A SUEL REFERENCE COMPENDIUM
DRAGON MAGAZINES
--- Multiple Suel Gods articles, issues #86-92.
--- The Orbs of Dragonkind article (June 1996, #230), pages 8-16
• The 8 Orbs of Dragonkind were made by the Suel.
• Inzhilem II of the house of Neheli-Arztin was the fifth Mage of Power.
• The partial house of Arztin ceased to exist due to retaliation for the slaying of Inzhilem II. The partial house of Neheli kept the throne with Ubrond Thrideen ("Third-Eye").
• Great families of red dragons living in the southern Crystalmists (now the Hellfurnaces) were known as
"Fiery Kings".
• Among the Fiery Kings were the first Shadow Dragons.
• It is said by some sources the Vault of the Drow once was the cavern-hall of an elder Shadow Dragon, which still contains some of its hidden treasures undiscovered by the Drow.
• Wee Jas was of greater aspect, and less concerned with matters of death than of pure sorcery.
• A Suloise archmage fleeing the destruction of her homeland teleported herself (and a dragon orb) to a secret island hideout in the Solnor Ocean. She secured the island, set up a home in some sea caves, and died peacefully there.
• One of the dragon orbs was stolen by Suloise officers during an attempted coup in an eastern province of the old empire. Survivors of the rebellion took the orb, which was eventually lost in a shipwreck in Jeklea Bay, just south of Port Toli.
• A Suloise wizard placed a dragon orb in tunnels beneath the southern Crystalmists. The wizard became a lich in time, but when he tried to get the orb back, he discovered a shadow dragon who had found the orb. The dragon defeated the lich.
• Agents of Tiamat removed the greatest dragon orb from possession of the Suel, and now it rests in a secret
region of Baator, a.k.a. the Nine Hells.
--- Legacies of the Suel Imperium article (Nov. 1997,
#241), pages 38-54
• The Bakluni are thought to come from "Zindia", south of the Sea of Dust.
• "Kendeen Pass" was destroyed by a volcano.
• "Zinbyle" is a Suel city, and previously home to the Lerara tribe. The Lerara were on holiday when the Rain of Colorless Fire came, and thus escaped its burning.
Zinbyle's ruins were later explored by the Yeomanry.
• 18 tribes entered what is now called "Slerotin's Tunnel", but only 17 exited the other side. The tunnel was "discovered" by the Yeomanry in 577 CY.
• After entering late, the Lerara were delayed by a fight between several nobles. The trapped Lerara numbered 100-120 adults, with children & animals in tow. The language currently spoken by the Lerara descendants is called "Leraran Suloise", and is a Suel/Drow mix.
• Slerotin's Tunnel extends from hex S5-141 to O5-134.
• "The Mother" is called Se-Murma by the Lerara, which translates as "our mother". It is located at hex Q5-137.
• A Lerara tribe descendant, Elayne Mystica, lives in the Free City of Irongate as of Growfest 3, 858 CY. She communicates with Mordenkainen.
• Otto (of the Circle of Eight) obtained information about the origins of the Derro from several buried Suel libraries discovered in the eastern end of the Sea of Dust.
• Approximately 1800 years ago, after much debate, the Suloise Imperial Congress approved creation of a slave-race to serve as miners. This race became known as the "Derro". The god Fortubo was furious, and withdrew his favor from nearly all his human followers.
Clerics of Fortubo were responsible for anti-Imperial revolts among dwarves.
• Derro were bred from human and dwarven prisoners/slaves. The new race was called
"thurgamazar", Suloise for "little miners". They became more popularly known as the Flan name "dwur-rohoi", which means "twisted dwarves". The Derro have pale skin and large egg-like eyes with no pupils. Derro speak
"Derrosh", a mix of dwarf and Suel languages.
• Derro wear an ornamental dagger called a "sacari".
Miner-gang bosses in the ancient Suel Empire each wore a sacari as a symbol of rank.
• The Derro greater deity named "Diirinka" was the first Derro slave created by the Imperium. His brother
"Diinkarazan" was the second, and was also deified.
Their method of apotheosis is unknown.
• Skulks were originally Suel humans. It is suggested they were created either by Suel wizards or priests of Syril. There was a little known "Eight-House War" in 1100 SD. It is surmised that around this time "Skulks"
were created, probably to use as House or Imperial assassins.
• The Jermlaine were created by evil gnomes, using captured Suloise humans and gnome skin, possibly with help from their priests of Pyremius. This new slave race was used primarily as spies and guards by their creators.
These wicked gnomes were powerful wizards and priests. They were originally themselves slaves of "The Inheritors of the Red Gloom," but escaped.
• "The Inheritors of the Red Gloom" was a secret society of Suloise wizards, who worked in concert with the Red Dragons of the Hellfurnaces, who in turn were known as the "Fiery Kings".
• Su-Dopplegangers are an artificial race engineered by Suel Imperium wizards/priests of Syrul, and developed entirely with Suel humans. It is surmised all were created just before the Rain of Colorless Fire.
These creatures have pale skin and blue eyes.
--- Arcane Lore, Greyhawk Grimoires II, Slerotin's Manifesto article, (Nov. 1997, #241), pages 75-81 • "Slerotin's Manifesto" was discovered in the Hool Marshes by a band of warriors from the Yeomanry.
• Linia Holstreth was a sage who specialized in Suloise history. She died in 492 CY.
• In 577, Slerotin's Manifesto was in the temple of Wee Jas, in the city of Scant in Onnwal. With the subsequent fall of Onnwal, most scholars assume the book is now in the hands of the Scarlet Brotherhood.
• The book is 2' long, 1' wide, and 3" thick. It is made entirely from troll parts, and regenerates as would a troll (though it won't become an actual troll).
• The Manifesto is written entirely in Ancient Suloise.
• The first section is a personal log of Slerotin's involvement in the Suloise tribal migrations. (This history is not detailed in the article.)
• The second section details the construction of a stone golem variant, called a "juggernaut" (MM/165,171).
• The third and final section contains a large selection of spells. This includes "Slerotin's Fortitude", a 9th-level spell which makes non-magical, inorganic matter impervious to harm from both physical and magical attacks.