4. Design Implementation
4.4 First Design Iteration
4.4.1 Objectives
1. To get a list of the tools the participants’ as end-‐users would want to use most on the mobile phone.
2. To get a first approximation of the design problems the participants’ associate with the existing Vula Mobile interface through a collaborative discussion and conceptual model extraction on a sample storyboard accomplished using the SAKAI mobile interface.
3. To get the participants to design interfaces supporting the access to tools they had previously identified as being most useful on mobile devices
4.4.2Preliminary
Prior the day of the workshop participants were asked to consider the following aspects of the SAKAI mobile access portal:
I. What they liked about using the SAKAI mobile access portal?
II. What they did not like about using the SAKAI mobile access portal?
A short statement of the workshops purpose was indicated allowing the participants to think of issues relating to the usability of the SAKAI mobile portal ahead of the actual workshop if they so wished.
The researcher secured a room from which the workshop could be run. Care was taken to ensure that the room had a chalkboard, whiteboards and sufficient table space. This was done to allow the participants to have adequate writing materials to express their design ideas. The choice was made to have the participants make initial designs on the chalkboards and whiteboards as this made it easier for them to collaborate as opposed to writing on small pieces of paper. The researcher was then tasked with transferring these designs to paper prototypes.
On the day of the test the researcher who acted in the role of facilitator used the following steps to run the workshop:
1. Welcome: The facilitator welcomed participants and thanked them for being part of the study. The participants introduced themselves. Information packets (see Appendix2) relating to the workshop were passed out to each participant.
2. Introduction: The purpose of the study was explained and this was also included in the information packet and participants were encouraged to read it.
3. Agenda: The agenda will be presented to the users with the outline of the tasks being given to give the users an impression of what they will be doing without giving out information on that would affect the outcomes of any of the tasks.
4. Consent form: In view of the provided information participants who are no longer willing to take part in the study are given an opportunity to leave and the facilitator informs the
participants that they will be allowed to leave at any stage. Consenting participants are then required to sign the consent form.
5. Task Based Questions: The tasks were then conducted.
4.4.3 Results
Objective 1
The results for the tasks in Appendix 2 as performed by the users in the workshop are presented in this section. The aim of this task was to identify which tools the users’ would want to make use of on mobile devices. Though not indicated here the researcher noted that when students were asked they consistently wanted to use fewer tools from the Vula system on mobile as compared to the Desktop.
Figure 12: Students’ preferred tools for mobile display
The results from the four users present in the workshop for this objective were combined with results from eleven other Science students who gave feedback in impromptu interviews using the tool familiarity section only from Appendix 2. This was done to allow the researcher to be able to see the points of view of a wider group of students than just the four who were at the workshop (the description of each tools function can be found in Appendix 1). The results of these surveys are presented in Figure 12.
Objective 2
This objective was not meant to assess the entire SAKAI mobile access portal but just to get an impression of what the participants’ reactions to it were. As a result, this analysis did not go into detail. The screens that were shown represented the screen transitions from when the first screen of SAKAI portal is accessed to when the course tools for a course are presented. The course screen to be presented in this sequence was picked arbitrarily and is shown in Appendix 2 in the Sakai Mobile Portal section.
Users were asked to describe the screens of the SAKAI mobile access portal shown in Appendix 2.
The users were to put particular emphasis on things they liked or did not like and what they thought the functions displayed did. Some of the comments are shown below ordered by screen title:
Mobile Access Point: Most users felt that this screen was unnecessary as the functions it accessed apart from the login option were seldom used. A participant is quoted here commenting to that effect “Please put text boxes for quick login”. This type of feeling was mirrored by other participants who thought this screen could just be replaced with the login screen. Participants did however mention attempts at using the ‘Reset Password’ option and commenting on how it did not work.
Login screen: The participants thought this screen was well designed. Many thought that this screen should be the first screen the user meets when attempting to access Vula on mobile.
Home screen: The participants thought this screen was also well designed. As it showed the courses that the user could access.
Course screen: The participants thought this screen was well designed but they did note that it took time to access the tools they wanted as there were quite a number of tools on display and this necessitated scrolling down the page to find desired tools. They felt that some of the tools displayed could be classified as ‘noise’ as they were tools they would probably never interact with but still needed to pass through to get to what they wanted.
Objective 3
Participants were then tasked with performing a ground up design of the screens that would access the tools that they decided were most important. As far as was possible the participants were asked to collaborate and motivate the inclusion of each screen element and the layout chosen.
The results of this task where put together and the researcher drew up low fidelity prototypes based on what the participants had designed on the white board. Figure 13 below shows participants collaborating to design screens as part of this task.
Figure 13: Participants collaborating to design screens
The section that follows documents the screens that were designed by the focus group the rationale behind their layout and their purpose. Figure 14 shows all the prototypes obtained. These
prototypes will be explained in the following section in the order that they appear in Figure 14.
Figure 14: Paper prototypes showing the login screen, home page and course site shown from left to right
Login screen: This was intended to be the first screen the user encountered when using the system.
This screen asked for the user details that would grant a user the access to the Vula system. The prototype of this screen is shown in Figure 14.
The page was stripped of all tools that are not directly related to the task of logging in. The system was reduced to username field, password field, a login button and an option to change password.
Home page: This screen is reached after user successfully logs in. It gives a broad overview of the functions that are available to the user. The screen designed is shown in Figure 14.
The page shows all the broad definitions of the functions that the interface will be able to support.
The page shows list elements representing the following functions: announcements, grades and a list of all available courses below that.
Announcements: This was added by the participants as they felt it would be a good function to be able to see an aggregated view of the announcements across all courses on one list. The goal of this was to allow the user to have an overview of all course announcements in one location.
Grades: This was added by participants as they felt it would help to have an aggregated view of all the grades the user had obtained across all courses.
Course name: Selecting a course name for instance MAM1000 would expose all the tools of interest available for that course. In Figure 14 MAM1000 is shown with the Announcement and Grades tools available for selection.
4.4.4 Summary
In the first iteration of the design process the designer sought to get an understanding of the kind of tools students would like to use on the mobile device. The most popular tools for considered for addition in our interface were found to be Announcements, Grade Book and Resources. After tasking the user with evaluating the SAKAI mobile access portal the researcher managed to get insight on the kind of experiences did not like, for example the researcher learnt that users do not enjoy looking through long lists of tools on mobile devices.
The participants were then asked to design an outline of the kind of screen interactions they would expect from an ideal system. These designs were carried out collaboratively on the white board and the results were transferred to paper prototypes by the researcher.