Clicking the right mouse button on a folder or entity within the browser’s tree structure allows you to change a variety of options. The options available depend on the entity that you right-click on. Options selected in an empty space apply to the entire model.
Option Available for: Description
Create Assembly,
Beamsection Collector, Component, Load Collector, Material, Multibody, Plot, Property. System Collector, Vector Collector
A new assembly, component, or multibody can be created inside an assembly (activate the menu by right-clicking an assembly).
Once created, the item is automatically assigned a unique generic name that can be changed by entering the new name in the highlighted field. A new assembly, beamsection collector, component, load collector, material, multibody, plot, property, system collector, or vector collector can be created at the top level.
Edit Assembly,
Beamsection Collector,
Opens the Edit dialog, containing the selected entities' information so that you can make any necessary changes.
Component, Load
Assign Components Opens a dialog used to assign properties and materials to the selected components.
Organize Components,
Materials, Properties
Moves the selected entities to the current include, component, or load collector as appropriate.
Delete All except the top-level of Assemblies
Most items can be deleted.
If a component or multibody is present in more than one assembly in the model, you will be given a choice of either deleting that item from the database entirely or only removing it from the present location.
If you want to entirely delete an assembly, and that assembly has children that are not present anywhere else, those children will be automatically moved to the top level.
Card Edit … All Any single item's card can be edited. Multiple items can be edited provided that they use identical card images. This option displays the card image of the chosen entity for the current solver template; if a template is not loaded or if the entity does not have any card images associated with the loaded template, an error message displays in the status bar.
Rename All Any item can be renamed by entering a new name in the name text field and pressing <enter>, but the new name must be unique. All instances of the renamed item will be automatically updated. You can cancel the rename operation by pressing
<Esc>.
The high-level entity folders are non-editable, but folders containing the assembly hierarchy can be renamed.
Make Current BeamSection Collector,
Components, Load Collector, Multibody
The entities listed can be made current using the pop-up menu.
The “current” collector status is indicated by the bold font. Any new components, loads, beamsections or multibodies will be created within the respective current collector.
Show All Displays the item in the graphics area. This selection affects
each item’s local display control, i.e., will make the icon become bold indicating the display state is on.
You can also use this on the entire folder. In such cases, this
shows all of the items within that folder (e.g. all components etc.).
Hide All Turns off the entity in the graphics area. This selection affects
each item’s local display control, i.e., will make the icon become ghosted indicating the display state is off.
You can also use this on the entire folder. In such cases, this hides all of the items within that folder (e.g. all components etc.).
Isolate All Isolate works locally within a specific entity type--for example if component(s) are isolated then all display states of other displayable entities such as load collectors remain untouched.
Isolate displays only the selected entities, turning their display state to on, and turning all other entities of the same type off.
Isolate Only All This works like Isolate, except that it also affects entity types different from the selected entities. This, it turns off ALL displayable entities (regardless of type) except for the selected one(s).
Remove Components Removes a component from within an assembly if that component has been referenced in more than one assembly. Note that this does not delete the component, but merely removes one listing of it within the Model Browser tree.
Collapse All All Closes all of the folders in the tree structure, so that only the top-most level of items displays.
Expand All All Opens all of the folders in the entire tree structure, exposing every item nested at every level.
Show Find All Turns the Browser Find on/off functionality – see Find section for more information.
Show Filter All Turns the Browser Filter functionality on/off – see Filter section for more information.
Include File Options...
(Include View only) Allows you to set the various options for a selected include. The available options are:
The File name to be exported
A Do not export flag (allows you to review the contents of an include but not export it). Includes that have this flag turned on display in the browser in italics.
The File Path to export the include to (absolute path or path relative to its parent include).
A flag representing the section of the input deck that the include belongs in. This flag is specific to some solvers
such as OptiStruct, Nastran, etc., which subdivide their data deck into various sections such as Bulk Data, Executive Control, or Case Control. For the remaining solvers this option is not available and does not display.
A flag representing Include type. This flag is specific to LSDYNA, which subdivides their includes into various types such as Include, Include_Transform, and Include_Compensation_options.
The Instance Option: a flag representing the instance relationship between the includes, allowing you to create a copy of your include files. This flag is specific to LSDYNA, and only applies to Include files of the
"Include_Transform" type.
Export an Include
(Include View only) Exports the contents of the selected include into the chosen file name.
Export All Includes
(Include View only) Exports all the includes with their corresponding content (not the master model - only the includes)
Columns All This allows you to hide or show the Color, FE Styles, and Geometry Styles columns in the tree control.
Configure Browser…
All Opens the Model Browser’s Browser Configuration window,
which allows you to determine what entities display in the tree as well as which columns the browser displays.