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Basic Classª Advanced Class Prestige Class

In document D20une RPG Complete (Page 118-120)

Strong Martial Artist, Warrior Sardaukar

Fast Swordmaster, Infiltrator Fedaykin

Tough Bodyguard, Fremen Explorer

Smart Engineer, Mentat Master Mentat

Dedicated Bene Gesserit Adept, Suk Doctor Reverend Mother

Charismatic Noble, Trader Water Seller

ªThe given basic class provides the fastest path to the associated advanced classes, though not the only path.

SWORDMASTER

The Swordmaster of Ginaz is a battle-trained specialist who has honed his reflexes and studied the art of war. Often employed by Royal Houses of the Landsraad as bodyguards, and weapons instructors, Swordmasters are highly trained and well respected throughout the civilized universe.

Swordmasters are familiar with all standard weapons and armors. In addition to general fighting prowess, each Swordmaster develops particular specialties of their own. A given Swordmaster may be especially capable with cert ain exotic weapons, another trained to execute specific fancy maneuvers. As Swordmasters gain experience, they get more opportunities to develop their fighting skills. Thanks to their focus on combat maneuvers, they can master even the most difficult weapons with ease.

The fastest path to this class is from the Fast hero basic class, though other paths are possible.

Requirements

To qualify to become a Swordmaster, a character must fulfill the following criteria. Base Attack Bonus: +2.

Skill: Balance 6+ ranks.

Feat: Archaic Weapons Proficiency.

Class Information

The following information pertains to the Swordmaster advanced class.

Hit Die

The Swordmaster gains 1d10 hit points per level. The character’s Constitution modifier applies.

Actioin Points

The Swordmaster gains a number of action points equal to 6 + one-half character level, rounded down, every time he attains a new level in this class.

Class Skills

The Swordmaster’s class skills (and key ability for each skill) are as follows.

Balance (Dex), Bluff (Cha), Climb (Str), Demolitions (Int), Intimidate (Cha), Jump (Str), Knowledge (history, tactics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Read/Write Language, Speak Language, Survival (Wis), and Treat Injury (Wis). Skill Points at Each Level: 4 + Int modifier.

Class Features

The following features pertain to the Swordmaster advanced class.

Table 3 -1: The Swordmaster

Base

Class Attack Fort Ref Will Defense Reputation Level Bonus Save Save Save Special Bonus Bonus

1st +0 +1 +1 +0 Starting feats +2 +0 2nd +1 +1 +1 +1 Weapon Specialization +2 +1 3rd +2 +2 +2 +1 Bonus feat +3 +1 4th +3 +2 +2 +1 Bonus feat +3 +1 5th +3 +3 +3 +2 +4 +2 6th +4 +3 +3 +2 Bonus feat +4 +2 7th +5 +4 +4 +2 +5 +2 8th +6 +4 +4 +3 Bonus feat +5 +3 9th +6 +5 +5 +3 +6 +3 10th +7 +5 +5 +3 Bonus feat +6 +3

Starting Feats

At 1st level, in addition to the two feats all human characters get, a Swordmaster is proficient with one Exotic Melee Weapon (player's choice), all simple & martial weapons and all armor & shields.

Weapon Specialization

At 2nd level, a Swordmaster gains weapon specialization with a specific melee or ranged weapon that he also has applied the Weapon Focus feat or class feature to. This grants the Swordmaster a +2 bonus on damage rolls with the chosen weapon.

Bonus Feat

At 3rd, 4th, 6th, 8th and 10th level, the Swordmaster gets a bonus feat chosen from the following list. The Swordmaster must meet all the prerequisites of the feat to select it.

Agile Riposte, Blocking Basics, Blooded, Cleave, Combat Reflexes, Duelist, Dodge, Dodging Basics, Exotic Firearms Proficiency, Exotic Melee Weapon Proficiency, Great Cleave, Improved Critical, Improved Initiative, Personal Firearms Proficiency, Power Attack.

Proud, fierce, strong and deadly, the Fremen are a race of desert -dwellers who live in the cities and vast deserts of the planet Arrakis. They rarely interact with off-worlders except for traders or merchants. They implacably oppose the Harkonnen "rule" of their homeworld; even the infamous Sardaukar refer to the deep desert as djevik k'shar, the "dying ground," as very few of those who enter it ever escape with their lives.

However, Fremen do not limit their disdain to Harkonnens alone; they regard most off-worlders--"wetlanders" as weak, foolish, and generally contemptible. The Fremen are a powerful force on Arrakis, a disciplined, stealthy people who have been betrayed and crushed under the cruel Harkonnen governorship of their planet .

With such a tradition, suffering is accepted, perhaps as unconscious punishment, but accepted. And it's well to note that Fremen ritual gives almost complete freedom from guilt feelings. This isn't necessarily because their law and religion were identical, making disobedience a sin. It's likely closer to the mark to say they cleansed themselves of guilt easily because their everyday existence required brutal judgments (often deadly) which in a softer land would burden men with unbearable guilt.

The fastest path to this class is from the Tough hero basic class, though other paths are possible.

Requirements

To qualify to become a Fremen, a character must fulfill the following criteria. Base Attack Bonus: +2.

Skills: Concentration 6 ranks, Ride 3 ranks, Survival 6 ranks. Feats: Toughness and one of Blooded, Disciplined or Survivor.

Class Information

The following information pertains to the Fremen advanced class.

Hit Die

The Fremen gains 1d12 hit points per level. The character’s Constitution modifier applies.

Actioin Points

The Fremen gains a number of action points equal to 6 + one-half character level, rounded down, every time he attains a new level in this class.

Class Skills

The Fremen’s class skills (and key ability for each skill) are as follows.

Climb (Str), Craft (bone working) (Int), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (tactics) (Int), Listen (Wis), Move Silently (Dex), Read/Write Language (none), Ride (sandworm) (Dex), Speak Language (none), Search (Int), Sp ot (Wis), Survival (Wis), and Treat Injury (Wis).

Skill Points at Each Level: 5 + Int modifier.

Class Features

The following features pertain to the Fremen advanced class.

Table 3 -2: The Fremen

Base

Class Attack Fort Ref Will Defense Reputation Level Bonus Save Save Save Special Bonus Bonus

1st +0 +2 +1 +0 Eyes of Ibad, +2 +0

In document D20une RPG Complete (Page 118-120)