These updated advantages replace the Compact and Con- spiracy Status advantages in Hunter: The Vigil. As per that book, they offer advantages at the first, third, and fifth dots. While many of the dot ratings remain identical, they’re reprint- ed here for convenience. Some simply replace Merits from The World of Darkness Core Rulebook and Hunter: The Vigil with Merits from The God-Machine Chronicle.
Ashwood Abbey
You gain the Barfly Merit for free (see The God- Machine Chronicle, p. 166).
Your chapter house counts as two dots, divided as you see fit, between the Safe Place, Safehouse Cache, and Safehouse Secrecy Merits.
You get four instances of the Contacts Merit, representing Legal, Vice, Arms Trafficking, and Ashwood Abbey Networking.
The Long Night
You gain the Evangelism Specialty in a Skill of your choice, and the Interdisciplinary Specialty Merit related to that Specialty from p. 163 of The God-Machine Chronicle.
You gain two dots in Allies (The Long Night). If this would take you over five dots, put those dots toward another relevant Allies designation. You gain the Inspiring Merit from p. 167 of The
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The Loyalists of Thule
When you successfully risk Willpower on a roll using Academics or Occult, gain two additional Willpower points instead of one. This can take you above your Willpower dots, but any unspent Willpower over your maximum disappears at the end of the scene.
You gain two dots in the Mentor Merit from p. 167 of The God-Machine Chronicle. This reflects a more experienced member of the Loyalists. You gain three instances of the Contacts Merit
from p. 166 of The God-Machine Chronicle. These reflect ranking specialists in the Loyalists, each must be designated to a specific type of supernatural issue.
Network Zero
Choose a new Specialty in Computer, Crafts, or Expression. Take that Specialty, and the Interdisciplinary Specialty Merit from p. 163 of The God-Machine Chronicle.
You gain two dots in the Fame Merit from p. 167 of The God-Machine Chronicle. However, this reflects an internet persona, so it does not prevent you from taking the Anonymity Merit (see The God-Machine Chronicle, p. 166). You gain two dots in the Library Merit and the
Encyclopedic Knowledge Merit from The God- Machine Chronicle, p. 162-163. These Merits reflect your character’s knowledge and resources pertaining to recording media and related supernatural phenomenon.
Null Mysteriis
Choose a Parapsychology Specialty in Academics, Medicine, Occult, or Science. Take that Specialty, and the Interdisciplinary Specialty Merit from p. 163 of The God-Machine Chronicle.
You gain two dots, divided as you choose, between the Allies, Contacts, and Fame Merits from p. 166-167 of The God-Machine Chronicle. These dots reflect your relationship with the Null Mysteriis, and the scientific community in which your character involves herself.
Any time your character proves the earthly, natural cause of an expected supernatural phenomenon, give the cell a Practical Beat. If this knowledge protected a non-skeptic, give the cell two Practical Beats.
The Union
Choose a Local Area Specialty in Academics, Politics, or Streetwise. Take that Specialty, and
the Interdisciplinary Specialty Merit from p. 163 of The God-Machine Chronicle.
You gain two instances of Contacts from p. 166- 167 of The God-Machine Chronicle. These dots reflect two Union specialists in various supernatural threats. Define these areas when taking the Merit.
Once per game session, you can access two dots of Allies, Contacts, Resources, or Retainers from p. 166-168 of The God-Machine Chronicle. These reflect temporary “loan” assets from the Union.
Aegis Kai Doru
You can purchase the Relics Endowment. Choose a Relics Specialty in Academics or Occult. Take that Specialty, and the Interdisciplinary Specialty and Area of Expertise Merits from p. 161-163 of The God-Machine Chronicle. You gain the Unseen Sense Merit related to Mages
or Werewolves from The God-Machine Chronicle, p.175. You gain a Mage or Werewolf Specialty in Occult or Weaponry, and the Interdisciplinary Specialty Merit related to that Specialty as well.
Ascending Ones
You can purchase the Elixirs Endowment. You gain two dots of the Resources Merit from p. 168 of The God-Machine Chronicle. If this would take you above five dots, apply the other dots to any other relevant Social Merits.
You can add a three dot Retainer from The God-Machine Chronicle, p.170. This reflects an initiate ward within the Ascending Ones.
The Cheiron Group
You can purchase the Thaumatechnology Endowment.
You gain two dots of the Allies Merit from p. 166 of The God-Machine Chronicle. This reflects backup within the Cheiron Group.
You gain three dots of Resources from The God- Machine Chronicle, p.168. This reflects the Cheiron Group’s assets and compensation packages. If this would take you over five dots of Resources, apply these dots to another relevant Social Merit.
The Lucifuge
You can purchase the Castigation Endowment. Once per game session, you can access two dots between the Resources and Library Merits from The God-Machine Chronicle. This reflects the Lucifuge’s assets at your disposal.
You gain a four dot Mentor Merit in the form of the Lucifuge herself. You can buy the Merit to five dots at a later time.
Malleus Maleficarum
You can purchase the Benediction Endowment. You gain two additional dots of Status in the Catholic Church. This is the Status Merit from The God-Machine Chronicle, p. 170. If this would take the Merit above five dots, apply the excess dots to another relevant Social Merit. Once per game session, you gain three dots,
divided however you’d like, between the Resources and Retainers Merits. This reflects Malleus Maleficarum assets at your disposal.
Task Force: VALKYRIE
You can purchase the Advanced Armory Endowment.
You gain two dots of Allies in Task Force: VALKYRIE. This reflects backup you can call upon. If this takes you above five dots, allocate the dots to other relevant Social Merits.
You gain three high-level Contacts, each in a different secure field dealing with conspiracies and the supernatural.
Endowments
These updated Endowments rules supplement the Endow- ments found in Hunter: The Vigil. Most importantly, keep in mind the Sanctity of Merits rule from p. 158 of The God- Machine Chronicle. Any expended or lost Endowments will return points to the player, which can be spent again. This re- places the need for “renewable” Endowments.