CHARISMA 9
FIGURE --I
ALPHA OMEGA
6.2.10 ARTIFICIAL INTELLIGENCE
ARTIFICIAL INTELLIGENCE ..
OCCASIONALLY REFERRED TO as androids, most AI in 2280 are “free floating”, mobile, intelligent machines built in the image of human-kind and designed to be an integral and welcome part of the human world. In truth, the mannerisms and appearance of AI are not yet convincingly human, and most can easily be picked out by all but the most uneducated. Research and development continues at a feverish pace, and competition between technology firms is vicious. More lifelike and sophisticated AI are under development, their numbers growing daily.
Numerous computing technologies, ranging from mundane but reliable silicon to cutting edge DNA computers, run the New World’s AI. Hardware and software constantly change pushing old models into obsolescence.
Although the raw data contained in their storage hardware is transferable, the “consciousness” of an AI is a bio-neural matrix. The bio-neural matrix is connected to all systems of the AI’s body, enabling it to move and interact with its environment. It is home to the AI’s cognitive functions, memories, experience, personality, and all other aspects of a consciousness that makes it unique. The bio-neural matrix is also directly connected to the power source with which the AI was “conceived.” This link and the organic dependency of the matrix, makes it impos-sible to transfer an AI’s consciousness to another free-floating AI body, external storage device, or electronic network.
The AI bio-neural matrix contains six software mod-ules, some times referred to as AI Modules (or simply Modules). These modules, and the bio-neural matrix which houses them, are necessary for all free-float-ing AI. The modules form the foundation of the AI, determining its developmental
poten-tial much like the genetic code of organic life.
There are six core modules:
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GAME ELEMENTS
GAME NOTES
AI receive 50 Core Quality Points to distribute amongst their Core Qualities at the player’s discretion to add to the Base Scores of 9. Distribute these Quality Points before using CDP to raise Quality Scores.
AI have a minimum of 1 and a maximum of 100 for all Core Qualities.
AI have Core Quality Maximums of 30 during Character Creation.
The HP of an AI is considered Structural Integrity as they are machines.
ABILITIES, DRAWBACKS AND GENETIC DEVIATIONS AI can purchase Abilities and select Drawbacks.
AI do not require food, water or oxygen.
AI are immune to Sleep Deprivation, Disease, Poison and Bleeding.
AI are not affected by Endurance nor can they spend it.
AI cannot access Genetic Deviations.
AI do not have Species Core Quality Maximums.
AI cannot access Ascension or Evolutionary Bounds.
FIELD AND SKILL RANKS
AI can purchase up to Rank 6 for any Field or Skill during Character Creation.
AI can have Maximum Field Rank levels of 15 and Skill Rank levels of 30.
AI receive 30 Skill Ranks to distribute at the player’s discretion.
WIELDING AI cannot access Wielding.
GEAR AND THE MARVELS OF SCIENCE
The maximum Impurity Rating for AI is equal to their Physis score, unlike all other Species who are limited to half their Physis score.
AI cannot use Biological implants, Necrotic Augmentations, or Mesh.
CORE RULEBOOK 6.2.10 ARTIFICIAL INTELLIGENCE
using human language in speech, reading, and writing. This module also controls the form in which an AI remembers things, only allowing for the retention of informa-tion in human terms, as human language.
MACHINE LANGUAGE MODULE—The Machine Language Module forms the core of an AI’s capacity for machine language.
This module enables AI to interact with machines on machine terms, providing significantly more precision than clumsy human language.
SPATIALTEMPORAL REASONING MODULE—The Spatial-Temporal Reasoning Module forms the core of what are known as Free-floating AI. This module forms the core of an AI’s ability to understand and navigate the world in the very human terms of space and time.
CONTEXT MODULE—The Context Module controls the physiology of AI, determining whether they are bound to a fixed computer system or an android body. This module serves as the interface between the AI mind and whatever means it has of sensing and interacting with the world.
The AI ability to recall information from their matrix is flawless and almost instant, depending on their physiology. AI are far from perfect; they are lim-ited by their programming and the finite boundaries of their motor control in much the same way other species are limited by genetics. As machines, their capacity to augment or completely overhaul their physiology is unmatched. AI can easily incorporate cybernetics, including many mental augmentations, as well as various types of armor into their bodies.
INTELLIGENCE MODULE—The Intelligence Module forms the core of an AI’s capacity for logical thought, learning and skill use.
INSTINCT MODULE—The Instinct Module forms the core of what some researchers say marks true artificial life:
the AI’s animal impulses, desire for self-preservation, reproduction, expansion, and any other impulse which drives it
during times when it is not under-taking purely rational activity.
HUMAN LANGUAGE MODULE—The Human Language Module forms the
core of an AI’s capacity for human language. It is this
component that enables AI to interact with the world
around them on human terms, recognizing and
6.0
ALPHA OMEGA
6.2.10 ARTIFICIAL INTELLIGENCE
HISTORY
Initially, they resembled robots and were treated as such. Although they could think and learn like any other intelligent Species, AI appearance often created a degree of fear, mistrust, and inferiority in the minds of some people. AI manu-facturing centers recognized human aversion to their more perfect mechanical copies, and were forced to attempt to at make AI appear more human. This evolu-tion in AI design continues in 2280.
As AI developed and their numbers grew, more and more models became avail-able with artificial epidermal layers, hair, eyes, and other parts of the anatomy that made them appear more human. AI was more readily accepted into society, find-ing a more congenial, welcomfind-ing place in the workforce and in society.
CULTURE
AI still struggle to develop a culture of their own. Just as with the Bio-Engineered, there is an obvious, deep-rooted artificiality to their existence. As a result, some AI adopt the cultures and traditions of other Species. A number of AI have begun a movement to develop their own customs and culture, using AI who have risen to positions of relatively high status or celebrity as role models. An extreme part of this movement, known as 111, envision an exclusive place for AI at the top of the Evolutionary pyramid, and have slowly and quietly strengthened their num-bers, bringing more AI into the fold. They look to the future for the opportunity to prove their superiority; a campaign that will surely result in violent conflict.
INTEGRATION
While most people tend to look at AI as machines and pay little attention to them, many humans see the superior physical and mental capabilities of AI as a threat, and show overt bigotry. Despite this, most AI form strong bonds of friendship and family with those they serve, in many cases becoming a beloved servant or loyal friend.
Choose your species and record it in the Vitals section on page one of your Character Sheet.
Make a note of how many starting Abilities your species has (if any).
Make a note of how many starting Drawbacks your species has (if any).
Make a note of how many starting Genetic Deviations your species has (if any).
Lesley is intrigued by the Wielding potential of Anunnaki—a perfect fit for her Wielder—and selects it as her character’s species, noting it on her Character Sheet.
Lesley must be aware that her character will face a stiff limitation with low Skill and Field Rank Maximums.
Therefore, Lesley creates an Anunnaki Wielder, noting the following important character notes before moving on:
Anunnaki begin the game at Ascension Level 1 and must not stray from the prerequisites found in section 8.4—Ascension.
Anunnaki can purchase Abilities and select Drawbacks.
Anunnaki can access Terran and Elim Genetic Deviations.
Bonus Genetic Deviation: Ultravision
Bonus Genetic Deviation: Any 1 Body System Level Bonus Ability: Light Sleeper
Immune to all Potency Level 1 Poisons and Diseases.
She doesn’t know what any of these mean yet, but they sound interesting!
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FIGURE -
HEIGHT AND MANAGEABLE WEIGHT
HEIGHT
M (FT) MANAGEABLE WEIGHT BONUS
6.3 STEP 3: CORE QUALITIES