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EERRUULLAA--G G
EEMMIINNAA SSOOUURRCCEE:: 5.3 The Replacement P
POOWWEERRLLEEVVEELL:: 7 A
APPPPEEAARRAANNCCEE:: The Ferula-Gemina is a long, narrow staff of dark wood.
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REEQQUUIIRREEMMEENNTTSS:: The wielder points the rod at a target within ten yards and wills it to fire.
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EFFFFEECCTT:: The rod attack is fired using a Dexterity and Gun Fu - 4 roll or the Combat Score - 4. A hit with the Ferula-Gemina has two effects. First it does five Life Points of damage and throws the target off her feet. Five minutes later, it causes the target to split into two parts.
The first version remains where the individual currently is; the other version manifests where the bolt was fired.
One version has all of the individual’s innate Drawbacks and none of her Qualities. The other possesses all of her innate Qualities and none of her Drawbacks. Only Qualities and Drawbacks that are an intrinsic part of the individual’s body, mind, or spirit are split. Slayer, Luck, Werewolf, Vampire, Sorcery, Talentless, Reckless, or Misfit are divvied up; Occult Library, Secret, or Enemies are not. Additionally, the copy that receives the Qualities gains a temporary Good Luck 3 Quality (in addition to any Luck already possessed). The “bad” copy gains a temporary Bad Luck 3 Drawback (in addition to any other Bad Luck already held). Removing Qualities or Drawbacks can affect each version’s Attributes and skills, but otherwise both versions are identical in abilities, skills, and memories. Despite their differences, the two copies remain permanently linked. If either one is killed, both die. A base Power Level 4 (noticeable scope/major effect) spell is necessary to restore anyone who has been affected by this device. Alternately, the Ferula-Gemina can be used to restore someone affected by it.
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AAGGOONNS S
PPHHEERREE SSOOUURRCCEE:: 5.5 No Place Like Home P
POOWWEERR LLEEVVEELL:: 6 A
APPPPEEAARRAANNCCEE:: A faintly glowing, crystal-like orb the size of a softball.
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REEQQUUIIRREEMMEENNTTSS:: This item must actually touch a demon or a hellgod to harm it.
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EFFFFEECCTT:: When the Dagon Sphere touches any hellgod, True Demon, or other unique being of vast power, it reduces the creature’s Strength, Dexterity, and Constitution by three points each (with a corresponding reduction in Life Points) for the next hour. Multiple touches are not cumulative. No one knows where these spheres come from. It may be that the earthly Dagon Sphere is merely one of many, with at least one sphere in each plane of existence, each serving to balance the danger posed by hellgods and similarly power beings. If so, when a Dagon Sphere on any given plane of exis-tence is destroyed or removed, another sphere should spontaneously come into existence within a few weeks.
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MMEEGGAAP P
UULLSSEET T
IIMMEES S
TTOOPPD D
EEVVIICCEE SSOOUURRCCEE:: 6.5 Life SerialP
POOWWEERR LLEEVVEELL:: 5 A
APPPPEEAARRAANNCCEE::This tiny device is only a few millimeters across. To work, it must receive special broadcasts from a large base station (requiring a large van or fixed loca-tion), which can be no more than 200 yards away. When operating, the emitter gives out a high-pitched whine.
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REEQQUUIIRREEMMEENNTTSS:: Extremely advanced microelectronics and a base station full of rare circuits.
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EFFFFEECCTT:: The emitter slows whomever it is placed upon.
Time flows 100 times slower than for everyone else—a minute seems like less than a second and an hour seems like only a little over a minute. The only limit on this device is that the emitter must be placed on the skin or clothing of the target. If the target removes the emitter or if the emitter is destroyed, time slowing immediately stops.
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AAGGIICCB B
OONNEE SSOOUURRCCEE:: 6.5 Life Serial P
POOWWEERRLLEEVVEELL:: 4 A
APPPPEEAARRAANNCCEE:: These items look like large limb bones, often of a cow, deer, or a person.
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REEQQUUIIRREEMMEENNTTSS:: The means of creating magic bones are very obscure. For the most part, they must be bought or stolen, either from demons or other magicians.
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EFFFFEECCTT:: A magic bone grants the holder +5 to all magic rolls.
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belongs in a science fiction movie.R
REEQQUUIIRREEMMEENNTTSS:: This item requires a large amount of complex electronics and a number of unstable chemicals.
The weapon must be refilled with expensive chemicals after every three uses.
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EFFFFEECCTT:: When fired, the weapon shoots a stream of icy cold liquid at targets up to three yards away. The user must make a Dexterity and Gun Fu roll to hit the target.
Every Success Level on this roll reduces the target’s Dexterity Attribute by one. If the target’s Dexterity is reduced to one or lower, the target is frozen solid.
Frozen targets are still alive and fully recover if thawed out under medical supervision. If left to thaw normally, they suffer fifteen Life Points of damage. Frozen targets who are struck hard can shatter, causing instant death.
Targets who simply loose Dexterity recover within an hour (half an hour if they are kept warm and treated as if they have frostbite). This weapon works most effec-tively on humans and animals. When used on vampires or other demons, two Success Levels are needed to remove one point of the target’s Dexterity.
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NNVVIISSIIBBIILLIITTYYR R
AAYYEFFFFEECCTT:: This item turns people and inanimate objects invisible (see p. 90). The range is ten yards, and objects as large as a compact car are affected. The ray also ren-ders targets highly unstable. Inanimate objects turn to dust within eight hours and living targets suffer five Life Points of damage every hour. These harmful effects are nullified if the ray is used to turn someone visible again.
An invisibility ray can also be set to greatly enhance the target’s instability. In this mode, it causes thirty Life Points to a target with every shot. demon, an incantation, and various magical chemicals.
The item needs to be recharged with more mystic pow-der after every use.
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EFFFFEECCTT:: This item can turn anyone into the user’s utterly devoted slave. The user need only hold the device within a foot of the target and softly command it to work. It emits a brief flash of red and yellow sparkles, and anyone who is looking directly at it (and is not wear-ing specially tinted red sunglasses) becomes the user’s slave. Unfortunately, if the user also looks at the damp-ener when it is activated, the target simply stands dumb-ly until the effect wears off. Regardless of who is affect-ed, the effect wears off in an hour or two, and while the target does not remember what happened under its influ-ence, the effect does wear off without warning. Like many spells and items used to control the will of anoth-er, using this enchanted device is an explicitly evil act.
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LLYYIINNGGB B
OOMMBBREEQQUUIIRREEMMEENNTTSS:: Military grade explosives and powerful batteries. This item is only works once—it is designed to find a target and explode.
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EFFFFEECCTT:: The flying bomb can be verbally instructed to attack any target within 100 yards. It immediately flies to its target and explodes, doing 40 points of damage to everyone within three yards. chemi-cals that have been infused with powerful magic.
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EFFFFEECCTT:: The user throws this item at the target using a Dexterity and Getting Medieval - 1 roll or her Combat Score - 1. If the user hits, the goo expands over the get, preventing her from speaking or moving. The tar-get can free herself by gaining six or more Success Levels on a Strength (doubled) roll. If the target is a Witch, she can also free herself with five or more Success Levels on a casting roll. Otherwise, the target is held immobile until the caster recalls the goo. As long as it has not been destroyed, the goo can be used repeatedly.
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