• No results found

Digital Graphics and Interactive Multimedia

In document Catalog. start here. go anywhere. (Page 161-164)

DGIM 1443 Developing Web Sites with Dreamweaver This course explores the basics of Dreamweaver. Topics include file organization, the Dreamweaver interface, site control, images, text, linking pages, ordered, unordered and defined lists, color schemes, tables and basic layouts. The focus of this course is to introduce the student to Dreamweaver and develop a simple Web site using the techniques learned. 2C/2/0/0

DGIM 1444 CSS with Dreamweaver

This course explores the more advanced topics of Dreamweaver including frames, rollovers, cascading style sheets, HTML, forms, DHTML, automation, sounds, templates and libraries and troubleshooting. It is recommended that students taking this course have taken DGIM 1443 or its equivalent. 2C/2/0/0 DGIM 1446 Adobe Fireworks 1

This course introduces the student to Fireworks. Topics include common Fireworks tasks, the Fireworks interface, setting up, modifying, navigating Fireworks documents, creating simple graphics, working with text, working with bitmaps and building professional graphics. This is a hands-on course where the students will develop a project using the knowledge gained in class.

2C/2/0/0

DGIM 1448 Creating Web Animation with Flash This course introduces the student to Flash. Topics include common Flash tasks, the Flash interface, setting up, modifying, navigating Flash documents, creating simple graphics, working with text, working with bitmaps and building professional graphics. This is a hands-on course where the students will develop a project using the knowledge gained in class. 2C/2/0/0

DGIM 1449 Introduction to Flash Action Script

This course takes you beyond the basics of DGIM 1448. Topics include adding sounds to Flash, publishing movies, layer editing, Action Script, importing Quick Time movies into Flash and creating 3-D effects in Flash. This is a hands-on course where the students will develop a project using knowledge gained in class. It is recommended that students taking this course have taken DGIM 1448 or its equivalent. 2C/2/0/0

DGIM 1472 Digital Multimedia for Non-Majors

This course is an introduction to digital multimedia tools for students not majoring in the computer careers area of the College.

It is an overview course on the subject of digital media and covers a variety of digital media tools such as Photoshop, Audacity, MovieMaker, and other tools of this type. The course will cover the topics of interest to someone planning to use the software and hardware systems for documentary purposes in other coursework areas. 2C/2/0/0

DGIM 1483 Photoshop as a Presentation Media

This course introduces the student to Adobe Photoshop. Topics include the Photoshop interface, hardware and software

requirements, file formats, pixels, vectors, resolution, color theory, Photoshop color management, masks, type and topography, painting tools and brushes, layers and layer styles, filters, extraction, liquefy and the pattern maker. This is a hands-on course where the students will develop a project using the knowledge gained in class. 2C/2/0/0

DGIM 1484 Creating a Portfolio with Photoshop This course is a continuation of DGIM 1483 Photoshop as a Presentation Media. Topics include image composition, retouching, composting, ImageReady, Web design, print and prepress, actions, and automation. This is a hands-on course where the students will develop a project using knowledge gained in class. (Prerequisite(s):

DGIM 1483 Photoshop as a Presentation Media or equivalent knowledge) 2C/2/0/0

DGIM 1485 Second Life Basics

This course introduces students to the world of Second Life – a three dimensional virtual environment which is built and maintained by Linden Lab. Virtual environments are predicted to become a primary portal to the Internet after the year 2010.

Students will work with a graphical user-interface to alter, develop, build, or submit a customized personal avatar or community, explore in-world design considerations and work with scripted objects. Second Life’s implication on the marketing and branding of businesses and organizations will be explored. Programming and planning for future Second Life world development and interaction will also be studied. Students will learn to use Second Life to develop and market products, develop collaborative work environments, create animations and interact with a global community of Second Life residents. Individuals signing up for this class must be 18 or older. 2C/2/0/0

Course Descriptions

DGIM 1490 3D Animation Fundamentals

This course introduces students to the Blender 3D Animation Tool.

Topics will include navigating the Blender interface, object creation and editing, Blender modifiers, material & texture application, lighting and camera setup, multi-resolution sculpting, UV texture mapping, particle tools, shape keys and render setups. Students will be expected to develop an individual animation project using techniques from the lessons learned. 4C/4/0/0

DGIM 1540 Blogging Applications

This course introduces various web logging (blogging) applications currently in use today on the World Wide Web, along with common practices used by bloggers. Applications to be covered include Blogger, Tumblr, Twitter, WordPress, plus other newly developed applications. In addition to the general use of these applications, students will be introduced to techniques used for Search Engine Optimization (SEO), web traffic analytics, monetized ad placement, Real Simple Syndication (RSS) support, as well as audio and video blogging options. While there is no prerequisite for this course, students are strongly encouraged to have a basic understanding of the Hyper Text Markup Language (HTML). 2C/2/0/0

DGIM 2500 Metaverse Graphics Design 1

This course is an introduction to the development of three-dimensional models for the virtual reality areas which we call Metaverses. This first course of the two-course series involves learning how to model physical spaces using three-dimensional modeling tools. The notions of three-dimensional geometry, geometric axes, scale, vectors and three-dimensional shapes are covered in some detail. These concepts are reinforced by actual in-class geometric modeling using the popular three-dimensional modeling tool SketchUp provided by Google, Inc. Students will be expected to develop a significant three-dimensional project by the end of the term and prepare a detailed explanation of their work.

It is expected these Sketch- Up models be of a quality to be candidates for submission to Google 3D Warehouse. 4C/4/0/0 DGIM 2502 Metaverse Graphics Design 2

This is an application course in the development of three dimensional models for the virtual reality areas which we call Metaverses. This second course of the two course series involves applying the conceptual knowledge developed in Metaverse Graphic Design 1 to actual modeling problems. Students will develop a competency in the use of three popular three dimensional modeling tools: Maya, 3ds Max and Blender. These software tools are used to develop three- dimensional models that replicate physical worlds and purely imaginative worlds. Students will be expected to develop three significant three dimensional projects, using each of the tools, by the end of the term and prepare a detailed explanation of their work. 4C/4/0/0 DGIM 2510 Metaverse Application Design

This course focuses entirely on developing three-dimensional designs for Metaverses. Students in the course are permitted to choose a three-dimensional modeling tool which they feel comfortable using. Tool sections will include SketchUp, Maya, 3ds Max or Blender. Students will work in this course under the direction of the instructor to develop metaverse- specific

applications of three-dimensional models using modeling skill sets developed in earlier course. This is an advanced course in developing a very specific type of model to be deployed on a defined multi-user gaming platform. Student work in this course will be individual and the course is conducted in a manner similar to studios in art institutions. Students will produce and deploy a small scale metaverse model in the course. Students will also learn

DGIM 2520 3D Character Animation

This course continues to explore the features of the Blender 3D Animation Tool. Topics will include rigging and skinning fundamentals, inverse kinematic modeling, 3D sculpting tools, character modeling, re-topology body parts, material application and character walk cycle creation. Students will be expected to develop an individual animation project using techniques from the lessons learned. (Prerequisite(s): DGIM 1490 3D Animation Fundamentals) 4C/4/0/0

DGIM 2560 Illustrator

In this course, the student will discover the capabilities of the Adobe Illustrator software tool. This begins with an overview of vector vs raster graphics fundamentals. Specific techniques will involve navigating and customizing the Adobe Illustrator workspace, demonstrating selection and alignment with various tools, using of magic wands, item grouping and working with various open and closed path objects. In addition, various transformation techniques including scaling, reflecting, rotating, distorting, shearing and perspective will be explored along with how filters and symbols are used to enhance vector graphic projects. Detailed proficiency will be acquired using the Pen, Pencil, Brush, Layer, Spraycan tools along with a greater understanding of both print and web color theory. Upon

completion of this course, the student will complete a final project using techniques from lessons learned. 4C/4/0/0

DGIM 2569 Digital Portfolio Development

This course teaches the student how to create a portfolio. In this course the students will create a digital (web based) and hard copy (paper) portfolio. Topics will include portfolio definitions, design, types, goals, content, organization, and presentation, showing their creative talents to an audience of peers, instructors, and industry professionals. 2C/2/0/0

DGIM 2570 Digital Photography 1

This course introduces the student to digital photography and relates it to Web design advantages of digital photography, advantages of analog photography, hybrid digital photography, maximizing image definition, utilizing camera features, light, composition, on-location shooting, studio shooting, useful photo accessories, computer requirements, converting analog to digital, cataloging and managing images and choosing an image editing program. This is a hands-on course where the students will develop a project using the knowledge gained in class. 2C/2/0/0 DGIM 2571 Digital Photography 2

This course is a continuation of DGIM 2570. Topics include image editing, special effects, advanced image editing, photopainting, prepping images for the Web, “digital magic,” making and using device profiles for predictable output and controlling output options. This is a hands-on course where the students will develop a project using knowledge gained in class. (Recommendation(s):

DGIM 2570 or its equivalent) 2C/2/0/0 DGIM 2575 Photoshop for Photographers

Photoshop for Photographers concentrates on image editing and is a professional image editor’s guide to creative uses of Photoshop.

This is a project based class where students will learn the finer details of Photoshop as it applies to image editing and preparing images for various uses. Topics include camera raw processing, sharpening and noise reduction, black and white photography, extending the dynamic range of an image, retouching, layers, selections and masking, filters sued for editing, image

management, color management, printed output, output for the web, and automating Photoshop to speed up the editing process.

Course Descriptions

DGIM 2576 Commercial Photography

Commercial Photography focuses on the history of commercial photography, the nature of commercial photography, trends in photography, layout principles, composition, framing, typography, creativity, and shooting layouts. This is a hands-on course where the student will practice a wide variety of shooting techniques to illustrate how to shoot for the commercial world. 3C/3/0/0 DGIM 2577 Digital Presentations

Digital Presentations deals with presenting your images in a professional format. Various practical exercises ranging from the printed format to displaying for the web and smart devices will be incorporated to give the student practical experience in presenting his/her photographs in a professional manner. Students will learn how to set up a professional Web site and create a Web site to showcase their work. 3C/3/0/0

DGIM 2578 Photographic Strategies

Photographic Strategies deals with various types of photography including portraits, sports, nature, travel, landscape, wedding, black and white, fashion and glamour. Freelance photography is also discussed. 4C/4/0/0

DGIM 2580 Advanced Digital Photography

This course concentrates on advanced digital photography methods, large scale printing and High Dynamic Range (HDR) processing. The student will review their key camera controls, demonstrate use of creative exposure controls, demonstrate use of various tonality and contrast controls, discuss how to obtain the best image, discuss use of color, demonstrate different methods of composition, identify the “perfect” time to shoot a given picture, demonstrate the use of available light and demonstrate various types of pictures one might take (e.g. landscape, travel, portraits, sports, wildlife, and fine art photography). Large format printing will be discussed and practiced along with print color

management. The exciting field of HDR photography will be discussed and the student will demonstrate, through the production of a final project, various HDR techniques.

(Prerequisite(s): DGIM 2570 Digital Photography 1 and DGIM 2571 Digital Photography 2 or instructor approval) 4C/4/0/0 DGIM 2586 Digital Sound

This course teaches students how to create and edit digital sound for use in computer animation. Topics include analog and digital sound techniques and equipment, analog to digital conversion, basic sound editing, formats and sound conversion, digital to analog conversion and basic sound effect techniques for use in computer animation. 2C/2/0/0

DGIM 2587 Digital Video 1

This course covers video production techniques. All phases of video production will be covered, including pre-production, production and post-production, with focus on creating digital video. Topics include screenwriting, photography, drawing, story concept, characters, plots, themes, digital tools, generating original ideas, incorporating plot goals, creating the final story, creating original characters, themes and visual metaphors, developing visual styles, developing digital production styles, creating visually expressive characters, developing set designs, conceptual lighting design, developing color palette, narrative sound design, production story-editing choices, digitally enhanced storytelling techniques, using modern 2D animation to expand our realities and using 3D animation to show anything imaginable. 2C/2/0/0 DGIM 2588 Digital Video 2

This course covers advanced video production techniques using various video editing tools in use within the industry. The primary tools to be covered in class will be Premiere Pro by Adobe and

Final Cut Pro by Apple. Topics to be explored in both tools will include storyboarding, basic editing, advanced editing, video transitions, special effects, multi-track editing and

importing/exporting various video formats. In addition, various audio editing and mixing techniques will be explored using both tools. A brief overview comparing the strengths and weaknesses of these two primary tools plus other standard video editing tools used in industry will be explored. (Prerequisite(s): DGIM 2587 Digital Video 1) 2C/2/0/0

DGIM 2589 Digital Motion Graphics: After Effects

This course introduces the Adobe tool After Effects and explores its usage in video and film post production. Students will learn to animate, alter and compose media in both 2D and 3D space.

Various other non-linear editing methods will be explored.

Advanced keyframing techniques will be explored in depth, along with other standard post-production techniques used in modern video editing. Various After Effects plug-in usage will be explored, along with the integration of After Effects with other tools in the Adobe suite. Finally, the features of various competing products to After Effects, such as Blender and Jahshaka will be reviewed and compared. (Prerequisite(s): DGIM 2587 Digital Video 1 or concurrent) 2C/2/0/0

DGIM 2591 Computer Graphics & Digital Multimedia Internship

A cooperative work-student program between Saint Paul College’s Computer Graphics & Digital Multimedia Program and a business facility to allow the student an employment-like experience.

(Prerequisite(s): Instructor approval) Variable credits 2–8 DGIM 2597 Special Topics in Computer Graphics & Digital Multimedia

Provides learning experiences that meet the needs of students, major programs and the College. (Prerequisite(s): Instructor approval) Variable credits 1–6

DGIM 2600 Computer Graphics 1

Computer Graphics 1 introduces the student to the subject of computer graphics as a technical and creative medium. Topics include basic graphic programming, hardware, software applications, electronic storyboarding, electronic color theory, vector and raster graphics, electronic illustration, file types and formats, digital imaging, and digital printing. 4C/4/0/0 DGIM 2702 Metaverse Design Capstone

This course is the capstone course in Metaverse Design. The course is meant to integrate the various skills Metaverse Design students have developed in previous coursework in this area. Under the direction of the faculty, students will work on a Major, complex development of a Metaverse model which will approximate a production model. Students will work in design teams and the course is intended to replicate the real-world design process from conception, to design, to conversion and finally deployment of a Metaverse world. Teams will deploy and demonstrate their work from a server which can be reached anywhere on the Internet.

4C/4/0/0

DGIM 2704 3D Animation Capstone

This course is meant to integrate and expand upon the various animation, video editing and image manipulation skills developed in previous classes in this area. In addition, students are expected to explore new and emerging technologies in the area of animation as part of preparing for future changes in this rapidly changing area. Students will be expected to develop both individual and group animation projects for use in their Internet based portfolio.

(Prerequisite(s): DGIM 1490 3D Animation Fundamentals) 4C/4/0/0

Course Descriptions

Economics

ECON 1710 Introduction to the American Economy

This introductory course provides students with an overview of the U.S. economic system. (MnTC: Goal 5) 3C/3/0/0

ECON 1720 Macroeconomics

An introductory study of macroeconomics. Emphasis on the theory of demand and supply, historical and contemporary

macroeconomic theories, national income, fiscal and monetary policy, money and banking, the Federal Reserve System, unemployment and inflation, business cycles and price level determinants. The impact of international economics will also be discussed. (MnTC: Goals 5 & 8) 3C/3/0/0

ECON 1730 Microeconomics

An introductory study of microeconomics. Emphasis is on price system, resource allocation, production costs, consumers, firms and market structures and application of theory. Monopoly, oligopoly and antitrust policy will be examined. Public good, income distribution and the economics of taxation and social choice will be discussed in light of current economic issues. The impact of international economics will also be discussed. (MnTC:

Goals 5 & 8) 3C/3/0/0

In document Catalog. start here. go anywhere. (Page 161-164)