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COMBAT OUTCOME

In document DBMM-1 (Page 44-46)

Now compare the final totals of your element and its opponent, then immediately make the outcome move (if any) specified below. This depends on your element’s type and that of the enemy element that is the primary shooter or in front edge-to-front edge combat with it, but not that of elements aiding shooting at it, overlapping it or of an element in frontal contact with its flank or rear if another is in contact with its front.

Elements disregard outcomes when:

• Shooting without being shot back at.

• In close combat against a flank edge of an enemy fighting to its front or rear or against a rear edge. • Fighting only as an overlap.

However, if the element fighting an enemy element’s front is required to recoil or flee, or is repulsed, spent or destroyed, a friendly element in front edge contact with that enemy element’s flank or rear recoils.

If an element’s total is more than that of its opponent:

Press forward or pursue if mandatory or if optional and player wishes to. Otherwise stand unless the exception below applies:

Expendables. Pursue straight ahead. If an element’s total is equal to that of its opponent: Stand unless one of the exceptions below applies.

Expendables, Shot. Destroyed if in close combat. Cavalry, Light Horse, Psiloi. Repulsed if player chooses to.

If an element’s total is less than that of its opponent, but more than half:

Destroyed if a mounted (except Light Horse) or foot element with an enemy front edge in contact with its flank or in edge and corner-to-corner contact with its rear

Destroyed if in a PF tower and either shot at by Artillery or in close combat.

Recoil if foot either in close combat across other fortifications or assaulting an undefended fortification section. Otherwise, recoil unless one of the exceptions below applies:

Elephants. Destroyed by light troops, Shot, Artillery, or Camelry (X). Expendables. Destroyed.

Knights. Destroyed by Elephants, Expendables, Camelry or Blades (X). Flee if in close combat against Bows or Shot.

Repulsed if in close combat against other foot if its player chooses not to recoil.. Cavalry. Destroyed by Knights in enemy bound and good going, unless these are in wedge.

Repulsed from Knights or foot in own bound if its player chooses not to recoil. Flee from Expendables or Camelry.

Flee if in difficult going.

Light Horse. Flee from Knights in enemy bound, Light Horse of higher grade, Expendables or Artillery. Flee if in difficult going or if enemy front edge in contact with flank.

Repulsed by Knights in own bound, foot or train if its player chooses not to recoil. Camelry. Destroyed by Expendables.

Spears, Pikes. Destroyed by Elephants.

Destroyed by Blades, Warband or Auxilia (S) if in enemy bound.

Blades. Destroyed by Elephants.

Destroyed by Warband if in enemy bound.

Destroyed by Expendables, Knights or Camelry (S) in enemy bound if opponent in good going. Warband. Destroyed by Elephants.

Destroyed by Blades or Psiloi (S) if in enemy bound.

Destroyed by Expendables, Knights or Camelry (S) in enemy bound if opponent in good going. Bows. Destroyed by any mounted troops, Warband or War Wagons.

Shot. Destroyed if in close combat.

Auxilia. Destroyed by Elephants, Knights or Camelry (S) in enemy bound if opponent in good going. Psiloi. Destroyed by Knights, Cavalry or Camelry (S) or (O) in good going.

Repulsed from close combat in good going against foot except Psiloi. Artillery. Destroyed if in close combat.

Stand and cannot move or shoot until after own next bound if it was shot at in distant combat. War Wagons. Destroyed by Artillery.

Destroyed by Psiloi if War Wagons (X), or by Elephants if not. Otherwise stand unless (S) in close combat against troops manning PF.

Hordes. Destroyed by Expendables, Knights or Camelry (S) in good going or by Elephants or Warband. Flee if in close combat in a BUA.

Stand if in close combat (unless in a BUA), or if shot at by Artillery or naval. Naval. Stand if Ships or in close combat against Expendables.

Destroyed if in contact with land and not fighting Expendables. Baggage. Destroyed by any enemy in contact if (I) or (O).

Stand if (S) Flee if (F).

Stand if shot at and not (F)

If an element’s total is half or less than half that of the enemy:

Destroyed if an enemy front edge in contact with its flank or in edge and corner-to-corner contact with its rear Recoil if assaulting an undefended fortification section.

Otherwise, destroyed unless one of the exceptions below applies.

Cavalry. Spent if in close combat with Spears, Pikes or Blades in own bound if in good going. Repulsed from close combat against any train except Artillery (I)

Flee from naval.

Light Horse. Spent if in close combat in good or rough going against foot, other than Psiloi (O) or any Bows. Spent if in close combat against, or shot at by, train or naval.

Spent if in close combat in own bound against Knights.

Psiloi. Spent if in close combat in good or rough going against foot, other than light troops or any Bows

Flee if in close combat against, or shot at by, train or naval.

Flee if in close combat against mounted troops while in rough or difficult going. Naval. Stand if in close combat against Expendables.

In document DBMM-1 (Page 44-46)

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