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Hand to Hand Combat

In document The Swing Reality Guide (Page 87-89)

Now that you have decided to pummel your enemy to death what comes next. In hand-to-hand combat there are 2 options 1) Brawl and 2) Martial Arts.

Brawl

Brawl is the most very basic hand-to-hand combat attack one can perform. It is punching, kicking, biting, hair pulling and all other non-graceful acts of violence. When performing a Brawl attack it is irrelevant what type of attack (punch, kick, etc.) a character is trying to accomplish.

Brawling encompasses all fighting styles that do not adhere to rules, codec or a formalized method of practice. It is not that those who brawl can not fight; it is that there is no classification to their style of fighting. It is merely a "what works" method. Nothing is against the rules, there are no holds barred, its anything goes.

On a successful Brawl Attack, apply an amount of damage equal to the attackers HTH Damage (based off of their Strength Die Code) to the target.

Brawling attacks cost 2 CP.

Marital Arts

The martial arts probably did not evolve until systems of offensive and defensive skills were devised in or imported into China. There, in a country saturated with the spiritual teachings of Taoism, Confucianism and Buddhism, these fighting skills were combined with intangible elements such as compassion, discipline and self-control.

Through various periods in history when weapons were outlawed, the martial arts prospered as the only means for a person to defend himself and his family. But even as more civilized times descended upon humanity, the arts survived. They managed to outlive their violent origins primarily because they teach much more than fighting.

Martial arts stress character development, discipline and respect. Self-defense, physical fitness and competition are some of the other benefits which modern practitioners enjoy. Martial arts have endured for many centuries, evolving into many different styles.

When learning a Martial Art, the character must pick a style (Kenpo, Tae Kwon Do or Aikido). The character gains all Bonuses associated with the style.

Normal Attack

When using the Martial Arts skill, a normal attack, costs 2 CP. Due to extensive training and the very nature of these attacks, add 1W to the attackers base damage when determining damage to the target.

Martial Arts Styles

The other method of attack is to use a Martial Arts Form. These forms are the backbone of martial arts. "Marital arts" can claim as many as 1500 different styles. "Style" means a particular school of martial practice, with its own training methods, favored techniques, and emphasis on attack and defense.

American Kenpo Karate

Kenpo is a no holds barred fighting system of offensive and defensive methods, with equal emphasis of striking techniques with the hands and feet, immobilization and controls, projections and take downs; as well as weaponry, various spiritual, and healing arts.

Note: Martial Arts are learned skills. Therefore, to

progress in the skill characters must have a teacher (a person with at least a 5 in the skill) until Skill Level 5. After that they may progress in the skill on their own. Each increase in skill level also requires at least 1 month on in game time.

Kenpo, as developed in America, is a street wise defensive art that does not restrict its students in methodology. Clawing hands evolve into slashing feet. Cunning joint locks turn into devastating hip throws. Evasive blocks turn into breath closing chokes.

Bonus: FEAR +2, +1 Step Bonus for when using

Kenpo versus Brawl

Tae Kwon Do (Kick Boxing)

Tae Kwon Do is both very systematic and scientific, and teaches more than self defense. It, like most martial art forms, is about the enhancement of our spirit and life through the body and mind.

Tae Kwon Do is the right way of using Tae and Kwon 'fists and feet,' or all the parts of the body that are represented by fists and feet. Second, it is a way to control or calm down fights and keep the peace. This concept comes from the meaning of Tae Kwon 'to put fists under control' [or 'to step on fists']. Thus Tae Kwon Do means "the right way of using all parts of the body to stop fights and help to build a better and more peaceful world."

Bonus: FEAR +2, Balance (same benefits as if Primary

Gift from Chapter 3).

Aikido

Aikido is an art involving throws and joint locks. Aikido focuses not on punching or kicking an opponent but rather to use their energy against them to control or throw them. Aikido places great emphasis on being fluid and dynamic rather than stiff and formal.

A young boy traveled across Japan to the school of a famous martial artist. When he arrived at the dojo he was given an audience by the Sensei "What do you wish from me?" the master asked. "I wish to be your student and become the finest kareteka in the land," the boy replied. "How long must I study?"

"Ten years at least," the master answered.

"Ten years is a long time," said the boy. "What if I studied twice as hard as all your other students?" "Twenty years," replied the master.

"Twenty years! What if I practice day and night with all my effort?"

"Thirty years," was the master's reply.

"How is it that each time I say I will work harder, you tell me that it will take longer?" the boy asked. "The answer is clear. When one eye is fixed upon your destination, there is only one eye left with which to find the Way."

"The Way of Harmony of the Spirit" is one way that "Aikido" may be translated into English. Aikido has deep moral and spiritual aspects, as well as, self defense techniques.

Bonus: FEAR +2, +1 Step Bonus for all HTH Parry

In document The Swing Reality Guide (Page 87-89)