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the looped section of the track is marked in the waveform and in the full track display. additionally the loop is activated: the loop button is now highlighted.

once they are created manual loops behave in the same way as automatic loops.

to change the loop size of a manual loop you can either set a new loop out point or move the current one. this is explained in the next section.

Moving the Loop

Sometimes you will find that the loop is not exactly where you want it. The Smart Seek feature of croSS DJ makes it easy to move an activated loop:

1 First you need to define the Jump length by performing one of the following actions:

• click the Smart Seek length display until the desired jump length is shown.

• Hold the SHIft button on your u-mIX control controller and press the loop encoder until the desired jump length is shown in the Smart Seek length display.

2 now you can move the loop by performing one of the following actions:

• click the Smart Seek Backward or the Smart Seek forward button.

• press (Alt)+(æ) to move the loop towards the begin of the track or press (Alt)+(Æ) to move it towards the end of the track

• Hold the SHIft button on your u-mIX control controller and turn the loop encoder.

TIP use the loop feature together with the locators that are explained in the next section: set a locator at a point that you want to use as the loop in point, jump to that locator and finally use one of the auto loop buttons to activate the loop.

9.3 Using Cue Points

If you load a track for the first time, CROSS DJ will create a cue point at the begin-ning of the track. the cue point is symbolised on the waveform and in the full track display by a cue marker, which looks a little bit like a flag on a flagstaff.

Cue/Stop Cue/Play

you can use the cue/Stop and cue/play button to start the playback at the position of the cue point and to set the cue point position.

Setting the Cue Point

use the Snap button and the Snap Length selector on the player to enable/disable the Snap feature. then perform one of the following actions to set the position of the cue point::

click the Cue/Stop button while the track is paused.

• press the shortcut (ª)+(C).

Hold the SHIFT button on u-mIX control pro/u-mIX control 2

and press the CUE button while the track is playing. When the player is paused press the CUE button. (note: SHIFT+CUE also works.)

TIP The last cue point that you set in a track is stored in the peak files au-tomatically.

Jumping to Cue Point and start Playback

perform one of the following actions to jump to the cue point and to start playback:

click the Cue/Play button.

• press the (¢) key.

Hold the SHIFT button and press PLAY/PAUSE on u-mIX control pro/u-mIX control 2 to activate cue/play from the controller.

Hold the CUE button and press the PLAY/PAUSE button on u-mIX control

Jumping to Cue Point and start Playback temporarily

perform one of the following actions to jump to the cue point and to start playback.

all actions set the play marker to the cue point position. the track is playing as long as the button/key is pressed. If you release the button/key, playback is paused and the play marker is set to the cue point position again.

click the Cue/Stop button while the track is playing.

• press the shortcut (C), while the track is playing.

press the CUE button on u-mIX control pro/u-mIX control 2 while the track is playing.

9.4 Using Locators (Hot Cues)

Several of the professional cDJ players allow you to store cue points in a track either on a memory card or in the memory integrated into the cDJ player. you can jump to a stored cue point – sometimes called hot cue – by pressing a button on the cDJ player.

croSS DJ allows you to store cue points as well; stored cue points are called loca-tors. Below the two players you can see the locator section that informs you of the number and the position of the locators in the currently loaded track.

Locator Section Locator Markers

Setting Locators and Jumping to Locators perform the following steps to set a locator:

2 perform one of the following steps. please note that you can set a locator only if the locator button is not yet used:

click Loc 1 to set locator 1, Loc 2 to set locator 2 etc.

• use the (ÿ) key to set the focus to the player where the you wish to delete a locator. press (1) to set locator 1, (2) to set locator 2 etc.

press one of the locator buttons 1, 2, 3 on your u-mIX control to set locator 1, 2, or 3. press the SELECT button, and then press one of the locator buttons 1, 2, 3 to set locator 4, 5, or 6.

the position of the locator (time) is shown on the locator button in the play-er.

the same keys/buttons can be used to jump to a locator, once it is set.

Toggle between Locators 1-3 and Locators 4-6

BUTTON ONLY: Set/Select Locator SHIFT+BUTTON: Delete Locator

Deleting Locators

perform one of the following actions to delete a locator:

click the Delete button (with the X) next to the locator that you wish to delete.

• use the (ÿ) key to set the focus to the player where you wish to delete a loca-tor. press (ª)+(1) to delete locator 1, (ª)+(1) to delete locator 2 etc.

Hold the SHIFT button and press one of the locator buttons 1, 2, 3 on your u-mIX control to delete locator 1, 2, or 3. press the Select button, hold the SHIFT button and then press one of the locator buttons 1, 2, 3 to delete locator 4, 5, or 6.

9.5 Effects

each of the croSS DJ players has its own dedicated fX section, where you can select the effect, switch it on and set all effect parameters with one knob. also the u-mIX control pro/u-mIX control have two fX sections with one push

Push: FX On/Off Turn: Dry/Wet Effect Parameters Select Effect

Select Effect

FX On/Off Dry/Wet, FX Parameters

to use an effect perform the following steps:

1 Select the effect by opening the Effect dropdown list and click the name of