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Feats of Vathak

Some abilities are not tied to your race, class, or skills—things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to shrug of the effects of non-lethal damage, the savage nature of the bhriota who are trained to deliver vicious strikes with melee weapons, or the supreme talent of a dead- eye crack-shot who delivers more than his fair share of damage with each strike. These abilities are represented as feats.

While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected,

as a general rule feats represent abilities outside of the normal scope of your character’s race and class. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you.

By selecting these feats, you can customize and adapt your Vathak-based characters to be unique individuals equipped with the special edge needed for survival in these cursed lands.

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Feat Name Prerequisite Description

Aberrant-Born Blood Cambion Use your Will save bonus in place of other saves.

Aberration Abolisher* Vindari, Base Attack Bonus +1 Gain bonus to attack rolls against aberrations.

Acidic Bile Cambion, Greater Mutation The cambion gains an acid vomit attack.

Armored Cavalry* Romni, Ride 3 ranks Never suffer an armor check penalty while mounted.

Artful Dodge* Base Attack Bonus +13, Dodge Gain a second 5ft. step during a full round attack action. Blasphemous Growth Cambion, Greater Mutation The cambion is able to call forth amazing feats of strength. Blessed Strike Wis 15+, Weapon Focus, Greater Weapon Focus, Base Attack Bonus +8 Take the higher of two rolls for attacks.

Bhriota Brawler* Bhriota, Toughness You gain DR against nonlethal damage.

Bolster Vindari, Channel Energy Channel energy ability grants bonuses to healed allies.

Bottoms Up Base Attack Bonus +1 Drink a potion as a move action that doesn’t provoke an attack of opportunity. Brutal Deception Cha 13+, Non-lawful Alignment Score a critical hit on someone who considers you a friend.

Cleansing Vindari, Channel Energy Your channel energy grants a resistance bonus to allies.

Cloak Fighting* Romni 5 ranks Perform (dance) While fighting with a cloak you gain 20% concealment. Create Opening* Int 13+, Combat Expertise Inflict a –5 circumstance penalty to your opponent’s armor class.

Danger Sense Improved Initiative Once per day reroll an initiative check.

Doomspeak Bardic music class feature, Intimidate 8 ranks, Perform 8 ranks Curse opponents with your scathing words.

Dark Knowledge Cha 13+, Ability to cast divine spells You may prepare and cast spells with the evil descriptor. Deadly Accuracy* Dex 15+, Base Attack Bonus +6 You can reroll any result of minimal damage on your ranged weapon’s damage dice. Devastating Charge* Bhriota, Str 13+, Power Attack Gain bonus damage when you charge.

Distracting Wound* Base Attack Bonus +6, Weapon Focus Opponent struck cannot make an attack of opportunity. Eccentric Specialist Vindari, Int 13+ Choose any two non-class skills and gain insight bonuses to their use. Enchanting Voice Romni, Cha 13+ Gain a +4 bonus to all Charisma checks against subjects currently affected by an enchantments. Extra Sword Dance Power Sword Dance Class Feature Gain one additional sword dance power.

Faithful Strike* Base Attack Bonus +1, Wis 15+ Use your Wisdom modifier instead of your Strength modifier on attack rolls. Force of Personality Vindari, Cha 13+ Add your Charisma modifier to Will saves against mind-affecting spells and abilities.

Feign Death* Con 13+, Bluff 5 ranks You can attempt to appear dead to enemies.

Fortune - Once per day you may choose to re-roll the result of a single die roll.

From the Brink Con 17+ You can be healed even after you’re technically dead.

Greater Mutation Cambion Gain 3 extra hit points and allows a cambion to gain greater mutation feats. Guarding Strike* Combat Reflexes, Mobility Attack an enemy that uses a 5ft step to attack allies.

Heinous Speech Cambion, Greater Mutation Gain a vestigial head that acts as a translator.

Holy Inspiration Apostle, Cha 13+ You can speak an inspiring word your allies within 30 feet. Hunter of Horrors* - Gain a +1 bonus to Bluff, Perception, Sense Motive, and Survival checks against aberrations.

Knife Trick* Quick draw, Dex 13+ You can draw a light weapon and attack one target with it.

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Mob Fighting* Base Attack Bonus +10, Mob Strike, Swarming Tackle Allow others who threaten the target to make attacks of opportunity upon a successful strike. Mob Strike* Base Attack Bonus +1 Gain a +2 to hit enemies who are threatened by 2 or more of your allies.

Mounted Mobility* Romni, Ride 5 ranks While mounted you can make a single 90° turn while making the run action. Natural Instinct Bhriota You get a +2 racial bonus on all Knowledge (nature) checks and Survival checks Nightmarish Mind Wis 15+ You are immune to all non-magical fear effects and receive a +2 bonus to saving throws versus other fear effects. Overwhelming Faith Apostle, Cha 15+ Reduce enemy damage reduction.

Perfect Parry* Dex 13+, Dodge When threatened by exactly one opponent you gain a +2 dodge bonus to AC against melee attacks. Plague Bearer Con 15+ You become immune to selected disease and may infect others. Quick Load* Weapon Proficiency(firearms) Required for you to reload the chosen firearm is reduced to a move action. Repositioning Dodge* Int 13+, Combat Expertise, Mobility, Dodge, Base Attack Bonus +11 Forgo attack of opportunity to take a five foot step as an immediate action Resolute Iron Will You suffer lesser effects and penalties from fear based effects. Romni Tactics* Romni, Stealth 5 ranks You can form an ambush plan for combat that grants those involved bonuses. Saddle Warrior* Dex 13+, Mounted Combat, Ride-by Attack When mounted you may make a full-attack action. Scavenger* Base Attack Bonus +1 You suffer half the normal non-proficiency penalty for using weapons and armor.

Shoulder to Shoulder* - You threaten squares adjacent to chosen ally.

Social Intimidation Vindari, Diplomacy 5 ranks You can use Diplomacy to demoralize opponents. Swarming Tackle* Base Attack Bonus +3, Mob strike You receive a +2 to CMB for each ally who threatens the target of your combat maneuver. Tentacles Cambion, Greater Mutation The cambion gains a tentacle attack.

Throw and Charge* Quick Draw, Run You can throw a light or one-handed ranged weapon, draw another weapon and then charge. Touch of Faith Apostle, Wis 13+ As a swift action cause weapon damage to become holy. Unbalance Opponent* Int 13+, Combat Expertise With a successful combat maneuver deny an opponent his Dexterity bonus to Reflex saves. Vindari Diplomacy Vindari You get a +2 racial bonus on Diplomacy checks and choice of Bluff or Sense Motive. Vicious* Bhriota, Str 13+, Power Attack You may choose to deal additional damage to yourself and opponent on a successful hit. Weapon Juggle* Dex 13+, Quick Draw, Sleight Of Hand 3 ranks Gain free actions to exchange, sheath or draw weapons and items.

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