Modifier notes ocv Dcv
area of effect attack Must hit target point’s DCV (3; 0 if adjacent) — — autofire More than one shot; 1 hit per 2 points roll succeeds by +0 -0 Bouncing an attack Requires 1 Combat Skill Level per bounce +1 to +3 — Behind cover By Hit Location Table or:
1-10% (nearly all of the body showing) -0 — 11-24% (two-thirds of the body showing) -1 — 25-50% (half the body showing) -2 — 51-74% (one-third of the body showing) -3 — 75-90% (head and shoulders showing) -4 — 91-100% (head showing) -8 — coordinated attacks Combine damage for purpose of Stunning — — encumbrance Character is weighed down — -0 to -5 environmental conditions Various ambient conditions or situations Varies Varies Multiple attackers -1 DCV per attacker after the first; must Coordinate Varies — objects as Weapons May affect CV and damage done; see 6E2 173 Varies — off hand Using off hand -3 — prone target May be Behind Cover — x½ spreading an attack For one target, +1 OCV per -1 DC Varies — To hit multiple targets, -1d6 per additional 1m radius Area — — surprised In combat — x½ Out of combat, take 2x Stun — x½ surprise Move GM decides +1 to +3 — target size Large (up to 2x human sized) +2 — Enormous (3-4x human sized) +4 — Huge (5-8x human sized) +6 — Gigantic (9-16x human sized) +8 — Gargantuan (17-32x human sized) +10 — Colossal (33-64x human sized) +12 — ...and so on
Small (down to ½ human size) -2 — Diminutive (down to ¼ human size) -4 — Tiny (down to 1/8 human size [about 1 foot]) -6 — Minuscule (down to 1/16 human size) -8 — Minute (down to 1/32 human size) -10 — Insectile (down to 1/64 human size [about 1 inch]) -12 — ...and so on
target an area Must hit target point’s DCV (3; 0 if adjacent) — — unfamiliar Weapon Character lacks appropriate Weapon Familiarity -3 — Weapon size/shape GM decides Varies Varies
—: No change in the indicated value
Autofire
Automatic weapons and Powers bought with the Advantage Autofire can fire more than one attack with a single Attack Roll. Thus, they can hit one target several times or several targets one time each with just one Attack Roll (as opposed to Multiple Attack [6E2 73], which requires one Attack Roll per attack).
Characters may train themselves to overcome some of the restrictions on Autofire attacks. See
Autofire Skills, 6E1 65, for more information.
AUTOFIRE AGAINST A SINGlE TARGET
To use an attack with Autofire on a single target, the character decides how many times he wants to fire the attack, up to a maximum of the number of “shots” he has purchased via the Auto-
fire Advantage. He makes a normal Attack Roll.
If the Attack Roll succeeds, the character hits the target one time; in addition, for every full 2 points by which the Attack Roll succeeds, he hits the target an additional time. For example, if a charac- ter’s Attack Roll indicates that he hits a target with DCV 12 or less, he hits a target with DCV 12 once, one with DCV 10 twice, one with DCV 8 three times, and so on. A single target cannot be hit more times than the number of “shots” fired.
Example: Andarra fires her Autofire (5 shots)
blaster at an alien agent standing next to her. Andarra has a base OCV of 7, and since the attack is point-blank, there’s no Range Modifier. The target has DCV 5, though Andarra doesn’t know that. Andarra rolls an 8, so she hits (7 + 11 - 8 =) DCV 10 or less. Therefore she hits her target three times: once at DCV 5, once at DCV 7, and once at DCV 9.
AUTOFIRE AGAINST MUlTIPlE TARGETS
To use an attack with Autofire on multiple targets, a character declares the targets and counts the line of meters “connecting” all the targets. He suffers a -1 OCV penalty for each 2m in the line. He must make a separate Attack Roll for each target fired at, and each target can only get hit one time. He must fire a minimum of one shot into each 2m “area” of the line, even if no target occu- pies it (thus, a character with a 5-shot Autofire weapon could affect a maximum of 10m and, at most, five separate targets). If the character misses one of the targets, he may continue down the line attempting to hit other targets.
Example: Andarra fires at three rock creatures in
a 10m continuous line. She suffers a -5 penalty to her OCV for firing at each target (-1 for each 2m in the line). Andarra has a base OCV of 7, modi- fied down to 2 by the penalty. Each rock creature has a DCV of 4 (though she doesn’t know that). Andarra’s Attack Roll subtracts from (2 + 11 =) 13. Her first roll is a 5, so she can hit DCV 8, easily enough to hit the first rock creature (each target can only get hit once). Andarra rolls to hit the second rock creature and gets a 10, so she can only hit DCV 3 and misses it. Against the third rock creatures she rolls a 6, so she can hit DCV 7, and thus succeeds in hitting the monster.
AUTOFIRE DAMAGE
If a character uses a Combat Skill Level or other means to increase the damage done by an Autofire attack, the increased damage applies to every shot that hits the target. The GM may change this rule if he considers it unbalancing for a particular attack.
Each Autofire shot counts as a separate attack for purposes of determining if the target’s Stunned — the individual Autofire shots don’t add together to make a “single attack.” For example, if a character with CON 20 takes 18 STUN and 14 STUN (after defenses) from two Autofire hits from the same burst of fire, he’s not Stunned, since neither hit, by itself, did 21 or more STUN to him. (Of course, even though he’s not Stunned, he may be Knocked Out.)
If a character with an Autofire attack Coordi- nates with other characters, regardless of whether they do or do not have Autofire attacks them- selves, and he hits the target with two or more shots, add only the largest STUN total from any of the shots to his comrades’ attack for purposes of determining the effects of Coordinating. The other shots still hit and cause damage to the target, they’re just not counted for purposes of the Coor- dination rules.
If a character has an Autofire attack that’s also Constant, it continues to affect the target with the same number of shots that hit him the first time, unless the GM rules otherwise based on the circumstances.
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AREA-EFFECTING AUTOFIRE ATTACKS
If a character has an attack that lets him Auto- fire an area-effecting attack (such as Darkness or a power with the Area Of Effect Advantage), it’s possible he might miss some shots even though he attacks against DCV 3. Here’s how to resolve that.
For multiple shots against a single target, the Attack Roll determines how many shots hit the target. The rest are considered misses and have no effect on the target. You can randomly determine the “scatter” for the missed shots, adapting the rules under Area Of Effect Attacks, above, if you want, but the target shouldn’t suffer any additional damage. If the GM wants to do some extra work, he can determine the exact area affected by each missed attack, and if any of them overlap the target or another character, apply the damage as appropriate.
If the attack misses entirely, make one calcula- tion for where the shots would scatter to based on the normal rules, then apply the damage from that one attack to the affected area. Again, the rest are considered misses and have no effect on the area hit (which may or may not overlap to hit the target anyway), unless the GM wants to resolve each miss separately.
In either case, lots of other things may get destroyed in the area from the other “missed shots,” but they shouldn’t have any effect in game terms — it’s just a special effect — unless the GM wants to take the time and trouble to come up with a more “realistic” result.
For single shots against multiple targets, determine whether each hits, and for any misses determine the scatter normally.