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3.1 Confirm

Confirm mode is active while you are in the confirmation period of a loop switch. This happens when you have the Switch Quantize parameter set to Confirm, Confirm Subcycle, Confirm Cycle, or Confirm Loop.

While you are in the confirmation period you may "stack" functions to be executed after the switch. When you are ready to do the switch you must use a confirmation function such as Confirm or any other function defined in the Confirmation Functions parameter. By default, the Undo function will also operate as a switch confirmation function.

The loop is not being modified while in Confirm mode, though if Feedback is reduced the loop is allowed to decay.

See Loop Switching in the Mobius Techniques manual for more information on loop switching and using switch quantization.

3.2 Insert

Insert mode is active while you are executing the Insert, Sustain Insert, or Sustain Unrounded Insert functions. During Insert mode new empty space is being added to the loop and any sound being received by the track is overdubbed into that space.

Insert is a rounding mode unless it was started by the Sustain Unrounded Insert function. During Insert mode, the Record function will cancel the rounding period and end the insert immediately.

3.3 Multiply

Insert mode is active while you are executing the Multiply, Sustain Multiply, or Sustain Unrounded Multiply functions. During Multiply mode new space may be added to the loop by copying the original cycle and appending it to the end. Sound being received by the track will be merged with the current content of the loop in the same way as Overdub mode.

Multiply is a rounding mode unless it was started by the Sustain Unrounded Multiply function. During Multiply mode, the Record function will cancel the rounding period and end the multiply immediately.

3.4 Mute

Mute mode is unusual because it may be displayed as both a major and a minor mode. When the Mute minor mode is active, and no other major mode is active besides Play, we will display Mute as the major mode to make it easier to see. When the Mute minor mode is active, the loop will continue to advance but no sound will be sent out of the track.

Mute mode is toggled by the Mute and Global Mute functions. Sustain Mute and Sustain Mute Restart will force mute on when the function trigger is pressed and force it off when the trigger is released. Mute Realign and Mute MIDI Start will force mute on, then automatically turn it off when certain synchronization points are reached.

When you execute a function that wants to change the major mode, the loop may still remain muted during the new mode. Whether the mute continues or is canceled is determined by the Mute Cancel and Mute Cancel Functions parameters. If the mute is not canceled then the major mode will change and the loop may be modified, but it will still continue to be silent. You will continue to see Mute appear as a minor mode.

This technique can be used to modify loops while the audience can't hear them creating a surprise when the loop is unmuted.

3.5 Overdub

Overdub mode is unusual because it may be displayed as both a major and a minor mode. When the Overdub minor mode is active and no other major mode is active besides Play, we will display Overdub as the major mode to make it easier to see.

When Overdub is the major mode any sound being received by the track will be merged with the current content of the loop. When Overdub is a minor mode but is not displayed as the major mode, overdubbing is suspended and will resume when the current major mode ends. Leaving overdub suspended is a useful technique to create "seamless" recordings when changing from one mode to another. For example, if overdub is on and the major mode is Replace, when leaving Replace mode we will immediately enable Overdub mode and can avoid a fade out of the end of the replaced section.

Overdub mode is toggled by the Overdub function. The Sustain Overdub function will force overdub on when the trigger is pressed and off when it is released.

3.6 Pause

Pause mode is active while you are executing the Pause or Global Pause functions.

During Pause mode the loop freezes and does not advance. No would will be sent out from the track.

Pause mode is canceled by any major modal function.

3.7 Play

Play mode is the default system mode that is active when the loop is not empty and is not in any other major mode. During Play mode the loop will advance and the sound in the loop will be sent to the output device assigned to this track.

3.8 Record

Record mode is active while you are executing the Record, Auto Record, or Sustain Record functions. During Record mode, a new initial loop is being created and no sound will be sent out of the track.

3.9 Rehearse

Rehearse mode is active while you are executing the Rehearse function and you are in the rehearse phase, listening to what was just recorded. Rehearse is an unusual function because sets two major modes, Rehearse and Rehearse Record.

Rehearse mode is a special form of Play mode, you will hear the loop that was just recorded but if you let the loop play to the end you will return to Rehearse Record mode.

3.10 Rehearse Record

Rehearse Record mode is active while you are executing the Rehearse function and you are in the record phase, recording a new loop. Rehearse is an unusual function because sets two major modes, Rehearse and Rehearse Record.

Rehearse Record mode is a special form of Record mode, you are recording a new loop and no sound will be sent out of the track. Once you end the recording you will enter Rehearse mode where you can review what you just recorded and decide whether to keep it or make another recording.

3.11 Replace

Replace mode is active while you are executing the Replace or Sustain Replace functions. During Replace mode the current content of the loop is removed and replace with the sound being received by the track.

3.12 Reset

Reset mode is a default system mode that will be active whenever the loop is empty.

All loops will be in Reset mode when Mobius is started for the first time. Loops may also be placed in Reset mode after loading a project that does not contain audio content for every loop. Once a loop has content, you can make it empty by executing the Reset, Track Reset, or Global Reset functions.

3.13 Run

Run mode is an internal system mode that you normally will never see. It is involved with latency compensation and usually lasts such a brief period of time that it won't be seen in the user interface. The loop is not being changed during Run mode, though it may be playing.

3.14 Solo

Solo mode is activated by the Solo function. The loop that is in Solo mode will be heard playing, but the loops in all other tracks will be muted. The other tracks will be in Solo Mute mode.

3.15 Solo Mute

Solo Mute mode is activated by the Solo function. The active loop in the active track will enter Solo mode and all other tracks will enter Solo Mute mode. While a track is in Solo Mute mode, no sound will be sent out from the track.

3.16 Stutter

Stutter mode is active when you are executing the Stutter or Sustain Stutter

functions. During Stutter mode the loop is being extended by copying the contents previous cycle and inserting it after the end of that cycle. After a cycle has been inserted, sound being received by the track will be merged with content of the new cycle in the same way as Overdub mode.

3.17 Substitute

Substitute mode is active while you are executing the Substitute or Sustain Substitute functions. During Substitute mode the current content of the loop may be completely or partially removed and merged with the sound being received by the track.

3.18 Switch

Switch mode is active whenever you have used Next Loop or any of the other loop switching functions and the Switch Quantize parameter is set to something other than Off. The switch is being delayed until a quantization point. During Switch mode you can "stack" functions to be executed after the switch.

3.19 Synchronize

Synchronize mode is active when you have executed a Record, Auto Record, or Sustain Record function, and the loop is waiting for a synchronization pulse to begin recording. This can happen when Sync Source or Default Sync Source is set to something other than None. During Synchronize mode the loop is not changing or playing.

3.20 Threshold

Threshold mode is active when you have executed a Record, Auto Record, or

Sustain Record function, and the loop is waiting for an audio signal to be received by the track whose average volume exceeds a threshold. This happens when the

Record Threshold parameter is set to a value greater than zero. During Threshold mode the loop is not changing or playing.