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Positioning and Orientation Using the Edit Menu

The Edit menu on the main menu bar works in conjunction with Model Editor Mode.

Most of the options are similar or are the same as those available from other buttons or via the pop-up menus from the Locator Handles.

The Edit menu has the following options:

Model Editor – this option toggles Model Editor Mode on and off. If on, a check mark appears next to the menu entry.

Undo and Redo – these options Undo or Redo Model Editor actions. These options are only active when Model Editor Mode is on.

Re-Select – this option re-selects the previous Graphical Selection, if any. This option is only active if Model Editor Mode is on.

Move Selection – this option has a sub-menu:

The sub-menu has the following options for moving the Graphical Selection:

Offset in 3D… - this option displays the Move Selection form.

Entering values in any of the three axis textboxes moves the Graphical Selection using the Locator Handle as the frame of reference.

Clicking the Preview button shows the affect of the entered value and clicking the OK button moves the Graphical Selection.

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Set 3D Position… - this option displays the Set Position of Selection form.

The current position of the Locator Handle, with respect to the World, is displayed. Modifying the values in the textboxes moves the Graphical Selection in the direction, and by the values specified.

Clicking the Preview button shows the affect of the entered value and clicking the OK button moves the Graphical Selection.

Snap to Point… - this option enables the Graphical Selection to be positioned at a selected position relative to another object in the 3D View. The Locator Handle may be snapped to a point on another object, thus moving the selection.

Rotate Selection – this option has a sub menu:

The sub-menu has the following options for rotating the Graphical Selection:

To World – this option re-orientates the Locator Handle and the Graphical Selection such that the Y axis of the Locator Handle points in the World North direction and the Z axis points in the World Up direction.

About X…, About Y… and About Z… – these options display the Rotate Selection about X/Y/Z form, depending on the axis selected.

Entering a value in any of the textbox rotates the Graphical Selection and the Locator Handle around the specified axis.

Clicking the Preview button shows the affect of the entered value and clicking the OK button moves the Graphical Selection.

Move Handle – this option has a sub-menu:

The options on this sub-menu are the same as for the Move Selection sub-menu described above, except that they apply to the Locator Handle only.

Rotate Handle – this option has a sub-menu:

The options on this sub-menu are the same as for the Rotate Selection sub-menu described above, except that they apply to the Locator Handle only.

Delete Selection – this option deletes the current Graphical Selection.

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Exercise 6

Setting Up the Exercise

This exercise corrects the errors on the SITE TRA.MESS.SITE, as carried out in Exercise 4, except that position and orientation errors will be corrected using the Model Editor.

 Clear the Drawlist, then select Utilities > Training Setup… from the main menu to display the Training Setup form.

 Select the Foundations tab, then click the Delete TRA.SITE and add MESS Site checkbox.

 Click the Apply button then close the form.

TANK1 Corrections

 Enter Model Editor Mode either by clicking the button on the Model Editor Toolbar or by selecting Edit > Model Editor from the main menu.

 Graphically select TANK1 in the 3D View to make it the CE and display the Locator Handle at the origin of the equipment.

 Left click and hold on the Rotation Handle that rotates the equipment around the Z axis and move the handle until the feedback information reads 45 and N (or 45 and E, depending on which end of the rotation handle was selected).

 Release the left mouse button. The equipment is now correctly orientated.

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 Right click on TANK1 and select Edit Members of Equipment from the pop-up menu. Note that all of the other elements in 3D View are displayed

semi-translucent.

 Select the tank cylinder and note that it becomes the CE and the Locator Handle is displayed at its origin.

 Turn on Feature Highlighting by selecting

Selection > Feature Highlighting from the main menu or pressing the F key.

 Right click on the Z Linear Movement and select Move Handle > Align with Feature… from the pop-up menu. Locate the Ppoint at the bottom of the cylinder by moving the pointer, using the left mouse button, over the cylinder until the Ppoint is displayed and the

Through Ppoint Feature text is shown.

 Click the left mouse button to place the Locator Handle at the bottom centre of the cylinder.

 Right click on the Z Linear Movement handle and select Snap to Point… from the pop-up menu. The bottom of the cylinder needs to be located on the top surface of the box that forms the base of the tank.

 Move the pointer over the centre of the base box until the top surface Ppoint is located and the cylinder snaps to the point. Click the Ppoint to re-position the cylinder.

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 Right click on the equipment and select Exit Equipment Editor from the pop-up menu. Click the Model Editor button to exit Model Editor Mode.

 Finish the corrections by modifying the Ylength attribute of BOX1 of TANK1 to 2850, using the Modify Attributes form.

TANK2 Corrections

Modify the Dtop attribute of CONE1 of TANK2 to 1500 using the Modify Attributes form as described previously.

Make TANK2 the CE and Graphical Selection. Enter Model Editor Mode, right click on TANK2 and select Edit Members of Equipment… from the pop-up menu.

Make CYLI1 the CE, right click the Z Linear Movement handle on the cylinder and select Move Handle > Align with Feature… from the pop-up menu. Locate the Ppoint at the bottom of the cylinder by moving the pointer, using the left mouse button, over the cylinder until the Ppoint is displayed and the Through Ppoint Feature text is shown.

 Click the left mouse button to place the Locator Handle at the bottom centre of the cylinder.

 Right click the X Linear Movement handle and select Snap to Point… from the pop-up menu.

Locate the Ppoint at the top centre of the cone and left click it to move the cylinder to this location.

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Left click on PYRA2 to make it the CE and move the Locator Handle to the pyramids origin. Right click on the Locator Handle and select Move Handle > Align with Feature… from the pop-up menu. Move the handle to Ppoint 2, i.e. the central bottom face of the pyramid.

 Right click on the XY Planar handle and select Align with Feature… from the pop-up menu. The bottom of the pyramid needs to be aligned in the XY plane to the centre of the cylinder.

 Move the pointer over the Ppoint on the top of the cylinder and note that the pyramid is aligned with this cylinder but the movement is constrained in the XY plane. Left click the Ppoint to re-position the pyramid.

Left click on PYRA1 to make it the CE and move the Locator Handle to its origin. The bottom face of the pyramid needs to be aligned with the bottom face of PYRA2.

 Right click the Z Linear Movement handle and select Move Handle > Align with Feature… from the pop-up menu. Move the handle to Ppoint 2, i.e. the central bottom face of the pyramid.

 Right click the Z Linear Movement handle again and select Align with Feature… from the pop-up menu.

Move the pointer over a bottom edge of PYRA2 to highlight a Through Linear Edge feature and left click to re-position the pyramid

Left click on NOZZ TANK2-N2 to make it the CE and move the Locator Handle to its origin. The nozzle needs to be rotated around its flange face so that it faces East, i.e. a 90º rotation.

Right click on the Z axis rotation handle and select Enter Value… form the pop-up menu to display the Rotate Selection about Z form. Enter 90 in the textbox and click the Preview button. If the nozzle does not rotate to the correct orientation, enter -90 in the textbox and click the Preview button again. If the nozzle is in the correct orientation, click the OK button.

 Right click the on any equipment primitive and select Exit Equipment Editor form the pop-up menu.

PUMP1 Corrections

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Left click on PUMP1 to make it the CE and display the Locator Handle at its origin.

 Right click on the Z Linear Movement handle and select Move Handle > Snap to Point… from the pop-up menu. Move the pointer over the face of the suction nozzle of the pump to find the P0 and then left click on it to move the handle.

 Right click on the Z Linear Movement handle and select Align with Feature… from the pop-up menu.

Move the pointer over the flange on the pipe that the suction nozzle is meant to connect to until P1 is identified and the Through normal Ppoint Feature text is displayed. Left click on the feature to re-position the pump.

 Right click on any of pumps primitives and select Edit Equipment from the pop-up menu.

Right click on CYLI1 of PUMP1, the drive shaft cylinder, to make it the CE and move the Locator Handle to its origin. Right click on the Y Axis Rotation handle and move the pointer over the inboard dish until P1 is located. Left click the Ppoint to re-orientate the cylinder.

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Locate DISH2 of PUMP1 and right click on it to make it the CE and move the Locator Handle to its origin.

 Right click the Z Linear Movement handle and select Snap to Point… from the pop-up menu. Move the pointer over the end of CYLI1 until P2 is located. Left click on the Ppoint to re-position the dish.

 Right click on any pump primitive and select Exit Equipment Editor from the pop-up menu.

 Click the Model Editor button on the Model Editor Toolbar to exit Model Editor Mode.

 The corrections are now complete.

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APPENDIX A – AVEVA Primitives

Key dimensions for a range of common primitives are outlined in the pages that follow. Some P-Points have been omitted for clarity.

Box (BOX)

Specific geometric attributes:

Xlength Length parallel to X axis Ylength Length parallel to Y axis Zlength Length parallel to Z axis

Cylinder (CYLI)

Specific geometric attributes:

Diameter Diameter of cylinder Height Length parallel to Z axis

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Cone (CONE)

Specific geometric attributes:

Dtop Diameter at top of cone Dbottom Diameter at bottom of cone Height Length parallel to Z axis

Snout (SNOU)

Specific geometric attributes:

Dtop Diameter at top of snout Dbottom Diameter at bottom of snout

Xoffset Offset of centre of top from centre of bottom on X axis Yoffest Offset of centre of top from centre of bottom on Y axis Height Length parallel to Z axis

Only an Xoffset is show in this example, however, both Yoffset and Xoffset may be set.

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Pyramid (PYRA)

Specific geometric attributes:

Xbottom Length of bottom of pyramid parallel to X axis Ybottom Length of bottom of pyramid parallel to Y axis Xtop Length of top of pyramid parallel to X axis Ytop Length of top of pyramid parallel to Y axis Height Length parallel to Z axis

Xoffset Offset of centre of top from centre of bottom on X axis Yoffset Offset of centre of top from centre of bottom on Y axis

Only a Yoffset is show in this example, however, both Yoffset and Xoffset may be set.

Circular Torus (CTOR)

Specific geometric attributes:

Rinside Inside radius in XY plane Routside Outside radius in XY plane Angle Subtended angle (maximum 180°)

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Rectangular Torus (RTOR)

Specific geometric attributes:

Rinside Inside radius in XY plane Routside Outside radius in XY plane Height Length parallel to Z axis

Angle Subtended angle (maximum 180°)

Dish (DISH)

Specific geometric attributes:

Diameter Diameter of dish in XY plane.

Height Height of dish parallel to Z axis Radius Knuckle radius

If the knuckle radius is 0 then the dish is represented as a segment of a sphere. If the knuckle radius is greater than 0 then the dish is represented as a partial ellipsoid, generally used to represent a torispherical end to a vessel.

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Sloped Cylinder (SLCY)

Specific geometric attributes:

Diameter Diameter of sloped cylinder

Height Length in Z axis from bottom centre to top centre Xtshear Inclination of top of cylinder in the XZ axis (in degrees) Ytshear Inclination of top of cylinder in the YZ axis (in degrees) Xbshear Inclination of bottom of cylinder in the XZ axis (in degrees) Ybshear Inclination of top of cylinder in the YZ axis (in degrees)

Only an Xtshear and Ybshear are shown in this example, however, Xtshear, Ytshear, Xbshear and Ybshear may be set in any combination to obtain the required results. The values for these

attributes may be +ve or –ve.

Extrusion (EXTR)

Specific geometric attributes:

Height Height of extrusion in Z axis

An extrusion is a 2D shape, defined by a series of vertices at each change in direction, extruded through a height. The primitive consists of three element types, i.e. EXTR, LOOP and VERTs.

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Solid of Revolution (REVO)

Specific geometric attributes:

Angle Rotation angle around X axis (selected rotation line)

A solid of revolution is a 2D shape, defined by a series of vertices at each change in direction, rotated through a specified angle around a specified rotation axis. The primitive consists of three element types, i.e. REVO, LOOP and VERTs.

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Nozzle (NOZZ)

Although a nozzle is classed as a primitive, it is unlike the other primitives in that its geometry is determined in Paragon as part of a catalogue component. Nozzles of different types and geometry may be constructed in Paragon to suit the requirements of the Piping Specification.

The specific nozzle type is referenced from Paragon using the Specification Reference (Spref) attribute.

Specific geometric attributes:

Height Height between nozzle face and end, i.e. from P1 to P2.