Otherwise, not applied with the caveat that Managers are responsible for ensuring their team play in the Spirit or Cricket and do not try to take advantage of these simplified laws.
An umpire or manager may report the behaviour of a team if they feel that are in breach of the responsibility and the SJCC reserve the right to make any sanctions they deem appropriate.
42 Player Behaviour
Not applied with the caveat that Managers are responsible for ensuring their team play in the Spirit or Cricket and do not try to take advantage of these simplified laws. An umpire or manager may report the behaviour of a team if they feel that are in breach of the responsibility and the SJCC reserve the right to make any sanctions they deem appropriate.
43 Playing Conditions 43.1 Pairs Cricket
44.3.1 All pairs games in the SJCC are 4 overs per pair, so the length of match will be dictated by the number of players.
44.3.2 Each innings starts with a score of 200, loss of 5 for a wicket 44.3.3 A dismissed batter will not face the next ball
If a match is shortened due to weather or other reasons the Match Management team shall reorganise things to ensure that every player get as involved as possible.
43.2 Match Duration – Non-pairs cricket
Matches shall consist of one innings per side, each innings limited to a maximum number of overs as defined in Appendix A
In the event of adverse weather conditions, team managers can, before the start of the game, reduce the number of overs for the match, to a minimum of 10 overs per side. If weather causes a reduction in overs once the match has started the length of the innings may be reduced further. The aim must always be to ensure that, where possible, both sides have the opportunity to bat for the same number of overs. If this is not possible, the side batting second must have a minimum of 5 overs to bat.
43.3 Bowling Restrictions
Bowlers shall be limited to overs as defined in Appendix A.
If the length of the match is reduced, any over in progress shall be completed.
43.4 Batting Restrictions
When a batter reaches or passes a personal total as specified in the table in Appendix A, they shall retire and may NOT return. A batter can continue their innings beyond an instance of the personal total if their ‘retirement’ would end the innings before the agreed number of overs have been bowled.
43.5 Fielding restrictions
43.5.1 At the instant of delivery, there may not be more than five fielders on the leg side. Penalty – No-ball.
43.5.2 A Fielding Circle shall be used as detailed in Appendix A. If they are not marked umpires will use sensible judgement to enforce them. If the circles are not marked umpires shall ensure that players are suitably positioned prior to the delivery not call No ball when the ball is released.
43.5.3 Other than in the power play when designated, no more than five fielders are permitted to be outside the fielding circle at the instant of delivery. Penalty – No-ball.
43.5.4 During any power play, no more than two fielders are permitted to be outside the fielding circle at the instant of delivery. Penalty – No-ball.
43.5.5 No player shall be allowed to field closer than stated in the table in Appendix A from the batter’s position on the popping crease on a middle stump line, except behind the wicket on the offside, until the batter has played at the ball.
43.6 43.6.1 A Free Hit will awarded for all modes of No ball with the exception of a short-pitched delivery that passes or would have passed clearly over head-height of the striker standing upright at the popping crease.
43.6.2 If a No-Ball triggers a Free Hit, it will be the next ball irrespective of who is facing it or who is bowling it.
43.6.3 If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball), then the next delivery shall become a free hit for whichever batter is facing it.
43.6.4 If necessary, an innings will be extended until a legal delivery is bowled allowing the Free Hit to be taken.
43.6.5 For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball.
43.6.6 Field changes are not permitted for free hit deliveries unless there is a change of striker or the No Ball was the result of a field restriction breach in which case the field may be changed to the extent of correcting the breach. However, in all circumstances, any fielder within 15 yards of the striker may retreat to a position on the same line no more than 15 yards from the striker.
43.7 Super Over Procedure
43.7.1 The team batting second in the match will bat first in the Super Over.
43.7.2 The loss of two wickets in an over ends the team’s one over innings.
43.7.3 The side that scores the most runs will be the winner.
43.7.4 In the event of the teams having the same score at the end of the Super Over, the team whose batter hit the most number of boundaries combined from its two innings in the main match and the Super Over shall be the winner.
43.7.5 If the number of boundaries hit by both teams is equal, the team whose batter hit the most boundaries in the main match (ignoring the Super Over) shall be the winner.
43.7.6 If the number of boundaries is still equal, and ground and weather conditions permit, then the Super Over shall be repeated.
43.7.7 If ground or weather conditions prevent a resolution of the match then the procedure for a bowl out shall be followed
43.8 Bowl Out
When a bowl out is required the following procedure will be followed:
• The umpires, in conjunction with representatives of the executive committee, will decide on the wicket to be used. This can be a grass wicket, a net or any other surfaces as dictated by the circumstances.
• In the interests of safety, and in the light of other relevant consideration, the umpire may restrict the run ups to be used. For the avoidance of doubt, this can be down to as little as a couple of paces if necessary.
• The Captains will be required to supply the umpires with an ordered list of five players who will contest the bowl out. There will be a toss to decide who bowls first and then players from the teams will bowl alternately.
• In the bowl out, each player will bowl two overarm deliveries and will take a wicket if they dislodge the bails from the wicket with a legal delivery. The winning team will be the one with most wickets after the five nominated players have bowled two deliveries.
If after both teams have bowled the scores are level the bowl out will enter sudden death. In sudden death the bowling order will be as before with each bowler making one delivery. The bowl out will end when, after a bowler from each team has bowled, one team has more wickets than the other.