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Risk-taking behavior

7. Future studies

More research into the phenomenon of risk homeostasis is necessary, both within the field of car traffic and outside of it. As more testing in controlled environments is needed, it is important that future studies try to control for as many factors as possible. Furthermore, more realistic simulations of risky situations could help to make results found in controlled studies more easily generalized to real-life settings. More real feeling risks for participants might also help combat the issue of possible boredom that often comes up with simpler tasks.

Another issue that needs to be overcome is the difficulty of falsifying the risk homeostasis theory. Future studies should therefore attempt to establish a baseline for the desired risk level of individual participants. This would mean that risk homeostasis could be analyzed on an individual level, which is the level the theory was supposed to be measured on according to criticism discussed in the introduction.

Future researchers also need to keep in mind that if the task participants need to perform in the controlled setting is different from real-life settings, they might need to get used to the setting at first. It is therefore important that future studies keep careful track of

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their data and stay alert of trends of different risk-taking behavior during the start of their experiment. By improving studies in the aforementioned way more reliable results will be found in future studies into risk homeostasis and the theory will be more easily falsified.

Besides research done in controlled environments, it is important to also start to try and test the risk homeostasis theory in other real-life settings, such as within the aviation industry, the chemical industry, the police force, the firefighting force and many other settings. If the theory is applicable in these settings, this should lead to research about proper communication about risks and protective measures in these settings. This research would be invaluable, since the insights regarding such communication could lead to the saving of many lives, and a lot of time and resources worldwide.

Future studies comparing substance users, and substance use habits (e.g., recency of use, frequency of use and quantity of use (per time) on their risk-taking behavior and risk compensation strategies could also prove fruitful. In these studies it would be important to use larger sample sizes. This way the power of their tests should be adequate to reliably detect smaller effects for some groups and hypotheses that this study struggled to reliably detect. Furthermore, it would be important to recruit their sample based on interest in the differences for certain substances. The studies looking into risk compensation and risk homeostasis should also follow the guidelines given regarding the research of risk

homeostasis. Using larger sample sizes to improve the power of tests and improving study designs based on the aforementioned advice would shed more light on the influence of substance use and substance use habits on risk-taking behavior and risk compensation strategies. In addition, future studies should try and use a more reliable way to assess substance usage, since questionnaires on the subject of substance use cannot be expected to be answered entirely truthfully by participants.

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Appendices

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Appendix B. Formulas for the risk-taking behavior variables The formula used to compute the variable ‘speed’ was:

Difficulty is always a value between 1 and 13 (based on the difficulty levels). This formula yields speedvalues with a minimum of 320 pixels per second and a maximum of 920 pixels per second.

The formula used to compute ‘distance to the closest meteor’ (DCM) was:

The Pythagorean Theorem was used to create this formula. This formula yields the distance, in pixels, between the spaceship and the meteor closest to it.

The formula used to compute ‘time to collision’ (TTC)was:

The TTC variable is calculated using the ‘meteor in path location x’ variable. This is the x- coordinate of the meteor on the path of the spaceship. This variable can be found in the steplog file. Afterwards the value 109 has to be subtracted from this variable as the spaceship is not displayed at the leftmost side of the screen but 109 pixels to the right from it. This formula yields the time, in seconds, until a collision between the spaceship and the meteor in its path will occur.

139 Appendix C. The information letter

Information letter - Risk homeostasis in gaming

Welcome and thank you for coming! You are going to play a computer game and fill in a questionnaire. Before you start, please read this information letter and sign the informed consent. Your participation is completely anonymous and voluntarily. Your records are coded by means of a participant number (see the post-it). You will need to enter this number when starting the game and the questionnaire. Please double check when entering your number, this is important. If you would like to stop the experiment you may do so at any moment. The results of this study will be used in SPSS to conduct statistical analyses for our master thesis about the risk homeostasis theory.

The game

The game is about a little spaceship in a galaxy not so far away on its way to deliver very valuable cargo. The spaceship is in a hurry and has to reach its destination as soon as possible. Unfortunately, the ship runs into a thick cloud of meteors. You are the ship’s captain and you have to stay on your toes to dodge the danger and get through. The goal is to go as fast as you can (a faster speed will result in more points) but also try to avoid the meteors (a collision with a meteor will cost you a life).

You will receive specific instructions about the game (e.g. which buttons to use etcetera) when starting the game.

Instructions

Please pay attention only to your own computer screen. Also, please do not make noise. When you have a question raise your hand and one of us will come to you.

After you have read and completed the informed consent, please login with your UL account (Some of the computers are already logged in, if so, do not log in with your own UL

account). When your desktop is completely loaded raise your hand. We will start the game for you After you have finished the game please raise your hand and we will start the

questionnaire for you. Please do not forget to enter your (correct) post-it number both in the game and questionnaire! When you completed the questionnaire you can collect your money or credits for participating.

Any questions?

Remarks or complaints afterwards can be directed towards the senior researcher: Jop Groeneweg

140 Appendix D. The informed consent form

Informed Consent - Risk homeostasis in gaming

In this experiment we will test the risk homeostasis theory by means of a computer game. The experiment will take about 45 minutes. You will be compensated for your time by receiving 2 credits or €6,50. By signing the form you agree with the following statements. - I have read the information letter. I could ask additional questions. Questions that I had have been answered adequately. I have had sufficient time to decide whether or not I participate.

- I am aware that participation is completely voluntary. I know that I can decide at any moment not to participate or to stop. I do not need to provide a reason for that.

- My responses are processed anonymously or in a coded way.

- I give consent to use my data for the purposes that are mentioned in the information letter. I consent to participating in this study.

Name of participant: ___________________________________________________ Signature: ___________________________________________________

141 Appendix E. Game instructions

Instruction at the start Dear participant,

You are now going to play a video game in which you control a spaceship that is flying through a field of meteors. You need to make sure the ship has a safe flight. If your ship collides with a meteor, it gets destroyed and the round is over. At the start of each round (5 in total) you will receive a certain number of shields. You see these shields at the left upper corner. These shields serve as ‘lives’. Each time you collide with a meteor, a shield will disappear. When you run out of shields, the round is over.

The up and down arrow keys control the movement of the ship. You also have the option to control the speed of the ship: pressing the right arrow key makes the ship fly faster, while pressing the left arrow key slows the ship down.

During the game you will gain points per second. The amount of points you gain depends on (1) your total flying time (so don’t run out of shields!) and (2) your speed: the faster you fly, the more points per second you gain. You will start with a practice round.