2.3 A D ‐ HOC ROUTING PROTOCOLS
2.3.5 Dynamic Source Routing ‐ DSR
Dynamic Source Routing (DSR) (22) (14) (15) also belongs to the class of reactive protocols and allows nodes to dynamically discover a route across multiple network hops to any destination. Source routing means that each packet in its header carries the complete ordered list of nodes through which the packet must pass. DSR uses no periodic routing messages (e.g. no router advertisements), thereby reducing network bandwidth overhead, conserving battery power and avoiding large routing updates throughout the ad-hoc network.
Instead DSR relies on support from the MAC layer (the MAC layer should inform the routing protocol about link failures).
Properties
DSR uses the key advantage of source routing. Intermediate nodes do not need to maintain up-to-date routing information in order to route the packets they forward. There is also no need for periodic routing advertisement messages, which will lead to reduce network bandwidth overhead, particularly during periods when little or no significant host movement is taking place. Battery power
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is also conserved on the mobile hosts, both by not sending the advertisements and by not needing to receive them, a host could go down to sleep instead.
This protocol has the advantage of learning routes by scanning for information in packets that are received. A route from A to C through B means that A learns the route to C, but also that it will learn the route to B. The source route will also mean that B learns the route to A and C and that C learns the route to A and B.
This form of active learning is very good and reduces overhead in the network.
However, each packet carries a slight overhead containing the source route of the packet. This overhead grows when the packet has to go through more hops to reach the destination. So the packets sent will be slightly bigger, because of the overhead.
Running the interfaces in promiscuous mode is a serious security issue. Since the address filtering of the interface is turned off and all packets are scanned for information. A potential intruder could listen to all packets and scan them for useful information such as passwords and credit card numbers. Applications have to provide the security by encrypting their data packets before transmission. The routing protocols are prime targets for impersonation attacks and must therefore also be encrypted.
DSR also has support for unidirectional links by the use of piggybacking the source route a new request. This can increase the performance in scenarios where we have a lot of unidirectional links. We must however have a MAC protocol that also supports this.
26 2.3.6 Zone Routing Protocol - ZRP Description
Zone Routing Protocol (ZRP) (13) is a hybrid of a reactive and a proactive protocol. It divides the network into several routing zones and specifies two totally detached protocols that operate inside and between therouting zones.
The Intrazone Routing Protocol (IARP) operates inside the routing zone and learns the minimum distance and routes to all the nodes within the zone. The protocol is not defined and can include any number of proactive protocols, such as Distance Vector or link-state routing. Different zones may operate with different intrazone protocols as long as the protocols are restricted to those zones. A change in topology means that update information only propagates within the affected routing zones as opposed to affecting the entire network.
The second protocol, the Interzone Routing Protocol (IERP) is reactive and is used for finding routes between different routing zones. This is useful if the destination node does not lie within the routing zone.
The protocol then broadcasts (i.e. bordercasts) a Route REQuest (RREQ) to all border nodes within the routing zone, which in turn forwards the request if the destination node is not found within their routing zone. This procedure is repeated until the requested node is found and a route reply is sent back to the source indicating the route. IERP uses a Bordercast Resolution Protocol (BRP) (13) that is included in ZRP. BRP provides bordercasting services, which do not exist in IP. Bordercasting is the process of sending IP datagrams from one node to all its peripheral nodes. BRP keeps track of the peripheral nodes and resolves a border cast address to the individual IP-addresses of the peripheral nodes. The
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message that was bordercasted is then encapsulated into a BRP packet and sent to each peripheral node.
Properties
ZRP is a very interesting protocol and can be adjusted of its operation to the current network operational conditions (e.g. change the routing zone diameter).
However this is not done dynamically, but instead it is suggested that this zone radius should be set by the administration of the network or with a default value by the manufacturer. The performance of this protocol depends quite a lot on this decision.
Since this is a hybrid between proactive and reactive schemes, this protocol use advantages from both. Routes can be found very fast within the routing zone, while routes outside the zone can be found by efficiently querying selected nodes in the network. One problem is however that the proactive intrazone routing protocol is not specified. The use of different intrazone routing protocols would mean that the nodes would have to support several different routing protocols.
This is not a good idea when dealing with thin clients. It is better to use the same intrazone routing protocol in the entire network.
ZRP also limits propagation of information about topological changes to the neighborhood of the change only (as opposed to a fully proactive scheme, which would basically flood the entire network when a change in topology occurred).
However, a change in topology can affect several routing zones.
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2.3.7 Temporally-Ordered Routing Algorithm - TORA Description
Temporally Ordered Routing Algorithm (TORA) (23) (24) is a distributed routing protocol. The basic underlying algorithm is one in a family referred to as link reversal algorithms. TORA is designed to minimize reaction to topological changes. A key concept in its design is that control messages are typically localized to a very small set of nodes. It guarantees that all routes are loop-free (temporary loops may form), and typically provides multiple routes for any source/destination pair. It provides only the routing mechanism and depends on Internet MANET Encapsulation Protocol for other underlying functions.
TORA can be separated into three basic functions: creating routes, maintaining routes, and erasing routes. The creation of routes basically assigns directions to links in an undirected network or portion of the network, building a directed acyclic graph (DAG) rooted at the destination (See Figure 3).
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Figure 3 Directed acyclic graph rooted at destination.
TORA associates a height with each node in the network. All messages in the network flow downstream, from a node with higher height to a node with lower height. Routes are discovered using Query (QRY) and Update (UPD) packets.
When a node with no downstream links needs a route to a destination, it will broadcast a QRY packet. This QRY packet will propagate through the network until it reaches a node that has a route or the destination itself. Such a node will then broadcast a UPD packet that contains the node height. Every node receiving this UPD packet will set its own height to a larger height than specified in the UPD message. The node will then broadcast its own UPD packet. This will result in a number of directed links from the originator of the QRY packet to the destination. This process can result in multiple routes.
Maintaining routes refers to reacting to topological changes in the network in a manner such that routes to the destination are re-established within a finite time,
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meaning that its directed portions return to a destination-oriented graph within a finite time. Upon detection of a network partition, all links in the portion of the network that has become partitioned from the destination are marked as undirected to erase invalid routes. The erasing of routes is done using clear (CLR) messages.
Properties
The protocols underlying link reversal algorithm will react to link changes through a simple localized single pass of the distributed algorithm. This prevents CLR packets to propagate too far in the network. A comparison made by the CMU Monarch project has however shown that the overhead in TORA is quite large because of the use of IMEP.
The graph is rooted at the destination, which has the lowest height. However, the source originating the QRY does not necessarily have the highest height. This can lead to the situation, where multiple routes are possible from the source to the destination, but only one route will be discovered. The reason for this is that the height is initially based on the distance in number of hops from the destination.
2.3.7 Optimized Link State Routing Protocol - OLSR
Description
The Optimized Link State Routing Protocol (OLSR) is developed for mobile ad hoc networks. It operates as a table driven, proactive protocol, i.e., exchanges
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topology information with other nodes of the network regularly. Each node selects a set of its neighbor nodes as "multipoint relays" (MPR). In OLSR, only nodes, selected as such MPRs, are responsible for forwarding control traffic, intended for diffusion into the entire network. MPRs provide an efficient mechanism for flooding control traffic by reducing the number of transmissions required.
Nodes, selected as MPRs, also have a special responsibility when declaring link state information in the network. Indeed, the only requirement for OLSR to provide shortest path routes to all destinations is that MPR nodes declare link-state information for their MPR selectors. Additional available link-link-state information may be utilized, e.g., for redundancy.
Nodes which have been selected as multipoint relays by some neighbor node(s) announce this information periodically in their control messages. Thereby a node announces to the network, that it has reachability to the nodes which have selected it as an MPR. In route calculation, the MPRs are used to form the route from a given node to any destination in the network. Furthermore, the protocol uses the MPRs to facilitate efficient flooding of control messages in the network.
A node selects MPRs from among its one hop neighbors with "symmetric", i.e., bi-directional, linkages. Therefore, selecting the route through MPRs automatically avoids the problems associated with data packet transfer over uni-directional links (such as the problem of not getting link-layer acknowledgments for data packets at each hop, for link-layers employing this technique for unicast traffic). OLSR is developed to work independently from other protocols.
Likewise, OLSR makes no assumptions about the underlying link-layer.
32 MRP – Multipoint Relay
The idea of multipoint relays (25) is to minimize the overhead of flooding messages in the network by reducing redundant retransmissions in the same region. Each node in the network selects a set of nodes in its symmetric 1-hop neighborhood which may retransmit its messages. This set of selected neighbor nodes is called the "Multipoint Relay" (MPR) set of that node. The neighbors of node N which are not in its MPR set, receive and process broadcast messages but do not retransmit broadcast messages received from node N. Each node selects its MPR set from among its 1-hop symmetric neighbors. This set is selected such that it covers (in terms of radio range) all symmetric strict 2-hop nodes. The MPR set of N, denoted as MPR(N), is then an arbitrary subset of the symmetric 1-hop neighborhood of N which satisfies the following condition:
every node in the symmetric strict 2-hop neighborhood of N must have a symmetric link towards MPR(N).
Figure 4 MRP Forwarding: Node m is the MRP set of source node
The smaller a MPR set, the less control traffic overhead results from the routing protocol. gives an analysis and example of MPR selection algorithms. Each node maintains information about the set of neighbors that have selected it as MPR.
This set is called the "Multipoint Relay Selector set" (MPR selector set) of a node.
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A node obtains this information from periodic HELLO messages received from the neighbors. A broadcast message, intended to be diffused in the whole network, coming from any of the MPR selectors of node N is assumed to be retransmitted by node N, if N has not received it yet. This set can change over time (i.e., when a node selects another MPR-set) and is indicated by the selector nodes in their HELLO messages.
MRP forwarding gives certain edge over ordinary flooding. That’s where OLSR gains over some other flooding based protocols. Figure 5 shows an example comparison between ordinary flooding and MRP flooding.
Figure 5.a Network topology
Figure 5.b Ordinary Flooding
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Figure 5.c MRP Flooding
Figure 5 Comparison between flooding and MRP
Applicability
OLSR is a proactive routing protocol for mobile ad-hoc networks (MANETs) (19) (26). It is well suited to large and dense mobile networks, as the optimization achieved using the MPRs works well in this context. The larger and more dense a network, the more optimization can be achieved as compared to the classic link state algorithm. OLSR uses hop-by-hop routing, i.e., each node uses its local information to route packets. OLSR is well suited for networks, where the traffic is random and sporadic between a larger set of nodes rather than being almost exclusively between a small specific set of nodes. As a proactive Clausen &
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Jacquet Experimental [Page 7] RFC 3626 Optimized Link State Routing October 2003 protocol, OLSR is also suitable for scenarios where the communicating pairs change over time: no additional control traffic is generated in this situation since routes are maintained for all known destinations at all times.
2.4 SIP: Session Initiation Protocol
2.4.1 Overview
Session Initiation Protocol (SIP) (27) is the Internet Engineering Task Force's (IETF's) standard for multimedia conferencing over IP. SIP is an ASCII-based, application-layer control protocol (defined in RFC 2543) that can be used to establish, maintain, and terminate calls between two or more end points.
Like other VoIP protocols, SIP is designed to address the functions of signaling and session management within a packet telephony network. Signaling allows call information to be carried across network boundaries. Session management provides the ability to control the attributes of an end-to-end call.
SIP provides the capabilities to:
• Determine the location of the target end point—SIP supports address resolution, name mapping, and call redirection.
• Determine the media capabilities of the target end point—Via Session Description Protocol (SDP), SIP determines the "lowest level" of common services between the end points. Conferences are established using only the media capabilities that can be supported by all end points.
• Determine the availability of the target end point—If a call cannot be completed because the target end point is unavailable, SIP determines whether the called party is already on the phone or did not answer in the
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allotted number of rings. It then returns a message indicating why the target end point was unavailable.
• Establish a session between the originating and target end point—If the call can be completed, SIP establishes a session between the end points.
SIP also supports mid-call changes, such as the addition of another end point to the conference or the changing of a media characteristic or codec.
• Handle the transfer and termination of calls—SIP supports the transfer of calls from one end point to another. During a call transfer, SIP simply establishes a session between the transferee and a new end point (specified by the transferring party) and terminates the session between the transferee and the transferring party. At the end of a call, SIP terminates the sessions between all parties.
Conferences can consist of two or more users and can be established using multicast or multiple unicast sessions.
2.4.2 Components of SIP
SIP is a peer-to-peer protocol. The peers in a session are called User Agents (UAs). A user agent can function in one of the following roles:
• User agent client (UAC)—A client application that initiates the SIP request.
• User agent server (UAS)—A server application that contacts the user when a SIP request is received and that returns a response on behalf of the user.
Typically, a SIP end point is capable of functioning as both a UAC and a UAS, but functions only as one or the other per transaction. Whether the endpoint functions as a UAC or a UAS depends on the UA that initiated the request.
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From an architecture standpoint, the physical components of a SIP network can be grouped into two categories: clients and servers. Figure 6 illustrates the architecture of a SIP network.
Figure 6 SIP Architecture
SIP Clients
SIP clients include:
• Phones—Can act as either a UAS or UAC. Softphones (PCs that have phone capabilities installed) and Cisco SIP IP phones can initiate SIP requests and respond to requests.
• Gateways—Provide call control. Gateways provide many services, the most common being a translation function between SIP conferencing endpoints and other terminal types. This function includes translation between transmission formats and between communications procedures.
In addition, the gateway translates between audio and video codecs and performs call setup and clearing on both the LAN side and the switched-circuit network side.
38 SIP Servers
SIP servers include:
• Proxy server—The proxy server is an intermediate device that receives SIP requests from a client and then forwards the requests on the client's behalf. Basically, proxy servers receive SIP messages and forward them to the next SIP server in the network. Proxy servers can provide functions such as authentication, authorization, network access control, routing, reliable request retransmission, and security.
• Redirect server—Provides the client with information about the next hop or hops that a message should take and then the client contacts the next hop server or UAS directly.
• Registrar server—Processes requests from UACs for registration of their current location. Registrar servers are often co-located with a redirect or proxy server.
2.4.3 How SIP Works
SIP is a simple, ASCII-based protocol that uses requests and responses to establish communication among the various components in the network and to ultimately establish a conference between two or more end points. (28)
Users in a SIP network are identified by unique SIP addresses. A SIP address is similar to an e-mail address and is in the format of sip:[email protected]. The user ID can be either a user name or an E.164 address.
Users register with a registrar server using their assigned SIP addresses. The registrar server provides this information to the location server upon request.
When a user initiates a call, a SIP request is sent to a SIP server (either a proxy or a redirect server). The request includes the address of the caller (in the From header field) and the address of the intended callee (in the To header field). The
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following sections provide simple examples of successful, point-to-point calls established using a proxy and a redirect server.
Over time, a SIP end user might move between end systems. The location of the end user can be dynamically registered with the SIP server. The location server can use one or more protocols (including finger, rwhois, and LDAP) to locate the end user. Because the end user can be logged in at more than one station and because the location server can sometimes have inaccurate information, it might return more than one address for the end user. If the request is coming through a SIP proxy server, the proxy server will try each of the returned addresses until it
Over time, a SIP end user might move between end systems. The location of the end user can be dynamically registered with the SIP server. The location server can use one or more protocols (including finger, rwhois, and LDAP) to locate the end user. Because the end user can be logged in at more than one station and because the location server can sometimes have inaccurate information, it might return more than one address for the end user. If the request is coming through a SIP proxy server, the proxy server will try each of the returned addresses until it