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Apply some drop shadow to the mountain element

We need to paint in some huge shadow for the mountain all over the left of the landscape. To have complete control over this process we will use a Levels layer. On the mountain stack, create a new Levels layer and start by bringing everything down darker. Fill the layer with black so it’s all gone and paint in with white only where you want the shadow to fall. Again, always keep in mind the position of the light source.

Enhance the sand

Now we’ll paint in some sand that piles up to the mountain.

Find the mountain layer and create a new layer on top. With the Chalk 23 brush, at about 1-2px size, start painting in sand over the lower part of the mountains. Remember, we always do our painting with Transfer enabled, controlled by Pen Pressure. Follow the shapes of the PRXQWDLQVDQGSLOHXSPRUHVDQGRQWKHÁDWWHUVXUIDFHV

Adjust the shadows

Once we have the shadow where we want it, we will adjust the Levels layer to change the hue and depth so they match the rest of the image. We will accomplish this by adjusting the levels of the colours separately. So, if we go into the Yellow channel we can play with the blue/yellow amount our shadow has and if we go to the Green channel we can adjust the JUHHQPDJHQWDLQÁXHQFHRQWKHVKDGLQJ

Complete the mountain

Once we have the shadow, we’ll repeat the process on the mountain itself so both the landscape and the rocks have matching shades of shadow. We’ll create another Levels layer for the mountain and repeat the same process of masking and carefully adjusting the levels so that both shadows are the same. We can paint some more sand in the shadow area on a new layer, sampling colour from the closer shaded areas.

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Genius Guide

Include live elements

To add some new elements to our image we will use another of the image links found on the disc. Download, open XSDQGLQVHUWLPDJH¶·7KHÀUVWWKLQJZHKDYHWRGRLVH[WUDFWWKHPWKH

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with a selection or a combination of both. We only need this camel and man for RXULPDJHVRJRDKHDGDQGH[WUDFWWKHPERWKRQWRDQHZOD\HU

Insert detailed shadow

We will go about this the same way as we did the tower, adding shadow using the camel layer itself then duplicating, darkening and distorting it into position. Finalise it with a bit of adjustment from the Warp tool, set its mode to Multiply and reduce the Opacity to about 46%. Finally adjust the colour balance directly so the shadow is a bit colder.

Finish your adjustments

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to the mountain and statue layers and increase the warmth on these separately.

Paint tiny features

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tracks for the camel, sampling a darker shade from the plate close by and painting in a trail of prints. Then we will go back to the highlights in our tower DQGDGGVRPHWLQ\GHWDLOWRWKHIHDWXUHV0DVNRIIRQWKH/HYHOVOD\HUWRUHYHDOWKH

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sections of the tower.

Placement and shading

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in the original layer. We will then scale them into position and apply to each our technique of adjustment layers to bring the colour on par with the rest of the LPDJH7KLVWLPHD+XH6DWXUDWLRQOD\HUSOXVD/HYHOVOD\HUZLOOGRWKHWULFN

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138 Fantasy Art Genius Guide 138 Fantasy Art Genius Guide

Landscapes

The concept was initially created on a sheet of paper.

I later took a photograph and continued working on it digitally. At fi rst I thought it would be a horizontal work, but it turned out that it would look better in a vertical position.

Concept

Genius Guide

The idea for this project was to create an alien landscape. One evening I was making sketches on a sheet of paper when I came up with an idea of a deserted spaceship, or maybe only its engine. In fact, it looks like a skeleton of a gigantic, extinct animal. Was this animal specially adapted for the creation of a huge machine or was it a product of evolution? Or maybe it’s something else? I prefer viewers to make their own minds up.

In this tutorial I will explain how to create an

otherworldly landscape using only ZBrush. With this one program you can complete the modelling, create your own alphas (used to model the scene by texturing), create materials, set up the scene, choose an effective perspective and lighting, and even make your fi nal render. The compositing and colour correction will be fi nished up in Photoshop. Read on and follow the tutorial to fi nd out how it’s done so you can create your own.

Create a base mesh

First we will

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