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COMPUTER INTEGRATED DESIGN AND GRAPHICS COURSES

In document PROGRAMS AND COURSE DESCRIPTIONS (Page 88-91)

CIDG 50 DRAFTING LABORATORY

Units: 1.0-4.0 - 48-54 hours of laboratory required for each unit. (No prerequisite. Grade Option) This course may be taken two times.

Drafting laboratory provides the additional time, equipment, and instruction necessary to develop

problem solving, board or AutoCAD skills at each individual‘s own pace.

CIDG 65 3DS MAX ADVANCED EFFECTS AND COMPOSITING

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. (Prerequisite: CIDG 260. Grade Option) This course may be taken four times.

Students will learn advanced concepts and procedures required for creating high quality 3D special effects.

Topics will include particle systems, space warps, and reactor. Rendering techniques incorporating depth of field, motion blur, and anti-aliasing filters will also be discussed. Alpha channel compositing techniques will be addressed in detail. Students will also explore and analyze relevant issues pertaining to the computer animation industry.

CIDG 70 DESIGN FOR GRAPHIC ARTISTS Units: 3.0 - 48-54 hours lecture. (No prerequisite)

This course covers the fundamental elements and principles of design. This course uses demonstration of the fundamentals and reinforces them through

assignments and projects. Emphasis will be placed on developing techniques and vocabulary that will enable the student to problem solve and communicate ideas, concepts and solutions. Students will also learn how to properly critique design.

CIDG 71 SURVEY OF COMPUTER GRAPHICS STUDIO

Units: 4.0 - 48-54 hours lecture and 48-54 hours laboratory. (No prerequisite)

This course will introduce students to industry standard software packages used in visual communications.

Students will be instructed on the basic use of draw, paint/photo, layout, multimedia, web and digital video applications. Topics covered include: Operating systems basics, drawing and painting on the computer, digitizing and editing sound and video and designing for

interactivity.

CIDG 72 COMPUTER ILLUSTRATION

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. (No prerequisite)

This course covers the fundamental elements of illustration including history, design, color theory and appropriateness for specified use in the graphics industry. Students will create a series of illustrations using software techniques and skills developed through lectures, demonstration and assigned projects.

COMPUT ER I NT EGRATED DE SIGN A ND GRA PHICS

CIDG 73 TYPOGRAPHY AND LAYOUT Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. (No prerequisite)

In this course students will learn how to use type as a graphic design element using industry standard techniques and tools. Students will strengthen their use of type as a design element through a variety of projects ranging from elementary exercise to intermediate presentations. In addition, students will examine the history of type and typesetting, modern methodologies, principles and aesthetics of good typographic design.

CIDG 75 PAGE LAYOUT AND DESIGN Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. (No prerequisite)

This course introduces students to the computer as a page layout and design tool. Emphasis will be on using industry standard software to simplify the paste-up and pagination process when producing multi-page printed materials. Students will learn the terminology and techniques of page layout so that they may

communicate within the industry. Class projects will develop the ability to work as a team to produce printed materials within time and technical constraints.

CIDG 77 PRINT PRODUCTION PROCESSES Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. (No prerequisite)

A study of the processes used in the printing industry.

Emphasis will be placed on terminology, practices, and techniques for effective communication with printing professionals. Class projects will develop the students‘

ability to design within the necessary parameters.

CIDG 79 MULTIMEDIA AND WEB DESIGN Units: 4.0 - 48-54 hours lecture and 48-54 hours laboratory. (No prerequisite. Grade Option) This course teaches graphic artist the tools and procedures for designing graphics for the computer screen. This course will give an overview of standard industry software used for creating multimedia presentation and web pages. This course does not focus on HTML or scripting language but is focused on the development of the visual content.

CIDG 80 GEOGRAPHICAL INFORMATION SYSTEMS FOR EMERGENCY MANAGEMENT AND

GOVERNMENT SERVICES I

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. (No prerequisite)

This course provides an in depth introduction to: (a) why GIS matters and (b) the role of Geographic Information Systems (GIS) in the modern economy. This course

combines three learning methods aimed at helping students to master the use of the software: (a) Class lecture that reinforces the conceptual understanding of theory behind various tasks performed in ArcGIS. (b) Detailed step-by–step instructor lead exercise that exposes students to various workflows and specific ArcGIS Tools, (c) Exercise assignment designed for students to perform specific GIS tasks. Specific topics taught will include an understanding of GIS terminology, raster and vector data structures, data sources and accuracy, methods of data acquisition, conversion and input, requirements for metadata, working with spatial data databases (map features and attribute tables), and spatial analysis (map overlays, buffers, networks).

CIDG 81 GEOGRAPHICAL INFORMATION SYSTEMS FOR EMERGENCY MANAGEMENT AND

GOVERNMENT SERVICES II

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. (Prerequisite: CIDG 80)

This course introduces students to the current roles of GIS in support of emergency management activities at both local and federal levels. These roles are con-sidered at each of the four stages of crisis management namely mitigation, preparation, response, and recovery.

The course will introduce students to the some of the basic maps requested during emergency including Incident Action Plan maps (IAP), Briefing maps, damage prediction maps, basic census demographics,

transportation maps, aerial operation maps, situational plan maps and progression maps. This course introduces students to the various GIS techniques deployed to help government and businesses to operate in the constantly changing environment. The course will consist of two parts: lecture/discussion and a lab. The lecture/discussion period will cover methodology, theory, concepts, and application of GIS in emergency management and governments (local and federal).

CIDG 90 FUNDAMENTALS OF ARCHITECTURE AND STRUCTURAL ENGINEERING

Units: 3.0 - 48-54 hours lecture. (No prerequisite.

Recommended preparation: Students will need to have working knowledge of AutoCAD [preferably two semesters]. Grade Option). This course may be taken four times.

This course covers the fundamentals of architecture design and structural engineering with an emphasis on structural calculations. These fundamentals include the requirements for building plans and the most recent Title 24 Energy code and the names and explanations of construction hardware. Structural calculations are performed using the MaxQuake and the MaxBean software programs.

COMPUT ER I NT EGRATE D DE SIGN A ND GRA PHICS

PROGRAMS / COURSE DESCRIPTIONS

CIDG 101 INTRODUCTION TO DRAFTING Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (No prerequisite)

This survey course will explore the basic techniques used in the drafting industry. The course will emphasize proper use of instruments, lettering, and line quality.

Course includes work in the fields of architectural, mechanical, and computer aided drafting.

CIDG 103 BLUEPRINT READING FOR CONSTRUCTION

Units: 3.0 - 48-54 hours lecture. CSU (No prerequisite)

A course designed to develop skills necessary to interpret both residential and commercial construction drawings and blueprints.

CIDG 104 BLUEPRINT READING FOR INDUSTRY Units: 3.0 - 48-54 hours lecture. CSU

A course designed to develop skills necessary to visualize and correctly interpret drawings and diagrams common to industry.

CIDG 108 ARCHITECTURAL PRESENTATION Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (No prerequisite. Grade Option) A study of two common architectural presentation techniques: model making and illustration. Students will develop skill in creating architectural models using paper, mat board, wood, plastic, and styrene foam. The illustration portion of this course will include work with perspectives in pencil, watercolor, and airbrush.

CIDG 110 TWO DIMENSIONAL AUTOCAD Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (No prerequisite, Grade Option). This course may be taken four times.

An introduction to the AutoCAD program including all necessary basic commands required for computer aided drafting. Students will master drawing setup, common draw, edit and viewing commands and plotting. Lectures and exercises are designed to provide a comprehensive knowledge of all basic computer drafting functions.

CIDG 120 SOLIDS MODELING AND THREE DIMENSIONAL CADD

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (No prerequisite). This course may be taken four times.

Solid Modeling and Three Dimensional CADD will introduce students to a new auto desk software package entitled INVENTOR. Students will understand the concepts involved in Parametric Modeling. Students will

begin by constructing basic shapes and proceed to building intelligent solid models and create multi-view drawings. Assembly drawings, section views, auxiliary views, sheet metal drawings, and details will also be produced. Students will develop their drafting and computer skills through drawings and projects that emphasize teamwork and the design process. Students will also learn various hardware, software and peripheral components related to operating a CADD station.

CIDG 138 COOPERATIVE EDUCATION

See Cooperative Education listing (1-8 units). CSU

CIDG 160 3DS MAX FUNDAMENTALS Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (No prerequisite. Grade Option). This course may be taken four times.

Students will learn the basics of 3D modeling, how to create and apply realistic textures, lighting principles and techniques, camera types and their appropriate usage, and fundamental keyframing procedures. Other topics to be covered include storyboards, the traditional principles of animation, current industry trends and issues pertaining to rendering output for different mediums (film, video, Internet, etc.).

CIDG 210 ADVANCED TWO DIMENSIONAL AUTOCAD

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (No prerequisite). This course may be taken four times.

This course will explore the more advanced two-dimensional features of the AutoCAD program including entity filters, attributes, external reference files, paper space, and slide presentations. Projects include sectional description of compound shapes and developments.

CIDG 230 CIVIL ENGINEERING USING LAND DESKTOP I

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (No prerequisite. Grade Option). This course may be taken four times.

A working knowledge of AutoCAD is highly

recommended. Introduction to Civil Engineering drafting and design techniques commonly used by government and private industry. Course includes a hands-on approach to using AutoDESK Land Desktop software application. Students will develop tract, parcel and utility maps, zoning overlays and site plans.

COMPUT ER I NT EGRATED DE SIGN A ND GRA PHICS

COMPUT ER I NT EGRATED DE SIGN A ND GRAP HICS

CIDG 231 CIVIL ENGINEERING USING LAND DESKTOP II

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (No prerequisite. Grade Option). This course may be taken four times.

A working knowledge of AutoDESK Land Desktop is highly recommended. Advanced study of Civil Engineering drafting and design techniques commonly used by government and private industry. Course includes a hands on approach to using AutoDESK Land Desktop software application. Students will develop improvement plans, including grading plans, street plan and profiles and utility plans.

CIDG 250 ARCHITECTURAL COMPUTER AIDED DESIGN I

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (Prerequisite: CIDG 110. Grade Option). This course may be taken four times.

This course is designed to develop computer drafting skills necessary to produce residential working and presentation drawings. Design principles will be explored through the use of the Auto CAD/AutoDESK Architectural Desktop program.

CIDG 251 ARCHITECTURAL COMPUTER AIDED DESIGN II

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (Prerequisite: CIDG 250). This course may be taken four times.

This course will cover more advanced computer skills necessary to produce commercial and institutional working and presentation drawings. Basic and advanced design principles will be explored and implemented through the use of the Auto CAD program.

CIDG 260 3DS MAX ADVANCED MODELING AND MATERIALS

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU (Prerequisite: CIDG 160). This course may be taken two times.

Students will learn the more advanced modeling features of 3ds Max. Complex aspects of building materials and textures will be covered in depth. The course will culminate with students being introduced to the video game environment, having the opportunity create their own game level. The course will prepare students for work in the entertainment, commercial, and computer gaming industries.

CIDG 261 3DS MAX CHARACTER ANIMATION AND ADVANCED KEYFRAMING TECHNIQUES

Units: 3.0 - 32-36 hours lecture and 48-54 hours laboratory. CSU. (Prerequisite: CIDG 260. Grade Option). This course may be taken four times.

Students will learn advanced animation techniques including editing keyframes through Track View, animating with controllers and constraints, wiring parameters, and using hierarchies. Character animation will be addressed in depth. Character Studio and Bones will be utilized to build skeletal systems for both

characters and creatures. The course will prepare students for work in the entertainment, commercial, and computer gaming industries.

CONSTRUCTION AND

In document PROGRAMS AND COURSE DESCRIPTIONS (Page 88-91)