Total Pantheon Cost : 43pts
1. Character Points: 10, Ka Points: 20, Body
Points: 27 Equipment: none Power Level: 5 (353 pts)
Tano
Tano was born on Earth 700 years ago to Elohim parents, but was orphaned a year later when Angelos killed his family. Luckily, he was rescued and raised by Nyame, and has followed him ever since.
In West African mythology, Tano is the god of the river of the same name, which runs along the western side of Ghana from the Kwahu Plateau to the Gulf of Guinea. However, he is also embraced as a god of healing and life thanks to a legend in which he lost a singing match with the god of Death. Tano and Death sang defi ant songs at one another for a month, but in the end they chose to compromise: when someone falls ill, whichever of the two to arrive fi rst will claim the person. If Death arrives fi rst, the patient dies. If Tano arrives, the person lives. The legend is quite quaint, but has a foothold in reality, for Tano is a quiet, dedicated man who does his best to help wherever he can. He is quite adept at the healing arts, and has complete Ka mastery over all water.
Age: 700
Archetype: Protector Elohim
Refl exes 4D, brawl 5D, dodge 5D, melee combat 5D, Coordination 3D, marksmanship 5D,
Physique 3D, stamina 5D, swimming 6D Presence 3D, charm 4D
Knowledge 5D, languages 7D, security 6D
Perception 6D, hide 7D, investigation 7D, know-how 7D, search
7D
Advantages: Effi cient Ka (R3), Otherworldly Appearance (R1),
Power Minimum (R1) Water Manipulation, Healing, and Elemental Sheathe
Disadvantages: Lethe (R1), Devotion (R3) to help the entire
African people and continent thrive and become prosperous, Hindrance (R2) not sure of himself, command, charm, intimidate, Enemy; Angelos (power level 3, large organization, uncommon)
Powers: Water Manipulation 10, Healing 10 (Focus; through water),
Elemental Sheathe Water (Elemental Form) 5
Move: 10 Strength Damage: 2D. Fate Points: 1. Character Points: 10, Ka Points: 14, Body Points: 35 Equipment: Various Adrinka tattoos
Anansi
The ultimate grifter, Anansi truly belonged on the prison ship that crashed many centuries ago; it’s said by many that he’s broken every law that’s been invented. He has tricked old ladies out of their life savings, stolen candy from babies, taken the boots off a dead man and performed countless other acts of skullduggery and theft. In fact, he was wanted in 23 star systems when the Angelos fi nally caught up to him.
Luckily for him, Nyame took Anansi under his wing, and helped him out of many scrapes on the prison ship. Anansi has never forgotten the kindness he was shown and has since followed Nyame everywhere he has gone. Although his nature will not allow him to stop some of his bad habits, such as petty theft or outright fraud – his reputation as a spider god and trickster is well deserved – he does his best to do the right thing in the end. However, his behavior has caused some friction as of late since Nyame is trying to put the best possible face on Fi-Hankra.
Age: 6250
Archetype: Protector Elohim
Refl exes 4D, brawl 5D, climbing 5D, dodge 7D, melee combat 5D, Coordination 7D, lock picking 8D, marksmanship 5D, sleight of
hand 4D
Physique 3D, stamina 5D, swimming 4D Presence 5D, con 8D, intimidation 8D, persuasion
6D, willpower 8D
Knowledge 5D, languages 7D, security 6D Perception 6D, hide 9D, investigation 7D,
know-how 7D, search 9D, streetwise 9D
Advantages: Effi cient Ka (R3), Otherworldly
Appearance (R1), Power Minimum (R1) Luck, Molecular Mimic, and Enhancement
Disadvantages: Lethe (R2), Overconfi dent
(R1), Debt (R3) to Nyame, Ball and Chain (R3) Nayame, terrible Secret (R2) Involving the death of Endrinka’s parents
Powers: Enhancement 5, Luck, great,
Mimicry 8, Molecular Mimic 6, Shape Change 6, Illusion 5, Confusion 3, Animate Object 5, Wall Crawling
Move: 10 Strength Damage: 2D. Fate Points: 1. Character Points:
10, Ka Points: 18, Body Points: 30
Equipment: none Power Level: 5 (385 pts)
Edinkira
Edinkira is the daughter of the original Elohim woman who held that name, killed many years ago in suspicious circumstances that some believe involved Anansi (though whether it was accidental or intentional is unknown). Somewhat aloof, and prone to mistakes due to her inexperience at being a super human, she is nevertheless a valuable member of the team and makes up for her lack of experience with plenty of enthusiasm.
In mythology, Edinkira is an African tree goddess, and Edinkara’s powers over plants and animals serve her well in this capacity. In recent years she’s been forced to handle more and more situations on her own in the interior or Africa, where her powers are of more use, while the rest of the team has focused attention on the new space elevator. This solitude has forced her to develop her powers more fully, but has also made her more eager to prove herself to the rest of the team whenever she gets the chance.
Age:26
Archetype: Protector Elohim
Refl exes 4D, brawl 5D, dodge 5D, Coordination 3D
Physique 2D
Presence 3D, persuasion 6D, willpower 5D Knowledge 5D, languages 7D, security 6D
Perception 4D, investigation 5D, know-how 5D, search
5D
Advantages: Effi cient Ka (R3), Hard to kill (R2), Good
Looks (R2)
Disadvantages: Lethe (R1), Overconfi dent (R1),
Devotion (R3) to help the entire African people and continent thrive and become prosperous,
Powers: Plant Manipulation 9, Speak with Plants
4, Earth Manipulation 4, Chameleon 5(In vegetation only), Poison Secretion 4(Through the touch of plants), Force Field 4(plant shield, must have vegetation around, can attack through, works on others, refl exive), Immunity 3 (to poisons), ESP 5 (only where vegetation grows)
Move: 10 Strength Damage: 1D.
Fate Points: 1. Character Points: 10,
Ka Points: 14, Body Points: 30 Equipment: none
Tyyawdi
Tyyawdi is a young girl with psychic abilities, one of the few non-Elohim super humans to be embraced by Nyame’s team in an effort to bring multiple groups together under one united cause. She loves the idea of being a “super hero” and helping to stabilize Africa, and although she is quite shy she has nevertheless been thrust into a role as spokeswoman for the entire team, her human ancestry making others more comfortable in dealings with her. Though often at a loss for words, she makes up for her stuttering and stammering with a beautiful face, a friendly demeanor, and powerful psychic abilities which make her able to communicate directly with her audience without speaking a word.
Edinkira is the only member of the team close to her age, and although Edinkira is an Elohim the two have
bonded as friends. It is believed that Tyyawdi knows the truth about Anansi’s involvement in the original Edinkira’s death, but thus far she has not revealed any details, possibly because she and Anansi have had an on-again, off-again affair of sorts. Thus far Edinkira has not wanted to sacrifi ce the friendship over the issue, but it is a point of contention and might lead to problems in the future.
Age: 22
Archetype: Protector Human
Refl exes 4D, brawl 5D, dodge 5D, melee combat 5D, Coordination 3D, marksmanship 5D, slight of hand 4D Physique 2D, stamina 4D
Presence 4D, charm 7D, persuasion 6D, willpower 7D Knowledge3D, languages 4D
Perception 6D, hide 7D, investigation 7D, know-how 7D, search
7D
Advantages: Good Looks (R3), Fame (R2)
Disadvantages: Devotion (R3) to help the entire African people
and continent thrive and become prosperous, Public Identity
Powers: Language comprehension 5, Empathy 6, Mind Control
5, Mind reading 6, Mind Shield 4, Telepathy 10(Double Range), Telekinesis 6 (Short Circuit)
Move: 10 Strength Damage: 2D. Fate Points: 1. Character Points: 10, Ka Points: 18, Body Points: 30 Equipment: none