COMMUNICATING RESEARCH AND INFLUENCING CHANGE INTERNALLY Introduction
6. Evernote has serious flaws with its UI and User Experience
Despite the EmailFactory’s reliance on Evernote as a tool, they readily admit it’s not perfect, and they’ve often struggled against the flaws to its user interface. Notes disappear, randomly get deleted or overwritten, and lengthy audio files erase their content for no apparent reason. Security also became an issue, because links to individual files can only be shared if the files are made public—accessible to anyone online. Sharing notebooks (Evernote’s main filing system, analogous to folders on a desktop) is a confusing process and more than once a researcher thought the rest of the team had access to his or her project notebook when they didn’t.
Figure 3.2 Everonte's limited search field options
The entire app is littered with little quirks and bugs that make it tiresome to use at times and clearly demonstrates that Evernote doesn’t routinely use their own product. Evernote has grown to over 75 million users since its first beta-‐test release in 2008 (King). Yet they haven’t managed to work out some of the fundamental kinks in its system. It became a running joke among the UX group at the EmailFactory that Evernote was too concerned with selling socks (priced at $85 for five pairs) on their newly released Evernote Market than they were about creating good design.
Despite its flaws, Evernote has helped the UX team pull together related information from multiple sources. What it’s not good at, however, is helping them piece all of that information into a meaningful story that can be used and acted upon. It’s also not very good at helping them uncover important trends or topics that they aren’t specifically looking for. Finally, even if they do know what they’re looking for and they actually have the capabilities of making meaning from it all, what if they don’t have the time? Communicating Research Internally
One UX designer, Ron, described his feeling of working with the amount of data at the EmailFactory like “trying to drink from a fire hydrant.” At times, the volume of information is so great that it is difficult to use constructively, and it becomes paralyzing rather than inspiring. Here is where the research team’s role switches from data gatherers to information distributors. Once a research project is complete, the UX team condenses their findings, pulls out the most valuable pieces, and passes it along to the people in the company who need it.
Communicating research effectively is a difficult job. Good teachers understand that a classroom full of students represents a wide range of learning styles. Some students learn best on their own, with time to dive into the material, coming up for air only occasionally for clarification or questions. Other students need to hear someone explain a concept to them and can absorb information best by listening. Still other students can only learn by doing, and they have to interact with someone or something in
order to fully grasp concepts. Good teachers try to adapt their teaching styles to the needs of their students and communicate the course material in ways that make it possible for all (willing) students to succeed. The job of a UX research should be very similar. The UX researcher gives voice to the data, communicating it in ways that other people can understand, learn from, and use to improve upon a design.
Like a good teacher, a good UX researcher understands that all of their colleagues don’t absorb information in the same ways. Though they might not be consciously aware of it, this particular part of their job is extremely dependent upon the rhetorical principles of audience, context, and purpose. They are tasked with presenting research in the best way possible for their audience (colleagues), using whatever means available to them. They also have to work within the constraints of their current situation, such as time and resources (context). Finally, they must do all this with the focused goal of creating some kind of positive change in the app, as a result of the research they present (purpose).
Understanding the Researchers’ Primary Audience
In-‐house User Experience research is a tricky business. To be good at it—really good at it, a person has to not only understand the product’s users, he or she has to understand the product’s creators, the people who give life to the service and its design. What is important to them? What other projects are they working on? It takes an understanding of audience to communicate a message clearly, but how often do researchers take the time to get to know their colleagues? How often do they have (or take) the opportunity to move throughout the office and work with them? How regularly do they sit and have coffee with the designers and ask what they’re working on? How common is it to see researchers and developers grabbing lunch together and talking about the project their teams are working on? You can’t force relationships to develop, but you can create environments that encourage people to talk and
connect, which is what the EmailFactory does. The company-‐wide lunches, the centrally located coffee machines and kitchens, and the open office spaces all invite these connections and interaction.
As a researcher, it’s easy to cloister yourself, furiously researching and learning about customers and the product. In Susan Cain’s book, she describes the quiet, introspective “introverted” types as those “drawn to the inner world of thought and feeling” who “focus on the meaning they make of the events swirling around them” (Kindle loc. 295). Deep-‐thinking and reflective people often gravitate to research jobs, but unchecked, their introversion can isolate them from their colleagues around them. I admit that, as a researcher, I can struggle with this at times, preferring my work to people, but since my time at the EmailFactory was so short, I wanted to make as many connections as I could. A company, though it functions as a cohesive unit (ideally anyway), is made up of individuals. As an academic researcher I knew that to really understand the company for purpose of my dissertation, I needed to meet as many of the people in it as I could. In my role as a participant observer, who took part in the actions of the company, I needed to meet this people in order to perform my job.
The research team at the EmailFactory stays very socially connected to other departments: As UX lead, Marcellus sees it as part of his job to make sure “other people are informed of what another person is doing or what another team in the organization is doing.” Mandy and Devon came to the UX team from other departments and their histories working with people elsewhere in the company facilitate these connections for them. The two other researchers, Geoff and Stryker, weren’t hired internally and didn’t have ties to any of the other people or groups in the company. I watched as they all regularly spent their lunch breaks with colleagues from other departments and had long chats with folks by the espresso machines. I was interested to know why Geoff and Stryker made such efforts to meet people they wouldn’t ordinarily work with, so I asked them. Independently from one another they
shared that they felt like there was so much they could learn from the people they work with. They want to understand what their jobs are like and what they do.
While the primary audience for the company is the user, the primary audience for the research team is the rest of the company. They serve as advocates of the users, communicating data to the developers, the designers, the stakeholders, the marketers, the technical writers—anyone who is involved in creating the experience for the user. For the UX researchers, getting to know their colleagues is getting to know their audience. It gives them a chance to understand how they work, what is
important to them, and what their needs are. One day, I told Stryker that I had noticed how he seemed to consciously make and maintain strong connections with people in other departments. I asked him why. He told me,
If I can build a relationship with Carter (one of the Data Scientists), then he’s going to know data is important to me. Then he will come to me when he has something he knows will help me do my job better. Same with Devon when she was in Compliance. Same with Collin in Support. The personal relationship shows that I’m a real person who values the exchange of ideas.
For Stryker, making friendships and developing relationships with people in different departments created a two-‐way channel for the exchange of ideas.
Asking questions and learning about a colleague’s job helps the researchers know the kinds of information their colleague needs to be successful in their work. And while communicating good, relevant is important, the relationships the researchers build also helps make their audience more receptive and willing to listen. It establishes a relationship and builds trust so that when the researchers challenge something or suggest a new way of doing things, tensions aren’t quite so high and people
researchers keep each other honest. “There are times when I look at data and come to conclusions that are completely wrong based on talking to users, and vice versa for the UI/UX [team]. . .” They challenge each other’s data, helping each other think critically about it and approach problems from different perspectives. This is very, very valuable to a company, but these kinds of exchanges wouldn’t be possible without the relationships that both teams have worked to establish and cultivate and establish.
Forms of Communication
A significant part of understanding audience is understanding the best medium to communicate information to them and the UX team has been experimenting quite a bit with different forms of delivery for their research. During my study, I saw research written up as reports, incorporated in to a poster, turned into videos, delivered in oral presentations, sent out in newsletter-‐type emails, and talked about in everyday conversation. The following section is a breakdown of each of these formats, where I’ll describe them, the purpose they serve, and the effects they have on the company.
Reports
“Report” is often a dreaded word, bringing up thoughts of long, stuffy documents that go unread before being banished to a tall metal filing cabinet. Reports at the EmailFactory actually have a different fate. To my amazement, they are read. Well, maybe not read all the way through and not by everyone . . . but they were read and their lives usually didn’t come to an end in a tall metal coffin, filled with dividers, tabs, and folders.
At the conclusion of every major project, the research team writes a formal report. These reports have the standard formalities, like a title, author, figures, and references, and the standard sections, like executive summary, methods, and recommendations. Like most reports, they are rich with information, but they are casually written, with clear language and, at times, humor. They are short, usually under 20 pages long, with tables, images, and charts. And although all reports are not the same,
the researchers work hard to infuse them with narrative elements. Quotes and customer stories are essential elements that pull all of the details together and put a human “face” to the facts.
Reports are collaborative efforts in the UX research team. The one or two people responsible for the project will be begin writing the report in Google Docs. After working to make sure the necessary information about the study, the study’s outcomes, and the researchers’ analysis and recommendations are included, they share it with a few others in the team for outside opinions and perspective. The outside readers go over it, using the comments feature to point out areas that are unclear, suggest changes to sections that might need more information, and question areas they may not agree with. This back and forth exchange continues between the authors and their fellow researchers until they feel it’s clear and comprehensive enough to be sent to Marcellus. He, in turn, goes over it, asks additional questions, tweaks language, and gives input. This entire process can take place over several days or, in some case, just a long afternoon.
Once everyone agrees that the report clearly explains the problem they set out to explore and describes the findings they gathered from the study, the research team invite their first audience to the doc. Usually this audience is the corporate executives and possibly the team leads—people who need to know details and will distill the information to their teams. Often, new conversations will start through the comments features, with questions and requests for follow up research. Then, the report often lays quiet, while people decide how to act on the information.
Reports’ secondary audiences are actually what interested me the most, though. As new projects come up, older reports roll back around as starting points, providing snapshots of what the team knew about that subject at that particular time. For example, the UX design and development team has been working on redesigning signup forms (the forms customers place on their website or Facebook page where people can subscribe to their emails). The current forms are plain-‐looking, not
easily customizable, and users aren’t able to create multiple sign up forms that send contacts to the same list. Matt, one of our UX designers, has been working on this project and shared with me that at the start, he was sent a report about sign up forms that one of the researchers had written as a starting point to familiarize himself with the work that needed to be done.
Matt actually likes to work with a formally written report, because it lets him dive more deeply into a topic. Rather than reading it from a computer screen, he prints it out, skims through it to catch the highlights, then reads it slowly from the beginning. Then he sets the report aside and starts working. The report remains on his desk throughout the entire project so he can occasional browse through it. Matt prefers face-‐to-‐face conversation over reports, but he told me that he knows the research team is busy. A report doesn’t mind being returned to for follow up questions.
But despite the fact that the UX team takes great care to make their reports clear, easy to read, and interesting, they aren’t the best way to distribute information to a large group of people in different departments. Pages of text can be dense and daunting. Though there might be the odd, curious soul who picks up a report simply because they like information, most people won’t take the time unless it’s immediately relevant to something they’re working on. And at a company like the EmailFactory, even the “odd, curious soul” is likely too busy to just leisurely browse through documents. With this in mind, the UX team has been experimenting with new ways of communicating information, such as posters, videos, company-‐wide “Insights” email reports, coffee hour talks, and visual reports.
Posters
The first time I walked into the common area of the EmailFactory offices, five beautiful, framed posters immediately caught my attention (Figure 4.3). They were bright, and colorful, with vibrant backgrounds. Each featured a larger than life image of a person—three men and two women. Under each of the images was a name: In order, Mario, Eliza, Fred, Ada, and Andre. I stared at the posters,
mesmerized, and noticed that each person was framed by descriptive nouns and adjectives in funky fonts:
● Andre is educated, mobile, a techie, and savvy. ● Eliza is social, inefficient, busy, and smart.
● Mario is a problem solver, an expert, creative, and advanced.
● Fred is a control freak, cool, resourceful, and a power user.
● Ada is self-‐reliant, busy, and smart.
Figure 4.3 EmailFactory persona posters
The UX research team conducted a large-‐scale customer study that helped them develop persons for the people who use the EmailFactory app. They had posters made for each of these personas and hung them in the office common area
I puzzled over these eye-‐catching posters, wondering where they came from and what they meant. As I studied them more closely, I saw pieces of paper tacked beneath each of them. Each paper had snippets of customer feedback, taken from feedback forms, emails, support chat transcripts, and tweets. These posters weren’t just artistic images used to decorate blank wall space. They were the customer personas of the EmailFactory, the archetypes that helped represent the different customers the company served. The EmailFactory had just released a complete app redesign a few weeks prior to my arrival, and the comments on the papers beneath the posters were real pieces of feedback (both negative and positive) about the redesign. As employees filtered through the common area to make coffee, grab a snack, eat lunch, or shoot some pool, curiosity would strike them—just as it did me—and they would pause in front of the posters, reading feedback on their work from the perspective of each of their five major user groups.
The goal of these posters is to prompt curiosity, provoke thoughts, inspire conversations, and invite questions. As Marcellus explained to me, “These posters are not even the tip of the iceberg of the information we have. But it makes the core concepts accessible to people where you can get it at a glance, and it can enable a conversation about these different types of customers.” As a poster, valuable customer information comes alive, free from the constraints of a hard drive, filing cabinet, or black and white text on an 8x11 page. A poster can’t provide the detailed information of a report, but it can give an overview, a surface-‐level understanding that will hopefully prompt people to dig deeper and learn