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In document Quake Series (Page 108-112)

Easter eggs

Within one of the game system files (PAK2.PAK) contains six bloopers of actor Dan Janis getting his lines wrong with humorous consequences.

''Malice'' 105

Bugs Bugs

The srcinal release of Malice had a particularly bad bug, where the developers had forgotten to include a parachute in level 8 which was required as player needed to go down a very deep shaft. This made it impossible to complete the level and therefore the game. The developers admitted the mistake and advised players to use the console 'fly' cheat command until they were able to release a patch.[2]

External links External links

• Web Archive for Team Epochalypse[3]

• Ratloop[4]

• Web Archive for Malice's Official site[5]

• Avault's Malice Feature site[6]

References References

[1] http://web.archive.org/web/*/http://www.avault.com/ava97/best_addon.asp [2] http://www.bluesnews.com/archives/nov97-4.html

[3] http://web.archive.org/web/*/http://www.planetquake.com/epoch [4] http://www.ratloop.com/

[5] http://web.archive.org/web/*/http://www.qamalice.com [6] http://www.avault.com/featured/malice/index_ie.asp

''Nexuiz'' 106

Platform(s) X Window System (running under Linux, UNIX), Windows, Mac OS X 10.4 or newer

System requirements1 GHz Pentium III or Athlon, 512 MB of RAM, GeForce 2 or equivalent, 1.1 GB disk space Nexuiz

Nexuizis a first-person shooter by Alientrap Software. It is a free game: source code is free software and data is free content. It is distributed under the GNU General Public License (GPL). Version 1.0 was released on May 31, 2005.

The current version, 2.5.2, was released on October 1, 2009. Nexuizuses DarkPlaces, a significantly modified Quake engine. The logo is based on the Chinese character "" (Li), meaning strength.

Overview Overview

Nexuizis a FPS with thirteen weapons, 24 official maps and over 240 community created maps, as well as 15 player models. The graphics in Nexuizuse coronas, the bloom shader effect, Realtime World and Dynamic Lighting and shadowing, shaders (with OpenGL 2.0), offset mapping, and High dynamic range rendering. All these effects can be turned off to make the game run on older hardware.

Nexuizis primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It can also support new gametypes, or whole conversions quickly applied to it (much likeQuake). Nexuizsupports mostQuake modifications (although with varying functionality). Currently there are a few custom mods and maps used.

History History

Nexuizdevelopment started as aQuakemodification in the summer of 2001 by Lee Vermeulen. Soon afterward the project moved to the DarkPlaces Quake engine created by Forest Hale, who later also joined the project.[1]The srcinal design called for a simple deathmatch project with a few levels and one character model to be released the next summer. After four years of development with no budget, Nexuiz1.0 was released on May 31, 2005, completely under the GNU GPL, and by the end of June had over a quarter million downloads. Development continued after the initial release, with 1.1 released soon after, 1.5 released February 14, 2006, 2.0 released June 14, 2006 and 2.1 September 9, 2006. On February 29, 2008, nearly three years after the initial release, version 2.4 was released and brought major improvements to both the GUI and the graphics engine. This includes all new GUI graphics elements, as well as reflective water and improved particles.

''Nexuiz'' 107

In October 2008, a call was made for more developers for Nexuiz by the main (and only) QuakeC developer, who identified organizational issues associated with a many user, one developer model.[2]Responses to this call highlighted the need for better documentation of QuakeC and the Nexuiz code, while also acknowledging the difficulty that documentation of this placed on the small team of Nexuiz developers. From mid-November 2008, a number of people expressed interest in continuing development of Nexuiz.

On March 1, 2010, it was revealed a company known as Illfonic purchased the rights to the name Nexuiz, and a proprietary license to the source-code, the details of any potential legal conflicts are as of yet unknown.

On July 13, 2010, Crytek announced that it had licensed the Cryengine 3 for Illfonic's Nexuiz.

Reception Reception

In the September 2006 issue of the magazine PC Gamer, Nexuizwas included in an article on Internet developers and free games impacting the industry. It also featured on the March 2007 Maximum PC and (version 2.4) was released on the May 2008 and August 2009 PC User cover disks. In 2009, Phoronix described version 2.5 of Nexuiz as the best open source FPS they had played, with refined gameplay and graphics that take advantage of modern hardware.[3]

GameStop GameStop

GameStop locations across the US held an in-store Nexuiz "PC gaming challenge". Interactive kiosks were set up in 10 different stores in 8 US cities. The kiosks gave users 2 minutes to earn the high score by doing the most damage possible to their AI opponents. The highest monthly scorer in each location won a $100 GameStop gift card. There were new maps every month, and each player was allowed one game per day. Game play was open to GameStop customers ages 13 and up, and ages 17 and above were eligible to win the monthly gift card for the high score. Cities with the Challenge were: Dallas, Miami, Chicago, Boston, Pittsburgh, Seattle, Los Angeles, and San Francisco.[4]

Development by IllFonic Development by IllFonic

On March 3, 2010, it was announced Nexuiz had been licensed to IllFonic game studios as a platform for a console version of Nexuiz. The console version is set to be released on both Xbox Live Arcade and PlayStation Network.

The game will retain the same name, while adopting a futuristic, Victorian art style. The gameplay is stated to retain the essence of the srcinal game, being fast-paced and "arcade style". It has been confirmed that it will be based on CryEngine 3, instead of the DarkPlaces engine used in the srcinal game [5][6]The main page of nexuiz.com has changed since then to reflect the console version of the game, rather than the open source PC game, although the PC game's page remains accessible.[7]Changes to the Nexuiz project initiated a fork called Xonotic.[8][9][10]

See also See also

• First-person shooter

• List of free first-person shooters

External links External links

Nexuizofficial homepage[11]

Nexuiz for consolesofficial homepage[12]

• Audio Interview with Nexuiz Developer esteel (MP3)[13]

• Audio Podcast Interview with interviewed Lee Vermeulen founder and co-designer of Nexuiz (MP3/OGG)[14]

''Nexuiz'' 108

References References

[1] Alien. "We NEED more develope rs! (post 48409) " (http://alientrap.org/forum/viewtopic.php?t=3807&p=48409). . Retrieved 2008-12-28.

[2] divVerent. "We NEED more developers!" (http://alientrap.org/forum/viewtopic.php?t=3807). . Retrieved 2008-12-28.

[3] Michael Larabel (April 3, 2009). "Nexui z 2.5 Raises The Bar For Open-Source Gami ng" (http://www .phoronix.com/scan.

php?page=article&item=nexuiz_25&num=2). phoronix. .

[4] (http://www.alientrap.org/nexuiz/index.php?module=gamestoplocations) [5] http://www.illfonic.com/pressreleases/Nexuiz_CryENGINE3_Press_Release.pdf

[6] http://www.crytek.com/news/news/?tx_ttnews[tt_news]=185&tx_ttnew[sbackPid]=1&cHash=aab01116b7 [7] Nexuiz Website Changed http://www.nexuiz.com

[8] "Welcome to Xonotic!" (http://www.xonotic.org/2010/03/22/welcome-to-xonotic/). .

[9] "Nexuiz Founder Licenses It For Non-GPL Use" (http://games.slashdot.org/story/10/03/22/1859212/

Nexuiz-Founder-Licenses-It-For-Non-GPL-Use). Slashdot. .

[10] "Nexuiz Gets Forked, Turned Into Xo notic" (http://www.phoronix.com/scan.php?page=news_item&px=ODA4OA). Phoronix. . [11] http://www.alientrap.org/nexuiz/

[12] http://www.nexuiz.com/

[13] http://esportstv.com/newsite/ondemand/audio/eSportsTV_Nex_Interview_Esteel%20Oct%2001.zip [14] http://www.opengamingnow.com/podcast/open-gaming-now-podcast-1/

In document Quake Series (Page 108-112)