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and the adventures and intrigues to be found there

Designed by Tim Beach and Steve Kurtz Project coordination by Tim Beach

Edited by Mike Breault Cover art by Robh Ruppel

Black-and-white illustrations by Karl Waller

Cartograhy by David C. Sutherland III and Cynthia K. Felegy Decorative borders (page and cover) by Robin Raab Page design by Andria Hayday with Stephanie Tabat

Cover design by Dee Barnett Art coordination by Peggy Cooper Typography and production by Gaye O’Keefe

TSR, Inc.

POB 756 Lake Geneva WI 53147 USA

TSR Ltd.

120 Church End Cherry Hinton Cambridge CB1 3LB United Kingdom

This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc.

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Distributed to the book and hobby trade in the United Kingdom by TSR Ltd.

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AD&D, ADVANCED DUNGEONS & DRAGONS, DRAGONLANCE, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc.

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© 1993 TSR, Inc. All Rights Reserved. Printed in the U.S.A.

Contents

Introduction, 6

Table 1: Characters in Shorthand, 7

Chapter 1: Daily Life in Huzuz, 8 Life in Huzuz, 8

Manners and Customs, 9

Influences of Being a Trading Hub, 9

The Influence of the House of the Loregiver, 11 The Influence of the Grand Caliph, 11

Clothing, 13

Occupations of Citizens, 13 Money, Taxes, and Trade, 14

Illicit Ventures, 15 The Law and the People, 16 Religion, 16

Entertainment and Diversions, 17 Holidays and Special Events, 18 Populations of Huzuz, 19

Chapter 2: Law, Politics, and Government, 20 Law and Justice, 21

Additional Municipal Codes, 21 Punishment, 21

Qadis and Justice, 21 Race and Social Standing, 23 Lawkeepers, 23

The Military in Huzuz, 24 Hierarchy and Leaders, 24 Prince Cheddah’s Units, 24 The Footmen, The Mercenaries, 24 The Navy, The Mamluks, 25 The Magical Legion, The Jann, 26 Organization of the Government, 26

Religious Hierarchies, 26

Chart 1: Government Organization, 27

The Justice System, 28 The Mamluks, 28 The Military, 29

The Court and the Nobility, 29 The Bureaucracy, 29

The Foreign Bureau, 30 External Affairs, 30

Foreign Policy, 30 The Outskirts, 31 Local Relations, 31 Other Countries, 33 Other Worlds and Planes, 33

Chapter 3: Powerful Groups of Huzuz, 34 Power and Intrigue, 34

The Grand Caliph, 35 The Harim, 37

Tanya bint Perijan, 38 Yasmi al-Datma, 38 Zaynal ibn Sabur, 38 Dalilah al-Nakar, 39 Concubines, 39 The Guardians, 39

The Al-Assad Royal Family, 40 Prince Tannous, 42

Prince Cheddah, 43 Sitt Rahmah al-Zahir, 44 Makin al-Mutrattab, 44

The Grand Caliph’s Daughters, 44 The Al-Danafi Merchant Family, 44

Khwaja al-Danaf, 44 Perijan al-Danaf, 45 Other Loyalists, 45

Ambassador Jiraad, 45

Grand Vizier Alyana al-Azzazi, 46 Imam Renn min Zann, 47 Saleem ibn Ahogar, 47

The Brotherhood of True Flame, 48 Qirmiz min Hudid, 48

Other Members of the Brotherhood, 49 Al-Kamari Merchant Family, 50

Mu’izzi al-Kamar, 50

He Whose Name Must Not Be Spoken, 50 Other Minions of the Yikaria, 51

Chapter 4: Personalities of Huzuz, 52 Prominent Individuals, 52

Adnan al-Raqi, 53 Basem bin Rumi, 55 Gina bint Kemala, 55 Gogol al-Misal, 56 Gorar al-Aksar, 57

Imam Jomhur min Hajama, 58 Yalister Ikhusaru, 58

Imam Lelia min Selan, 59 The White Agate, 60 Jafarak min Hutut, 61 Personalities, 62

Andorra of the Many Veils, 62 Harjad, Water Bearer, 63 Jarda, Adventurer, 63 Judarin the Sot, 63 One-Eye Kasad, 63

Makbulla bint Dalmar, Trader, 64 Mustapha, Physician, 64

Omar bin Omar of the Dancing Dwarves, 64 Qoha’dar the Sha’ir, 65

Farim, Bodyguard of Qoha’dar, 66 The R’maga Brothers, 66 Saleem the Architect, 66 The Dao of the Ferry, 67 Umar al-Fennec, 67 Yosh al-Nisr, 68 Imam Yola, 68 Zaynal the Scribe, 69 Ziss al-Waran, 69

Chapter 5: The City of Delights Campaign, 70 City Campaigns, 70

Player Characters, 74 Optional Humanoid PCs, 75 Legends of Huzuz, 75

Chapter 6: Adventures in Huzuz, 84 Types of Adventures, 84

Getting Started, 84

Starting an Adventure in Huzuz, 85

Appendix A: New Magic of Huzuz, 93

Guide to Major Illustrations

Page 6: Golden Huzuz Page 8: Civilized Ogre

Page 10: Entering Golden Huzuz

Page 13: Meal time in the City of Delights Page 16: The Law of the Loregiver Page 18: Your day in court Page 26: Grooming Hippogriffs Page 32: Extreme politics Page 34: The Heart of the Heart

Page 36: The Grand Caliph in the Royal Harim Page 40: Jiraad relaxes

Page 46: Qirmiz min Hudid, relaxing at home Page 50: Adnan al-Raqi

Page 52: Interesting people Page 54: Gogol al-Misal Page 56: Imam Lelia Page 59: The White Agate

Page 62: Mustapha and Omar at the Suq Page 64: Saleem and Lab

Page 68: Fate lends a hand

Page 70: Strangers in a strange land

Page 74: The Talking Bird, the Singing Tree, and the Golden Water

Page 78: Storyteller

Page 82: An unlucky encounter Page 84: Gorar’s barber shop

Page 93: A yak-man bargains with the pasari-nimal

Introduction

To the Beauteous One, the Keeper of the Empire, the Pearl of the Sea, the Mother of Foam, the Maharaja of the Oceans, Emir of All Currents, Mistress of the Rivers, Grand Raj of the Monsoon, General of the Whales, Pasha of the Corals, Savior of the Fish, Marshall of the Nets, Patron of the Waterspouts, etc., etc., the Great Padisha of the Marids:

This is the second of two long reports. Though the other report, titled Gem of Zakhara, was meant to be read first. Your Greatness may, of course, start with this one, or choose to read the short report on the wildlife and other unusual inhabitants of the city, or peruse the maps and drawings this lowly one has commissioned, or examine the information regarding the common knowledge of the city’s residents.

As stated in the introduction to the other report, this unworthy one has spent a great deal of time and energy to prepare the reports for you. Together they contain all this humble servant could discover about the City of Delights, Golden Huzuz. This report describes the people and factions of the city, and how the government operates both internally and externally. It also describes several of their legends and discusses the adventures and intrigues to be found there.

Again, it is my sincere hope that you find within all that you desire to know. If the report meets with your approval, I most humbly request reassignment to the Citadel of Ten Thousand Pearls, home of the Noble Marids.

— I remain your Most Humble Servant and Abject Admirer, Sunil al-Sahil, tasked to serve as an Administrator in the Court of Khalil al-Assad al-Zahir, the Grand Caliph of Huzuz in Zakhara, on the Prime Material Plane

This is the second of two 96-page books included with the City of Delights set. Besides the books, the set contains two map sheets, a plastic overlay, eight cards, and eight MC sheets; these are all described in more detail in Book 1, titled Gem of Zakhara.

This set is written for use with the Arabian Adventures rulebook; the Land of Fate boxed set would also be a help, for it touches on Huzuz and describes the rest of Zakhara as well.

This book describes people, politics, and intrigue in Huzuz. It also includes several legends related to the city and the Grand Caliph and information on campaigns and adventures in Huzuz.

Much of the information is for players and DMs alike, but the DM should reveal only information readily available to the PCs, letting the rest come to light during play. In particular, the chapter on the powerful groups of Huzuz contains information that should not be easily obtained by the PCs.

Legends live in Huzuz, and adventure awaits, so grab your caftan and fez, and journey to Golden Huzuz, Heart of the Heart of the Enlightened Lands!

TABLE 1: Characters in Shorthand

Abbreviations describing characters in the boxed set appear in this order: race, sex, class, kit, and level. For example, hmF/f/20 means “human male fighter, faris, 20th level.” Some of the more important characters receive a more detailed description, listing the short abbreviation, Armor Class, movement rate, hit points, number of attacks, damage per attack, ability scores, alignment, and THAC0. For example:

Grand Caliph Khalil (hmF/f/20): AC -6; MV 12; hp 121; #AT 5/2 (specialized); Dmg by weapon +1 (+3); Str 17, Dex 17, Con 16, Int 15, Wis 13, Cha 15; AL NG;

THAC0 1

DM’s Note: Levels reflect the standard range of 1 to 20; DMs may choose to alter experience levels to suit their campaigns. While a character’s description gives insight into his or her basic nature, alignment is generally not listed; DMs may assign alignment as they see fit.

Race

Chapter 1

Daily Life

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