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Epic Ability: Clockwork Tools Instant, Self

In document 28347719 Final Fantasy Rpg (Page 36-38)

When in peril, the Engineer is capable of quickly creating and using weapons the like of which the world has never seen. Upon using Clockwork Tools, the Engineer chooses one effect from the following list and gains the benefits of that Tool until the end of combat.

The higher the Engineer’s Systems skill, the higher the level of Clockwork Tool the character is able to choose. For example, Auto-Crossbow requires the character to have a minimum of 1 skill in Systems, where the Drill requires a minimum skill of 4 to choose. Clockwork Tools only applies to the Engineer’s standard weapon attacks and do not work in conjunction with Refined Items.

Skill Tool

1

Gained Properties

“Auto Crossbow” The character’s attacks deal normal damage to all enemies instead of a single target.

Attacks can be made at Medium Range.

2 “Bio Blaster” Whenever the Engineer deals damage to a foe, the target also receives the effects of

the negative status effect ‘Poison.’

3 “Noise Blaster” Whenever the Engineer deals damage to a foe, the target also receives the effects of

the negative status effect ‘Confusion.’

4 “Drill” All of the Engineer’s attacks ignore ARM and Protect.

5 “Flash” The character deals 200% damage with all attacks. Furthermore, whenever the

Engineer deals damage to a foe, the target also receives the effects of the negative status effect ‘Blind.’

6 “Chainsaw” The character deals 300% damage with all attacks.

7 “Air Anchor” The character deals 200% damage with all attacks, and critical hits reduce the target’s

health to 0 instantly. This is a ‘Death’ effect. Attacks can be made at Medium Range.

8 “Micro Missile” The character deals 300% damage to all enemies with each attack. Furthermore,

attacks can be performed at Long Range and gain the Break Damage Limit and Triple Critical properties.

Refined battle items are the mainstay of the Engineer; while Fighters use special combat moves against the enemies and mages are helping friends or targeting foes with combat magic, the Engineer is employing technology to turn defeated foes into useful – and often explosive – items.

At the end of each combat, the Engineer automatically receives one Refined item from the enemy of his choice, so long as the enemies have been permanently defeated. The character cannot refine items from enemies who fled the battle, for example!

Refined items can only be used by Engineers, and the complete list of what items can be refined from what monsters is listed below, as well as a brief description of which spell the item mimicks. Refined items cannot be sold.

All Refined Items take up inventory slots and can generally only be used once, after which time the item is destroyed. When the Engineer uses an item, the GM rolls 2d6 – anything other than a critical success or failure means the item works normally, and the listed ‘effect’ is used. On a critical failure, the item explodes – all enemies and allies take damage equal to 25% of their maximum health. On a critical success, the item works normally but is not ‘used up’, and remains in the character’s inventory for another try.

Name Effect

Accelerator

Dropped From:

Casts Force Field, granting an ally an Immunity to random elements Flan, Gilgamesh Air Gem Casts Aeroga, dealing (INT x 6) + 2d6 Group Wind damage Wyvern

Antarctic Wind Casts Blizzara, dealing (INT x 4) + 2d6 Ice damage Chimera Arctic Wind Casts Blizzard, dealing (INT x 2) + 1d6 Ice damage Dingo Bomb Fragment Casts Fire, dealing (INT x 2) + 1d6 Fire damage Bomb

Bracchus Wine Casts Berserk, turning one target into a mindless combatant Imperial Soldier Cactus Thorn Casts 1000 Needles, doing 100 or 1,000 damage to a target Cactuar

Chef’s Knife Casts Death, instantly killing an enemy Tonberry

Cherub Down Casts Float, allowing one ally to hover and avoid Earth damage Killer Bee Chocofeather Casts Quick, granting the Engineer the Haste status Chocobo

Dark Matter Casts Black Hole, reducing a target’s health by 75% of maximum Demon, War Machine Deadly Waste Casts Bio, dealing (INT x 3) + 2d6 damage and Poisoning the target Antlion, Malboros Dragon Scale Casts Watera, dealing (INT x 4) + 2d6 Water damage Hydra

Dynamo Stone Casts Ray Bomb, dealing (INT x 4) + 2d6 nonelemental damage Chocobo Eater Earth Drum Casts Stone, dealing (INT x 2) + 1d6 Earth damage Ogre

Earth Gem Casts Stonaga, dealing (INT x 6) + 2d6 Group Earth damage Mamool Ja Echo Grass Casts Vox, removing the Seal status from one companion Leafer, Funguar Electro Marble Casts Thunder, dealing (INT x 2) + 1d6 Lightning damage Larvae

Farplane Shadow Casts Condemned, causing the target to be Cursed for 1d3 rounds Lost Soul, Deathgaze Fish Scale Casts Water, dealing (INT x 2) + 1d6 Water damage Achelous

Grenade Casts Fira, dealing (INT x 4) + 2d6 Fire damage Magic Urn

Hourglass Casts Hastaga, granting all allies Haste until combat ends Various Bosses Ice Gem Casts Blizzaga, dealing (INT x 6) + 2d6 Group Ice damage Iron Giant

Ink Casts Blind, robbing a foe of the ability to see Ahriman

Lightning Gem Casts Thundaga, dealing (INT x 6) + 2d6 Group Lightning damage Evrae Lightning Marble Casts Thundara, dealing (INT x 4) + 2d6 Lightning damage Couerl

Lunar Curtain Casts Barrier, negating all ranged attacks Various Bosses

Molotov Casts Firaga, dealing (INT x 6) + Group 2d6 Fire damage Imperial Commander Mute Mask Casts Seal, preventing a target from using spells or job abilities Mandragora, Exoray Mystery Fluid Casts Quarter, reducing a target’s health by 25% of maximum Anacondaur Second Chance Casts Life, bringing an ally back from unconsciousness with 1 HP The Four Fiends Shear Feather Casts Aero, dealing (INT x 2) + 1d6 Wind damage Condor

Smoke Bomb Casts Escape, allowing the party to flee from battle Goblin Sticky Web Casts Lock, wrapping the target in layers of webbing. Spider, Antlion Supreme Gem Casts Supernova, dealing (INT x 20) + 2d6 damage Various Bosses Three Stars All allies receive the effects of Haste, Protect, Shell and Float Various End Bosses Tribal Drum Casts Stona, dealing (INT x 4) + 2d6 Earth damage Ochu

War Gong Casts Brave, rendering all allies immune to Fear until combat ends Gigas Water Gem Casts Wateraga, dealing (INT x 6) + Group 2d6 Water damage Geosgaeno

Windmill Casts Aerora, dealing (INT x 4) + 2d6 Wind damage Zu

Salvage

– Standard, Single

The Engineer is a master of shutting down dangerous constructs, and using their spare parts to further his arsenal of Refined weapons.

After making a successful melee attack against a Construct type enemy, the Engineer may choose deal 0 damage and instead, pull out a handful of important parts and wires. The Engineer makes a DEX or INT check opposed by the opponent’s STR or DEX, whichever is higher. If the Engineer wins the construct is reduced to 0 HP instantly, and they receive one additional Refined item when combat ends.

In document 28347719 Final Fantasy Rpg (Page 36-38)