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Blashphor's Magical Diapers and Crib of Pushing

In document [h] AD&D Encyclopedia Magica Volume 1 (Page 174-179)

XP Value Cradle: 800 Diapers: 40 Nursery: 1,500

GP Value 8,000 15,000

The Book of Wondrous Inventions

was a kindly and studious wizard who lived with his wife, in the tiny village of Spinyon, a poor farming community many miles from the nearest trade route. Blashphor eventu-ally left Spinyon for a wilderness retreat where he could do his research without interruption.

Atrina, pregnant with their first was less than eager to go, but Blashphor convinced her that he needed her help. he there could be no better way for their child to come into the world than surrounded by the magnifi-cent splendor of nature. Reluctantly, Atrina agreed.

Six months later, in a small cabin deep in a beautiful remote Atrina gave birth to triplets. Sadly, Atrina died in childbirth, leaving Blashphor alone with his three new sons. The grieving Blashphor chose to return to the village and continue his research, while raising his sons as best he could. However, Blashphor's research went very slowly, and caring for three infants proved all but overwhelming. Able to transmute only the simplest of gases and minerals, he devel-oped diapers as an experimental novelty that kept his babies dry and great help to an over-burdened father, but hardly the breakthrough he desired.

Believing himself a failure, Blashphor was sur-prised when new parents in the village took an interest in his magical diapers. Intrigued, he began to tinker with another of his seemingly

530

Magical Diapers and Crib of Pushing

minor magical experiments and soon came up with a baby cradle that completely provided for an infant's needs. The cradles were made avail-able at harvest time, much to the delight of the overworked parents.

The diaper resembles an ordinary white diaper, but the cloth is somewhat softer and and sparkles slightly in the Small leather straps in the corners serve as fasteners. The cra-dle is a rectangular box made of polished typically oak or Colorful caricatures of animals and babies are painted on the sides, and two wooden rockers are attached to the bottom. A small platform extends from the foot of the cradle and a medium-sized flowerpot containing sweet-smelling mint plants. Daisies, violets, and other flowers grow in boxes attached to the sides of the cradle.

A long wooden rod extends upward from the flowerpot at the foot of the cradle, and a second rod crosses it at the top to make a perch. A brightly feathered parrot sits on the perch, softly chattering and chirping as it overlooks the cradle.

At the end of the perch is a wooden tube contain-ing food for the parrot. A small cup at the base of the tube is filled with seeds.

Another wooden rod is attached to the head-board. Two objects are attached to this rod and hang over the cradle. One is a large, leathery bag ending in a long tube. The other is a delicately balanced mobile made of several pieces of bam-boo and crystal. The mobile produces a soothing tinkle at the slightest touch. A string extends from the mobile to the parrot's food tube.

Construction: was responsible for the magical diaper and the crib of pushing. Each has its own construction requirements. Because of the time and expense it is a good idea to create a large number of diapers of enchant-ment at the same time. Using this up to yards of cloth can be enchanted at the same time gp, 39 days), enough to make as many as 30 small to medium-sized diapers. A newly woven bolt of cloth made from any natural fiber interwoven with butterfly silk must first be hung outside and blown the wind for 30 days. A permanent foul to fresh spell (2nd level) is then cast on the Spell components include a handful of crushed lilacs, an ounce of talcum, and a vial of green slime.

A baby cradle (8,000 gp, 8 days) first requires the construction of a basic crib out of wood. The

crib is and decorated to taste, then enchanted to become a crib of pushing.

Components for this enchantment include a pinch of powdered brass, a baby's clipping, and the pendulum from a clock. The crib is then lined with the same kind of cloth used to make diapers of enchantment.

Flowers of the maker's choice are planted in the flower boxes, and mint sprigs are planted in the pot containing the parrot perch. A trained par-rot, preferably one with a large vocabulary, should be secured from a reputable trainer. (Ade-quate training for this purpose takes a minimum of weeks.) The food tube can be made from a small, hollow log. This is attached to the perch along with a cup to receive the food as it spills from the tube. A string hooked to a latch inside the tube releases the food when pulled by the par-rot.

A milk bladder is hung from the wooden rod suspended over the cradle. The top end of the bladder has a stopper or valve that can be opened to pour in fresh milk. The tube end has a valve that opens at the slightest pressure from an lips, but otherwise remains The bladder is adjusted so that the tube end dangles within easy reach of a reclining infant. The milk bladder may be made from a but an air bladder from an aquatic creature makes a

bet-ter and air bladders

leak, and come equipped with natural valves. (In his original cradle, Blashphor used the bladder of a giant carp.) A mobile constructed of attractive bits of crystal, bamboo, and other baubles is hung next to the milk bladder. The mobile should have no sharp edges and hang just out of the baby's reach. A string from the parrot's food tube is con-nected to it.

Statistics:

• Diaper: size varies but averages 2-foot square.

Up to 30 diapers can be made of enchanted cloth.

A diaper of enchantment is secured to an infant with small leather straps. When the baby relieves himself, the waste products are instantly transmuted into a mixture of 95%

pure oxygen and 5% powdered talcum.

• Crib: parrot perch reached 5 feet from ground. Weight of entire cradle: about 50 Provides up to 12 hours of complete care for a single infant (suggested age: 3-15

of Accuracy

months). Milk bladder holds about one gallon.

The parrot food tube holds one week's supply.

The crib pushing is activated by the sound of crying from its occupant. It will continue to gen-tly rock back and forth as long as the baby cries.

If the baby is hungry, the tyke may suckle milk from the milk bladder suspended overhead. The crib is lined with cloth made from the same mate-rial as the diaper of enchantment and transmutes any that leaks from the bladder or dribbles from the baby's mouth.

At the base of the crib is a flowerpot of fresh mint, fertilized by the droppings of the parrot perched above. Colorful flowers grow from boxes on each side of the crib. The mint and the flowers keep the air smelling sweet and also add to an aesthetically pleasing

The specially trained parrot keeps an eye on the infant and provides entertainment and speech lessons. A string runs from its feeder to the mobile; when the pulls the string to fill its cup, the string tugs on the mobile to amuse t he baby. The parrot's songs and chatter provide entertainment while its repetition of words and phrases helps the baby learn to talk.

Most importantly, the parrot has been trained to alert the parents in case of an emergency. If specific

cues occur which indicate the baby may be in trouble, such as gasping for air or extended crying, the parrot flies like a homing pigeon to the parents or a specified neighbor and out a warning.

Blowgun

After determining the magical properties of the the character or traded for, roll on the following table to determine the type of blowgun found.

Roll 01-25 51-75

Blowgun Type Blowgun Blowpipe Metsubishi

of Accuracy

2,500 GP Value: 15,000 New

The blowgun of accuracy is a simple, yet effec-tive, missile weapon. The magical properties of this bow are a +3 bonus on attack and damage rolls. Normal ranges are figured at short range for this weapon.

of Distance

XPValue GP Value 1,500

12,000 New Item

This is a magical weapon that has double the range of a normal blowgun, thus short range is 20 feet.

Hawk

XP Value: 500 GP Value: 3,500 New

This weapon is crafted from wood and deco-rated with eagle feathers that give it magical power, adding to attack and damage rolls.

of

XP GP Value: 500

DRAGON Magazine

This item is a blowgun, 3 feet in length, made of a light, strong blue metal similar to mithral. At unpredictable times the metal changes color, sometimes glowing or even growing fur or scales.

None of these changes affect the powers of the blowgun. Its range is normal for a blowgun.

Any dart from one of these blowguns is

534

Airboat

briefly enchanted to cause random emotional changes the creature struck by it. When a crea-ture is hit by such a dart, roll on the following chart for the effect:

Roll Effect Envy

Greed 21-30 Pride

Hatred 41-50 Paranoia

Love 61-70 Sloth

Euphoria 81-90 Sadness

Lust

This item affects any being with an intelli-gence of 5 or greater who fails a saving throw vs.

spell after being struck. Darts fired from this do no physical damage. Only one dart may be fired per and only emotion can affect a being at any one time. The duration of effect of these emotions is one turn. PCs struck by these darts should be role-played to an extreme; while these emotional effects have no real game effect, they can create remarkable role-playing situations.

Boat

Most magical boats are identical in size to river to 30 feet long with a 10-foot beam and a 3,000-pound cargo capacity (for larger ves-sels, see Ship). Though normal river boats require a crew of eight rowers, all magical boats start, stop, and turn on command. Most magical boats are AC 4, have 40 hull points, and can move 36 miles per day (60 feet per round) unless noted otherwise. Roll on the following table to find the type of vessel found.

Roll

10-12 13-16 17-20 21-24 25-28 29-32 33-36

Boat Type Barge Boat Caravel Coaster Cog

Common Oar Curragh Dhow Dromond

Galley Oar 49-52 Great galley 53-56 Kayak 57-60

Outrigger Canoe 65-68

Raft 73-76 Reed Canoe 77-80 Safinah 81-84

85-88

89-92 Umiak 93-96 Xebec

Airboat

XP Value: 20,000 GP Value: 200,000 The Complete Wizard's Handbook

This is a stone canoe that measures 3 feet feet long, and 4 feet wide. Inside are five spaced stone planks, each capable of seating two human-sized passengers. A plank on of the canoe is marked with a star symbol in the center. An is fitted with two sets of stone oars that conform to ridges carved in both sides of the craft. These boats respond to the mental orders of their commanders (the charac-ter sitting on the plank with the star symbol).

Only a wizard or priest can serve as an airboat commander.

An airboat can move in any direction and any medium. While moving, an airboat is sur-rounded by an aura of light that allows all of its passengers to breathe normally, even when travel-ing in airless space. The aura surrounds the craft to a distance of 10 feet.

An airboat has a movement rate of 40. It can move only if it is being rowed with at least one set of the stone oars. only one set is craft has a maximum movement rate of 20; if both sets are the craft has a maximum speed of 40. A single character can operate two or two characters can sit side by side on a plank, each operating an oar. To move at maximum the rowers must complete a stroke every two sec-onds; if rate is less than this, the maximum speed decreases proportionately. For instance, if one set of oars is stroking once every four sec-onds, that airboat has a maximum movement rate

10.

The must remain seated on the star

In document [h] AD&D Encyclopedia Magica Volume 1 (Page 174-179)