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Disciplinary Devotee

In document Pathfinder occult adventures (Page 130-133)

Your careful study of mental magic grants you mastery in your discipline.

Prerequisite: Psychic discipline class feature.

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Table 3–1: Feats

Feats Prerequisites Benefits

Alter Binary Mindscape Int 13, ability to cast instigate psychic duel Opponent must spend 1 extra manifestation point to defend itself

Chakra Initiate Ability to awaken root chakra Gain 3 serpent-fire ki points for chakras

Chakra Adept Chakra Initiate, ability to awaken heart chakra Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits Chakra Master Chakra Adept, ability to awaken crown chakra Gain 5 serpent-fire ki for chakras, can spend more ki

to gain two chakra benefits

Compounded Pain Mesmerist level 13th, painful stare class feature Apply the effects of two stare feats to painful stares Delay Blast Base attack bonus +3, kinetic blast class feature Delay kinetic blast

Disciplinary Devotee Psychic discipline class feature Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells Distant Delivery Deliver touch spells class feature, phantom class feature Phantom can deliver touch spells 20 feet farther Efficient Focus Shift Occultist level 7th Shift mental focus points without losing any 2/day Elongated Cranium — Gain bonuses and penalties based on head shape Emotional Conduit Shared consciousness class feature Gain new spells tied to phantom’s emotional focus Empath Psychic Sensitivity or ability to cast psychic spells, Read emotions quickly and often, but open your

Perception 1 rank or Sense Motive 1 rank mind to risk

Expanded Phrenic Pool Phrenic pool class feature Gain 2 additional phrenic pool points Extend Resonant Power Caster level 7th, mental focus class feature Share resonant powers with an ally Extended Stare Hypnotic stare class feature Increase hypnotic stare’s range by 10 feet Extra Amplification Phrenic amplification class feature Gain one additional phrenic amplification Extra Focus Power Focus power class feature Gain one additional focus power Extra Mental Focus Mental focus class feature Gain 2 additional points of mental focus Extra Mesmerist Tricks Mesmerist trick class feature Implant two additional tricks per day

Extra Touch Treatment Touch treatment class feature Use touch treatment two additional times per day Extra Wild Talent Kineticist level 6th Gain a wild talent at least 2 spell levels lower

than maximum

Focused Phantom Spiritual interference class feature Gain +4 on concentration checks while phantom is adjacent or within your consciousness

Hidden Presence Int or Cha 17, ability to cast possession or Abjurations and divinations treat you as the

greater possession possessed creature

Manipulative Presence Int or Cha 19, Hidden Presence Modify a possessed creature’s memories Intrusive Presence Int or Cha 21, Hidden Presence, Manipulative Presence Read the mind of a possessed creature Implement Focus Occultist level 3rd Use generic focus efficiently with an implement Intimidating Glance Hypnotic stare class feature Demoralize hypnotic stare target as a swift action Kinetic Counter Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element

kinetic blast class feature

Kinetic Leap Acrobatics 3 ranks, kinetic blast class feature Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks)

Lucid Dreamer Cha 13, Knowledge (planes) 3 ranks Gain greater control during dreams

Mesmerizing Feint† Hypnotic stare class feature Lower penalties for feinting against creatures of

other types

Greater Mesmerizing Mesmerizing Feint, Bluff 10 ranks, psychic inception Feint against mindless creatures Feint† bold stare

Parting Blast Kinetic blast class feature Body explodes on death

Phantom Fighter Phantom class feature, phantom with magic Phantom’s natural weapon attacks and delivered attacks ability spells have full effect on incorporeal creatures Phantom Fortification Phantom class feature, phantom with incorporeal Phantom has a chance to ignore critical hits and

flight ability precision-based damage

Psychic Combatant† Int 13, Psychic Sensitivity or ability to cast psychic spells Gain free manifestation points in psychic duels

or use psychic spell-like abilities, character level 3rd

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Feats

Feats

3

Feats Prerequisites Benefits

Psychic Defender Int 13, Psychic Sensitivity or ability to cast psychic spells Gain free temporary hit points when starting or use psychic spell-like abilities, character level 3rd a psychic duel

Psychic Healing Cha 11, Psychic Sensitivity or ability to cast psychic spells, Use faith healing to treat deadly wounds and grant Heal 3 ranks temporary hit points

Psychic Maestro Psychic Sensitivity or ability to cast psychic spells Use occult skill unlocks more often Psychic Sensitivity — Use occult skill unlocks for trained skills

Psychic Adept Int 11, Psychic Sensitivity Cast a psychic knack 3/day as a spell-like ability Psychic Disciple Int 13, Psychic Adept, Psychic Sensitivity Cast a 1st-level psychic spell 2/day as a

spell-like ability

Psychic Virtuoso Psychic Sensitivity or ability to cast psychic spells +2 on checks for occult skill unlock (+4 at 10 ranks) Rapid Focus Shift Caster level 5th, mental focus class feature Shift mental focus more quickly 1/day

Ready for Battle Mesmerist trick class feature +2 on initiative rolls for allies with implanted tricks Ready for Pain Mesmerist trick class feature DR/— against nonlethal damage for allies with

implanted tricks

Shared Soul Shared consciousness class feature Phantom protects against death effects, energy drain, and possession

Shatter Mental Mask Psychic Sensitivity or ability to cast psychic spells or Offensive manifestations with Will saves reveal use psychic spell-like abilities, character level 2nd opponent’s true form

Spirit Focus Spirit bonus class feature Increase spirit bonus from one legend by 1 Spirit Sense Psychic Sensitivity or ability to cast psychic spells +5 on checks to notice haunts, 75% chance to affect

incorporeal creatures

Spiritual Balance Ki pool class feature, still mind class feature Still mind applies against possession, spend ki to double the bonus

Spiritualist’s Call Phantom class feature Phantom gets a bonus when summoned Strong Implement Link Implement class feature Cast spells away from an implement more easily Third Eye Psychic Sensitivity or ability to cast psychic spells Use third eye to read auras and see the truth Vigilant Phantom Phantom class feature +4 on Perception checks within arm’s reach of

active phantom

Xenoglossy Int 13, Linguistics 3 ranks Use Linguistics to communicate with creatures with which you don’t share a language

Metamagic Feats Prerequisites Benefits

Fearsome Spell — Spell damage causes the shaken condition Furious Spell — Spell deals more damage and can be cast while in

a rage

Intuitive Spell — Cast spell without thought components Logical Spell — Cast spell without emotion components

Scarring Spell — Emotion or fear spell gives penalties against further such spells

Traumatic Spell — Emotion or fear spell causes nightmares

Stare Feats Prerequisites Benefits

Bleeding Stare† Mesmerist level 5th, painful stare class feature Painful stare causes bleed damage

Demoralizing Stare† Mesmerist level 9th, painful stare class feature Painful stare causes the shaken condition

Excoriating Stare† Mesmerist level 11th, painful stare class feature Painful stare causes the sickened condition

Fatiguing Stare† Mesmerist level 7th, painful stare class feature Painful stare causes the fatigued condition

Intense Pain† Mesmerist level 7th, painful stare class feature Painful stare deals more damage

Teamwork Feats Prerequisites Benefits

Interweave Composite Blast† Kinetic blast class feature Work together to unleash a composite blast This is a combat feat, and can be selected as a brawler, fighter, gunslinger, swashbuckler, and warpriest bonus feat.

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Benefit: You gain a +1 bonus on caster level checks

and concentration checks when casting spells from your psychic discipline, and you gain a +1 insight bonus on saving throws against spells from your discipline.

In document Pathfinder occult adventures (Page 130-133)