Chunda Nol (Lesser God)
The Lizard Thief, Singing Guide of Outcasts Alignment: Chaotic Good
Portfolio: Outcasts, Thieves, Nomads, and Bards Domains: Protection, Trickery, Travel, Luck
Symbol/Crest: A chameleon of multiple colors grasping on to a large gem
Favored Weapon: Dagger
Chunda Nol is a friendly, good aligned deity who mostly holds influence in the lost lands. Though often referred to as the “lizard thief” he mainly holds favor amongst wan-dering outcasts. He typically resembles a humanoid lizard standing about five feet in height with the head and features of a chameleon. While his skin is normally a shade of green, it can quickly change color and often has patterns that flow with virtually every conceivable color.
Roaming across the lands in scattered, mismatched tribes are Chunda Nol’s followers. Chunda Nol holds a sense of protection and favor for such wandering tribes, as the world has seemed to reject them in the same manner that the other deities of the lost lands have rejected him.
The youngest and weakest of siblings to Hissadrek and Dysarkus, Chunda Nol has often been pushed aside when it comes to the regular meeting and council of the lost deities. Chunda Nol hasn’t been given the respect that he rightfully deserves from the others, and as such, he chose to help those like himself. While good in nature, Chunda Nol realizes that many of his followers are less than savory when it comes to alignment. He does what he can, however, to help and guide such people in hopes that his provisions and protections will eventually improve such individuals.
Dysarkus (Intermediate God)
The Reptile Warrior, Lizard of the Crushing Fist Alignment: Neutral
Portfolio: Reptiles, Amphibians, War Domains: War, Strength, Animal
Symbol/Crest: A clawed humanoid fist with reptilian fea-tures made of a great ruby
Favored Weapon: His ruby fist
Although virtually unknown outside of the lost lands, Dysarkus is mighty warlike deity who holds patronage with reptilian and amphibian humanoids. His followers call upon Dysarkus for his might and power in warfare before entering battle.
Dysarkus appears as a large, muscular, reptilian hu-manoid of nearly 7 feet in height and weighing over 500 lbs. Spiky projections cover his scaly, greenish body and Dysarkus has a lizard-like head. He wears simple adorn-ments of precious metals and raw crystals and is garbed in bits of clothing made from the hides of fierce beasts. His
right hand was once severed in a battle against his evil half sister, Hissadrak. Through the aid of Quartikos, Dysarkus replaced his missing hand with a magical, fully functional one made of a great ruby. This ruby fist is said to be inde-structible and with it Dysarkus deals out crushing blows.
Though demanding a high degree of respect, loyalty, and the occasional sacrifice of some great beast or dinosaur, Dysarkus has be known to reward his followers by leading them into battle from time to time.
Unlike some deities who hold reign over the lost lands, Dysarkus has had several relations with other deities. After Hissadrak severed his hand, a bleeding, suffering Dysarkus sought out the aid of the normally distant Quartikos. After weeks of searching for the quartz god, Dysarkus located Quartikos and pleaded to him for his help. Taking a great ruby, Quartikos sculpted a hand for Dysarkus and forged it to the wounded stump. By using a great many magical rites, Quartikos was able to make the ruby hand function fully and likewise the replacement member seemed to have become virtually indestructible. In return, Dysarkus forged a bonding of truce with Quartikos and ordered his follow-ers to do likewise. For this reason, any follower of Dysarkus avoids attacking the followers of Quartikos, especially if the great stone statues erected in honor of Quartikos are present within sight.
Dystorro (Lesser God)
Horn of War, Master of Destruction, Tyrant of the Desert Alignment: Lawful Evil
Portfolio: Law, Brutality, Wickedness, Cannibalism, Wres-tling, Destruction, Deserts
Domains: Destruction, Law, Death, Fire Symbol/Crest: A gruesome horned face Favored Weapon: Greatsword
Dystorro is a brutal, wicked deity that holds reign over many desert dwelling tribes. He favors the arts of brutality, harsh rule, wicked rulers, and the bloodshed of war and destruction. Dystorro holds delight in human sacrifice and cannibalism, and rewards those who seek to satisfy his hunger to see misery and strife. Often his most devote followers become rulers who impose harsh laws and take delight in the destruction of the “heretics and faithless”.
Dystorro often appears as a muscular, towering figure of eight feet in height, with reddish skin that seems to be constantly burning with the fires of hatred. His face is harsh and evil in appearance, and two large horns protrude from his forehead. Dystorro is usually adorned in plate armor and carries a mystical greatsword that spits forth several mighty jets of fire upon his command.
As the followers of Dystorro fear their deity’s harsh judgment, they constantly seek out ways of cruelty that would please their master. To these followers, however, such actions are not considered “corrupt” but rather often
“righteous and just”. In order to ensure that his followers maintain such ideals, Dystorro usually forbids the tribes that follow him to travel to other lands where conflicting
cultures might exist. Likewise, it is forbidden for a faithful tribe to allow another culture to thrive and exist within their desert lands.
Though seldom having any dealings with anyone other than his followers, Dystorro is hated by the most of the other deities.
Hissadrak (Intermediate Goddess)
Baroness of Snakes, Severer of Dysarkus, Death’s Hiss Alignment: Neutral Evil
Portfolio: Reptiles, Serpents, Death, and Destruction Domains: Death, Destruction, Evil, and Magic
Symbol/Crest: Two serpents intertwined around the wrist of a severed hand.
Favored Weapon: Two bladed Kris sword
Hissadrak is perhaps the most evil and cunning of all deities worshiped in the lost lands. Wicked and ruthless to the very core, she delights in the suffering and pain of her victims, particularly those who follow Quartikos or his half brother, Dysarkus.
Hissadrak resembles a lean reptilian humanoid with two snake-like heads extending from longish, snake-like necks.
Her total height is six and half feet and Hissadrak is usually garbed in fine silks, pelts, and jewelry. She carries a two bladed sword with curvy, kris style blades that were made from a large, magical vein of sapphire. This weapon glows and hisses when twirled in the clawed hands of Hissadrak.
Hissadrak is ruthless, demanding the most out of her followers. They are required to make regular sacrifices of their enemies and cannibalism is encouraged among the faithful tribes.
Hissadrak is hated by most of the other deities of the lost lands. Dysarkus has a natural rivalry for Hissadrak and though never having any personal battles with the two headed goddess, Quartikos holds no respect for Hissadrak either.
Kudla
(Intermediate Goddess)
The Green Woman, The Choking Vine Alignment: Chaotic Neutral
Portfolio: Life, Vines, Health, Nature, Plants, Indecision, and Insanity
Domains: Plant, Life, Nature, and Healing
Symbol/Crest: A young green shoot sprouting a leaf Favored Weapon: Quarterstaff
Though she is not the most powerful of deities, Kudla is often feared for her unique, often random sense of disci-pline and smiling favor in the lost lands. The Green Woman is notorious for her generous harvests and her great wrath, both of which usually result in excessive plant growth. The most popular of hushed tales refer to the kudzu, a fast grow-ing vine, begrow-ing the child of Kudla. It seems that the hills and valleys of the lost lands were proving to be quite infertile one summer, and this lack of plant growth thus brought great anger to Kudla. After plotting what she should do to
exact her revenge, Kudla bore a child that would cover and choke these unsightly portions of the lands.
Kudla appears as a naked, humanoid woman with green-ish, plant like skin and leafy hair. Various shoots, young vines, and leafy projects sprout from her body at Kudla’s will and either dig their way into the soil or lunge towards an offensive target, so that, Kulda is also referred to as being
“The Choking Vine”.
The followers of Kudla build her temples from trees and other such plants that have already fallen and died. If one were to kill a live plant to create such a place, Kudla would deal with that individual quite harshly.
Makodae (Lesser God)
Master of Sharks, Harvester of the Blood Tides, Prince of Mantas
Alignment: Neutral Evil
Portfolio: Sharks, Cruelty, Cannibalism, and Tides Domains: Evil, Death, Water, and Protector
Symbol/Crest: A black shark’s tooth dripping with blood
Favored Weapon: Trident
Makodae, master of sharks, appears as a hideous mon-ster of a deity, resembling a vicious humanoid with smooth grayish blue skin. His eyes are set in heavy eyelids and his teeth are double rowed and jagged, like a shark’s. Makodae’s nose is little more than two slits resting upon his face. He has ears that are covered by spiny, barbed tufts
that resemble that of a mud puppy. A single, crest-like fin rests upon the top of his bald head, and extends down to the base of the
neck. Smaller sets of such fins run along his arms and legs, and the hands and feet of Makodae are webbed and end in claws. He wears very little other than a tattered loincloth and an assortment of bones, teeth, trinkets, and jewelry that have washed up from various shipwrecks. Unlike many other deities, Makodae seldom chooses to change to any form other than the one described above. At certain times he may appear as an exceptionally huge shark, but even these occasions are quite rare.
Makodae tends to harvest followers from the wan-dering tribes of cannibals and marooned pirates on the distant islands. His lust for cruelty and destruction also attract the more blood thirsty of aquatic races, especially the sahuagin. His temples vary, and are often established in the crumbling remains of other shrines and dwellings that ancient races have long left behind. Evil worshipping mer-creatures, including the sahuagin, usually build the more recent and most lavish of such temples. These are located under the tides of the sea and are often established near coral reefs.
Though a few squabbles exist between Makodae and many of the lesser gods who hold influences along the small islands and other lost lands, the deity is somewhat reclusive and tends to dabble very little in the happenings of his colleagues. Though evil, blood thirsty, and quite cruel, Makodae is respected in the fact that he turns his at-tentions mostly towards taking care of his sharks, mantas, and other favored sea creatures as well as dealing with his followers.
Quartikos (Intermediate God)
High Maker of Golems, The Golem Master, Patron of Stat-ues and Monoliths, The Walking Gemstone
Alignment: True Neutral
Portfolio: Golems, Statues, Monoliths, Stonework, and Gemstones
Domains: Earth, Protection, Fire, and Magic
Symbol/Crest: A solemn, gray stone face with two red garnets for eyes.
Favored Weapon: Heavy Pick
Though greater in power and prestige than the lesser deities, Quartikos is an extremely reclusive god who only deals in the occasional affairs of a few isolated followers.
Though he keeps a regular presence on the Prime Material plane, he mostly keeps to himself. Quartikos often spends such time wandering along isolated beaches, mulling about the edges of active volcanoes, bathing in the depths of the deepest oceans, or reclining in the havens of one of his many hidden palaces. A being of few words, The High Maker of Golems prefers neither the presence of mortals nor deities. Though a few scholars claim that Quartikos finds kinship in earth elementals, stone giants, and drag-ons, these speculations are untrue. In all reality it seems that besides the rare visits to the faithful or the greatest of his clerics, the only beings that Quartikos actively associ-ates with are the animated constructs that he crafts. Even
these, however, are usually left abandoned by Quartikos as he quickly loses interest in his little designs and wanders off to pursue some other mysterious goal or interest.
What relations that Quartikos has with his followers are strangely exact and demanding, yet mysterious at the same time. Mostly he arrives to inspect their stonework, see what unusual specimens of gems and minerals that they might have to offer, and to take a general headcount of his fol-lowers. If the offerings or their stonework has been badly neglected, Quartikos has been known to destroy entire vil-lages in a moment of silent rage, his face showing no sign of emotion the whole time. For such reasons the followers remain in constant superstition and constantly build and mine in honor of Quartikos. Taking note of his strange interest in volcanoes, most followers believe that the de-struction caused by the spewing of lava is a sign of anger and punishment from a disapproving Quartikos. While it would seem that Quartikos would be an evil and spiteful deity he also has a rare protective side. He encourages the construction of statues and structures that would be seen as intimidating to invaders, and has even been known to come to the defense of his followers on a few rare moments.
While Quartikos seems to show little concern for anything, he is still aware of the importance of keeping followers.
Quartikos normally appears as a peculiar, almost human being, who seems to be flawlessly created from a medium, highly translucent grade of smoky quartz instead of flesh and blood. For eyes he has two brilliant garnets that are set in a permanent stare that seems to pierce through time and space itself. He wears a draping toga-like garment that is adorned with small settings of a wide variety of polished gemstones. Quartikos has a splendid girdle of hammered silver, gold, and bronze upon which are settings of emerald, ruby, sapphire, and yellow citrine. A polished opal the size of a man’s fist rests in the center and has an inset engraved image of the staring face of Quartikos. Heavy gold bracers rest upon the wrists of Quartikos and these are adorned with alternate settings of onyx and moonstone. A large white pearl measuring 3 inches in diameter hangs from a sturdy silver and gold chain from his neck. While these treasures would be considered priceless, no thief has ever had the nerve to imagine trying to steal them.
While Quartikos mostly keeps out of the affairs of the gods, he has had a run in or two with Makodae in the past.
The most notable of such events happened once when Quartikos happened to go swimming in an area of water that was protected by the shark god. Infuriated, Makodae took the form of a giant great white shark and attempted to swallow Quartikos whole. Much to his surprise, even a deity would have a tough time piercing the body of Quar-tikos and thus Makodae wound up with a great number of broken teeth. Angered by the attempt, Quartikos punched away at the already bleeding form of Makodae, causing the shark god to flee the waters in terror. Satisfied with the vic-tory, Quartikos reached down and plucked a choice pearl from Makodae’s great oyster bed. This is the very same pearl that Quartikos wears around his neck.
Nya and her fellow villagers abruptly woke to the sounds of howling and wailing. Rushing out of their huts they found a wounded Leptictidium lying and panting near the dying embers of their campfire. It appeared that some clawed beast, possibly a sabre-tooth, had attacked the poor creature only quite recently. As the dying Leptictidium panted and wailed, Nya picked the creature up and began to carry it back to her medicine hut. Suddenly the wounded creature’s wails were muffled by another sound, a roar. Nearly dropping the Leptictidium as she spun around, Nya’s eyes met with the eyes of a hungry Dinofelis standing at the edge of the village clearing.