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The course is divided into 3 modules which covers all the aspect of web page designing, Animation and modeling.

Level I :

Part A 

Adobe Photoshop CS3

Part B 

Autodesk 3DStudio Max 2008

Level II :

Part A 

Adobe Flash CS3 with Action Script Programming

Part B 

Autodesk MAYA

Level III :

Part A 

Basics of Internet and HTML, DHTML

Part B 

Dream weaver and Asp

MPH

Christ University, Bangalore, India

Level I : Part A Hours : 45

Adobe Photoshop CS3 Sl. NO Topic No of hours 1 Introduction BasicConcepts of Designing

Theoritical Concepts og Designing . layouts, color theory Introduction to Photoshop, Bitmap and Vector Images ,

Understanding Image Size and Resolution , Photoshop Menus, Palettes, Color Theory, Photoshop color Modes, Photoshop Tools.

5

2 Image size, Selection , Grid and Guides

Modifying Image Size , Resolution , Marquee, Lasso , Magic Wand , Selection Tools, Selecting, Saving , Crop tool , Coping Selection And Image, Grid and Guide Options.

5

3 Masks , Channel , Painting and editing

Working with quick masks ,Painting ( Brush, and its effects ), Blending Modes, Color palettes ,Editing( Background , Color, Touchup , Cleanup),

5

4 Layers

The layer Palette, Changing and controlling layer order, Editing layers, Adjustment layers, Layer Effects

5 5 Filters , Actions , Automation

Extract , Filter Gallery , Liquefy , Pattern making , Vanishing point ,

Built in Bitmap Filters , 3rd party Plug-ins, Using predefined Actions,

Creating and Recording Actions. Using built in automation

5

6 Preparing Image For Print and Web

Calculating Image size and Resolution , Changing Image Dimensions, Layout Preview, Color Separation , Optimizing Images for Web, File Formats. Creating WebPages , web photo galleries .

5

7 Working with 3D layers

Animation

Panoramic Picture creation Using 3rd party palings

5

8 Assignment :

Black and white to color conversion, color correction , Creating Posters , Advertisement , Labels. CD covers ,

Greeting card , photo manipulation , website content development

5

9 Project 5

Total 45 Hours

Level I : Part B Hours : 45

MPH

Christ University, Bangalore, India

Autodesk 3DStudio Max 2008 40

hours

Sl.

No Module Topic Tools covered Hrs

1 UI User Interface Navigation tool, view port , Orthographic ,

perspective views, file open , import , incremental save , autobackup, customizing max, creating user shortcut keys

2

Geometry creation ,

Translation & tools

Standard primitives , extended primitives , spline (shape), hierarchy, palette, linking , snap, angle align

2

Compound objects Scatter, connect, Boolean , loft , shape merge 2

2 Modeling Poly modeling Concepts , create , attach, detach , quick slice, cut,

subdivision, bevel, extrude, outline, bridge, flip

Assign : hammer model, simple house, UFO

2

Character Modeling 2

Spline Subobject , attach, break, Boolean, trim, weld,

connect, refine, outline, chamfer, divide,

Assign : Pen , spectacle

2

3 Rigging Foot ik

Quadruped rig Skinning

Bone tools, hi solver, spline ik skinning skin tools 2

Vechile rig

Facial rig Morpher 2

4 Animation Automated

Ball bouncing

Auto key, Set key

Assign : Rubber ball , cannon ball bounce

2 Walk cycle

Run cycle

Curve editor , out of range 2

5 Character

studio

Biped Basic editing , free form animation and editing

them, keing . Assign : Walking on the stair case

2

6 Texturing Material Basic material, assigning material UVW mapping

Unwrapping Uv mapping, normal mapping Creating glass, crome , car paint , dice

2

7 Lighting Lights & camera Asics, multiplier , attenuation, map shadow 2

3 point lighting

interior basic Area light, fill light, rim light 2

Exterior basic ,

interior advance Sky light , light tracer, mental ray, final gather 2

Exterior advance GI , HDRI lighting 2

8 Rendering Render tabs 2

Video post Glow, flare , rendering , input video 2

9 Dynamics Particle Parry, pcloud,superarray, spray, PFsource (basic) 2

Reactor Cloth, rigidbody, rope, water, constraints: hinge,

point to point spring 2

10 Project 5

Total Hours 45 Hours

Level II : Part A Hours : 45

MPH

Christ University, Bangalore, India

Adobe Flash CS3 with Action Script Programming 40

hours

Sl.

No Module Tools covered Hrs

1 Introduction

User Interface

Concepts of 2D animation , Drawing Scene, Tool box, timeline , library

3 Tools & Stage Using and setting stage size . color, ruler , grid , guides

context menu , customizing the shortcuts, learning tools to draw 2D drawings

3 Time line &

layers

Concept of animation , usage of layers , creating & editing layers , layer folders

2

2 Graphic Symbols, graphics, movieclips, buttons 2

Working with color , gradient , text, 2

3 Animation

Shape & Motion tweening

Creating animation , motion basics , frame by frame , Using time line effects , editing timeline effects ,

Shape tweening, motion tweening , creating guide layers , cell animation , text animation.

5

4 Working with

sound

Importing sound , adding sound to timeline , edit sound, adding sound to button

2

5 Working with

video Creating and publishing flash video , importing and modifying flash video , encoding video 2

6 Movieclips Creating complicated animations

Creating e-learning contents , accessible content , working with scene ,

2

7 Exercise Creating advertisement, non-interactive, interactive

presentation , quiz, slide shows. Photo shows. Mobile contents

2

8 Flash for web Creating Flash websites , linking pages , adding video ,

adding audio, adding interactivity ,

2

9 Scripting Action script (programming ) 10

10 Project Interactive games , presentation 8

Total Hours 45 Hours

LEVEL II : Part B Hours : 45

Autodesk MAYA

Sl. Topics Tools covered Hrs

MPH

Christ University, Bangalore, India

No

1 Introduction and

user interface Customizing maya interface , toolbox, shelf and shelf editor , playback controls channel box, attribute editor, command line , help line, editing preferences

2

2 Working with 3D

space 3D primitives and their components ( vertex , face, control vertex, isoparm, null) perspective and orthographic views, transformation tools,

construction history

2

3 Polygon modeling

tools

Create polygon tool, extrude face, extrude edge, extrude vertex, bevel edge, combine, separate, smooth, smooth proxy, merger verticies, duplicate face, extract, fill hole.

2

4 Polygon modeling

(organic) Modeling a cartoon character, Booleans, sculpt polygon tool, mirror geometry, and merge multiple edges

8

5 NURBS modeling

tools CV curves and EP curves , revolve , loft, extrude ,bevel, bevel plus, working with text, attach, and detach , curves, attach and detach surfaces, open and close curves.

2

6 NURBS modeling

(inorganic)

Modeling a bike, duplicating surface curve, round tool, circular fillet, trim tool. Intersect surface, project curves on surface

8

7 Hypershade Surface normals, Creating a new material (lambert,

blinn and phong), applying a file texture to a material. Texturing mapping (planar, spherical and cylindrical), raytracing reflections

2

8 Lighting , Camera ,

rendering

Introduction to digital lights, depth map shadows and ray trace shadow, three point light setup, creating a camera, adjusting render quality and resolution, rendering from a specific camera, batch render setup.

2

9 Render engine Overview of Software, hardware, and vector engine. 2

10 Character setup Animation constraints (point, orient and pole vector),

deformers (clusters and blend shapes), joints and IK handle, Rigging a cartoon character( classic reverse foot, simple spine and arm setup, basic face rig setup)

2

11 Animation &

Dynamics Keyframe animation, motion path animation, animating a camera along a path Special effects with dynamics , creating cinematic effects, water falls , flower pots , crackers, fire , smoke insects etc

8

12

Project

Modeling a bottle, rocket and landscape using particle systems to animate. Walkthroughs of house & architectural buildings

5 hours

Total 45

LEVEL III : Part A Hours : 45

Concepts of Internet

( HTML, DHTML, JavaScript )

LEVEL III : Part A Hours : 45

MPH

Christ University, Bangalore, India Dreamweaver and ASP.NET

Introduction

Understanding work flow, tools , property box , environment, site concept, saving method,. Adding text, lists, and previewing in browser, defining and configuring a website.

Hyperlinks, Anchors, and Mailto links.

Adding Images and Multimedia

Displaying images , optimizing and creating images , Creating image Maps and navigation bars, adding flash and other multimedia to a web page, managing assets using Assets panel.

Webpage layout with Tables and Frame & DHTML

Planning layout, designing page layout using tables, displaying data in tables, using frame to display multiple web pages, Dynamic HTML, Layers, Cascading Style Sheets (CSS) , Adding interactivity with behaviors.

Data Form & Scripting

Creating a form and collecting Data, Introduction to scripts, sending and receiving to form data.

Organizing and Uploading a Project

Uploading and sharing a project on the web, managing and editing a website, customizing Dreamweaver, Using library, reusing elements of a website, Creating reusable webpage .

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