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Customizing the layout

In document VRED 2015 Fundamentals (Page 60-65)

Practice 1a Working with the Autodesk VRED Professional Interface

Task 3 Customizing the layout

1. In the Menu Bar, select View>Toolbars and clear Render Options. Select View>Toolbars again and verify that the toolbars are selected or clear to match those shown in Figure 1–53.

Figure 1–53

Notice that the Icons Bar now displays only the active toolbars, as shown in Figure 1–54. The tools for the Render Options and Synchronisation toolbars have been are

removed.

Figure 1–54

2. Right-click on the Icons Bar to open the shortcut menu.

Select Light Editor in the Modules list to open the Light Editor module.

3. Notice that in the Quick Access Bar, there is no Light Editor icon. In the Light Editor module, click its icon in the top left corner and drag it over to the Quick Access Bar. Notice that the Light icon is attached to the cursor, as shown on the left in Figure 1–55. Release the mouse button to add the Lights icon to the end of the Quick Access Bar, as shown on the right in Figure 1–55.

Figure 1–55

4. Click and hold anywhere in the title bar of the Light Editor module. Drag it towards the right edge of the Render Window until the Render Window shifts and a white placement

rectangle is displayed, as shown in Figure 1–56. Release the mouse button. The Light Editor module docks along the right edge of the screen.

Figure 1–56

5. Notice that the Lights icon in the Quick Access Bar has turned orange, indicating that the module is currently displayed on the screen.

6. Click in the Light Editor module to close it. Notice that the Lights icon in the Quick Access Bar has turned gray, and the Render Window expands to cover the available space.

7. Click and hold on any icon in the Quick Access Bar until is displayed at the upper right corner of each icon.

8. In the Quick Access Bar, click on (VSets) to delete

9. Click and hold (Lights) and drag it between (Cameras) and (Clips). An orange bar is displayed as shown in Figure 1–57. Release the mouse button to place the icon at this new location.

Figure 1–57

10. At the right side of the Quick Access Bar, click to accept and save the changes.

11. In the Quick Access Bar, click (Graph). The Scenegraph module opens and is automatically docked at the left side of the Render Window. Also notice that the icon turns orange in the Quick Access Bar.

12. In the Quick Access Bar, click (Lights). The Light Editor module opens and is docked at the right side of the Render Window. Also notice that the icon turns orange in the Quick Access Bar.

13. In the Light Editor module, click to undock it.

If you are past the bottom edge and a place holder rectangle does not display, move the module slowly back up towards the Quick Access Bar to open the docking place holder.

14. Click and hold anywhere in the title bar of the Light Editor module. Drag it towards the bottom edge of the Render Window until the main render window shifts and a place holder rectangle is displayed. Release the mouse button to dock the Light Editor module at the bottom edge of the screen.

15. In the Quick Access Bar, click (Transform) to open the Transform module. Click to lock the module. Notice that the turns gray, and becomes unavailable.

Orange bar

16. Click the Transform module title bar and drag it along all three edges of the screen (i.e., left, right, and bottom). Notice that the white place holder rectangle does not display, indicating that the module is currently a non-docking window.

17. Click on . Notice how it turns orange and is enabled.

Click and the Transform module is docked to the right side of the Render Window. Also notice that the Render Window adjusts and becomes smaller to accommodate the Transform module on the right side. Click to close the Transform module and notice that the Render Window stretches to fill that space.

18. Hover the cursor over the top edge (dotted line) of the Light Editor until the cursor changes to . Click and hold this cursor and move it up and down to make the Light Editor bigger or smaller. Notice that the Render Window and model adjusts in size to fill up the rest of the space on the screen.

19. In the Menu Bar, expand Window>Render Window Size and select 640X482 (VGA 4:3 Ratio). Notice how the Render Window changes size, similar to that shown in Figure 1–58.

20. Hover the cursor over the top edge (dotted line) of the Light Editor until the cursor changes to . Click and hold this cursor and move it up and down. Notice that this has no effect on the size of the Render Window, which remains locked at the 640X482 resolution.

21. Similarly hover the cursor over the right edge (dotted line) of the Scenegraph until the cursor changes to . Click and hold this cursor and move it right and left. Again, notice that this has no effect on the size of the Render Window.

22. In the Menu Bar, expand Window>Layout and select Save, as shown on the left in Figure 1–59. A Warning dialog box opens (as shown on the right in Figure 1–59) informing you that you are making changes to the default layout, which is not permitted. Close this dialog box.

Figure 1–59

23. In the Menu Bar, expand Window>Layout and select Save As. The Store Current Layout dialog box opens.

24. In the Name field, type My_Layout (as shown on the left in Figure 1–60), and click .

25. In the Menu Bar, expand Window>Layout. Notice that My_Layout is added to the list, and is the currently active layout, as shown on the right in Figure 1–60.

26. In the Menu Bar, select Window>Layout>Default to change it to the default layout. Notice that the Render Window

remains at 640X482 resolution, as the Render Window size does not get saved with the layout. The order in the Icons Bar and the Quick Access Bar reverts to the default settings.

Also, all of the modules are back to the closed, default position.

In document VRED 2015 Fundamentals (Page 60-65)