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Dark Wolf

In document Star Wars D6 Creatures Stats (Page 31-34)

Type: Medium-size desert predator Planet of Origin: Sriluur

DEXTERITY 4D+2 PERCEPTION 3D+2

Hide 6D, search 5D+1, tracking 6D, sneak 6D STRENGHT 4D+2

Brawling 6D, climbing/jumping 7D+1 Special Abilities:

Stinger Tail: Does STR damage. If it deals damage, target

must make a Moderate stamina roll or take a temporary –1D penalty to Strength.

Claws: Do STR+2 damage. If it deals damage, target must

make a Moderate stamina roll or be paralyzed for 1D hours.

Bite: Does STR+1 damage.

Night Hunter: Dark wolves gain a +1D bonus to tracking at

night.

Darkvision: Can see up to 20 meters in total darkness. Exceptional Reflexes: Gain a +1D bonus to all Perception

rolls made to determine initiative.

Move: 16

Size: Medium-size

Source: Geonosis and the Outer Rim Worlds (page 131)

Derkolo

Type: Small pack hunter Planet of Origin: Sileron DEXTERITY 3D+2 PERCEPTION 1D STRENGTH 3D Special Abilities:

Armor: +1D against physical attacks. Claws: Do STR+1D+2 damage. Move: 20

Size: 1.5 meters long

Source: Planets Collection (page 90)

Dewback

DEXTERITY 3D PERCEPTION 2D STRENGTH 4D Brawling 4D+1

Move: 35; 100 km/h (during day), 7; 20 km/h (at night) Size: 1.3-2.1 meters tall at shoulder

Orneriness: 3D

Source: The Star Wars Sourcebook (pages 87-88), Galaxy

Guide 7: Mos Eisley (page 24), Rules of Engagement: The Rebel Specforce Handbook (page 54), Star Wars Trilogy Sourcebook SE (page 174)

Dhislug

Type: Predatory slug Planet of Origin: Algara II DEXTERITY 3D

PERCEPTION 2D Sneak 3D

STRENGTH 5D Special Abilities:

Armor: +1D to Strength against physical attacks. Constriction Attack: Does STR+2D damage. Acid: Does 5D damage.

Move: 3

Size: Up to 3 meters long

Source: Planets Collection (page 192)

Dianoga

DEXTERITY 2D PERCEPTION 3D+1 STRENGTH 6D Special abilities:

Colour: Can change color to match surroundings (+4D to sneak)

Tentacles: Target must make opposed Strength roll to escape

and not be dragged along.

Move: 3

Source: Galaxy Guide 1: A New Hope (page 57), Hideouts &

Strongholds (page 133), Star Wars Trilogy Sourcebook SE (page 175), Rebellion Era Sourcebook (page 102)

Diathim

Type: Large vacuum herd animal Planet of Origin: Moons of Iego DEXTERITY 5D+1 Energy pulse 7D PERCEPTION 5D Hide7D+2, search 7D+2 STRENGHT 4D+1 Special Abilities:

Exceptional Reflexes: Gain a +1D bonus to all Perception

rolls made to determine initiative.

Blindsight: Diathims have powerful nonvisual senses

and don’t suffer any of the penalties for poor lighting conditions.

Energy Pulse: Once every 3 rounds, a diathim can emit a

white burst of energy from its chest that deals 7D energy damage. The energy pulse’s range is 3-75/200/500 m.

Vaccum Creature: Diathims can survive in the vacuum of

space.

Force Skills:

Control 2D+2, alter 2D+2, sense 2D Force Powers:

Affect mind, drain energy Move: 22 (flying) Size: Large

Source: Geonosis and the Outer Rim Worlds (page 72)

Diehard

Type: Hardy insect Planet of Origin: Atraken DEXTERITY 5D

PERCEPTION 1D STRENGTH 4D Special Abilities:

Mandibles: Do STR+2D damage.

Armor: +2D to resist damage from energy attacks. Move: 24 (flying)

Size: 0.5 meters long

Source: Planets Collection (page 201)

Dimlurker

DEXTERITY 3D Dodge 4D+2 PERCEPTION 3D

Hide 4D+1, search 4D+2, sneak 4D+1 STRENGTH 3D+1

Brawling 4D, climbing/jumping 8D+1 Special Abilities:

Claws: A successful claw attack by a dimlurker inflicts its

Strength +1D.

Crushing Attack: If a dimlurker hits a target with two claw

attacks, it can attempt a grapple check to pull its victim into a crushing “hug.” A successful hug by a dimlurker inflicts the creature’s Strength +2D. While hugging and grappling, the dimlurker can make no other attacks, though it is capable of moving at its full Move allowance.

Darkvision: Dimlurkers have no eyes, but they can “see” out

to 20 meters by other means.

Stench: Dimlurkers have a characteristic rotting stench that

hangs around them.

Terrifying Presence: When encountering a dimlurker for

the first time, characters must make an opposed Control or Willpower skill check against the dimlurker’s Perception score. Failure indicates that the character is terrified, and must either make an attack, or flee the creature immediately.

Move: 12 (ground), 12 (climb) Size: Unlisted (Large)

Source: Coruscant and the Core Worlds (page 155)

Dinko

Type: Scavenger

Planet of Origin: Proxima Dibal DEXTERITY 3D+1

PERCEPTION 2D+1 STRENGTH 1D+2 Special Abilities:

Stink: The dinko’s scent glands secret a substance that is

horribly offensive to most beings. The smell is repulsive and may take weeks to eliminate (even after repeated molecular cleanings).

Bite: Does Strength damage and injects toxin. Toxin has a

damage value of 3D; victim must make opposed Strength or

stamina roll. If failed, the victim is overcome with nausea. Source: Han Solo and the Corporate Sector Sourcebook

Divto

Type: Predatory serpent DEXTERITY 3D+2 PERCEPTION 3D+2

Sneak 5D+2, sneak: forest 6D+2

STRENGTH 4D

Brawling 5D, stamina 5D

Special Abilities: Teeth; 5D damage

Multiple Attacks: The divto

can make three attacks per round (one per head) without suffering any multi-action penalties. Additional attacks incur normal penalties.

Poison: Once every round

(up to three consecutive rounds), the divto can deliver a powerful poison to its prey with a successful bite attack. The poison causes stun damage of 6D+2.

Move: 7

Size: 3 meters long

Source: Alien Anthology (pages 28-29), The Thrawn Trilogy

Sourcebook (page 157), Dark Force Rising Sourcebook (page 73)

Doashim

Type: medium-size predator Planet of Origin: Ryloth DEXTERITY 3D+2 PERCEPTION 4D

Hide 8D, search 7D, tracking 7D+2, sneak 6D+2 STRENGTH 4D+1

Brawling 5D, climbing/jumping 7D Special Abilities:

Camouflage: The doashim blends in with its surroundings,

granting a +1D bonus to hide in mountainous environments.

Thick Hide: Grants +1 against physical attacks. Claws and Bite: Each do STR+1D+1 damage.

Darkvision: Can see up to 20 meters in total darkness. Multiattack: A doashim can make two brawling attacks in a

round without incurring multiple action penalties. Further actions take penalties normally.

Terrifying Presence: Doashims posses the intimidate skill

at 5D.

Move: 10 Size: Medium

Source: Ultimate Adversaries (pages 80-81)

Dochinie

Type: Airbourne predator Planet of Origin: Mina DEXTERITY 3D+2 PERCEPTION 1D+1 Search 3D+1 STRENGTH 2D Climbing/jumping 5D+1 Special Abilities:

Bite: Does STR+1 damage. Move: 15 (ground), 25 (flight) Size: “Medium”

In document Star Wars D6 Creatures Stats (Page 31-34)

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