core Rulebook - Force and Destiny.pdf (Page 151-155)

Ranked: No

Trees: Shadow

Force talent. Once per session, the character may take the Now You See Me action, making a Hard

Deception check If suc­

cessful, a number of NPCs equal to his Cunning within medium range forget any interac­

tions they had with the char­

acter during the last thirty minutes.

At the C M ’s discretion, multiple <§) or ^ may give the NPCs in question unpleasant side effects, such as confusion, nightmares, or a persistent and maddening suspicion that they’ve forgotten something important.

ONE WITH THE UNIVERSE Activation: Active (Action) Ranked: No

Trees: Sage

Force talent. Once per session, the character may spend several minutes meditating, then take the One with the Universe action, making an Average Astrogation check. If successful, during the next en­

counter he adds

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to

all

Force power checks. How­

ever, if he succeeded with <§), he adds # to all Force power checks instead.

OUTDOORSMAN Activation: Passive Ranked: Yes Trees: Pathfinder

The character removes ■ per rank of Outdoorsman from his checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 5 0 % (this does not decrease with ad­

ditional ranks of Outdoorsman).

PARRY

Activation: Active (Incidental, Out of Turn) Ranked: Yes

Trees: Ataru Striker, Makashi Duelist, Niman Disciple, Protector, Shien Expert, Shii-Cho Knight, Soresu Defender When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculat­

ed (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the charac­

ter is wielding a Lightsaber or Melee weapon.

PARRY (IMPROVED)

Activation: Active (Incidental, Out of Turn) Ranked: No

Trees: Ataru Striker, Makashi Duelist, Shii-Cho Knight, Soresu Defender

When the character suffers a hit from a Brawl, M e ­ lee, or Lightsaber combat check and uses the Parry incidental to reduce the damage from that hit, after the attack is resolved, the character may spend ^ or

® <§> <§> to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon’s base damage plus any dam ­

age from applicable talents or abilities.

This talent may not be used if the origi- , nal attack incapacitates the character.

PARRY (SUPREME) Activation: Passive Ranked: No

Trees: Soresu Defender

Force talent. If the user did not make a combat check during his previous turn, he suffers 1 strain when tak­

ing the Parry incidental, instead of 3.

PHYSICIAN Activation: Passive Ranked: Yes

Trees: Healer, Protector

W hen this character makes a Medicine check to help a character heal wounds, the target heals one addi­

tional strain per rank of Physician.

PLAUSIBLE DENIABILITY Activation: Passive

Ranked: Yes

Trees: Advisor, Aggressor

The character removes ■ per rank of Plausible Deni- ability from his Coercion and Deception checks.

PREEMPTIVE AVOIDANCE

Activation: Active (Incidental, Out of Turn) Ranked: No

Trees: Sage, Seer

Force talent. Immediately after an opponent moves to engage the character, the character may spend one Destiny Point to disengage from that opponent as an out-of-turn incidental.

PREY ON THE WEAK Activation: Passive Ranked: Yes Trees: Aggressor

The character deals + 1 damage to one hit on all suc­

cessful combat checks against disoriented targets per rank of Prey on the Weak.

QUICK DRAW

Activation: Active (Incidental) Ranked: No

Trees: Ataru Striker, Shii-Cho Knight

Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also re­

duces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.

QUICK MOVEMENT Activation: Active (Incidental) Ranked: No

Trees: Pathfinder

Force talent Before making a non-Force power check during structured gameplay, the character may suffer

2

strain to add

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no greater than Force rating to the check. The character may spend 3 3 generated during the check to perform one free Move maneuver after the check is finished. This Move maneuver may be in addi­

tion to any other maneuvers performed this turn and can allow the character to perform three maneuvers in a turn.

QUICK STRIKE Activation: Passive Ranked: Yes Trees: Ataru Striker

The character adds □ per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter.

RAPID REACTION

Activation: Active (Incidental, Out of Turn) Ranked: Yes

Trees: Seer, Starfighter Ace

The character may suffer a number of strain to add an equal number of & to any Vigilance or Cool checks to determine Initiative order. The number may not ex­

ceed his ranks in Rapid Reaction.

RAPID RECOVERY Activation: Passive Ranked: Yes Trees: FHealer, Flunter

W hen the character recovers strain after an encoun­

ter has concluded, he re­

covers one additional strain per rank in Rapid

Recovery.

REFLECT

Activation: Active (Incidental, Out of Turn) Ranked: Yes

Trees: Ataru Striker, Niman Disciple, Protector, Shien Expert, Soresu Defender

Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Pleavy), or Gunnery com­

bat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Per­

form a Combat Check, page 210), he may take the Reflect incidental. Fie suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.

REFLECT (IMPROVED)

Activation: Active (Incidental, Out of Turn) Ranked: No

Trees: Shien Expert, Soresu Defender

Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check and uses the Reflect incidental to reduce the damage from that hit, after the attack is resolved, the character may spend ^ or © <§) <§> to automatically hit one target within medium range, dealing the same damage as the hit from the initial ranged attack.

The ranged attack’s hit must be one that is able to be reflected and redirected (generally only blaster weapons or other energy attacks fall into this cate­

gory; anything else is subject to GM oversight). This talent may not be used if the original attack incapaci­

tates the character.

REFLECT (SUPREME) Activation: Passive Ranked: No Trees: Shien Expert

Force talent. If the character did not make a combat check during his previous turn, he suffers 1 strain when taking the Reflect incidental, instead of 3.

RESEARCHER Activation: Passive

Ranked: Yes Trees: Sage

The character removes ■ per rank of Researcher from his Knowledge checks. Researching takes 5 0 % less time (this does not de­

crease with additional ranks of Researcher).

RESIST DISARM

Activation: Active (Incidental, Out of Turn) Ranked: No saber (Agility) combat check this turn gains the Linked item quality, with ranks equal to Force rating.

SABER THROW

Activation: Active (Action) Ranked: No

Trees: Ataru Striker, Shien Expert

Force talent. The character may take the Saber Throw action, making a Lightsaber combat check as a ranged attack at one target within medium range, adding

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have the same difficulty and defense, the GM chooses which target is the initial target).

SECOND WIND

Activation: Active (Incidental) Ranked: Yes

Trees: Peacekeeper, Shii-Cho Knight

Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.

SENSE ADVANTAGE

Activation: Active (Incidental, Out of Turn) Ranked: No

Trees: Advisor, Aggressor, Seer

Force talent. Once per game session, the character

Trees: Advisor, Niman Disciple

Force talent. The character adds □ to all Charm, Co­

ercion, and Deception checks unless the target is im­

mune to Force powers.

SHARE PAIN

Activation: Active (Incidental, Out of Turn) Ranked: No

Trees: Pathfinder

Force talent. W hen an animal bonded to the charac­

ter by the Animal Em pathy talent suffers wounds, the character may take the Share Pain incidental. He re­

duces the wounds'the animal suffered by half (round­

ed up), then suffers a number of wounds equal to the able for the remainder of the encounter.

W hat this entails exactly is up to the player and the GM, and the GM may rule that some actions (such as lifting an X-wing with one’s mind) are too obvious to be ignored. However, abilities such as manipulating con­

trol panels, lifting small objects, or using Force powers to affect someone physically or mentally go unnoticed, or the effects are attributed to something else.

SIDESTEP

Activation: Active (Maneuver) Ranked: Yes

Trees: Hunter, Shien Expert

Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid in­

coming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a num­

ber of times equal to the strain suffered by the character.

In document Core Rulebook - Force and Destiny.pdf (Page 151-155)