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COMBAT STATS

In document Babylon 5 Wars - Showdowns 8 (Page 35-52)

Fwd/Aft Defense: 8 (7) Stb/Port Defense: 8 (7) Engine Efficiency: N/A Extra Power: +0 Initiative Bonus: +12

MANEUVERING

Turn Cost: N/A Turn Delay: N/A Accel/Decel Cost: N/A Pivot Cost: N/A Roll Cost: N/A

SPECS

Class: OSAT

In Service: 1825/1865 Point Value: 130 Each Ramming Value: 25 Jump Delay: N/A

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

WEAPON DATA

PRIMARY HITS

Structure Thruster Laser Lt Particle Beam Gravitic Shield Sensor Reactor Shield Generator 1-9:

ICON RECOGNITION Thruster Sensors Reactor Shield Generator

Lt Particle Beam

Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn

1

Assault Laser

Class: Laser Modes: Raking Damage: 3d10+4 Range Penalty: -1 per 3 hexes Fire Control: +3/+3/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns

4

Laser Cutter Assault Laser

Laser Cutter

Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

4

Med Laser Cannon

Gravitic Shield

Subtract Shield Factor from incoming chance to hit and any damage scored through arc.

Defense rating shown in parenthesis ( ) indicates value with shield active

0

1 2

1825/1865 2030

SENSOR REFIT

Sensor Rating

SHIELD REFIT

Shield Generator Rating

4 5

Medium Laser

Class: Laser Modes: Raking Damage: 3d10+12 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

5

Med Laser Cannon

Bochi-A Bochi-A

1

2030 Refit

Point Value: 155

1. Replace Medium Laser or Laser Cutter with Assault Laser.

3

1 1 1 1

1 1 1 1

COMBAT STATS

Fwd/Aft Defense: 16 Stb/Port Defense: 16 (15) Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +0

(15/14)

MANEUVERING

Turn Cost: 2/3 Speed Turn Delay: 2/3 Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 3+2 Thrust Roll Cost: 2+2 Thrust

SPECS

Class: Capital Ship In Service: 1950 Point Value: 450 Ramming Value: 180 Jump Delay: 32 Turns

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

WEAPON DATA

ARMOR REFIT

System Shield Generator Jump Engine

1950

SENSOR REFIT

Sensor Rating

SHIELD REFIT

P/S Gravitic Shield Rating

5 6 6

Lt Particle Beam

Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn

1

Assault Laser

Class: Laser Modes: Raking Damage: 3d10+4 Range Penalty: -1 per 3 hexes Fire Control: +3/+3/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns

4

1

2 3

2016 Refit

2040 Refit

(includes 2016 Refit) Point Value: 470

1. Replace Medium Laser 1 with Assault Laser 1.

Point Value: 530

1. Replace Laser Cutter 2 and 3 with Assault Lasers 2 and 3.

2. Modify Gravitic Shield Arc as follows.

3

3 3

FORWARD HITS

Retro Thrust Med/Assault Laser Laser Cutter/Assault Laser Lt Particle Beam Forward Structure PRIMARY Hit 1-4:

AFT HITS

Main Thrust Gravitic Shield Lt Particle Beam Jump Engine Aft Structure PRIMARY Hit 1-4:

SIDE HITS

Port/Stb Thrust Gravitic Shield Port/Stb Structure PRIMARY Hit 1-4:

5-6:

7-17:

18-20:

PRIMARY HITS

Primary Structure Sensors Shield Generator Hangar

0 Fighters 2 Shuttles Armor: 1

Thrust: 3 Defense: 9/9

Laser Cutter

Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

4

Medium Laser

Class: Laser Modes: Raking Damage: 3d10+12 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

PORT STARBOARD

5

ICON RECOGNITION Thruster C & C Sensors Engine Jump Engine Reactor Hangar Shield Generator

Laser Cutter Med Laser Cannon

Gravitic Shield

Subtract Shield Factor from incoming chance to hit and any damage scored through arc.

Defense rating shown in parenthesis ( ) indicates value with shield active

0 Turn Cost Turn Delay

1 2 3 4 5 6 7 8 9 10 11 12

1 2 2 3 4 4 5 6 6 7 8 8

ICON RECOGNITION Thruster C & C Sensors Engine Jump Engine Reactor Hangar Shield Generator

COMBAT STATS

Fwd/Aft Defense: 16 (15) Stb/Port Defense: 17 (16) Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +0

MANEUVERING

Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 4 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 3+3 Thrust

SPECS

Class: Capital Ship In Service: 1856 Point Value: 475 Ramming Value: 200 Jump Delay: 32 Turns

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

WEAPON DATA

Lt Particle Beam

Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn

1

Laser Cutter Sensor Spear Comm Jammer FORWARD HITS

Retro Thrust Gravitic Shields Laser Cutter Lt Particle Beam Forward Structure PRIMARY Hit 1-4:

AFT HITS

Main Thrust Gravitic Shield Lt Particle Beam Aft Structure PRIMARY Hit 1-6:

7-8:

9-10:

11-17:

18-20:

SIDE HITS

Port/Stb Thrust Gravitic Shield Lt Particle Beam Sensor Spear Port/Stb Structure PRIMARY Hit 1-5:

PRIMARY HITS

Primary Structure

Sensors Engine Reactor C & C Shield Generator Comm Jammer Jump Engine Hangar

0 Fighters 2 Shuttles Armor: 1

Thrust: 3 Defense: 9/9

Laser Cutter

Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

Gravitic Shield

Subtract Shield Factor from incoming chance to hit and any damage scored through arc.

Defense rating shown in parenthesis ( ) indicates value with shield active

0

1

2 3

4

PORT STARBOARD

FORWARD

Sensor Spear

Class: Electromagnetic Modes: Standard Damage: 1d3 Sensor Range Penalty: -1 per 2 hexes Fire Control: +1/+1/-1 Intercept Rating: n/a Rate of Fire: 1 per 2 turns Special: Subtracts 1d3 from targets sensors for next turn.

3

Com Jammer

Class: Electromagnetic Modes: Standard Damage: 1d6 Initiative Range Penalty: -1 per hex Fire Control: +2/+2/+0 Intercept Rating: n/a Rate of Fire: 1 per 3 turns Special: Subtracts 1d6 from targets initiative for next turn.

3 1856

3 4

1972

SENSOR REFIT

Sensor Rating

SHIELD REFIT

Shield Generator Rating

8 9

SPECIAL NOTES

Restricted Deployment (10%) ELINT Ship

1972 Refit

Point Value: 500

1 2 3 4 5 6 7 8 9 10 11 12

Speed Turn Cost Turn Delay

1 2 3 4 5 6 7 8 9 10 11 12

1 2 3 4 5 6 7 8 9 10 11 12

COMBAT STATS

Fwd/Aft Defense: 20 (18) Stb/Port Defense: 20 (18) Engine Efficiency: N/A Extra Power: +0 Initiative Bonus: N/A

MANEUVERING

Turn Cost: N/A Turn Delay: N/A Accel/Decel Cost: N/A Pivot Cost: N/A Roll Cost: N/A

SPECS

Class: Enormous Base In Service: 1989 Point Value: 2750 Ramming Value: 570 Jump Delay: N/A

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

WEAPON DATA

SECTION HITS

Medium/Assault Laser Laser Cutter/Assault Laser Lt Particle Beam Sensor Spear Gravitic Shield Cargo Reactor Section Structure PRIMARY Hit 1:

PRIMARY HITS

Primary Structure Shield Generator Sensors Hangar Primary Reactor C & C

Laser Cutter

Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

4

Medium Laser

Class: Laser Modes: Raking Damage: 3d10+12 Range Penalty: -1 per 2 hexes Fire Control: +3/+2/-3 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

5

Lt Particle Beam

Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn

1

Gravitic Shield

Subtract Shield Factor from incoming chance to hit

0

Sensor Spear

Class: Electromagnetic Modes: Standard Damage: 1d3 Sensor Range Penalty: -1 per 2 hexes Fire Control: +1/+1/-1 Intercept Rating: n/a Rate of Fire: 1 per 2 turns Special: Subtracts 1d3 from targets sensors for next turn.

3

HANGAR

0 Fighters 6 Shuttles Armor: 1

Thrust: 3 Defense: 9/9

10 10 10 10

FORWARD PORT FORWARD STRB

AFT PORT AFT STRB

4

ICON RECOGNITION C & C

Sensors Reactor

Cargo Hangar

Shield Generator Laser Cutter Sensor Spear

Assault Laser

Class: Laser

Modes: Raking 4

ICON RECOGNITION Shield Generator

COMBAT STATS

Fwd/Aft Defense: 14 (13) Stb/Port Defense: 14 (13) Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +6

MANEUVERING

Turn Cost: 1/2 Speed Turn Delay: 1/2 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 2+2 Thrust Roll Cost: 2+2 Thrust

SPECS

Class: Hvy Combat Vsl In Service: 1954 Point Value: 375 Ramming Value: 110 Jump Delay: N/A

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

WEAPON DATA

2 3

1954 2019

SENSOR REFIT

Sensor Rating

SHIELD REFIT

Shield Generator Rating

4 5

Lt Particle Beam

Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn

1

Assault Laser

Class: Laser Modes: Raking Damage: 3d10+4 Range Penalty: -1 per 3 hexes Fire Control: +3/+3/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns

4

1 2

2019 Refit

Point Value: 400

1. Replace Laser Cutters 1 and 2 with Assault Laser 1 and 2.

3 3

Laser Cutter Assault Laser FORWARD HITS

Retro Thrust

Laser Cutter/Assault Laser Gravitic Shield Lt Particle Beam Forward Structure PRIMARY Hit 1-4:

AFT HITS

Main Thrust Gravitic Shield Lt Particle Beam Aft Structure PRIMARY Hit 1-6:

7:

8-9:

10-17:

18-20:

PRIMARY HITS

Primary Structure Port/Strb Thrust Sensors Shield Generator Hangar

0 Fighters 1 Shuttles Armor: 1

Thrust: 3 Defense: 9/9

Laser Cutter

Class: Laser Modes: Raking (6) Damage: 4d10+2 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-2 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

4

1 2

3

6 7

PORT STARBOARD

5 5

Gravitic Shield

Subtract Shield Factor from incoming chance to hit and any damage scored through arc.

Defense rating shown in parenthesis ( ) indicates value with shield active

0 Speed

Turn Cost Turn Delay

1 2 3 4 5 6 7 8 9 10 11 12

1 1 2 2 3 3 4 4 5 5 6 6

1 1 2 2 3 3 4 4 5 5 6 6

2

Particle Projector

1 Class: Particle

Modes: Standard Damage: 1d10+4 Range Penalty: -1 per hex Fire Control: +2/+2/+1 Intercept Rating: -2 Rate of Fire: 1 per 2 turns

COMBAT STATS

Fwd/Aft Defense: 14 Stb/Port Defense: 16 Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: -1

MANEUVERING

Turn Cost: 1 x Speed Turn Delay: 3/2 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 5+5 Thrust Roll Cost: 1+1 Thrust

SPECS

Class: Capital Ship In Service:

Point Value: 175/210 Ramming Value: 170 1730/1970

Jump Delay: N/A or 40 Turns

FORWARD

WEAPON DATA

3

FORWARD HITS

Retro Thrust Particle Weapon Cargo Forward Structure PRIMARY Hit 1-5:

6-7:

8-10:

11-18:

19-20:

AFT HITS

Main Thrust Engine Cargo Aft Structure PRIMARY Hit 1-6:

7-8:

9-10:

11-18:

19-20:

SIDE HITS

Port/Stb Thrust Particle Weapon Cargo Port/Stb Structure PRIMARY Hit 1-6:

7:

8-9:

10-18:

19-20:

PRIMARY HITS

Primary Structure Sensor Cargo/Jump Engine Hangar

0 Fighters 3 Cargo Shuttles No Weapons Armor: 0

Thrust: 4 Defense: 13/13

ICON RECOGNITION Thruster

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

Jump Engine

2 2

2

Lt Particle Beam

Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn

1

CAPIT PRIORITY FREIGHTER

To convert from the Armus shown in the SCS to the Capit, replace the following systems.

1. Replace the Particle Projectors with Lt Particle Beams 2. Replace the Primary cargo

bays (G/H) with a Jump Engine

2 3 5 6 8 9 11 12 14 15 17 18

Speed Turn Cost Turn Delay

1 2 3 4 5 6 7 8 9 10 11 12

1 2 3 4 5 6 7 8 9 10 11 12

COMBAT STATS

Fwd/Aft Defense: 19 Stb/Port Defense: 20 Engine Efficiency: 3/1 Extra Power: +0 Initiative Bonus: +0

MANEUVERING

Turn Cost: 2 x Speed Turn Delay: 2 x Speed Accel/Decel Cost: 8 Thrust Pivot Cost: 6+6 Thrust Roll Cost: 6+6 Thrust

SPECS

Class: Enormous Unit In Service: 1966 Point Value: 750 Ramming Value: 690 Jump Delay: 20 Turns

FORWARD

PRIMARY AFT

PORT STARBOARD

6 6

4

4

4 4

WEAPON DATA

5

FORWARD HITS

Retro Thrust Tactical/Assault Laser Sentinel Point Defense Forward Hangar Forward Structure PRIMARY Hit 1-5:

AFT HITS

Main Thrust Jump Engine Sentinel Point Defense Aft Structure PRIMARY Hit 1-5:

6-8:

9:

10-18:

19-20:

SIDE HITS

Port/Stb Thrust Lt Particle Beam Cargo Port/Stb Structure PRIMARY Hit 1-5:

6-7:

8-10:

11-18:

19-20:

PRIMARY HITS

Primary Structure Structure/Lt Particle Imperial/Assault Laser Sensors

Engine Primary Hangar Reactor

FORWARD HANGAR

0 Fighters 8 Shuttles Armor: 0

18 Fighters

Thrust: 3 Defense: 10/11

Lt Particle Beam

Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn

1

Assault Laser

Class: Laser Modes: Raking Damage: 3d10+4 Range Penalty: -1 per 3 hexes Fire Control: +3/+3/-4 Intercept Rating: n/a Rate of Fire: 1 per 2 turns

4

Imperial Laser

Class: Laser Modes: Raking Damage: 4d10+8 Range Penalty: -1 per 3 hexes Fire Control: +3/+2/-5 Intercept Rating: n/a Rate of Fire: 1 per 4 turns

5

Tactical Laser

Class: Laser Modes: Raking Damage: 2d10+8 Range Penalty: -1 per 2 hexes Fire Control: +2/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 2 turns

4

ICON RECOGNITION Thruster C & C Sensors Engine Jump Engine Reactor Hangar

Tactical Laser Assault Laser Imperial Laser

5 6

10

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

SPECIAL NOTES

Restricted Deployment (10%) ELINT Vessel

8

Sentinel Point Defense

Intercept Rating: -3 Rate of Fire: 1 per turn OFFENSIVE MODE:

Not Available

1

2006 Refit

Point Value: 800

1. Replace Imperial Lasers 1 with Assault Lasers 1

2. Replace Tactical Lasers 2 and 3 with Assault Lasers 2 and 3 3. Add Lt. Particle Beam 11 to Primary

Structure

11 3

3

2 1

Speed Turn Cost Turn Delay

1 2 3 4 5 6 7 8 9 10 11 12

2 4 6 8 10 12 14 16 18 20 22 24

2 4 6 8 10 12 14 16 18 20 22 24

COMBAT STATS

Fwd/Aft Defense: 16 Stb/Port Defense: 18 Engine Efficiency: 4/1 Extra Power: +0 Initiative Bonus: +0

MANEUVERING

Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 5 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 4+4 Thrust

SPECS

Class: Capital Ship In Service: 1969 Point Value: 280 Ramming Value: 270 Jump Delay: N/A

FORWARD

PRIMARY AFT

PORT STARBOARD

4 4

4

4

3 3

WEAPON DATA

4

FORWARD HITS

Retro Thrust Lt Particle Beam Forward Hangar Forward Structure PRIMARY Hit 1-5:

6-7:

8-10:

11-18:

19-20:

AFT HITS

Main Thrust Lt Particle Beam Aft Structure PRIMARY Hit 1-6:

7-9:

10-18:

19-20:

SIDE HITS

Port/Stb Thrust Lt Particle Beam Cargo Port/Stb Structure PRIMARY Hit 1-4:

5:

6-12:

13-18:

19-20:

PRIMARY HITS

Primary Structure Sensor Engine Primary Hangar Reactor

FORWARD HANGAR

0 Fighters 3 Shuttles Armor: 0

8 Cargo Shuttles No Weapons Armor: 0

Thrust: 3 Defense: 10/11

Thrust: 4 Defense: 13/13 Lt Particle Beam

Class: Particle Modes: Standard Damage: 1d10+4 Range Penalty: -2 per hex Fire Control: +3/+3/+3 Intercept Rating: -2 Rate of Fire: 1 per turn

1

ICON RECOGNITION Thruster

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

2 Turn Cost Turn Delay

1 2 3 4 5 6 7 8 9 10 11 12

1 2 3 4 5 6 7 8 9 10 11 12

COMBAT STATS

Fwd/Aft Defense: 6 Stb/Port Defense: 7 Free Thrust: 12 Offensive Bonus: +3 Initiative Bonus: +22

MANEUVERING

Turn Cost: 1/3 Speed Turn Delay: 0

Accel/Decel Cost: 1 Thrust Pivot Cost: 1 Thrust Roll Cost: 1 Thrust

SPECS

Class: Light Fighter In Service: 1905 Point Value: 35 each Ramming Value: 8 Jinking Limit: 10 Levels

WEAPON DATA Lt Particle Beam

Number of Guns: 2 (Linked) Class: Particle

Damage: 1d6+3 Range Penalty: -2 per hex Fire Control: n/a Rate of Fire: Once per turn

Flight Level Combat

5 or more above = 0 Hit 3-4 above = 1/6 Hit 1-2 above = 1/3 Hit 0-2 below = 1/2 Hit 3-4 below = 2/3 Hit 5-6 below = 5/6 Hit 7 or more below = All Hit ARMOR

2 0 0 0

Flight #1 Flight #2

Flight #3 Flight #4

Flight #5 Flight #6

Flight #7 Flight #8

Ftr #1 Ftr #1

Ftr #1 Ftr #1

Ftr #1 Ftr #1

Ftr #1 Ftr #1

Ftr #2 Ftr #2

Ftr #2 Ftr #2

Ftr #2 Ftr #2

Ftr #2 Ftr #2

Ftr #4 Ftr #4

Ftr #4 Ftr #4

Ftr #4 Ftr #4

Ftr #4 Ftr #4

Ftr #3 Ftr #3

Ftr #3 Ftr #3

Ftr #3 Ftr #3

Ftr #3 Ftr #3

Ftr #5 Ftr #5

Ftr #5 Ftr #5

Ftr #5 Ftr #5

Ftr #5 Ftr #5

Ftr #6 Ftr #6

Ftr #6 Ftr #6

Ftr #6 Ftr #6

Ftr #6 Ftr #6

Dropped Out Ftr Destroyed

Dropped Out Ftr Destroyed

Dropped Out Ftr Destroyed

Dropped Out Ftr Destroyed

Dropped Out Ftr Destroyed

Dropped Out Ftr Destroyed

Dropped Out Ftr Destroyed

Dropped Out Ftr Destroyed

Initative Initative

Initative Initative

Initative Initative

Initative Initative

Speed Speed

Speed Speed

Speed Speed

Speed Speed

Thrust Used Thrust Used

Thrust Used Thrust Used

Thrust Used Thrust Used

Thrust Used Thrust Used

Jinking Jinking

Jinking Jinking

Jinking Jinking

Jinking Jinking

Notes Notes

Notes Notes

Notes Notes

Notes Notes

COMBAT STATS

Fwd/Aft Defense: 11 Stb/Port Defense: 11 Engine Efficiency: N/A Extra Power: +0 Initiative Bonus: +12

MANEUVERING

Turn Cost: N/A Turn Delay: N/A Accel/Decel Cost: N/A Pivot Cost: N/A Roll Cost: N/A

SPECS

Class: OSAT In Service:

Point Value: 165/175 (A/B) Ramming Value: 30 Jump Delay: N/A

1938/1998 (A/B)

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

1

WEAPON DATA

ICON RECOGNITION Thruster

PRIMARY HITS

Primary Structure Thruster

Hvy Plasma/Part Cannon Std Particle Beam Sensors

Particle Cannon

Class: Particle Modes: Raking Damage: 2d10+15 Range Penalty: -1 per 2 hexes Fire Control: +5/+4/+2 Intercept Rating: -1 Rate of Fire: 1 per 2 turns

Particle Cannon

Standard Particle Beam

Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn

1 5

Heavy Plasma Cannon

Class: Plasma Modes: Standard Damage:

Range Penalty: -2 per 3 hexes Fire Control: +3/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

4d10+8 (-1 per 2 hexes)

COMBAT STATS

Fwd/Aft Defense: 20 Stb/Port Defense: 20 Engine Efficiency: N/A Extra Power: +0 Initiative Bonus: N/A

MANEUVERING

Turn Cost: N/A Turn Delay: N/A Accel/Decel Cost: N/A Pivot Cost: N/A Roll Cost: N/A

SPECS

Class: Enormous Base In Service: 2000 Point Value: 1250 Ramming Value: 510 Jump Delay: N/A

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

PRIMARY

WEAPON DATA

12

Standard Particle Beam

Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn

1

SECTION HITS

Hvy Plasma Cannon Particle Cannon Std Particle Beam Cargo Reactor Section Structure PRIMARY Hit 1-2:

PRIMARY HITS

Primary Structure Particle Cannon Repeater Gun Sensors Hangar Primary Reactor C & C

PRIMARY HANGAR

24 Fighters 4 Shuttles Armor: 0

Thrust: 4 Defense: 9/10

10 10 10 10 10 10 10 10 10 10

Heavy Plasma Cannon

Class: Plasma Modes: Standard Damage:

Range Penalty: -2 per 3 hexes Fire Control: +3/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

4d10+8 (-1 per 2 hexes)

7

Particle Cannon

Class: Particle Modes: Raking Damage: 2d10+15 Range Penalty: -1 per 2 hexes Fire Control: +5/+4/+2 Intercept Rating: -1 Rate of Fire: 1 per 2 turns

Repeater Gun 4 Class: Particle Modes: Standard Damage: 1d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/+2 Intercept Rating: -1 per shot Rate of Fire:1 or more per turn

ICON RECOGNITION C & C

Sensors Reactor

Cargo Hangar

Particle Cannon Hvy Plasma Cannon

COMBAT STATS

Fwd/Aft Defense: 11 Stb/Port Defense: 11 Engine Efficiency: 2/1 Extra Power: +0 Initiative Bonus: +14

MANEUVERING

Turn Cost: 1/2 Speed Turn Delay: 1/3 Speed Accel/Decel Cost: 2 Thrust Pivot Cost: 2 Thrust Roll Cost: 2 Thrust

SPECS

Class: Medium Ship In Service: 2000 Point Value: 315 Ramming Value: 40 Jump Delay: N/A

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

FORWARD

PRIMARY AFT

PORT STARBOARD

4 4

WEAPON DATA

ICON RECOGNITION Thruster

FORWARD HITS

Retro Thrust

Lt Part Cannon\Med Plasma Std Particle Beam Structure PRIMARY Hit 1-5:

6-7:

8-10:

11-17:

18-20:

AFT HITS

Main Thrust Structure PRIMARY Hit 1-8:

9-17:

18-20:

PRIMARY HITS

Port/Strb Thrust Sensors

0 Fighters 1 Shuttles Armor: 0

Thrust: 4 Defense: 9/10

Standard Particle Beam

Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn

1

Med. Plasma Cannon

Class: Plasma 3 Modes: Standard Damage:

Range Penalty: -1 per hex Fire Control: +3/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

3d10+4 (-1 per 2 hexes) 5

Lt. Particle Cannon

Class: Particle Modes: Raking Damage: 2d10+8 Range Penalty: -1 per hex Fire Control: +4/+2/+0 Intercept Rating: -2 Rate of Fire: 1 per 2 turns

Early Merlin

From 1938 - 1999, the Merlin was equipped with plasma based weapons rather than particle weapons as shown on the SCS. For scenarios played before 2000 make the following changes.

Point Value: 300

1. Replace Lt. Particle Cannons 1 and 2 with Med Plasma Cannons 1 and 2.

2. Reduce the Sensor Rating from 5 to 4.

1 2

Speed Turn Cost Turn Delay

1 2 3 4 5 6 7 8 9 10 11 12

1 1 2 2 3 3 4 4 5 5 6 6

1 1 1 2 2 2 3 3 3 4 4 4

SPECIAL NOTES

Agile Ship

COMBAT STATS

Fwd/Aft Defense: 18 Stb/Port Defense: 18 Engine Efficiency: 3/1 Extra Power: +4 Initiative Bonus: +0

MANEUVERING

Turn Cost: 1 x Speed Turn Delay: 1 x Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 4+4 Thrust Roll Cost: 4+4 Thrust

SPECS

Class: Capital Ship In Service: 1994 Point Value: 525 Ramming Value: 220 Jump Delay: 38 Turns

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

FORWARD

PRIMARY AFT

PORT STARBOARD

5

5 5

4 4

WEAPON DATA

ICON RECOGNITION Thruster C & C Sensors Engine Jump Engine Reactor

FORWARD HITS

Retro Thrust Std Particle Beam Forward Structure PRIMARY Hit 1-6:

7-8:

9-18:

19-20:

SIDE HITS

Port/Stb Thrust Std Particle Beam Repeater Gun Cargo Port/Stb Structure PRIMARY Hit 1-5:

PRIMARY HITS

Primary Structure Main Thrust Sensors Jump Engine Engine

6 Fighters 2 Shuttles Armor: 0

Thrust: 4 Defense: 9/10

SPECIAL NOTES

Restricted Deployment (10%) ELINT Ship

Special Hull Arrangement (No Aft Hits or Structure)

Repeater Gun 4 Class: Particle Modes: Standard Damage: 1d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/+2 Intercept Rating: -1 per shot Rate of Fire:1 or more per turn

Standard Particle Beam

Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn

1 Turn Cost Turn Delay

1 2 3 4 5 6 7 8 9 10 11 12

1 2 2 3 4 4 5 6 6 7 8 8

COMBAT STATS

Fwd/Aft Defense: 15 Stb/Port Defense: 15 Engine Efficiency: 3/1 Extra Power: +2 Initiative Bonus: +2

MANEUVERING

Turn Cost: 2/3 Speed Turn Delay: 2/3 Speed Accel/Decel Cost: 3 Thrust Pivot Cost: 3+3 Thrust Roll Cost: 3+3 Thrust

SPECS

Class: Capital Ship In Service: 1999 Point Value: 525 Ramming Value: 160 Jump Delay: 38 Turns

SENSOR DATA

Defensive EW Target #1 Target #2 Target #3 Target #4 Target #5 Target #6

FORWARD

PRIMARY AFT

PORT STARBOARD

5

5 4

4 4

WEAPON DATA

ICON RECOGNITION Thruster

C & C Sensors Engine Jump Engine Reactor

FORWARD HITS

Retro Thrust Part Cannon/Hvy Plasma Std Particle Beam Forward Structure PRIMARY Hit 1-5:

6-8:

9:

10-18:

19-20:

SIDE HITS

Port/Stb Thrust Std Particle Beam Repeater Gun/Hvy Plasma Port/Stb Structure PRIMARY Hit 1-5:

6-7:

8-9:

10-18:

19-20:

PRIMARY HITS

Primary Structure Main Thrust Sensors Jump Engine Engine

12 Fighters 1 Shuttles Armor: 0

Thrust: 4 Defense: 9/10

SPECIAL NOTES

Limited Deployment (33%) Special Hull Arrangement (No Aft Hits or Structure)

7

Particle Cannon

Class: Particle Modes: Raking Damage: 2d10+15 Range Penalty: -1 per 2 hexes Fire Control: +5/+4/+2 Intercept Rating: -1 Rate of Fire: 1 per 2 turns

Repeater Gun 4 Class: Particle Modes: Standard Damage: 1d10+3 Range Penalty: -1 per 2 hexes Fire Control: +2/+2/+2 Intercept Rating: -1 per shot Rate of Fire:1 or more per turn

Standard Particle Beam

Class: Particle Modes: Standard Damage: 1d10+6 Range Penalty: -1 per hex Fire Control: +4/+4/+4 Intercept Rating: -2 Rate of Fire: 1 per turn

1

Heavy Plasma Cannon

Class: Plasma Modes: Standard Damage:

Range Penalty: -2 per 3 hexes Fire Control: +3/+1/-5 Intercept Rating: n/a Rate of Fire: 1 per 3 turns

4d10+8 (-1 per 2 hexes)

Early Peregrine

From 1938 - 1998, the Peregrine was equipped with plasma based heavy weapons rather than particle weapons as shown on the SCS. For scenarios played before 1999

From 1938 - 1998, the Peregrine was equipped with plasma based heavy weapons rather than particle weapons as shown on the SCS. For scenarios played before 1999

In document Babylon 5 Wars - Showdowns 8 (Page 35-52)

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