Duration: Activated. Effect last for rounds equal to double the powers rank Range: Point blank
Base Damage Value: n/a Managing Skill: n/a Cost: 7 Per Rank
This ability allows the hero to alter her molecular structure to mimic the structure and properties of things touched. For example, if she touches a steel I-beam, she would become as tough as tempered steel; touching a piece of cork would allow her to fl oat with its buoyancy. The hero’s Body Points and Physique, and Refl ex Attribute change according to the substance touched (note: the hero assumes the Physique attribute of the substance, they are not added together). Check the list below for examples and ideas. Her Physique and Body Point total is enhanced or reduced by the amount shown and any other special qualities given are also noted. Obviously, this list is not fi nite and the GM may wish to add other substances like Formica, plastic, or Juju fruit.
The player rolls her character’s rank in dice of Molecular Mimic versus the diffi culty assigned to the substance. If the character is successful she gains the benefi ts of the substance.
Attribute effect
Substance Diffi culty Body
Points Physique Refl ex Weight Notes Rice Paper 5 -8 Body
Points 1D-1 +5 to all refl ex rolls
The hero is only 1/10 her actual weight
The hero is only 1/10 your actual weight – strong gusts of wind will blow her away. In addition, she is very fl ammable – suffering triple normal damage from fi res and fl ame-based attacks. Character can compress her body to the thickness of paper
Cork Board/
Foam board 7 +9 Body Points 2D+1 +3 to all refl ex rolls
The hero is only 50% her actual weight
You are 1/5 your actual weight, buoyant and very fl ammable, taking double damage from fl ame-based attacks, but half as much knock back and knock back damage
Rubber 10 +11 Body
Points 3D+2 +2 to all refl ex rolls
You have 1D electricity resistance per 2 Power ranks
Wood 10 +18 Body
Points 6D+1 Weight Doubles Like cork, you are buoyant enough to fl oat on water but also have the drawback of being fl ammable. You suffer double normal damage from fl ame-based attacks
Cinder Block
Wall 13 +24 Body Points 8D -6 to all Refl ex
rolls
Weight
Triples Your weight doubles and you suffer double damage from sonic-based attacks.
Rock, Precious Stone or Brick Wall
15 +30 Body
Points 10D -8 to all Refl ex rolls
Weight
Triples Depending on the properties of the precious stone, you may also be able to refract light.
Iron/Steel 20 +40 Body Points 13D -10 to all Refl ex rolls Your weight increases by 500%
vulnerable to magnetic and electrical based attacks, taking double damage
Adamantium 30 +36 Body
Points 12D -6 to all Refl ex rolls
Your weight increases by 400%
Suffer double damage from electrical attacks. Character gains 2 ranks of the Body Armor power
Orichalcum 35 +30 Body
Points 10D -8 to all Refl ex rolls
Your weight increases by 200%
Suffer double damage from heat or fl ame attacks, Character gains an additional 10 Ka points
Example: The hero Castor has 5 ranks Molecular Mimic and a Physique of 3D. During a battle with the villain Death Scarab, Castor
d� s attributes
Castor must roll his 5 ranks of Molecular Mimic versus a diffi culty of 15. The dice are rolled and the total is 17, success! Castor gains +30 Body Points, his Physique attribute is increased to 10D and his Refl exes rolls are reduced by -8. Lastly his weight increases from 200 pound to 600 lbs.
56
MUTATION
Duration: Semi permanent. Effect last for 10 minutes per power rank Range: Point blank
Base Damage Value: n/a Managing Skill: n/a Cost: 5 Per Rank
The character has the ability to manipulate and alter the evolutionary growth or degeneration of another living thing. The hero must make physical contact with the target and win a contested roll of the power rank in dice versus the opponent’s stamina. If the hero is successful she alters the target for 10 minutes per power rank.
To see what mutation she has given to her target the player rolls on the mutation chart below. Some mutations are evolutionary advancements or degeneration while others are super human advancements or misanthropic physical aberrations.
Disease roll > Target Total
By Effect
1-3 1 mutation
4-8 2 mutations
9-12 Mutations equal to half the rank
13-15 Mutations equal to the rank of
the power
16+ Mutations equal to the rank of
the power+2
Roll 1D
1- 2Physical Mutation 3-4 Mental Mutation 5-6 Evolutionary Mutation
Physical Mutation (Roll 3D)
3- Target becomes small (2 ranks of size) 4- Target becomes stronger, +1D to Physique 5- Target becomes more agile, +1D to refl exes
6- Target becomes more coordinated, +1D to Coordination 7- Target becomes physically hardier, +1D per rank of power to the targets body points
8- Target’s immune system becomes more effi cient. Target gains 1D per rank of the power to stamina
9-Legs become more powerful. Target gains 10 meters of additional movement and Super Jump rank 2
10- Target becomes taller (4 ranks of the size advantage) 11- Target becomes weaker, -2D to Physique
12- Target becomes more agile, +2D to refl exes
13- Target grows horns or tusks (Natural weaponry rank 2) 14- Target becomes taller (2 ranks of the size advantage) 15- Target grows insectoid or feathered wings (fl ight rank 2)
16- Target spits gouts of fl aming venom (Ranged Attack Power: Acid rank 2)
17- Target’s hearing becomes more acute. Sonar rank 2 18- Target’s bones become rubbery. Refl exes reduced by 3D
Mental Mutation (Roll 2D)
3- Target’s brain and head become larger. Target can now perform one additional action every round without penalty. All attacks to his head do double damage.
4- Target is able to mentally block out pain by making a moderate willpower roll
5- Target is able to hear a person’s thoughts with a diffi cult Perception or search roll
6- Target is never surprised and can see glimpses of the future with a diffi cult Investigation roll
7- Target becomes a complete dolt. Loses 2d Knowledge
8- Target becomes hyper aware of his surroundings, +2D to Perception based skills
9-Target generates a natural Mind Field power that protects everyone within its range. The rank of the power is equal to the rank of the Mutation power
10- Target’s brain and head become larger. Target can now perform two additional actions every round without penalty
11- Target breeds fear in people around him. Empathy power always on only generates fear rank 5
12- Target secretes super pheromones, +3D to Presence based skills 13- Target becomes hyper intelligent, +4D to Knowledge
14- Target’s hearing becomes more acute. All hearing based perception checks at +2D
15- Target telepathically links with people around him. Telepathy rank 10 with limitation Receives Physical Sensation
16- Target’s eyes fall from head. The target is blind but regenerates new eyes once the duration of the mutation power elapses
17- Target grows a second head that gibbers and yells. The target always goes last in the round because the head constantly fi ghts with him and gains the strange Appearance disadvantage rank 2
18- Gains one manipulation power (GM chooses)
Evolutionary Mutation (Roll 3D)
3- Target loses 1D from a random attribute
4- Target grow an extra set of legs or arms (Extra Limb power rank 2) 5- Target’s body speeds up and he becomes intangible (rank 2) 6- Target gains a chitinous hide (Strange Appearance rank 2, Body Armor rank 2)
7- Target becomes Amphibious and cannot speak (Amphibious rank 2) 8- Target secretes a poison from her body (Poison Secretion rank two, always on)
9- Target starts to fuse and takes on the physical properties of the next thing that touches its skin. Molecular mimic rank 6
10-Target sheds his skin and looks like a reptile. Strange Appearance rank 2
11- Target starts to bud and splits off into a separate entity. The new being will live on after the power’s effect wears off
12- Target bursts into fl ames. Elemental Sheathe fi re rank 2D 13- Target becomes an infant with his normal mental capacity 14- Target becomes a primate. Add +2D to Physique and reduce Knowledge by 2D
15- Target’s body becomes composed of bioluminescent matter. Flash rank 4 always on
16- Target becomes pure Ka energy. Treat the target as if he is an Astral Projection. He has no control of his movement and will gravitate towards the nearest Ka using being
17- Target becomes a colony of individual single celled creatures. 18- Target gains 1 random power