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NON-PLAYER CHARACTERS

In document Aeon (Page 31-38)

NON-PLAYER CHARACTERS

SILVERFISH Speed: 270mph

NULL RAY Attack: 3d+6 Damage: 5d10

GRAVBOMB Attack: 3d+6 Damage: ½ Str & Move

PINCERS Attack: 2d+11 Damage: 2d10

Dodge: 3d+11 Damage Control: 1/turn

Armour: 5 Integrity: 30

Special: X-Ray & Stealth systems

REPHAIM Speed: 30mph

PLASMA JET Attack: 4d+12 Damage: 5d10

TENTACLE SHEATHE Attack: 3d+11 Damage: -1 Action

CLAWS Attack: 3d+11 Damage: 6d10

Dodge: 4d+9 Damage Control: 1d10/turn

Armour: 20 Integrity: 90

Special:

MANTIS Speed: 60mph

NULL RAY (1/turn) Attack: 3d+9 Damage: 9d10

PLASMA CANNON (2/turn) Attack: 3d+9 Damage: 5d10

PINCERS Attack: 2d+13 Damage: 6d10

Dodge: 3d+9 Damage Control: 2/turn

Armour: 15 Integrity: 90

Special:

GUG Speed: 13mph

PAW Attack: 3d10+7 Damage: 4d10

BITE Attack: 3d10+7 Damage: 3d10 (ignores 10 armour)

Dodge: 3d+7 Damage Control: n/a

Armour: 5 Integrity: 54

Special:

GIBBERING HORROR Speed: 23mph

BITE (1/turn) Attack: 3d+7 Damage: 3d10

STAB Attack: 3d+7 Damage: 2d10

Dodge: 3d+7 Damage Control: n/a

Armour: 5 Integrity: 39

Special:

PLAYER HANDOUT ONE:

You are the divine Dark Mother in the form of Sapphire as a young girl free of injury and in a white summer dress.

You are here for a single purpose: to present one choice to the Neo-Nephilim who insist on acting inexplicably rebellious. They must either join with you forever or be forced back into the world and feel nothing but pain and oblivion.

You should emphasis that the Neo-Nephilim must each make a choice but they need not to vocalise what that choice is.

PLAYER HANDOUT TWO:

In a calm tone, in a voice that is an amalgam of the voices of Winter, Reaver and Dream:

“I know who I am and we will be that even unto death. We choose our identity and with our choice, I exist.”

32

WINTER

Winter was born in Russia. At the age of 10, her family were slaughtered by the first wave of the Rapine Storm. She had no idea what was happening. It was all just pain and blood.

Winter has no memory of how she survived or what happened next. She is literally missing 5 years of her life. The doctors blame it on a trauma she cannot remember.

Shortly after regaining her memory, Winter was the first to be recruited into the Bereshith Protocol. Here she met Gilgamesh and he became her ever –present companion. Dr Ezra Ma took her under his wing and everyone praised her for her great success and synthesis with the Engel. Despite remaining her normally quiet self, she felt proud at what she achieved.

Now she has been joined by the others. Though company is nice, she finds it difficult to share the spotlight.

Agility Intellect Perception Presence Strength Tenacity

8 5 7 6 4 10

SKILLS

Athletics 3d+8, Criminal 1d+8, Dodge 3d+8, Education 1d+5, Fighting 3d+8, Intimidate 2d+6, Marskman 2d+7, Misdirect 2d+6, Occult 1d+5, Pilot 2d+8, Security 1d+5, Stealth 4d+8, Survival 1d+10

COMBAT

UT-7 HORNET NEEDLER Attack: 2d+7 Damage: 1d10

UNARMED Attack: 3d+8 Damage: 1d10

Dodge: 3d+8 VITALITY EFFECTS

Armour: 0 1-12 Flesh None

13-24 Light -1 to Tests

Current Vitality 25-36 Moderate -3 to Tests, slow 37-48 Serious -6 to Tests, crawl 49-60 Death’ Door Unconscious

YOURSELF: You don’t know who you are. You are worried at what you would find if you did.

DREAM: Though a constant pain, his manic nature adds much needed colour to your life.

REAVER: Professionally, he is someone to rely on. Personally, he’s a dangerous ally.

SAPPHIRE: You find yourself drawn to her wisdom, despite her obvious dislike of you.

GILGAMESH: Your only true friend. Like you his is misunderstood.

BERESHITH PROTOCOL: You know less about them, than you know about yourself.

Insanity Points: 1

DREAM

Dream was adopted by an elderly French couple of noble descent, desperate for a child. They kept a very close eye on him, and eventually love turned to imprisonment.

Dream grew resentful that he never knew his real parents and he found that he disagreed with his new parents on many things.

Their reaction was to restrict his freedom, fuelling his rebellion even more.

Dream spent much of his young adult life in hiding and on the run. He learnt how to fly, cheat, seduce, lie and fight. Each time he sorted his life out, his parents would find him and bring him back.

This all ended when he was recruited by the Bereshith Protocol.

His parents’ power did not seem to extend to the long, dark halls of the Temple House.

Agility Intellect Perception Presence Strength Tenacity

7 5 9 9 5 5

SKILLS

Artist 2d+9, Dodge 2d+7, Education 1d+5, Fighting 1d+7, Marksman 2d+9, Misdirect 1d+9, Observation 4d+9, Persuade 3d+9, Pilot 1d+7, Savoir-Faire 3d+9, Seduction 2d+9, Stealth 2d+7, Support Weapons 3d+9, Surveillance 1d+9

COMBAT

CS-40 DEFENDER Attack: 2d+9 Damage: 2d10

UNARMED Attack: 1d+7 Damage: 1d10

Dodge: 2d+7 VITALITY EFFECTS

Armour: 0 1-10 Flesh None

11-20 Light -1 to Tests

Current Vitality 21-30 Moderate -3 to Tests, slow 31-40 Serious -6 to Tests, crawl 41-50 Death’ Door Unconscious

YOURSELF: To live is to rebel. But why does that make you feel so hollow inside?

WINTER: She is far too serious and needs to be constantly prodded out of her melancholy.

REAVER: Though you would like to be the kind of person he views as a friend, you are not.

SAPPHIRE: After your relationship ended, it has been like walking on glass around her.

ORPHEUS: He represents your path to freedom, despite other seeing him as tying you down.

BERESHITH PROTOCOL: Every organisation is corrupt. Why should this one be different?

Insanity Points: 1

34

REAVER

Reaver grew up in New York as an orphan after it was destroyed in the First Arcanotech War. He stayed in the city whilst it was being reconstructed into the arcology that it is today.

Reaver spent his time as a cop. He was one of the best. But a cop in a disaster zone doesn’t uphold laws. He makes them. Reaver has seen and committed every sin under the sun, but at the end of the day, New York was better off for it. However, New York disagreed.

Reaver became the scapegoat in a trial against corrupt cops. At the hearing, his past was revealed for all to see. So, he shot the judge and jury and went to prison for the rest of his life.

However, redemption showed itself. Reaver was given the option to leave prison to join the Bereshith Protocol. Hell, it beats rotting in a cell. May as well rot in a frakked up war machine.

Agility Intellect Perception Presence Strength Tenacity

8 5 5 7 8 7

SKILLS

Athletics 2d+8, Demolitions 1d+5, Dodge 3d+8, Fighting 4d+8, Intimidation 2d+7, Law Enforcement 1d+5, Marksman 2d+5, Misdirect 2d+7, Performance 1d+5, Pilot 3d+8, Streetwise 3d+7, Support Weapons 1d+5, Technician 1d+5,

COMBAT

CS-32 PEACEMAKER Attack: 2d+5 Damage: 3d10

UNARMED Attack: 4d+8 Damage: 2d10

Dodge: 3d+8 VITALITY EFFECTS

Armour: 5 1-12 Flesh None

13-24 Light -1 to Tests

Current Vitality 25-36 Moderate -3 to Tests, slow 37-48 Serious -6 to Tests, crawl 49-60 Death’ Door Unconscious

YOURSELF: I stopped caring about myself shortly before I started hating everyone else.

WINTER: She’s a good kid, way out of her depth and destined to get frakked by all this mess.

DREAM: You have had your moments, but he is too fragile and breaks just as things get good.

SAPPHIRE: She never says no to anything. You respect that attitude as good way to die.

LEVIATHAN: Leviathan feeds on your rage. It feels good to have someone truly appreciate it.

BERESHITH PROTOCOL: If they keep giving me toys and sending me on trips, I’ll work for them.

Insanity Points: 1

SAPPHIRE

Sapphire was born shortly after the Nazzadi population settled on Earth. She grew up with an untamed curiosity, which was unsatisfied by the Nazzadi’s lack of history, religion, and beliefs.

Distraught she explored human society. She found them to be a wondrous Pandora’s Box. Bizarrely, most humans did not want to see it opened, caring not for the past.

Disillusioned with her search of what lay behind her, she desperately strives for the future. She has joined the Bereshith Protocol, an organisation on the cutting edge of technology and the occult. She is fascinated by the Engel Synthesis Interface and literally wants to evolve herself through the process.

She recently had a relationship with Dream to further her aim and find out more about the process. All she found was a spoilt little boy, who seemed desperate for her to be a mother to him.

Agility Intellect Perception Presence Strength Tenacity

5 9 8 4 5 9

SKILLS

Arcanotechnician 3d+9, Dodge 2d+5, Education 2d+9, Fighting 1d+5, Intimidation 1d+4, Languages 3d+9, Literacy 1d+9, Marksman 2d+8, Misdirect 2d+4, Observation 1d+8, Occult 4d+9, Research 3d+9, Support Weapons 1d+8,

COMBAT

UNARMED Attack: 1d+5 Damage: 1d10

Dodge: 2d+5 VITALITY EFFECTS

Armour: 0 1-12 Flesh None

13-24 Light -1 to Tests

Current Vitality 25-36 Moderate -3 to Tests, slow 37-48 Serious -6 to Tests, crawl 49-60 Death’ Door Unconscious

YOURSELF: With nothing behind me, everything must be ahead of me. I will succeed.

THE OTHERS: Undeserving and unappreciative of the gifts they are given. Open your eyes!

BERESHITH PROTOCOL: As I am a tool for them, they are a tool for me. I will be on my guard. thought and emotion. This allows you to see the “emotion” associated with anything including objects.

Summon Mystical Unborn Occult: 12 Insanity: 16

You summon an invisible and incorporeal foetus-like creature that has arcane knowledge and may perceive magical phenomena.

Craft Yog-Sothoth’s Guard Occult: 22 Insanity: 22 (+1 insanity) Covering your with cracks to another dimension, you are invulnerable to any physical harm, though not suffocation, hunger, thirst etc.

36

WINTER GILGAMESH

Winter was born in Russia. At the age of 10, her family were slaughtered by the first wave of the Rapine Storm. She had no idea what was happening. It was all just pain and blood.

Winter has no memory of how she survived or what happened next. She is literally missing 5 years of her life. The doctors blame it on a trauma she cannot remember.

Shortly after regaining her memory, Winter was the first to be recruited into the Bereshith Protocol. Here she met Gilgamesh and he became her ever –present companion. Dr Ezra Ma took her under his wing and everyone praised her for her great success and synthesis with the Engel. Despite remaining her normally quiet self, she felt proud at what she achieved.

Now she has been joined by the others. Though company is nice, she finds it difficult to share the spotlight.

Control Intellect Sensors Presence Frame Tenacity

9 5 8 6 8 10

SKILLS

Athletics 3d+9, Criminal 1d+8, Dodge 3d+9, Education 1d+5, Fighting 3d+9, Intimidate 2d+6, Marskman 2d+8, Misdirect 2d+6, Occult 1d+5, Pilot 2d+9, Security 1d+5, Stealth 4d+9, Survival 1d+10

COMBAT

Speed: 60mph/ 30mph

LIGHTNING GUN (1/2 turns) Attack: 2d+10 Damage: 4d10 (effects 3 targets)

PLASMA CANNON Attack: 2d+10 Damage: 4d10

TONGUE Attack: 3d+9 Damage: 6d10 or -1 Action

Dodge: 3d+8 INTEGRITY EFFECTS

Armour: 15 1-25 Cosmetic None

Damage Control: 5/turn 26-50 Light -1 to Tests Current Integrity 51-75 Moderate -3 to Tests, slow

76-100 Serious -6 to Tests, crawl 101-125 Critical Disabled

YOURSELF: You don’t know who you are. You are worried at what you would find if you did.

DREAM: Though a constant pain, his manic nature adds much needed colour to your life.

REAVER: Professionally, he is someone to rely on. Personally, he’s a dangerous ally.

SAPPHIRE: You find yourself drawn to her wisdom, despite her obvious dislike of you.

GILGAMESH: Your only true friend. Like you his is misunderstood.

BERESHITH PROTOCOL: You know less about them, than you know about yourself.

Insanity Points: 1

In document Aeon (Page 31-38)

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