Fwd/Aft Defense: 8 (7) Stb/Port Defense: 8 (7) Engine Efficiency: N/A Extra Power: +0 Initiative Bonus: +12
MANEUVERING
Turn Cost: N/A Turn Delay: N/A Accel/Decel Cost: N/A Pivot Cost: N/A Roll Cost: N/A
SPECS
Class: OSAT
In Service: 1825/1865 Point Value: 130 Each Ramming Value: 25 Jump Delay: N/A
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
WEAPON DATA
PRIMARY HITS
Structure Thruster Laser Lt Particle Beam Gravitic Shield Sensor Reactor Shield Generator 1-9:
ICON RECOGNITION Thruster Sensors Reactor Shield Generator
Lt Particle Beam
Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn
1
Assault Laser
Class: Laser Modes: Raking Damage: 3d10+4 Range Penalty: -1 per 3 hexes Fire Control: +3/+3/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns
4
Laser Cutter Assault Laser
Laser Cutter
Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
4
Med Laser Cannon
Gravitic Shield
Subtract Shield Factor from incoming chance to hit and any damage scored through arc.
Defense rating shown in parenthesis ( ) indicates value with shield active
0
1 2
1825/1865 2030
SENSOR REFIT
Sensor Rating
SHIELD REFIT
Shield Generator Rating
4 5
Medium Laser
Class: Laser Modes: Raking Damage: 3d10+12 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
5
Med Laser Cannon
Bochi-A Bochi-A
1
2030 Refit
Point Value: 155
1. Replace Medium Laser or Laser Cutter with Assault Laser.
3
1 1 1 1
1 1 1 1
COMBAT STATS
Fwd/Aft Defense: 16 Stb/Port Defense: 16 (15) Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +0
(15/14)
MANEUVERING
Turn Cost: 2/3 Speed Turn Delay: 2/3 Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 3+2 Thrust Roll Cost: 2+2 Thrust
SPECS
Class: Capital Ship In Service: 1950 Point Value: 450 Ramming Value: 180 Jump Delay: 32 Turns
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
WEAPON DATA
ARMOR REFIT
System Shield Generator Jump Engine
1950
SENSOR REFIT
Sensor Rating
SHIELD REFIT
P/S Gravitic Shield Rating
5 6 6
Lt Particle Beam
Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn
1
Assault Laser
Class: Laser Modes: Raking Damage: 3d10+4 Range Penalty: -1 per 3 hexes Fire Control: +3/+3/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns
4
1
2 3
2016 Refit
2040 Refit
(includes 2016 Refit) Point Value: 470
1. Replace Medium Laser 1 with Assault Laser 1.
Point Value: 530
1. Replace Laser Cutter 2 and 3 with Assault Lasers 2 and 3.
2. Modify Gravitic Shield Arc as follows.
3
3 3
FORWARD HITS
Retro Thrust Med/Assault Laser Laser Cutter/Assault Laser Lt Particle Beam Forward Structure PRIMARY Hit 1-4:
AFT HITS
Main Thrust Gravitic Shield Lt Particle Beam Jump Engine Aft Structure PRIMARY Hit 1-4:
SIDE HITS
Port/Stb Thrust Gravitic Shield Port/Stb Structure PRIMARY Hit 1-4:
5-6:
7-17:
18-20:
PRIMARY HITS
Primary Structure Sensors Shield Generator Hangar
0 Fighters 2 Shuttles Armor: 1
Thrust: 3 Defense: 9/9
Laser Cutter
Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
4
Medium Laser
Class: Laser Modes: Raking Damage: 3d10+12 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
PORT STARBOARD
5
ICON RECOGNITION Thruster C & C Sensors Engine Jump Engine Reactor Hangar Shield Generator
Laser Cutter Med Laser Cannon
Gravitic Shield
Subtract Shield Factor from incoming chance to hit and any damage scored through arc.
Defense rating shown in parenthesis ( ) indicates value with shield active
0 Turn Cost Turn Delay
1 2 3 4 5 6 7 8 9 10 11 12
1 2 2 3 4 4 5 6 6 7 8 8
ICON RECOGNITION Thruster C & C Sensors Engine Jump Engine Reactor Hangar Shield Generator
COMBAT STATS
Fwd/Aft Defense: 16 (15) Stb/Port Defense: 17 (16) Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +0
MANEUVERING
Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 3+3 Thrust
SPECS
Class: Capital Ship In Service: 1856 Point Value: 475 Ramming Value: 200 Jump Delay: 32 Turns
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
WEAPON DATA
Lt Particle Beam
Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn
1
Laser Cutter Sensor Spear Comm Jammer FORWARD HITS
Retro Thrust Gravitic Shields Laser Cutter Lt Particle Beam Forward Structure PRIMARY Hit 1-4:
AFT HITS
Main Thrust Gravitic Shield Lt Particle Beam Aft Structure PRIMARY Hit 1-6:
7-8:
9-10:
11-17:
18-20:
SIDE HITS
Port/Stb Thrust Gravitic Shield Lt Particle Beam Sensor Spear Port/Stb Structure PRIMARY Hit 1-5:
PRIMARY HITS
Primary Structure
Sensors Engine Reactor C & C Shield Generator Comm Jammer Jump Engine Hangar
0 Fighters 2 Shuttles Armor: 1
Thrust: 3 Defense: 9/9
Laser Cutter
Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
Gravitic Shield
Subtract Shield Factor from incoming chance to hit and any damage scored through arc.
Defense rating shown in parenthesis ( ) indicates value with shield active
0
1
2 3
4
PORT STARBOARD
FORWARD
Sensor Spear
Class: Electromagnetic Modes: Standard Damage: 1d3 Sensor Range Penalty: -1 per 2 hexes Fire Control: +1/+1/-1 Intercept Rating: n/a Rate of Fire: 1 per 2 turns Special: Subtracts 1d3 from targets sensors for next turn.
3
Com Jammer
Class: Electromagnetic Modes: Standard Damage: 1d6 Initiative Range Penalty: -1 per hex Fire Control: +2/+2/+0 Intercept Rating: n/a Rate of Fire: 1 per 3 turns Special: Subtracts 1d6 from targets initiative for next turn.
3 1856
3 4
1972
SENSOR REFIT
Sensor Rating
SHIELD REFIT
Shield Generator Rating
8 9
SPECIAL NOTES
Restricted Deployment (10%) ELINT Ship
1972 Refit
Point Value: 500
1 2 3 4 5 6 7 8 9 10 11 12
Speed Turn Cost Turn Delay
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
COMBAT STATS
Fwd/Aft Defense: 20 (18) Stb/Port Defense: 20 (18) Engine Efficiency: N/A Extra Power: +0 Initiative Bonus: N/A
MANEUVERING
Turn Cost: N/A Turn Delay: N/A Accel/Decel Cost: N/A Pivot Cost: N/A Roll Cost: N/A
SPECS
Class: Enormous Base In Service: 1989 Point Value: 2750 Ramming Value: 570 Jump Delay: N/A
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
WEAPON DATA
SECTION HITS
Medium/Assault Laser Laser Cutter/Assault Laser Lt Particle Beam Sensor Spear Gravitic Shield Cargo Reactor Section Structure PRIMARY Hit 1:
PRIMARY HITS
Primary Structure Shield Generator Sensors Hangar Primary Reactor C & C
Laser Cutter
Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
4
Medium Laser
Class: Laser Modes: Raking Damage: 3d10+12 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
5
Lt Particle Beam
Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn
1
Gravitic Shield
Subtract Shield Factor from incoming chance to hit
0
Sensor Spear
Class: Electromagnetic Modes: Standard Damage: 1d3 Sensor Range Penalty: -1 per 2 hexes Fire Control: +1/+1/-1 Intercept Rating: n/a Rate of Fire: 1 per 2 turns Special: Subtracts 1d3 from targets sensors for next turn.
3
HANGAR
0 Fighters 6 Shuttles Armor: 1
Thrust: 3 Defense: 9/9
10 10 10 10
FORWARD PORT FORWARD STRB
AFT PORT AFT STRB
4
ICON RECOGNITION C & C
Sensors Reactor
Cargo Hangar
Shield Generator Laser Cutter Sensor Spear
Assault Laser
Class: Laser
Modes: Raking 4
ICON RECOGNITION Shield Generator
COMBAT STATS
Fwd/Aft Defense: 14 (13) Stb/Port Defense: 14 (13) Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +6
MANEUVERING
Turn Cost: 1/2 Speed Turn Delay: 1/2 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 2+2 Thrust Roll Cost: 2+2 Thrust
SPECS
Class: Hvy Combat Vsl In Service: 1954 Point Value: 375 Ramming Value: 110 Jump Delay: N/A
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
WEAPON DATA
2 3
1954 2019
SENSOR REFIT
Sensor Rating
SHIELD REFIT
Shield Generator Rating
4 5
Lt Particle Beam
Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn
1
Assault Laser
Class: Laser Modes: Raking Damage: 3d10+4 Range Penalty: -1 per 3 hexes Fire Control: +3/+3/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns
4
1 2
2019 Refit
Point Value: 400
1. Replace Laser Cutters 1 and 2 with Assault Laser 1 and 2.
3 3
Laser Cutter Assault Laser FORWARD HITS
Retro Thrust
Laser Cutter/Assault Laser Gravitic Shield Lt Particle Beam Forward Structure PRIMARY Hit 1-4:
AFT HITS
Main Thrust Gravitic Shield Lt Particle Beam Aft Structure PRIMARY Hit 1-6:
7:
8-9:
10-17:
18-20:
PRIMARY HITS
Primary Structure Port/Strb Thrust Sensors Shield Generator Hangar
0 Fighters 1 Shuttles Armor: 1
Thrust: 3 Defense: 9/9
Laser Cutter
Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
4
1 2
3
6 7
PORT STARBOARD
5 5
Gravitic Shield
Subtract Shield Factor from incoming chance to hit and any damage scored through arc.
Defense rating shown in parenthesis ( ) indicates value with shield active
0 Speed
Turn Cost Turn Delay
1 2 3 4 5 6 7 8 9 10 11 12
1 1 2 2 3 3 4 4 5 5 6 6
1 1 2 2 3 3 4 4 5 5 6 6
2
Particle Projector
1 Class: Particle
Modes: Standard Damage: 1d10+4 Range Penalty: -1 per hex Fire Control: +2/+2/+1 Intercept Rating: -2 Rate of Fire: 1 per 2 turns
COMBAT STATS
Fwd/Aft Defense: 14 Stb/Port Defense: 16 Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: -1
MANEUVERING
Turn Cost: 1 x Speed Turn Delay: 3/2 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 5+5 Thrust Roll Cost: 1+1 Thrust
SPECS
Class: Capital Ship In Service:
Point Value: 175/210 Ramming Value: 170 1730/1970
Jump Delay: N/A or 40 Turns
FORWARD
WEAPON DATA
3
FORWARD HITS
Retro Thrust Particle Weapon Cargo Forward Structure PRIMARY Hit 1-5:
6-7:
8-10:
11-18:
19-20:
AFT HITS
Main Thrust Engine Cargo Aft Structure PRIMARY Hit 1-6:
7-8:
9-10:
11-18:
19-20:
SIDE HITS
Port/Stb Thrust Particle Weapon Cargo Port/Stb Structure PRIMARY Hit 1-6:
7:
8-9:
10-18:
19-20:
PRIMARY HITS
Primary Structure Sensor Cargo/Jump Engine Hangar
0 Fighters 3 Cargo Shuttles No Weapons Armor: 0
Thrust: 4 Defense: 13/13
ICON RECOGNITION Thruster
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
Jump Engine
2 2
2
Lt Particle Beam
Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn
1
CAPIT PRIORITY FREIGHTER
To convert from the Armus shown in the SCS to the Capit, replace the following systems.
1. Replace the Particle Projectors with Lt Particle Beams 2. Replace the Primary cargo
bays (G/H) with a Jump Engine
2 3 5 6 8 9 11 12 14 15 17 18
Speed Turn Cost Turn Delay
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
COMBAT STATS
Fwd/Aft Defense: 19 Stb/Port Defense: 20 Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +0
MANEUVERING
Turn Cost: 2 x Speed Turn Delay: 2 x Speed Accel/Decel Cost: 8 Thrust Pivot Cost: 6+6 Thrust Roll Cost: 6+6 Thrust
SPECS
Class: Enormous Unit In Service: 1966 Point Value: 750 Ramming Value: 690 Jump Delay: 20 Turns
FORWARD
PRIMARY AFT
PORT STARBOARD
6 6
4
4
4 4
WEAPON DATA
5
FORWARD HITS
Retro Thrust Tactical/Assault Laser Sentinel Point Defense Forward Hangar Forward Structure PRIMARY Hit 1-5:
AFT HITS
Main Thrust Jump Engine Sentinel Point Defense Aft Structure PRIMARY Hit 1-5:
6-8:
9:
10-18:
19-20:
SIDE HITS
Port/Stb Thrust Lt Particle Beam Cargo Port/Stb Structure PRIMARY Hit 1-5:
6-7:
8-10:
11-18:
19-20:
PRIMARY HITS
Primary Structure Structure/Lt Particle Imperial/Assault Laser Sensors
Engine Primary Hangar Reactor
FORWARD HANGAR
0 Fighters 8 Shuttles Armor: 0
18 Fighters
Thrust: 3 Defense: 10/11
Lt Particle Beam
Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn
1
Assault Laser
Class: Laser Modes: Raking Damage: 3d10+4 Range Penalty: -1 per 3 hexes Fire Control: +3/+3/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns
4
Imperial Laser
Class: Laser Modes: Raking Damage: 4d10+8 Range Penalty: -1 per 3 hexes Fire Control: +3/+2/-5 Intercept Rating: n/a Rate of Fire: 1 per 4 turns
5
Tactical Laser
Class: Laser Modes: Raking Damage: 2d10+8 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 2 turns
4
ICON RECOGNITION Thruster C & C Sensors Engine Jump Engine Reactor Hangar
Tactical Laser Assault Laser Imperial Laser
5 6
10
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
SPECIAL NOTES
Restricted Deployment (10%) ELINT Vessel
8
Sentinel Point Defense
Intercept Rating: -3 Rate of Fire: 1 per turn OFFENSIVE MODE:
Not Available
1
2006 Refit
Point Value: 800
1. Replace Imperial Lasers 1 with Assault Lasers 1
2. Replace Tactical Lasers 2 and 3 with Assault Lasers 2 and 3 3. Add Lt. Particle Beam 11 to Primary
Structure
11 3
3
2 1
Speed Turn Cost Turn Delay
1 2 3 4 5 6 7 8 9 10 11 12
2 4 6 8 10 12 14 16 18 20 22 24
2 4 6 8 10 12 14 16 18 20 22 24
COMBAT STATS
Fwd/Aft Defense: 16 Stb/Port Defense: 18 Engine Efficiency: 4/1 Extra Power: +0 Initiative Bonus: +0
MANEUVERING
Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 5 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 4+4 Thrust
SPECS
Class: Capital Ship In Service: 1969 Point Value: 280 Ramming Value: 270 Jump Delay: N/A
FORWARD
PRIMARY AFT
PORT STARBOARD
4 4
4
4
3 3
WEAPON DATA
4
FORWARD HITS
Retro Thrust Lt Particle Beam Forward Hangar Forward Structure PRIMARY Hit 1-5:
6-7:
8-10:
11-18:
19-20:
AFT HITS
Main Thrust Lt Particle Beam Aft Structure PRIMARY Hit 1-6:
7-9:
10-18:
19-20:
SIDE HITS
Port/Stb Thrust Lt Particle Beam Cargo Port/Stb Structure PRIMARY Hit 1-4:
5:
6-12:
13-18:
19-20:
PRIMARY HITS
Primary Structure Sensor Engine Primary Hangar Reactor
FORWARD HANGAR
0 Fighters 3 Shuttles Armor: 0
8 Cargo Shuttles No Weapons Armor: 0
Thrust: 3 Defense: 10/11
Thrust: 4 Defense: 13/13 Lt Particle Beam
Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn
1
ICON RECOGNITION Thruster
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
2 Turn Cost Turn Delay
1 2 3 4 5 6 7 8 9 10 11 12
1 2 3 4 5 6 7 8 9 10 11 12
COMBAT STATS
Fwd/Aft Defense: 6 Stb/Port Defense: 7 Free Thrust: 12 Offensive Bonus: +3 Initiative Bonus: +22
MANEUVERING
Turn Cost: 1/3 Speed Turn Delay: 0
Accel/Decel Cost: 1 Thrust Pivot Cost: 1 Thrust Roll Cost: 1 Thrust
SPECS
Class: Light Fighter In Service: 1905 Point Value: 35 each Ramming Value: 8 Jinking Limit: 10 Levels
WEAPON DATA Lt Particle Beam
Number of Guns: 2 (Linked) Class: Particle
Damage: 1d6+3 Range Penalty: -2 per hex Fire Control: n/a Rate of Fire: Once per turn
Flight Level Combat
5 or more above = 0 Hit 3-4 above = 1/6 Hit 1-2 above = 1/3 Hit 0-2 below = 1/2 Hit 3-4 below = 2/3 Hit 5-6 below = 5/6 Hit 7 or more below = All Hit ARMOR
2 0 0 0
Flight #1 Flight #2
Flight #3 Flight #4
Flight #5 Flight #6
Flight #7 Flight #8
Ftr #1 Ftr #1
Ftr #1 Ftr #1
Ftr #1 Ftr #1
Ftr #1 Ftr #1
Ftr #2 Ftr #2
Ftr #2 Ftr #2
Ftr #2 Ftr #2
Ftr #2 Ftr #2
Ftr #4 Ftr #4
Ftr #4 Ftr #4
Ftr #4 Ftr #4
Ftr #4 Ftr #4
Ftr #3 Ftr #3
Ftr #3 Ftr #3
Ftr #3 Ftr #3
Ftr #3 Ftr #3
Ftr #5 Ftr #5
Ftr #5 Ftr #5
Ftr #5 Ftr #5
Ftr #5 Ftr #5
Ftr #6 Ftr #6
Ftr #6 Ftr #6
Ftr #6 Ftr #6
Ftr #6 Ftr #6
Dropped Out Ftr Destroyed
Dropped Out Ftr Destroyed
Dropped Out Ftr Destroyed
Dropped Out Ftr Destroyed
Dropped Out Ftr Destroyed
Dropped Out Ftr Destroyed
Dropped Out Ftr Destroyed
Dropped Out Ftr Destroyed
Initative Initative
Initative Initative
Initative Initative
Initative Initative
Speed Speed
Speed Speed
Speed Speed
Speed Speed
Thrust Used Thrust Used
Thrust Used Thrust Used
Thrust Used Thrust Used
Thrust Used Thrust Used
Jinking Jinking
Jinking Jinking
Jinking Jinking
Jinking Jinking
Notes Notes
Notes Notes
Notes Notes
Notes Notes
COMBAT STATS
Fwd/Aft Defense: 11 Stb/Port Defense: 11 Engine Efficiency: N/A Extra Power: +0 Initiative Bonus: +12
MANEUVERING
Turn Cost: N/A Turn Delay: N/A Accel/Decel Cost: N/A Pivot Cost: N/A Roll Cost: N/A
SPECS
Class: OSAT In Service:
Point Value: 165/175 (A/B) Ramming Value: 30 Jump Delay: N/A
1938/1998 (A/B)
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
1
WEAPON DATA
ICON RECOGNITION Thruster
PRIMARY HITS
Primary Structure Thruster
Hvy Plasma/Part Cannon Std Particle Beam Sensors
Particle Cannon
Class: Particle Modes: Raking Damage: 2d10+15 Range Penalty: -1 per 2 hexes Fire Control: +5/+4/+2 Intercept Rating: -1 Rate of Fire: 1 per 2 turns
Particle Cannon
Standard Particle Beam
Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn
1 5
Heavy Plasma Cannon
Class: Plasma Modes: Standard Damage:
Range Penalty: -2 per 3 hexes Fire Control: +3/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
4d10+8 (-1 per 2 hexes)
COMBAT STATS
Fwd/Aft Defense: 20 Stb/Port Defense: 20 Engine Efficiency: N/A Extra Power: +0 Initiative Bonus: N/A
MANEUVERING
Turn Cost: N/A Turn Delay: N/A Accel/Decel Cost: N/A Pivot Cost: N/A Roll Cost: N/A
SPECS
Class: Enormous Base In Service: 2000 Point Value: 1250 Ramming Value: 510 Jump Delay: N/A
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
PRIMARY
WEAPON DATA
12
Standard Particle Beam
Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn
1
SECTION HITS
Hvy Plasma Cannon Particle Cannon Std Particle Beam Cargo Reactor Section Structure PRIMARY Hit 1-2:
PRIMARY HITS
Primary Structure Particle Cannon Repeater Gun Sensors Hangar Primary Reactor C & C
PRIMARY HANGAR
24 Fighters 4 Shuttles Armor: 0
Thrust: 4 Defense: 9/10
10 10 10 10 10 10 10 10 10 10
Heavy Plasma Cannon
Class: Plasma Modes: Standard Damage:
Range Penalty: -2 per 3 hexes Fire Control: +3/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
4d10+8 (-1 per 2 hexes)
7
Particle Cannon
Class: Particle Modes: Raking Damage: 2d10+15 Range Penalty: -1 per 2 hexes Fire Control: +5/+4/+2 Intercept Rating: -1 Rate of Fire: 1 per 2 turns
Repeater Gun 4 Class: Particle Modes: Standard Damage: 1d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/+2 Intercept Rating: -1 per shot Rate of Fire:1 or more per turn
ICON RECOGNITION C & C
Sensors Reactor
Cargo Hangar
Particle Cannon Hvy Plasma Cannon
COMBAT STATS
Fwd/Aft Defense: 11 Stb/Port Defense: 11 Engine Efficiency: 2/1 Extra Power: +0 Initiative Bonus: +14
MANEUVERING
Turn Cost: 1/2 Speed Turn Delay: 1/3 Speed Accel/Decel Cost: 2 Thrust Pivot Cost: 2 Thrust Roll Cost: 2 Thrust
SPECS
Class: Medium Ship In Service: 2000 Point Value: 315 Ramming Value: 40 Jump Delay: N/A
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
FORWARD
PRIMARY AFT
PORT STARBOARD
4 4
WEAPON DATA
ICON RECOGNITION Thruster
FORWARD HITS
Retro Thrust
Lt Part Cannon\Med Plasma Std Particle Beam Structure PRIMARY Hit 1-5:
6-7:
8-10:
11-17:
18-20:
AFT HITS
Main Thrust Structure PRIMARY Hit 1-8:
9-17:
18-20:
PRIMARY HITS
Port/Strb Thrust Sensors
0 Fighters 1 Shuttles Armor: 0
Thrust: 4 Defense: 9/10
Standard Particle Beam
Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn
1
Med. Plasma Cannon
Class: Plasma 3 Modes: Standard Damage:
Range Penalty: -1 per hex Fire Control: +3/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
3d10+4 (-1 per 2 hexes) 5
Lt. Particle Cannon
Class: Particle Modes: Raking Damage: 2d10+8 Range Penalty: -1 per hex Fire Control: +4/+2/+0 Intercept Rating: -2 Rate of Fire: 1 per 2 turns
Early Merlin
From 1938 - 1999, the Merlin was equipped with plasma based weapons rather than particle weapons as shown on the SCS. For scenarios played before 2000 make the following changes.
Point Value: 300
1. Replace Lt. Particle Cannons 1 and 2 with Med Plasma Cannons 1 and 2.
2. Reduce the Sensor Rating from 5 to 4.
1 2
Speed Turn Cost Turn Delay
1 2 3 4 5 6 7 8 9 10 11 12
1 1 2 2 3 3 4 4 5 5 6 6
1 1 1 2 2 2 3 3 3 4 4 4
SPECIAL NOTES
Agile Ship
COMBAT STATS
Fwd/Aft Defense: 18 Stb/Port Defense: 18 Engine Efficiency: 3/1 Extra Power: +4 Initiative Bonus: +0
MANEUVERING
Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 4+4 Thrust
SPECS
Class: Capital Ship In Service: 1994 Point Value: 525 Ramming Value: 220 Jump Delay: 38 Turns
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
FORWARD
PRIMARY AFT
PORT STARBOARD
5
5 5
4 4
WEAPON DATA
ICON RECOGNITION Thruster C & C Sensors Engine Jump Engine Reactor
FORWARD HITS
Retro Thrust Std Particle Beam Forward Structure PRIMARY Hit 1-6:
7-8:
9-18:
19-20:
SIDE HITS
Port/Stb Thrust Std Particle Beam Repeater Gun Cargo Port/Stb Structure PRIMARY Hit 1-5:
PRIMARY HITS
Primary Structure Main Thrust Sensors Jump Engine Engine
6 Fighters 2 Shuttles Armor: 0
Thrust: 4 Defense: 9/10
SPECIAL NOTES
Restricted Deployment (10%) ELINT Ship
Special Hull Arrangement (No Aft Hits or Structure)
Repeater Gun 4 Class: Particle Modes: Standard Damage: 1d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/+2 Intercept Rating: -1 per shot Rate of Fire:1 or more per turn
Standard Particle Beam
Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn
1 Turn Cost Turn Delay
1 2 3 4 5 6 7 8 9 10 11 12
1 2 2 3 4 4 5 6 6 7 8 8
COMBAT STATS
Fwd/Aft Defense: 15 Stb/Port Defense: 15 Engine Efficiency: 3/1 Extra Power: +2 Initiative Bonus: +2
MANEUVERING
Turn Cost: 2/3 Speed Turn Delay: 2/3 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 3+3 Thrust
SPECS
Class: Capital Ship In Service: 1999 Point Value: 525 Ramming Value: 160 Jump Delay: 38 Turns
SENSOR DATA
Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6
FORWARD
PRIMARY AFT
PORT STARBOARD
5
5 4
4 4
WEAPON DATA
ICON RECOGNITION Thruster
C & C Sensors Engine Jump Engine Reactor
FORWARD HITS
Retro Thrust Part Cannon/Hvy Plasma Std Particle Beam Forward Structure PRIMARY Hit 1-5:
6-8:
9:
10-18:
19-20:
SIDE HITS
Port/Stb Thrust Std Particle Beam Repeater Gun/Hvy Plasma Port/Stb Structure PRIMARY Hit 1-5:
6-7:
8-9:
10-18:
19-20:
PRIMARY HITS
Primary Structure Main Thrust Sensors Jump Engine Engine
12 Fighters 1 Shuttles Armor: 0
Thrust: 4 Defense: 9/10
SPECIAL NOTES
Limited Deployment (33%) Special Hull Arrangement (No Aft Hits or Structure)
7
Particle Cannon
Class: Particle Modes: Raking Damage: 2d10+15 Range Penalty: -1 per 2 hexes Fire Control: +5/+4/+2 Intercept Rating: -1 Rate of Fire: 1 per 2 turns
Repeater Gun 4 Class: Particle Modes: Standard Damage: 1d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/+2 Intercept Rating: -1 per shot Rate of Fire:1 or more per turn
Standard Particle Beam
Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn
1
Heavy Plasma Cannon
Class: Plasma Modes: Standard Damage:
Range Penalty: -2 per 3 hexes Fire Control: +3/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 3 turns
4d10+8 (-1 per 2 hexes)
Early Peregrine
From 1938 - 1998, the Peregrine was equipped with plasma based heavy weapons rather than particle weapons as shown on the SCS. For scenarios played before 1999
From 1938 - 1998, the Peregrine was equipped with plasma based heavy weapons rather than particle weapons as shown on the SCS. For scenarios played before 1999