Level I :
Part A
Adobe Photoshop CS3Part B
Autodesk 3DStudio Max 2008Level II :
Part A
Adobe Flash CS3 with Action Script ProgrammingPart B
Autodesk MAYALevel III :
Part A
Basics of Internet and HTML, DHTMLPart B
Dream weaver and Asp
MPH
Christ University, Bangalore, India
Level I : Part A Hours : 45
Adobe Photoshop CS3 Sl. NO Topic No of hours 1 Introduction BasicConcepts of Designing
Theoritical Concepts og Designing . layouts, color theory Introduction to Photoshop, Bitmap and Vector Images ,
Understanding Image Size and Resolution , Photoshop Menus, Palettes, Color Theory, Photoshop color Modes, Photoshop Tools.
5
2 Image size, Selection , Grid and Guides
Modifying Image Size , Resolution , Marquee, Lasso , Magic Wand , Selection Tools, Selecting, Saving , Crop tool , Coping Selection And Image, Grid and Guide Options.
5
3 Masks , Channel , Painting and editing
Working with quick masks ,Painting ( Brush, and its effects ), Blending Modes, Color palettes ,Editing( Background , Color, Touchup , Cleanup),
5
4 Layers
The layer Palette, Changing and controlling layer order, Editing layers, Adjustment layers, Layer Effects
5 5 Filters , Actions , Automation
Extract , Filter Gallery , Liquefy , Pattern making , Vanishing point ,
Built in Bitmap Filters , 3rd party Plug-ins, Using predefined Actions,
Creating and Recording Actions. Using built in automation
5
6 Preparing Image For Print and Web
Calculating Image size and Resolution , Changing Image Dimensions, Layout Preview, Color Separation , Optimizing Images for Web, File Formats. Creating WebPages , web photo galleries .
5
7 Working with 3D layers
Animation
Panoramic Picture creation Using 3rd party palings
5
8 Assignment :
Black and white to color conversion, color correction , Creating Posters , Advertisement , Labels. CD covers ,
Greeting card , photo manipulation , website content development
5
9 Project 5
Total 45 Hours
Level I : Part B Hours : 45
MPH
Christ University, Bangalore, India
Autodesk 3DStudio Max 2008 40
hours
Sl.
No Module Topic Tools covered Hrs
1 UI User Interface Navigation tool, view port , Orthographic ,
perspective views, file open , import , incremental save , autobackup, customizing max, creating user shortcut keys
2
Geometry creation ,
Translation & tools
Standard primitives , extended primitives , spline (shape), hierarchy, palette, linking , snap, angle align
2
Compound objects Scatter, connect, Boolean , loft , shape merge 2
2 Modeling Poly modeling Concepts , create , attach, detach , quick slice, cut,
subdivision, bevel, extrude, outline, bridge, flip
Assign : hammer model, simple house, UFO
2
Character Modeling 2
Spline Subobject , attach, break, Boolean, trim, weld,
connect, refine, outline, chamfer, divide,
Assign : Pen , spectacle
2
3 Rigging Foot ik
Quadruped rig Skinning
Bone tools, hi solver, spline ik skinning skin tools 2
Vechile rig
Facial rig Morpher 2
4 Animation Automated
Ball bouncing
Auto key, Set key
Assign : Rubber ball , cannon ball bounce
2 Walk cycle
Run cycle
Curve editor , out of range 2
5 Character
studio
Biped Basic editing , free form animation and editing
them, keing . Assign : Walking on the stair case
2
6 Texturing Material Basic material, assigning material UVW mapping
Unwrapping Uv mapping, normal mapping Creating glass, crome , car paint , dice
2
7 Lighting Lights & camera Asics, multiplier , attenuation, map shadow 2
3 point lighting
interior basic Area light, fill light, rim light 2
Exterior basic ,
interior advance Sky light , light tracer, mental ray, final gather 2
Exterior advance GI , HDRI lighting 2
8 Rendering Render tabs 2
Video post Glow, flare , rendering , input video 2
9 Dynamics Particle Parry, pcloud,superarray, spray, PFsource (basic) 2
Reactor Cloth, rigidbody, rope, water, constraints: hinge,
point to point spring 2
10 Project 5
Total Hours 45 Hours
Level II : Part A Hours : 45
MPH
Christ University, Bangalore, India
Adobe Flash CS3 with Action Script Programming 40
hours
Sl.
No Module Tools covered Hrs
1 Introduction
User Interface
Concepts of 2D animation , Drawing Scene, Tool box, timeline , library
3 Tools & Stage Using and setting stage size . color, ruler , grid , guides
context menu , customizing the shortcuts, learning tools to draw 2D drawings
3 Time line &
layers
Concept of animation , usage of layers , creating & editing layers , layer folders
2
2 Graphic Symbols, graphics, movieclips, buttons 2
Working with color , gradient , text, 2
3 Animation
Shape & Motion tweening
Creating animation , motion basics , frame by frame , Using time line effects , editing timeline effects ,
Shape tweening, motion tweening , creating guide layers , cell animation , text animation.
5
4 Working with
sound
Importing sound , adding sound to timeline , edit sound, adding sound to button
2
5 Working with
video Creating and publishing flash video , importing and modifying flash video , encoding video 2
6 Movieclips Creating complicated animations
Creating e-learning contents , accessible content , working with scene ,
2
7 Exercise Creating advertisement, non-interactive, interactive
presentation , quiz, slide shows. Photo shows. Mobile contents
2
8 Flash for web Creating Flash websites , linking pages , adding video ,
adding audio, adding interactivity ,
2
9 Scripting Action script (programming ) 10
10 Project Interactive games , presentation 8
Total Hours 45 Hours
LEVEL II : Part B Hours : 45
Autodesk MAYA
Sl. Topics Tools covered Hrs
MPH
Christ University, Bangalore, India
No
1 Introduction and
user interface Customizing maya interface , toolbox, shelf and shelf editor , playback controls channel box, attribute editor, command line , help line, editing preferences
2
2 Working with 3D
space 3D primitives and their components ( vertex , face, control vertex, isoparm, null) perspective and orthographic views, transformation tools,
construction history
2
3 Polygon modeling
tools
Create polygon tool, extrude face, extrude edge, extrude vertex, bevel edge, combine, separate, smooth, smooth proxy, merger verticies, duplicate face, extract, fill hole.
2
4 Polygon modeling
(organic) Modeling a cartoon character, Booleans, sculpt polygon tool, mirror geometry, and merge multiple edges
8
5 NURBS modeling
tools CV curves and EP curves , revolve , loft, extrude ,bevel, bevel plus, working with text, attach, and detach , curves, attach and detach surfaces, open and close curves.
2
6 NURBS modeling
(inorganic)
Modeling a bike, duplicating surface curve, round tool, circular fillet, trim tool. Intersect surface, project curves on surface
8
7 Hypershade Surface normals, Creating a new material (lambert,
blinn and phong), applying a file texture to a material. Texturing mapping (planar, spherical and cylindrical), raytracing reflections
2
8 Lighting , Camera ,
rendering
Introduction to digital lights, depth map shadows and ray trace shadow, three point light setup, creating a camera, adjusting render quality and resolution, rendering from a specific camera, batch render setup.
2
9 Render engine Overview of Software, hardware, and vector engine. 2
10 Character setup Animation constraints (point, orient and pole vector),
deformers (clusters and blend shapes), joints and IK handle, Rigging a cartoon character( classic reverse foot, simple spine and arm setup, basic face rig setup)
2
11 Animation &
Dynamics Keyframe animation, motion path animation, animating a camera along a path Special effects with dynamics , creating cinematic effects, water falls , flower pots , crackers, fire , smoke insects etc
8
12
Project
Modeling a bottle, rocket and landscape using particle systems to animate. Walkthroughs of house & architectural buildings
5 hours
Total 45
LEVEL III : Part A Hours : 45
Concepts of Internet
( HTML, DHTML, JavaScript )
LEVEL III : Part A Hours : 45
MPH
Christ University, Bangalore, India Dreamweaver and ASP.NET
Introduction
Understanding work flow, tools , property box , environment, site concept, saving method,. Adding text, lists, and previewing in browser, defining and configuring a website.
Hyperlinks, Anchors, and Mailto links.
Adding Images and Multimedia
Displaying images , optimizing and creating images , Creating image Maps and navigation bars, adding flash and other multimedia to a web page, managing assets using Assets panel.
Webpage layout with Tables and Frame & DHTML
Planning layout, designing page layout using tables, displaying data in tables, using frame to display multiple web pages, Dynamic HTML, Layers, Cascading Style Sheets (CSS) , Adding interactivity with behaviors.
Data Form & Scripting
Creating a form and collecting Data, Introduction to scripts, sending and receiving to form data.
Organizing and Uploading a Project
Uploading and sharing a project on the web, managing and editing a website, customizing Dreamweaver, Using library, reusing elements of a website, Creating reusable webpage .