• No results found

Millennium City ■ Chapter Three NIGHTWIND

Val Char Cost Roll Notes

20 STR 10 13- Lift 400 kg; 4d6 [2] 27 DEX 51 14- OCV: 9/DCV: 9 20 CON 20 13-

12 BODY 4 11-

13 INT 3 12- PER Roll 12- 14 EGO 8 12- ECV: 5

15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 10 PD 6 Total: 19 PD (9 rPD) 10 ED 6 Total: 19 ED (9 rED) 6 SPD 23 Phases: 2, 4, 6, 8, 10, 12 8 REC 0 40 END 0

40 STUN 8 Total Characteristics Cost: 145 Movement: Running: 9”/18”

Leaping: 8”/16”

Cost Powers END

60 Yengtao Abilities: Multipower, 60-point reserve

3u 1) Fists Of Yengtao: HA +9d6; Hand-To-

Hand Attack (-½) 4

3u 2) Knifehand Blow: HA +5d6, Armor Piercing (+½), Reduced Endurance (½ END; +¼); Hand-To-Hand Attack (-½) 2 2u 3) The Fist Of The Five Warriors: HA

+5d6, Autofire (5 shots; +½), Reduced Endurance (½ END; +½); Hand-To-Hand Attack (-½), May Only Be Used On A Single Target (-¼), No Knockback (-¼) 2 4u 4) The Sublime Whirlwind Of Cheng-

Hwan: HA +5d6, Area Of Effect (2” Radius; +¾), Personal Immunity (+¼), Reduced Endurance (½ END; +¼); Hand-To-Hand Attack (-½) 2 3u 5) The Catapulting Blow Of Loc Sun Pak:

HA +5d6, Double Knockback (+¾), Reduced Endurance (½ END; +¼); Hand-To-Hand Attack (-½) 2 2u 6) The First Hand Of The Phoenix: HA

+5d6, Indirect (+¼), Reduced Endurance (½ END; +¼); Hand-To-Hand Attack (-½), No Knockback (-¼) 1 1u 7) Killing Strike: HKA 1d6 (2d6 with STR) 1 3u 8) Hiragoyoshi’s Waltzing Butterfly: HA

+5d6, NND (defense is rigid rPD on vital spots; +1), Reduced Endurance (½ END; +¼); Hand-To-Hand Attack (-½), Only Works On Humans (-½) 3 1u 9) The Seven Strikes Of Serenity: Entangle

4d6, 4 DEF, Takes No Damage From Attacks (+½); No Range (-½), Activation Roll 14- (-½), Only Works On Humans (-½), 4 Charges (-1), Costs Endurance (-½), Cannot Be Used On The Same Target More Than Once Per Hour (-½) 6/[4] 2u 10) Zheng Hsiang’s Hand Of The Dawn:

Sight Group Flash 8d6, NND (defense is rigid eye protection or oddly-located eyes; +½); Activation Roll 14- (-½), Increased Endurance Cost (x2 END; -½);

No Range (-½) 12

Martial Arts: Hsing-I, Karate, Kung Fu Maneuver OCV DCV Damage/Effect 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm, 50 STR 4 Dodge +0 +5 Dodge all

attacks, Abort 4 Escape +0 +0 55 STR vs.

Grabs

4 Eagle Claw +1 -1 Grab One Limb, 50 STR for hold- ing on

5 Grappling Block +1 +1 Grab One Limb, 40 STR, Block 4 Tiger Push +0 +0 55 STR to Shove 3 Throw +0 +1 8d6 +v/5; Target

Falls 16 +4 Damage Classes (already added in) 18 .50 Desert Eagle: RKA 2d6+1, +1

Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), Real Weapon (-¼), 9 Charges (-¼) plus +1 OCV; OAF (-1),

Real Weapon (-¼) [9]

5 .50 Desert Eagle: Another Desert Eagle [9] 35 Martial Arts Arsenal: Variable Power

Pool, 30 base + 15 control cost; OAF (-1), Only For Martial Arts Weapons (-1) var 12 Armored Costume: Armor (6 PD/6 ED);

OIF (-½) 0

6 Strong Runner: Running +3” (9” total) 1 4 Legs Of The Grasshopper: Leaping +4”

(8” forward, 4” upward) 1 3 Alert And Aware: +1 PER with all Sense

Groups 0

Perk

6 Reputation: Mysteriously skilled fighter (the Martial World) 14-, +3/+3d6

Talents

6 Combat Luck (3 PD/3 ED) 15 Combat Sense 12- Skills 20 +4 Hand-To-Hand 3 Acrobatics 14- 5 Analyze Style 13- 3 Breakfall 14- 3 Climbing 14- 10 Defense Maneuver IV 2 AK: China 11- 2 CK: Millennium City 11- 2 KS: Chinese Organized Crime 11- 2 KS: Hsing-I 11-

2 KS: Karate 11- 2 KS: Kung Fu 11-

2 KS: The Martial World 11- 2 KS: The Yakuza 11- 2 KS: Yengtao Temple 11-

1 Language: Mandarin Chinese (basic conversation; English is native)

1 Language: Japanese (basic conversation) 2 PS: Martial Arts Instructor 11-

5 Rapid Attack (HTH) 5 Rapid Attack (Ranged)

5 Stealth 15- 3 Streetwise 12-

4 Survival (Mountains, Temperate/ Subtropical) 12-

10 Two-Weapon Fighting (HTH) 10 Two-Weapon Fighting (Ranged)

7 WF: Common Melee Weapons, Common Missile Weapons, Common Martial Arts Weapons, Off Hand

Total Powers & Skills Cost: 357 Total Cost: 502

200+ Disadvantages

5 DNPC: Zhu Hsaio (aged mentor) 8- (Slightly Less Powerful)

15 Hunted: Jade Phoenix 11- (As Pow, Kill) 20 Hunted: Yakuza 8- (Mo Pow, NCI, Kill) 15 Psychological Limitation: Code Of Honor

(see text) (Common, Strong)

15 Psychological Limitation: Thrillseeker; Loves Danger And Excitement (Common, Strong) 15 Psychological Limitation: Proud; Hates To

Be Beaten Or Humiliated (Common, Strong) 15 Social Limitation: Secret Identity (Stephen

J. Chase, martial arts instructor) (Frequently, Major)

202 Experience Points Total Disadvantage Points: 502

Background/History: Steve Chase grew up in California. When he was a kid, he saw the television show Kung Fu, and he was hooked. He began studying martial arts intensively, and it turned out he had a real talent for them. He won tournaments, brought home trophies, and earned a name for himself as a skilled, if sometimes overly flamboyant, fighter.

His parents died when he was 18, leaving him uncertain about what to do with his life. After thinking about it a while, he took a suggestion from his sensei and used some of his inheritance to travel to the Far East. He visited and trained in many schools and dojos in Japan and China, learning new techniques and making friends. His skills improved every month, but in the back of his mind a little voice told him he could be even better. There was more he could learn, and he knew it.

Finally someone told him a legend

about the Yengtao Temple, where aged masters pre- served and taught ancient mysteries and techniques known nowhere else. He tried to learn more about Yengtao, but found nothing more than ridiculous rumors. Convinced it must really exist, he began hiking all over Asia, searching for it in out of the way places.

After many months of fruitless searching, he was about ready to give up and return to America when he can upon a little valley hidden deep in the

mountains. On a mountainside plateau, surrounded by pine trees, stood a temple — Yengtao. The door- keeper, intrigued by the presence of a Westerner, let him in. An old Chinese man named Zhu Hsaio greeted him. After he explained his “quest” in broken Chinese, Zhu laughed. “You could not have found Yengtao were you not fated to come here. The Temple is your home for as long as you choose to stay.”

Zhu showed Chase around the Temple. People of all races and ages lived there, studying martial arts and Oriental mysticism. Chase instinctively knew he could learn enough there to fulfill his true potential. He started training under Zhu Hsaio and the other masters. Like all Yengtao students, Chase received a nickname from the masters — Yèfēng, “Nightwind,” because he walked so quietly.

Ambitious and talented, Chase chose to study some of the most difficult styles and maneuvers, including the semi-mystical Yengtao arts them- selves. He excelled, soon becoming one of the most

skillful fighters in the school. The only pupil who rivaled

him was a Chinese youth named Cong Feng, whose nickname was Qí Fèng (“Jade Phoenix”). Full of

the pride of youth, the two quickly became enemies.

Their rivalry escalated to the point where Cong, a man wicked and cruel, would take any opportunity to belittle Chase or to ambush

him and beat him. Chase’s pride barely allowed

him to tolerate the insults, but he saw

the ambushes as a form of prac- tice (even if he lost as many as he won). So great was their stealth that their masters never caught them fighting, which

would have meant their expulsion from

the Temple. At last, almost seven years after his arrival, Chase felt he had learned everything the Yengtao instructors could teach him. They praised him as one of their best students ever. Cong Feng received similar praise, but to him it was cold comfort — Cong lusted after power, and he hated Chase and the Yengtao instructors for rivaling his skill.

Cong’s evil scheme to become the only living Yengtao master resulted in the destruction of Yeng- tao Temple, as has been told elsewhere (Champions Universe, pages 60, 121). But Chase and Zhu Hsaio escaped the destruction of the Temple. In 1998 they moved to Millennium City, and Chase used the rest of his inheritance to set up a martial arts school

55

Millennium City

Chapter Three