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Log Poses / Navigation Tools

In document One Piece D20 2.0.0 (Page 134-137)

Log Poses / Navigation Tools

Log Poses

A log pose is a compass-like navigational device which is essential for traveling through the Grand Line. Normal compasses don’t work in the Grand Line due to special magnetic waves created by the high concentration of minerals that make up the islands. Sailors have to use a log pose which, instead of pointing north, points to the next island in their path. Once you reach an island it takes a certain amount of time for the log pose to

“reset” and point to the next island. Without a log pose to guide you from island to island, it would be virtually impossible to travel through the Grand Line. Physically, a log pose is a small glass dome-like device with a compass needle suspended in the middle of it.

It’s often worn as a necklace, bracelet, or just carried in a pocket. They are fragile, as glass normally is, so whoever carries it should be careful not to break their only tool for navigation. In addition to the normal log poses, there are two other types to be aware of.

Eternal Log Poses

Eternal log poses never “reset” and they always point to a certain island in the Grand Line.

Most sailors have an eternal pose of their home island so they can always take the most direct route home. You also can’t backtrack through the grand line without one. Eternal log poses are considerably rarer than typical log poses. This makes an eternal log pose much more valuable.

New World Log Poses

New world log poses which are only found and usable in the second half of the Grand Line.

A standard log pose does not work in the the New World, since many islands change, or completely hide their magnetic forces. To navigate safely through the New World you need to have a log pose with three needles, each needle representing a different island. The more the needles pointing at an island sway, the more dangerous the island is. There are a few exceptions where a new world log pose isn’t sufficient enough to find a location in the Grand Line. This is usually when your destination isn’t an island.

Other Navigation Tools

South-birds are an animal found in the Grand Line. They always point their bodies south, and effectively act as a living compass. Kame Poses are similar to log poses but use a tiny turtle instead of a compass needle to find Mecha Island which can’t be found via log poses. There are many islands in the Grand Line, all unique and strange. Who knows what other types of navigational tools are out there, waiting to be discovered…

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Dials

Dials are special shells which can only be found in the Sky Islands. They are the remains of particular shellfish, which have the ability to store energy and matter. The shellfish’s remains are gathered from the shallows near the shore of the White-White-Sea.

Though they originate from the Sky Islands, however some of them can be used anywhere. Aside from their everyday uses, some clever fighters imbue their weapons with dials. This enables the weapons to have special effects such as glowing red-hot. Dials may also be imbued into armor, such as a pair of gloves which emit pulses of energy for enhanced blunt force damage.

There are a few other details which need to be kept in mind when using dials. First, dials come in all sizes. The larger the dial, the more powerful its effects are. For the purposes of this game, there are 5 sizes: tiny, small, normal, large, and giant. Tiny dials are the size of coins, easily attached to arrows or other small devices.

Giant dials are as large as a man, and extremely powerful. Any

sized dial can be imbedded into any size piece of equipment however. While the sky tribesman races have the highest chance of success at imbedding dials successfully, any character with the invent skill can attempt the action. Only a single dial can be imbedded in any given item.

Dials must be recharged after a certain amount of use. For example, a weak flame dial would need to be exposed to some type of heat source after burning for a couple hours so it can recharge. Similarly, dials such as Flavor dials can store different things. Eventually, dials will recharge naturally but exposing them to the correct sources and drastically speed up the process. Naturally, a dial will take a full day to recharge per level of the dial, so tiny would take one day and giant would take five. When exposed to their recharge sources, 1 day turns into 10 minutes.

Name Description How to Imbed(Invent) DC

Recharge T S N L G Axe Dial Delivers a thin blast of air capable of slicing through a man and

his shield made of iron in one blow.

Expose to air 10 15 20 25 30 Ball Dial Releases a puff of clouds that forms into a ball shape upon being

released, which can be used for sitting or standing on, or be applied with explosives and other features. This dial, like all cloud-based Dials, will not work at surface level; it will only work on a sky island.

Expose to air on sky islands

10 14 18 22 25

Breath Dial Capable of storing air-currents. These Dials are usually used to propel wavers through water and on ships if there is no wind for sailing. These Dials can also be attached to the sides of a snowboard or skates as alternative methods of travel.

Expose to moving air

10 15 20 25 30

Eisen Dial Extremely rare, and possess an incredible power that is useful for both attack and defense. It emits a stream of "iron cloud" that can form into different shapes, like a cloud, but is as hard as iron. It can lengthen and/or widen without limits and can even form thick defensive walls. This dial, like all cloud-based Dials, will not work at surface level; it will only work on a sky island.

Expose to air on sky islands

15 20 25 30 35

Flame Dial Absorbs and releases fire; it is not to be confused with Heat Dials. These dials can be used as flamethrowers and release a stream of fire.

Expose to open flames

15 20 25 30 35

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Flash Dial Lets out an extremely bright amount of light for a very brief period, effectively causing temporary blindness if used against a person. These are usually used in firearms to prevent enemies from dodging the attack.

Expose to a strong light source

10 15 20 25 30

Flavor Dial Can store smells and aromas, along with other types of gas, such as explosive and flammable ones.

Expose to any gas or smell

10 15 20 25 30 Freeze Dial Absorbs and releases freezing air which stays perfectly insulated

while inside. This dials can be used to power refrigerators or imbued into weapons to provide cold damage bonuses.

Expose to temperatures

< 0C

12 17 22 27 32

Heat Dial Stores and releases heat energy. It is commonly used to power up ovens and other heating devices for citizens of sky islands. It appears to be able to let out heat in different amounts. When placed into weapons it can make them red-hot.

Expose to temperatures

> 100C

12 17 22 27 32

Impact Dial Can absorb the energy of any blunt attack. This absorbed force can then be released by pressing a button, harming whoever it’s targeted at causing major internal injuries. These dials can also cause some minor damage to the user, unless they can the necessary precautions.

Expose to physical force

12 17 22 27 32

Lamp Dial Similar to the Flash Dial, capable of storing and releasing light.

However, unlike the Flash Dial, the Lamp Dials are most-commonly used for domestic purposes and not for battle.

Expose to a light source

8 10 12 15 20

Milky Dial Can store clouds. This can be used to create pathways in the air out of clouds, upon which devices capable of moving upon clouds can travel. This dial, like all cloud-based Dials, will not work at surface level; it will only work on a sky island.

Expose to air on sky islands

10 15 20 25 30

Reject Dial A fiercer version of the Impact Dial. It is extremely-rare to find, and also extremely dangerous to both the target and the user. The Reject Dial takes in energy, just like the Impact Dial, but releases ten times as much energy as it had absorbed. The backlash effect is capable of blowing the bodies of both the user and opponent to pieces, especially with repeated usage.

Expose to physical force

17 22 27 32 37

Tone Dial These are the most common dial by far and widely available even on the blue sea. They are able to record and replay sounds spoken into it, akin to an audio recorder.

Expose to a source of sound

10 15 20 25 30

Vision Dial Used for capturing images and playing them back. The Vision Dial is comparable to a modern-day camera. It is useful for scouting and recording evidence.

Expose to a dark room or area

10 15 20 25 30

Water Dial Used for absorbing and releasing water. Expose to large water source

12 17 22 27 32

Page | 137 Ball* Spawns tiny cloud

balls.

Flash On attack, target must roll reflex vs

Lamp 5ft light source 10ft light source 15ft light source 20ft light source 25ft light source Milky* Spawns a tiny

+1 sonic damage +2 sonic damage +3 sonic damage +4 sonic damage

Vision N/A N/A N/A N/A N/A

*These dials can only be used on Sky Islands.

In document One Piece D20 2.0.0 (Page 134-137)