Chapter 2: Literature Review
2.4 Evaluation of Aspects of Digital Literacy Developed Through Digital
In this study, digital storytelling is examined as a strategy for digital literacy learning, with the competencies being the expected learning outcomes: a set of skills, knowledge and abilities that a student should develop after
engagement with digital storytelling. To observe and evaluate these, it is necessary to identify particular aspects of the competencies and the way digital storytelling can act as a strategy to achieve them. Several digital literacy standards and frameworks have been developed in the past in an attempt to integrate digital literacy learning in educational institutions around the world.
The most comprehensive set of digital literacy skills was developed by the ISTE (formerly known as NETs) (2007), which developed a platform that allows planning for technology integration in the classroom and evaluating the skills and knowledge students need to learn effectively and live productively in an
The interconnected components in this model come under the umbrella of digital literacy. Although the model does not provide universal answers for evaluating digital literacy in the classroom, the notion of a “logical progression from the more fundamental skills towards the higher, more transformative levels” is important, as digital literacy development is “not necessarily a sequential process” and it “much depends on the needs of individual users” (Canada’s Centre for Digital and Media Literacy, 2009). Creating digital stories is a complex
process that involves manipulating various media and contents. It may not necessarily be a sequential process due to the possibility of creating non-linear digital stories, which means that a creator starts with a single piece of media and integrates other pieces of media in any order that he/she chooses. The creation of a digital story may depend on the level of digital literacy that the individual student possesses at the time.
To identify a student’s existing digital literacy and any development in their digital literacy, the researcher developed a set of codes for an evaluation tool (a rubric) that allowed the evaluation of the students’ level of digital literacy before, during and after the completion of the study. This is set out in Table 2.2.
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t Use (1) Understand (2) Create (3)
ermine the nature ormation and media d
Recognises that information and media are required
Skims through information and selects media without being able to justify choice (e.g., select an image because it appears nice to them)
Recognises that information and media are required
Skims through the content and decides whether the information and images are useful for the task and what this source offers that other sources of information do not
Decides whether image resolution is acceptable
Skims through the content and dec the information and images are us task and what this source offers th sources of information do not Decides whether image resolution Identifies technology tools needed ate information Navigates and accesses information; however,
unable to reflect and determine why this information is needed
Uses Wikipedia as a single source
Navigates and accesses information and reflects on why this information is needed; however, unable to demonstrate social awareness of how that information affects others
Uses a single source
Navigates, accesses information, r why this information is needed an demonstrates social awareness of h information affects others and wha own responsibility is in relation to information
Uses multiple sources luate reliability of
ation and media nt
Attempts to identify 1 or 2 of the following criteria for evaluation: author and his expertise in the field, domain, target audience, age appropriateness, copyright date, what this source offers that other sources of information do not; however, unable to explain their significance
Identifies 3 or 4 of the following criteria for evaluation: author and his expertise in the field, domain, target audience, age appropriateness, copyright date, what this source offers that other sources of information do not Attempts to explain their significance
Identifies 3 or 4 of the following c evaluation: author and his expertis domain, target audience, age appro copyright date, what this source of other sources of information do no Able to explain their significance alyse, interpret and
ange of
ation and media to unicate meanings gh multimodal text
Uses modes to construct meanings, but demonstrates poor cohesion
The modes do not complement each other
Uses modes to construct meanings and demonstrates average cohesion
The modes somewhat complement each other
Makes meaningful use of modes t meanings in a cohesive manner
The modes complement each othe
t The linguistic content is minimally
comprehensible due to spelling/punctuation/ grammar error(s)
The linguistic content is comprehensible even though there are a few
spelling/punctuation/grammar error(s)
The linguistic content is comprehe structured in a logical manner, wit punctuation/grammar error(s) ge Selects and uses images but unable to justify
the choice
Selects images and in some instances able to justify the choice
Carefully selects and uses images justify the choice
mation Makes use of the default animated components but unable to justify the choice, or does not use any
Makes use of the default animated components but is not always able to justify the choice
Makes use of the default animated and/or special effects or creates ow dynamic sequencing of the conten to justify the choice
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t Use (1) Understand (2) Create (3)
nd Makes use of the default auditory components, such as music/sound effects, but cannot explain their purpose or does not use any; auditory components used do not complement the content
Makes use of the default auditory components, such as music/sound effects, but is not always able to explain their purpose or does not use any; auditory components used do not complement the content
Makes use of default auditory com such as music/sound effects and c their purpose, or creates own musi complements the content
out There is no specific layout to structure design components
Text/images alignment and/or margins are not carefully planned
There is no specific layout to structure design components
Attempts to plan text/images alignment and/or margins
Creates a specific layout to structu components
Makes use of text/images alignme margins
ration Makes use of recording to create narrations The voice is not projected clearly or the volume is inconsistent from slide to slide
Makes use of recording to create narrations The voice is sometimes projected clearly or the volume is sometimes inconsistent from slide to slide
Makes use of recording to create n
The voice is projected clearly; the consistent from slide to slide
digital ologies in a safe ocially responsible
er
Unaware of socially responsible conduct when using inappropriate, harmful or obscene digital information
Attempts to discuss inappropriate, harmful or obscene digital information with peers
Displays socially responsible cond using inappropriate, harmful or ob information
nage digital ation in ology space ware and software
onents eshooting)
Copies from an Internet page and pastes into a word-processing document chunks of texts, web address or own notes for future use Unable to save and/or retrieve files in/from a designated folder on the local server (e.g., school Pupils Drive) and/or USB and/or Documents folder
Unable to share files with others
Copies from an Internet page and pastes into a word-processing document chunks of texts, web address or own notes for future use Attempts to save and/or retrieve files in/from a designated folder on the local server (e.g., school Pupils Drive) and/or USB and/or Documents folder
Attempts to share files with others
Copies from an Internet page and p word-processing document chunk web address or own notes for futur Able to save and retrieve files in/fr designated folder on the local serv school Pupils Drive) and/or USB a Documents folder
Able to share files with others ically use
ation and media ight)
Able to acknowledge information and media sources created by others by providing a source title (e.g., Wikipedia) or the link
Able to acknowledge information and media sources created by others by providing a source title (e.g., Wikipedia), the link and date when information was retrieved
Able to use royalty-free informatio others (e.g., Creative Commons) a
information and media sources cre others by providing a source title ( Wikipedia), the link and date when was retrieved, and/or able to use r information (e.g., Creative Comm Able to create and use own media
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t Use (1) Understand (2) Create (3)
ply information to n own
entations to ively communicate
edge to others
Able to use few elements of genres to create own piece of information of the same genre Aware of the target audience but cannot apply all skills to convey meanings clearly (e.g., clear, non-blurred images voice projection and clear pronunciation for narration background music/sounds that do not interfere with the narration background music/sounds that enhance the presentation dynamic fonts and colours of texts)
Able to use most elements of genres to create own piece of information of the same genre Aware of the target audience and can apply some skills to convey meanings clearly (e.g., clear, non-blurred images, voice projection and clear pronunciation for narration background, music/sounds that do not interfere with the narration background, music/sounds that enhance the presentation, dynamic fonts and colours of texts)
Able to use all elements of genres piece of information of the same g Recognises the target audience by skills to convey meanings clearly non-blurred images, voice projecti pronunciation for narration backgr music/sounds that do not interfere narration background, music/soun enhance the presentation, dynamic colours of texts)
elop ability in m solving skills flecting on own
ology skills
Able to acknowledge that there are technology- related difficulties; unable to identify needed skills and solve problems
Able to acknowledge that there are technology- related difficulties; demonstrates understanding of needed skills but cannot solve problems independently
Able to critically evaluate needed related skills; develops needed tec skills through independent problem se a variety of
ology tools to digital information
Able to create integrated multimedia product
from a template Able to create integrated multimedia product with authoring tools, but unable to critically evaluate it and edit accordingly
Able to create integrated multimed with authoring tools, using them to advantage (e.g., evaluating and ed work)
Total : _____/30
The ‘Use’ skills and competencies ranged from simply using basic technology to accessing and using knowledge resources such as search engines and online databases (Media Smarts, 2007). ‘Understand’ evaluated the skills that help us to comprehend, contextualise and critically evaluate digital media, to allow an informed decision about what we do and encounter online. This deepens the information management skills to find, evaluate and effectively use
information to communicate, collaborate and solve problems (Media Smarts, 2007). ‘Create’ was “the ability to produce content and effectively communicate through a variety of digital media tools” (Media Smarts, 2007). Creating with multimedia (digital storytelling) is a set of advanced skills that go beyond
“knowing how to use a word processor or write an email: it includes being able to adapt what we produce for various contexts and audiences; to create and
communicate using rich media such as images, video and sound” (Media Smarts, 2007).
Ohler’s 2007 publication Digital storytelling in the classroom : New media
pathways to literacy, learning, and creativity is widely recognised as serving as an
instruction manual for teachers to implement digital storytelling in the classroom effectively. Ohler provides multiple examples of the use of digital storytelling in classroom settings, guiding the reader through the processes of planning, creating and evaluating digital storytelling projects. However, he noted, “I’m always reluctant to propose a specific evaluation rubric for others to use” (Ohler, 2007, p. 64). The author further emphasises that assessing “media grammar and student use of media” is especially challenging, stating, “One person’s photo collage is another person’s waste of time” (p. 66). For him, “Media choices need to be accessible, effective, and, above all, support the story rather than detract from it”
(p. 66). Consequently, it is possible to suggest that evaluation rubrics suit different teaching and learning purposes and there is no universal rubric to assess a digital story.
The purpose of this current study was to examine, based on the existing developments in digital literacy and digital storytelling teaching and learning, what aspects of digital literacy are developed through the engagement of students in the process of multimedia production (digital storytelling) and if there are any factors that can inhibit this development. The rubric developed by the researcher served as a tool for evaluating aspects of digital literacy that were developed through the students’ engagement with digital storytelling.