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Example Faction Problems

In document Godbound - Free Version.pdf (Page 143-145)

Every Problem that a faction has should be a seed for adventure. Every affliction that troubles a group should have room in it for PC involvement, either as a source of help or as a weak point in an enemy faction's armor. Problems help add color and flavor to a faction's tra- vails, but their real value to you as a GM is as an easy adventure hook. The Problems listed here are just a brief selection of the possibilities. When possible, you should personalize a Problem and give it a face the PCs can focus on. If you've got a bandit group plaguing a village, spare a few words about the bandit chief leading them. If you've got a nefarious band of sinister religious "reformers" undermining a city's major temple, give the chief a name and description. If the PCs decide to go after the Problem, it makes it easier to direct their focus, and even if they don't it helps give you a name to hang recent events on.

If it looks like the PCs are going to end up clashing directly with a Problem, you might want to take a little time to prep some statistics for it, whether in combat stats for the leadership and enforcers, a mini-dungeon of some major headquarters they use, or a court chal- lenge for a more political problem. That way, if the PCs take it into their head to deal with the problem on a more personal basis, you won't have to pause to fabricate the details in play.

It usually takes a session's worth of play to solve one point worth of Problems. If the difficulty is far beneath the PCs' scale, such as a bandit chief versus a pantheon of Godbound, they might be able to extinguish it entirely in just a few scenes. Even much larger problems can be wrapped up rapidly if the PCs are able to find out who's re- sponsible for them, and then deal with them in the fashion for which PCs are famously known.

d20 Cultural Problems

1 A hostile neighbor propagandizes the faction's people

2 A local religion is pushing for a very bad idea

3 A local religion makes constant, painful demands

4 A sub-group is convinced it should be ruling the polity

5 A sub-group nurses a bitter grudge against the rulers

6 A tedious local custom slows and hinders projects

7 Decadent leadership is always seeking new vices

8 Ethnic strife boils up on a regular basis in the faction

9 Idealistic reformers are tearing down vital institutions

10 Leadership is divided between uncooperative rivals

11 Multiple religious factions are always feuding

12 The commoners are ignorant, brutish, and venal

13 The faction lacks confidence and falls easily into despair

14 The local nobility is corrupt and does anything for cash

15 The people demand the rulers seek an impossible goal

16 The rulers are blindly convinced of their own wisdom

17 The rulers have very little actual control over the people

18 The ruling class is impressively incompetent

19 Their neighbors send agents to destabilize them

20 Two or more castes are constantly fighting each other

d20 Military Problems

1 A grasping noble is embezzling vital military funds

2 A rival power is launching deniable raids

3 A terrible monster scourges the faction

4 Bandits are plaguing the faction's periphery

5 Hostile migrants seek to claim land in the polity

6 Mercenaries are running amok after not being paid

7 Rebel guerrillas are striking deep within the faction

8 Soldiers have been used as workers until they can't fight

9 The army extorts the citizenry like a pack of bandits

10 The army has a reason to hate the current rulers

11 The army is led by a discreet would-be usurper of rule

12 The army is led by an irreplaceable well-born idiot

13 The army is so disorganized that it's near-useless

14 The army is so underfunded it's practically starving

15 The army's hidebound with antiquated gear and habits

16 The faction holds soldiers and warfare in contempt

17 The military is broken into mutually-hostile factions

18 The military is locked in constant low-level policing

19 The military lacks morale after a terrible defeat

20 The elite are painfully reluctant to employ needed force

d20 Economic Problems

1 A major chunk of the populace is kept nonproductive

2 A major religion teaches scorn for material goods

3 A parasite class has the right to loot the faction's wealth

4 Guilds are both strong and careless of the faction's need

5 Productive work is sneered at as base and contemptible

6 Religious tithes or customary taxes beggar many

7 Ritual demands and sacrifices cripple local industry

8 Technical expertise is jealously guarded by its keepers

9 The faction has a social structure that creates poverty

10 The faction has very little cash in circulation

11 The faction is desperately short of natural resources

12 The faction is paying off a crippling foreign debt

13 The faction's technology is extremely backward

14 The local currency is debased and near-worthless

15 The most productive sub-group is scorned and despised

16 The people enviously pull down the successful

17 The rulers are trying to run the economy, badly

18 The rulers keep wasting wealth on selfish indulgence

19 The wealthy and the rulers are in constant conflict

In document Godbound - Free Version.pdf (Page 143-145)