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Drell Assassin Class Progression Table

In document Mass Effect d20 (Page 61-63)

Starting 2nd level and every level thereafter, with the exception of levels 2nd, 5th, 8th, 11th, 14th, 17th and 20th, the Drell Assassin gains 1 which can be of any type (Biotic Specialization, Tech Specialization or Combat Specialization). At levels 2nd, 5th, 8th, 11th, 14th, 17th and 20th, the Drell Assassin gains 2 specializations which can either of any type (Biotic Specialization, Tech Specialization or Combat Specialization) or both of the same type. If the specialization gained is a Biotic Specializations, then those are used to gain ranks in new Biotic powers or to increase the rank level of Biotic powers the Drell Assassin possesses.

He can only apply specializations, to increase ranks, on Biotic powers to which she meets the prerequisites. Biotic Specializations can be used to improve the rank level of any Ammo power the Drell Assassin possesses. One Biotic Specialization improves the current rank of an Ammo power the Drell Assassin possesses by 1. See Ammo powers for further details.

The number of Biotic Specializations the Drell Assassin can have cannot exceed more than 2× the sum of Tech and Combat Specializations.

Tech Points: The Drell Assassin’s tech points are equal to his

Intelligence modifier times Drell Assassin level (minimum of 1).

At the start of each encounter, the Drell Assassin has a number of tech points has mentioned above. If those points are expended during an encounter, he can no longer use tech powers for the remaining of the encounter’s duration. At the end of the encounter, he regains all lost tech points.

By spending 2 actions, the Drell Assassin can recover a number of tech points equal to his Wisdom modifier. He can do this any number of times per encounter. Doing so provokes AoO. If any damage is dealt to his Shields, Plating or his Hit Points, the entire effort is expended without effect.

Tech Specialization: At 1st level, the Drell Assassin can choose

to gain 1 Biotic Specialization or 1 Tech Specialization.

Starting 2nd level and every level thereafter, with the exception of levels 2nd, 5th, 8th, 11th, 14th, 17th and 20th, the Drell Assassin gains 1 which can be of any type (Biotic Specialization, Tech Specialization or Combat Specialization). At levels 2nd, 5th, 8th, 11th, 14th, 17th and 20th, the Drell Assassin gains 2 specializations which can either of any type (Biotic Specialization, Tech Specialization or Combat Specialization) or both of the same type.

If the specialization gained is a Tech Specializations, then those are used to gain ranks in new Tech powers or to increase the rank level of Tech powers the Drell Assassin possesses.

He can only apply specializations, to increase ranks, on Tech powers to which she meets the prerequisites.

Tech Specializations can be used to improve the rank level of any Ammo power the Drell Assassin possesses. One Tech Specialization improves the current rank of an Ammo power the Drell Assassin

possesses by 1. See Ammo powers for further details.

The number of Tech Specializations the Drell Assassin can have cannot exceed more than 2× the sum of Biotic and Combat Specializations.

Combat Specialization: At 1st level, the Drell Assassin must choose

to gain 1 Combat Specialization or gain proficiency with submachine guns.

Starting 2nd level and every level thereafter, with the exception of levels 2nd, 5th, 8th, 11th, 14th, 17th and 20th, the Drell Assassin gains 1 which can be of any type (Biotic Specialization, Tech Specialization or Combat Specialization). At levels 2nd, 5th, 8th, 11th, 14th, 17th and 20th, the Drell Assassin gains 2 specializations which can either of any type (Biotic Specialization, Tech Specialization or Combat

Specialization) or both of the same type.

If the specialization gained is a Tech Specializations, then those are used to gain ranks in new Combat powers or to increase the rank level of Combat powers the Drell Assassin possesses.

He can only apply specializations, to increase ranks, on Combat powers to which he meets the prerequisites.

Combat Specializations can be used to improve the rank level of any Ammo power the Drell Assassin possesses. One Combat Specialization improves the current rank of an Ammo power the Drell Assassin possesses by 1. See Ammo powers for further

details.

The number of Combat Specializations the Drell Assassin can have cannot exceed more than 2× the sum of Biotic and Combat

Specializations.

Martial Artist: The Drell Assassins starts with rank 1 of the

Martial Artist combat power. In addition, the Drell Assassin uses his level, instead of BAB, to determine the prerequisites

of additional ranks in this power.

Improved Unarmed Damage: At level 3rd, the Drell Assassin

can choose to increase his base unarmed damage by +1 step. This effectively increases the damage dice used for unarmed melee damage by one step: from 1d3 to 1d6. At levels 8th, 14th and 20th the Drell Assassin can gain this feature to further increase the unarmed damage by steps, as follows:

1d6 to 1d8, 1d8 to 1d10, 1d10 to 1d12.

If this feature is selected at 3rd level, the Drell Assassin does not gain the Far Shooting feature that level.

If this feature is selected at 8th level, the Drell Assassin does not gain the Improved Ranged Weapon Damage

feature that level.

If this feature is selected at 14th level, the Drell Assassin does not gain the Far Shooting feature that level.

If this feature is selected at 20th level, the Drell Assassin does not gain the Improved Ranged Weapon Damage

feature that level.

Hide in Plain Sight: At level 6th, the Drell Assassin

can choose to gain the Hide in Plain Sight feat as a bonus feat. He gains it even if he does not meet the

prerequisites for the feat.

If the Drell Assassin already has that feat, he gains instead another feat of his choice. He must meet the

prerequisites for this other feat.

Fast Stabilization as a bonus feat.

Fast Stabilization: At level 6th, the Drell Assassin

can choose to gain the Fast Stabilization feat as a bonus feat. He gains it even if he does not meet the prerequisites for the feat.

If the Drell Assassin already has that feat, he gains instead another feat of his choice. He must meet the prerequisites for this other feat.

If he chooses this bonus feat, he does not gain the Hide in Plain Sight as a bonus feat.

Improved Defense: At level 4th the Drell Assassin can

gain a +1 bonus to defense. This feature can be selected again at level 10th and at level 16th (its effects stack). This does not apply to his flat-footed Defense.

When this feature is selected, the Drell Assassin does not gain the Improved Stealth feature of that level.

Improved Stealth: At level 4th the Drell Assassin can

gain a +3 bonus to Move Silently and Hide checks. This feature can be selected again at level 10th and at level 16th (its effects stack)

When this feature is selected, the Drell Assassin does not gain the Improved Defense feature of that level.

Improved Speed: At level 5th, the Drell Assassin can

increase his base speed by +5 ft. This bonus increases to +10 ft at level 11th and to +15 ft at level 18th. This bonus speed does not apply if the Drell Assassin is in Medium or Heavy Carrying Load.

Far Shooting: At level 5th, the Drell Assassin can reduce the

attack penalty for range increment to by 1 step, from -3 to -2. This feature may be selected a second time, further reducing the penalty by another step, from -2 to -1.

If this feature is selected at 3rd level, the Drell Assassin does not gain the Improved Unarmed Damage feature that level.

If this feature is selected at 14th level, the Drell Assassin does not gain the Improved Unarmed Damage feature that level.

1 Extra Specialization: At level 6th the Drell Assassin can choose

to gain a new specialization (just like he gains at level 7th). This option can be selected again at level 14th.

If this feature is selected at 6th level and/or 14th, the Drell Assassin does not gain the Light Melee Weapon Training feature that level.

Light Melee Weapon Training: At level 6th the Drell Assassin

can choose to increase his expertise with light melee weapons, increasing their Critical Threat Range by 1. This feature can be selected a second time at level 14th, increasing it by an additional 1. If this feature is selected at 6th level and/or 14th, the Drell Assassin does not gain the 1 Extra Specialization feature that level.

Improved Weapon Damage: At level 8th, the Drell Assassin can

choose to gain a +1 damage bonus to all shots made with ranged weapons (or +2 if the weapon is a Sniper Rifle) or a +2 bonus with melee weapons.

This feature may be selected a second time at level 20th. Its effects stack (increasing the damage bonus per shot to +2 or +4 for Sniper Rifles and melee weapons)

If this feature is selected at 8th level, the Drell Assassin does not gain the Improved Unarmed damage feature that level.

If this feature is selected at 20th level, the Drell Assassin does not gain the Improved Unarmed damage feature that level.

In document Mass Effect d20 (Page 61-63)