187
161 Choose Hit Points, Step 3:
141 Choose Manoeuvres, Step 1:
161 Choose Mecha Type, Step 1:
162 Choose Occupants and Cargo, Step 4:
161 Choose Size, Step 2:
167 Choose Special Abilities, Step 10:
163 Choose Speed, Step 8:
163 Choose Strength, Step 7:
104 Citizen’s Band Radio 74 Class and Cross Class Skills, Table 7-1:
15 Class Descriptions 151 Class Features
9 Class Level
9 Class Level, Character Level vs.
14 Class, Step 5: Select
33 Classes Point Costs, Table 5-21: d20 Modern 32 Classes, Deconstruction of the d20 System Fantasy 33 Classes, Examining d20 Modern 14 Classes, Table 5-1: 5-1: BESM d20
32 Classes, Table 5-20: Accessible Spells Factor for Casting 33 Classes, Table 5-22: Balancing d20 Modern 152 Classless, Making BESM d20
74 Combat Feats and BESM d20 103 Combat Helicopter 117 Combined Attacks Make No Sense 112 Combining Skill Checks 145 Conversions for Higher or Lower Speeds 104 Convertible Top
122 Crashing and Falling, Table 12-8:
127 Creating a Game Setting 8 Creation, Character 182 Crew-Served 122 Critical Hits 146 Critical Hits
123 Critical Injuries, Medical Treatment for 123 Critical Injury
123 Critical Injury, Shock Value and 112 Critical Success or Failure
74 Cross Class Skills, Table 7-1: Class and 142 Crowd
32 d20 Classes, Table 5-19: Point Costs Assigned to 41 d20 Games, Armour and Force Fields in other 57 d20 Mecha, BESM d20 and 33 d20 Modern Classes Point Costs, Table 5-21 33 d20 Modern Classes, Examining 33 d20 Modern Classes, Table 5-22: Balancing 39 d20 Monsters
32 d20 System Fantasy Classes, Deconstruction of the 62 d20 System Games, Special Attacks in Other 110 d20, BESM d20 Versus Normal 121 Damage
176 Damage 146 Damage and Injury 145 Damage Bonus
118 Damage Bonuses, Table 12-3: Throwing 146 Damage Conditions
122 Damage Difficulty Penalties, Table 12-9:
121 Damage Inflicted, Amount of 62 Damage Inflicted, Effects Based on 146 Damage Save Results, Table A-4:
145 Damage Saves 147 Damage Saves, Fate Points and 146 Damage Saves, Impossible 122 Damage to a Character, Effects of 109 Damage to Weapons 122 Damage, Armour or Force Fields and 122 Damage, Impact
146 Damaging Mooks 43 Damn Healthy!
46 Darkness 76 Decipher Script
32 Deconstruction of the d20 System Fantasy Classes 174 Defects, Step 12: Choose 121 Defence Situation Modifiers, Table 12-6:
120 Defence Skills, Relevant 163 Defence, Step 6 (Optional): Choose
121 Defence, Total
112 Degrees of Success, Table 12-1:
165 Delta-V
96 Determine Calculated Values, Step 10:
11 Dexterity
62 Different Gunners, Mecha Weapon Attacks and 112 Difficulty Classes, Table 12-2: 111 Do Not Roll Dice When...
84 Dodge
45 Dynamic Sorcery without Energy Points 101 Dynamite Stick
108 Ear Protectors, Goggles and 97 Earn Background Points, Step 11:
69 Earth 90 Easily Distracted 168 ECM 168 EES
62 Effects Based on Damage Inflicted
122 Effects of Damage to a Character 124 Effects, All-or-Nothing or Partial
149 Encounters and Actions during Narrative Battles 84 Endurance
64 Enduring 45 Energy Bonus 96 Energy Points
45 Energy Points, Dynamic Sorcery without 124 Energy Points, Recovering
151 Epic Character Point Bonuses, Table A-11:
152 Epic Characters Attacking Multiple Weaker Opponents 151 Epic Level Characters
172 Exotic Abilities, Step 11: Choose 135 Exotic Girl Friends, Girl Next Door vs.
5 Exotic Girlfriend 126 Exotic Girlfriend
58 Experience Point Pet Monster Advancement 38 Experience Points for Character Points, Trading 156 Experience, Unit 112 Failure, Critical Success or 122 Falling
122 Falling, Table 12-8: Crashing and 114 Familiar Action
90 Famous 133 Fan Service
54 Fangs, Beak, or Mandibles
32 Fantasy Classes, Deconstruction of the d20 System 129 Fantasy, Another World:
128 Far Future 84 Far Shot
APPENDIX: INDEX
188
148 Farm Kid 146 Fate Points
147 Fate Points and Damage Saves 147 Fate Points, Gaining more
81 Feat Costs 82 Feat Descriptions, Approved 82 Feat Name 15 Feats
74 Feats and BESM d20, Combat 81 Feats, Appropriate
119 Firing Weapons from Moving Vehicles 182 Fixed Arc of Fire 122 Force Fields and Damage, Armour or
41 Force Fields in other d20 Games, Armour and 84 Force Stop
6 Game?, What is a Role-Playing 108 Gas Mask
40 Gaseous Form 76 Gather Information
76 General Skills 11 Generate Ability Scores: Step 3 126 Genre, Choice of
135 Girls Next Door vs Exotic Girl Friends 47 Glider
174 Glider
105 Global Positioning System 169 Global Positioning System
54 GM Deems Appropriate, When the 9 GM Discussion, Step 1:
138 GM, Advice for the 13 Gnome
108 Goggles and Ear Protectors 184 Gold Pieces, Mecha Points as 105 GPS
145 Heavy Weapon Damage Bonuses, table A-3:
80 Heavy Weapons
132 High Technology, Non-Human Races, Paranormal Powers 49 Highly Skilled 161 Hit Points, Step 3: Choose
64 Homing 54 Horns 20 Hot Rod 126 Hot Rods 177 Hot Smoke 137 Hot Springs, Public Baths and 174 Hover Craft 98 Improvised Weapons, Table 11-1:
66 Inaccurate
184 Interstellar Credits, Mecha Points as 76 Intimidation 130 Legends of the Galactic Empire 182 Less Ammo
15 Level Benefits 14 Level Bonuses
15 Level Dependent Benefits, Table 5-3:
10 Level Progression, Character Points During 9 Level vs. Class Level, Character 9 Level, Character
189
161 Mecha Type, Step 1: Choose62 Mecha Weapon Attacks and Different Gunners 52 Mechanical Genius
77 Mechanics, Knowledge:
78 Medical
106 Medical Equipment, Stretchers and 123 Medical Treatment for Critical Injuries 115 Medium
37 Modifying Attributes and Adjusting Point Costs 35 Monk, Table 5-28: 119 Movement Attack Penalties, Table 12-4:
119 Movement in Combat 119 Moving Targets, Attacking 119 Moving Vehicles, Firing Weapons from
14 Multiclass Character, The 181 Multiple
115 Multiple Attacks from Base Attack Bonus 120 Multiple Attacks, Defending Against 115 Multiple Targets with One Attack, Attacking 116 Multiple Weaker Opponents, Attacking 152 Multiple Weaker Opponents, Epic Characters Attacking 178 Multiple Weapons on a Mecha
57 Mundane 65 Muscle-Powered 181 Muscle-Powered
87 My Overconfident, Lazy, Stubborn, Honourable Hero 148 Mystery Kid
11 None Ability Scores, Zero Rating and
132 Non-Human Races, Paranormal Powers, High Technology, 110 Normal d20, BESM d20 Versus
137 Nose Bleeds
109 Object Armour Ratings, Table 11-5: Static 109 Objects, Armour Ratings of
162 Occupants and Cargo, Step 4: Choose 48 Offensive
132 Paranormal Powers, High Technology, Non-Human Races 93 Part of Body
40 Partial (Armour) 116 Partial Armour, Called Shot to 124 Partial Effects, All-or-Nothing or
58 Pet Monster Advancement, Experience Point 25 Pet Monster Trainer
109 Planetoid Armour Ratings, Table 11-7:
156 Player Characters
32 Point Costs Assigned to d20 Classes, Table 5-19:
37 Point Costs, Modifying Attributes and Adjusting 33 Point Costs, Table 5-21: d20 Modern Classes 138 Point Protection, Character
10 Points During Level Progression, Character 12 Points, BESM d20 Without
10 Progression, Character Points During Level 59 Projection
44 Proportionate Duplicate 138 Protection, Character Point 106 Protective Devices 108 Protective Devices, Special 106 Protective Devices, Table 11-4: Armour and 137 Public Baths and Hot Springs 143 Pull Ahead 146 Pulling your Punch 184 Purchase DC, Mecha Points and 147 Pushing It
190
167 Radio, Tactical 142 Ram 177 Range Increment 115 Range Increments and BESM d20 115 Ranged Attacks, Melee vs. 6 Role-Playing Game?, What is a 125 Role-Playing, Exceptional 111 Roll Dice When...
111 Roll Dice When..., Do Not 129 Romance 170 Rooms 105 Rotating License Plate 110 Round, and Initiative, Scene, 101 Rubber
123 Shock Value and Critical Injury 115 Short
67 Short Range 182 Short Range 142 Shortcut 101 Shotgun Slugs
111 Should I make my Players Roll Dice?
170 Sick Bay 74 Skill Points and Skill Ranks 15 Skill Ranks, Maximum 74 Skill Ranks, Skill Points and 112 Skill Synergy 74 Skills, Table 7-1: Class and Cross Class 74 Skills, Using 167 Special Abilities, Step 10: Choose
61 Special Attack 62 Special Attack Abilities 122 Special Attacks 176 Special Attacks
62 Special Attacks in Other d20 System Games 115 Special Combat Situations
32 Spells Factor for Casting Classes, Table 5-20: Accessible 124 Sphere of Control
109 Static Object Armour Ratings, Table 11-5:
108 Static Objects 86 Steady Hand 171 Stealth
141 Step 1: Choose Manoeuvres 161 Step 1: Choose Mecha Type 9 Step 1: GM Discussion 167 Step 10: Choose Special Abilities
96 Step 10: Determine Calculate Values 172 Step 11: Choose Exotic Abilities
97 Step 11: Earn Background Points 174 Step 12: Choose Defects 176 Step 13: Design Weapons
10 Step 2: Character Outline 161 Step 2: Choose Size 144 Step 2: Drive Checks 161 Step 3: Choose Hit Points
11 Step 3: Generate Ability Scores 144 Step 3: Resolution 162 Step 4: Choose Occupants and Cargo 144 Step 4: Obstacles
13 Step 4: Select Race 162 Step 5: Choose Armour 144 Step 5: Other Actions
14 Step 5: Select Class 163 Step 6 (Optional): Choose Defence
37 Step 6: Assign Attributes 145 Step Six: Damage and Crashes
52 Still
191
112 Success, Table 12-1: Degrees of 159 Suit106 Table 11-4: Armour and Protective Devices 109 Table 11-5: Static Object Armour Ratings 109 Table 11-6: Building Armour Ratings 109 Table 11-7: Planetoid Armour Ratings 112 Table 12-1: Degrees of Success 125 Table 12-10: XP Awards 112 Table 12-2: Difficulty Classes 118 Table 12-3: Throwing Damage Bonuses 119 Table 12-4: Movement Attack Penalties 119 Table 12-5: Attack Situation Modifiers 121 Table 12-6: Defence Situation Modifiers 121 Table 12-7: Defending Others 122 Table 12-8: Crashing and Falling 122 Table 12-9: Damage Difficulty Penalties
9 Table 2-1: Starting Character Level 12 Table 3-1: Ability Score Value Descriptions 13 Table 4-1: Race Costs
14 Table 5-1: BESM d20 Classes 22 Table 5-10: Martial Artist 23 Table 5-11: Mecha Pilot 24 Table 5-12: Ninja 25 Table 5-13: Pet Monster Trainer 26 Table 5-14: Samurai 27 Table 5-15: Sentai Member 28 Table 5-16: Shapechanger 29 Table 5-17: Student 30 Table 5-18: Tech Genius
32 Table 5-19: Point Costs Assigned to d20 Classes 15 Table 5-2: Base Attack Bonuses
32 Table 5-20: Accessible Spells Factor for Casting Classes 33 Table 5-21: d20 Modern Classes Point Costs 33 Table 5-22: Balancing d20 Modern Classes 33 Table 5-23: Barbarian 15 Table 5-3: Level Dependent Benefits 36 Table 5-30: Ranger 74 Table 7-1: Class and Cross Class Skills 81 Table 8-1: Replaced Feats 82 Table 8-2: Approved Feats 87 Table 9-1: Defects 94 Table 9-2: Sample Reductions 94 Table 9-3: Sample Restrictions 144 Table A-1: Chase Manoeuvre Modifiers 151 Table A-10: Epic Save and Epic Attack Bonuses 151 Table A-11: Epic Character Point Bonuses 154 Table A-12: Outmaching 155 Table A-13: Morale Checks 156 Table A-14: Morale Modifiers 145 Table A-2: Crash Checks
145 Table A-3: Heavy Weapon Damage Bonuses 146 Table A-4: Damage Save Results 148 Table A-5: Hit Locations 149 Table A-6: Outnumber Bunus 149 Table A-7: Battle Check Modifiers 149 Table A-8: Battle Check Results 150 Table A-9: Encounter Table
112 Taking 10, Checks Without Rolls 112 Taking 20, Checks Without Rolls -110 Taking Action
118 Throwing Damage Bonuses, Table 12-3:
118 Throwing Heavy Things
38 Trading Experience Points for Character Points 106 Trailer
95 Unique Defect Example: Attack Restriction 67 Unique Disability 184 US Dollars, Mecha Points as
79 Use Rope 119 Vehicles, Firing Weapons from Moving 104 Vehicles, Military Ground 103 Vehicles, Table 11-3:
184 Velocity Class 175 Very Noisy, Noisy or 130 Veterans of the Psychic Wars 133 Villains, Presenting the 116 Vital Spot, Called Shot to 176 Volatile 182 Volley
130 Voyagers of the New Dawn 95 Vulnerability 117 Weak Point, Called Shot to 116 Weaker Opponents, Attacking Multiple 10 What Are the Character’s Strengths?
10 What Helps Define the Character?
158 What is a Mecha?
6 What is a Role-Playing Game?
4 What is Anime?
10 What is the Character’s Name?
54 When the GM Deems Appropriate 86 Whirlwind Attack 121 Why is Block Defence Easier?
96 Why the Defence Roll?
11 Zero Rating and None Ability Scores 144 Zig-Zag
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