• No results found

Legends & Lore (Idrian)

Common: None.

Uncommon: Sand storms in the Bloodstone Marches some-

times bring the additional danger of sand dervishes. Their bodies are made of sand, so therefore difficult to destroy.

Rare: Powerful spells that effect earth and stone can hamper

these creatures, though only single combat will truly destroy them. Defeating a sand dervish quickly gains you renown among the nomadic Idrians.

Obscure: Sand dervishes are warriors who died in the desert

before completing a task or oath. Completing the oath can give them final rest.

140

Satyr

N Large Monstrous Humanoid CR 9 Hit Dice: 16d8+80 (152 hp)

Senses: Darkvision 60 ft., Listen +7, Spot +6, scent

Initiative: +3

Speed: 50 ft. (10 squares)

Armor Class: 22, touch 12, flat-footed 19 (–1 size, +3 Dex, +20 natural)

Base Attack/Grapple: +16/+28

Attack: Ram +23 melee (3d6+8)

Full Attack: Ram +23 melee (3d6+8) and 2 slams +21 melee (2d8+4)

Special Attacks: Musk, powerful charge, powerful ram

Space/Reach: 10 ft./10 ft.

Special Qualities: Rock walking, shrug off blows

Saves: Fort +15, Ref +13, Will +7

Abilities: Str 26, Dex 16, Con 20, Int 6, Wis 14, Cha 10

Skills: Listen +7, Spot +6, Survival +12

Feats: Improved Overrun, Improved Bull Rush, Improved Critical (ram), Improved Natural Attack (ram), Improved Natural Attack (slam), Multiattack, Track

Environment: Temperate mountains

Organization: Solitary or mated pair

Advancement: 10–22 HD (Large)

T

he nature of our respective professions has some- times strained my long-standing friendship with Alten Ashley. His thrill at slaying rare creatures is sometimes frustrating. His zeal for the kill, however, lead me to the elusive mountain creatures I’ve named satyrs, in preference to Alten’s appellation, “giant, reeking goat-man”.

Alten visited me at the university shortly after my return from the east, and I found his obvious relief at finding me safe touching. He followed this greeting by hefting a blood-soaked oiled sack and transferring the grisly remains of a massive horned head, gathering flies and smell- ing of rot, from it to my work table. After a few choice invectives I began to clean the skull and make an examination, and quickly deduced that I had never seen this creature before. I put aside my obligations and immedi- ately ventured with Alten into the Wyrmwall Mountains to find this creature.

After a few weeks of care- ful hiking, including fighting off a tribe of ornery bogrin, Alten and I reached the lonely heights. Alten tired of the expedition and decided to hunt on his own after I insisted he keep his ridiculous rifle on his back. I had not come for trophies. Left to myself I made a thor- ough study of these tremen- dously powerful, bipedal omnivores in their element.

I believe satyrs possess limited intelligence. I witnessed exchanges between them comprised of grunting snorts and insistent gestures, which convince me they have the rudiments of language. Not overly sociable, satyrs keep a distance from each other except when gathering for violent clashes as males compete for the attention of females. I saw them charge across

the rocky slopes to slam into one another with

a sound like thunder, much like the rams they

superficially resemble. They went unclothed,

and I saw little inclina- tion toward the use

of tools. They seem content to rely on their natural gifts, though their hands suggest an untapped adroit- ness. I witnessed one older satyr, grizzled and sporting a braided beard, who leaned upon a stout length of wood affixed with a skull.

Just as I started to specu- late on setting up a camp for protracted studies, a hapless troll

wandered into the region and I witnessed what could have been

my fate. I would not normally describe a troll with pity, but this was an older specimen with weak eyes who perhaps had outlived his regenerative capacity.

141

Satyr

He blundered into the valley and came too close to the edge of a steep divide. From up the ridge I saw a satyr crouch and then charge down the steep slope, building up momentum like a train at full throttle. The troll had only a moment to turn before the satyr’s head slammed into the center of the troll’s ribs. The huge creature sailed off the side of the cliff with a startled howl that faded slowly. The satyr peered over the edge for a long while before returning to its post. I decided I had learned enough and it might be best to return to Corvis as quietly as possible.

Combat

Though highly territorial, satyrs become more than marginally aggressive only during mating season. They charge at the earliest possible time.

Musk (Ex): When enraged or in combat satyrs release an

eye-stinging musk. A living creature within 10 feet of a riled satyr must make a Fortitude save (DC 23) or take a –2 penalty on attack rolls, damage rolls, skill checks, saving throws, and ability checks. These penalties last for 1 minute. Other satyrs are immune. The save DC is Constitution-based.

Powerful Charge (Ex): In addition to the normal

benefits and hazards of a charge, this allows the beast to make a single ram attack with a +23 attack bonus that deals 5d10+12 points of damage.

Powerful Ram (Ex):

The satyr can make a bull rush as part of a powerful charge, allowing it to both damage and push its opponent back. If the satyr moves at least 20 feet (4 squares) it gains a +4 bonus on its opposed strength check and if the bull rush is successful the defender is moved an additional 5 feet without requiring the satyr to move with the defender.

Rock Walking (Ex):

Like mountain goats, satyrs nimbly clamber around in their native mountain

habitats. They treat difficult terrain created by rocks, uneven ground, and similar circumstances as normal terrain.

Shrug Off Blows (Su): Satyrs are supernaturally resistant

to all but the strongest blows. They ignore nonlethal damage equal to their Constitution bonus (5 for the satyr above).

Legends and Lore

Common: None Uncommon: None

Rare: Isolated groups of goat-like bipedal creatures dwell

high up in certain remote mountain ranges, particularly the Wyrmwall, the Nyschatha Mountains, and the Silvertip Peaks. These elusive beasts are extremely strong and while not overly aggressive they are extremely territorial.

Obscure: While satyrs compete among themselves for breed-

ing and prefer an isolated existence, they have a sense of solidarity and sometimes defend others of their species from outsiders. The elusive druids of western Immoren seem to have an interest in these creatures and may have worked to hide them from mankind.

142