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3.4 SYSTEM DESIGN

4.1.1 Element used

In this chapter, development will show and describe the element contained in the application of this game . The element used are buttons, images and audio

29 4.1.1 Buttons

Table 4.1 shows the buttons displayed on each interface . This can make it easier for usets to navigate to the desired part . Among the buttons used are:

Table 4.1 Button

Button Description

This button goes to the main menu page

This button goes to the note page of addition . User need to press button next to go page activities .

This button goes to the note page of subtraction . User need to press button next to go page activities .

This button goes to the note page of multiplication . User need to press button next to go page activities .

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This button goes to the note page of division . User need to press button next to go page activities .

This button goes to the page of counting . This page is the intro of number 0 to 10

This button goes to the page of activities . The instruction appear on the top page of this session .

This button goes to the page of scored . On this page will appear name and score that the user get after they play the activities .

This button goes to the home page

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This button is coming out of this application

This button goes to the next activities

This button goes to the previous activities

This button goes to the home page

This button goes to the first activities of this session

32 4.1.1.2 Audio

The audio that will be include in this app based on pre-prepared audio so that it matches the app . Audio included in this app from a song that is captured, edited and converted in format using the Adobe Premier Software .

4.1.1.3 Image

The image generated in the development of this app have been created entirelty from adobe Flash .

33 4.2 SOFTWARE IMPLEMENTATION

The interface that is the beginning of this system is a submenu in which submenu includes six parts, addition, subtraction, multiplication, division, smallest and biggest and counting.

Figure 4.2.1 Home Page Of Application Easy Math For Kids

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Figure 4.2.2 Loading Page

Figure 4.2.3 Page Login

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This interface is the first page before the main menu where the user must enter the name in the provided box and then press the enter button to go to the main menu. At this interface it includes appropriate music to attract users attention.

Figure 4.2.4 Submenu Interface

At this interface, users are required to select a topic to navigate. Since development only develops six submenu only which can be navigated and each submenu is created a link that connects to the submenu listed above. voice and music are included in this page.

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Figure 4.2.5 Note and activities of add

On this interface, include the meaning of addition, button next to go to activities and button home to go to page interface . For the activities user need to drag the number into the target . True answer will get the score 1 and false will get 0 .

Figure 4.2.6 Note and activities of add

On this interface, include the meaning of subtraction, button next to go to activities and button home to go to page interface . For the activities user need to drag the number into the target . True answer will get the score 1 and false will get 0 .

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Figure 4.2.7 Note and activities of add

On this interface, include the meaning of multiplication, button next to go to activities and button home to go to page interface . For the activities user need to drag the number into the target . True answer will get the score 1 and false will get 0 .

Figure 4.2.8 Note and activities of add

On this interface, include the meaning of division, button next to go to activities and button home to go to page interface . For the activities user need to drag the number into the target . True answer will get the score 1 and false will get 0 .

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Figure 4.2.9 Figure of smallest and biggest

On this interface, user need to click the true answer . Sound will appear ‘Find the biggest number’ or ‘Find the smallest number’ . This page include button next to go to next page, button home to go to page interface and button exit to exit from the application.

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Figure 4.2.10 Figure of counting number

On this page user need to click the button and this app will appear the sound of number by click the button . This page also include button next to go next activies and return will return the previous activities on this session

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Figure 4.2.11 Figure of counting number

This page is about score, we keep the score from the activities . the score will show how much the true answer . This page include button next to go to page interface and button return will go to the first activities.

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Figure 4.2.12 Exit page

Figure 4.2.12 shows the last interface before user exits the game application . User have two choice to choose button . Iof user press button NO, it goes to the page main menu . Then if user press the YES button, it will come out of this application .

42 CHAPTER 5

CONCLUSION

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