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MANIPULATES FORCE

In document Numenera Character Options 2 (Page 70-72)

Weaving together the fundamental forces of existence to create a bubble of invisible protection is an achievement that some presume only adepts of the prior worlds can accomplish. But through an accident, some unique device(s), or unfailing effort on your part (or some combination of all of these), you have learned the trick of manipulating pure force. At first, you use it for protection, but as your mastery grows, you learn to use it to bend light and manipulate objects around you.

Makes Something Out of Nothing GM Intrusions: The character

can’t find the materials needed to improvise or jury-rig an item. Even the most well-crafted items, improvised tools, or jury-rigged objects sometimes break at the worst moment.

Alternatively, you can target a creature or object (up to twice your mass) within short range with an invisible hand made of force. If the target is successfully caught in your invisible grip, you can move the target up to a short distance in any direction each round that you retain your hold. A creature in your grip can take actions, but it can’t move under its own power. Each round after the initial attack, you can attempt to keep your grip on the target by spending 2 additional Intellect points and succeeding at a difficulty 2 Intellect task. If your concentration lapses, the target drops back to the ground. Instead of applying Effort to decrease the difficulty, you can apply Effort to increase the amount of mass you can affect. Each level allows you to affect a creature or object twice as massive as before. For example, applying one level of Effort would affect a creature four times as massive as you, two levels would affect a creature eight times as massive, three levels would affect a creature sixteen times as massive, and so on. Action to initiate.

Tier 4: Invisibility (4 Intellect points). Using

the force you manifest to bend light, you become invisible for ten minutes. While invisible, you are specialized in stealth and Speed defense tasks. This effect ends if you do something to reveal your presence or position—attacking, using an ability, moving a large object, and so on. If you become visible, you can regain the remaining invisibility effect by taking an action to focus on hiding your position. Action to initiate or reinitiate.

Tier 5: Invisible Path (5+ Intellect points).

You can create an invisible force construct that you can travel atop, simulating levitation or flight for one hour. Though you might be creating animated invisible ramps, stairs, slides, and flying discs, others see only that you appear to be flying or striding through the air. For each level of Effort applied, you can affect one additional creature of your size or smaller. The creature must agree to be manipulated by your force constructs, which it can’t see. You direct the other creature’s movement. In terms of might be to create force bubbles that block

that character from the effects of light. If she Fell From Another World, she doesn’t suffer the penalty of interacting with things outside your protective force sphere. And so on.

Minor Effect Suggestions: The duration of

the effect is doubled.

Major Effect Suggestions: An important

item on the target’s person is destroyed.

Tier 1: Bubble of Protection (1+ Intellect points). You are surrounded by an invisible

bubble of force that provides +2 to Armor for one minute. The bubble is permeable to your intentions, but not perfectly. Tasks that require you to manipulate or interact with objects that you’re not carrying is one step more difficult while the bubble is up. This includes attacking targets outside the sphere (but does not include attacks you make using Invisible Force at tier 3). For each level of Effort you apply, the bubble provides an additional +1 to Armor; however, the difficulty of interacting with and attacking objects outside the sphere also increases by one step. Action to create.

Tier 2: Expanded Bubble (2+ Intellect points). You can expand the invisible sphere

you create using Bubble of Protection to cover more than just yourself. For each additional Intellect point you spend, you can increase the size of the bubble to include one more creature within immediate range. All protected creatures must stay within immediate range of you or lose the protection provided by the invisible bubble of force. Protected creatures suffer the same increased difficulty when attempting to interact with or attack objects outside the bubble. Action to create.

Tier 3: Invisible Force (4+ Intellect points).

You can create an invisible force that you can use a few different ways. Effects from Invisible Force are not hampered by the sphere created by your Bubble of Protection ability.

First, you can emit a ray of force at a target within short range that inflicts 7 points of damage. Action.

NEW FOCI

4. Pick all the other PCs. You tricked them into believing you are someone that you are not, and now it’s been so long, you’re not sure if you should reveal the truth.

Additional Equipment: Disguise of your

choice and 10 shins.

Minor Effect Suggestions: Your foe

loses track of you and moves just out of immediate range before realizing its error.

Major Effect Suggestions: Your foe is

confused by your antics. On its next turn, it attacks one of its allies instead of you before realizing the truth.

Tier 1: Legerdemain (1 Speed point). You can

perform small but seemingly impossible tricks. For example, you can make a small overland movement, a flying creature moves

about 20 miles (32 km) per hour and is not affected by terrain. Action to initiate.

Tier 6: Improved Force Control. You’ve

gained fine control over the force spheres you create when you use Bubble of Protection and Expanded Bubble. You can subconsciously reshape, make permeable, drop and immediately reinflate, and otherwise alter the sphere’s surface on the fly. The upshot: the difficulty of interacting with and attacking objects outside your protective sphere is decreased by up to two steps for you and anyone you protect within an expanded sphere. (This ability does not enhance task performance; it zeroes out the penalty imposed by force bubbles providing up to +3 Armor.) Enabler.

In document Numenera Character Options 2 (Page 70-72)