The Preview function allows you to hear how quantizing will work while you are still setting Quantize parameters (before you execute operation). If you modify parameter values during preview playback, the next preview playback will include those latest value changes. Try various parameter settings to find the one that works best.
* You can’t preview the playback of a MIDI track that’s muted. * You can’t change the Quantize Type while using the Preview
function.
Pressing [PLAY] when the Quantize window is displayed selects Preview mode. The two measures from the current location of the song will play back repeatedly. The preview start location can also be specified by pressing [FWD] or [BWD]. To exit Preview mode, press [STOP].
Editing a Song (MIDI Track)
5. Press [F6 (EXEC)].
A message will ask you for confirmation.
6. Press [F6 (EXEC)].
* To cancel, press [F5 (CANCEL)].
If you are not satisfied with the results of executing the function, you can press [F1 (UNDO)] in the MIDI TRACK screen to revert to the state prior to recording (Undo). After executing Undo, you can use Redo to revert to the previous state. After executing Undo, you can execute Redo by performing the above procedure once again.
When Quantize Type is “GRID”
When Quantize Type is “SHUFFLE”
Rate:
When Quantize Type is “TEMPLATE”
Here is a list of quantize templates.
Measure 0001– Range of measures to be quantized If you set “For” to “ALL,” all measures will be specified. For 1–ALL Quantize Type GRID, SHUFFLE, TEMPLATE (See below.)
When “Quantize Type” is “GRID”
Since the notes will be adjusted to the timing of the specified note value, you can use this when you want drums or bass (for example) to play in an accurate rhythm.
Resolution , ,
, , , ,
Quantization time interval
Choose a Resolution that matches the smallest note in the area you’re quantiz- ing.
Strength 0–100% Percentage of how note timing will be cor- rected toward the timing interval specified by Resolution
With a setting of “100%,” the note will move all the way to the nearest timing interval of the Resolution setting. A set- ting of “0%” will not change note timing at all.
When “Quantize Type” is “SHUFFLE”
Use this when you want to produce a “shuffle” or “swing” rhythmic feel. Resolution , Quantization time interval
Rate 0–100% How far apart you want a down-beat spec- ified by Resolution to be from the up-beat that immediately follows
By shifting the timing of an up-beat, you can create a “swing” feel. A setting of “50%” will place the timing of the up-beat note at the exact mid point between the down-beat and the next down-beat. A setting of “0%” will move the up- beat note to the same timing as the previous down-beat. A setting of “100%” will move it to the same timing as the fol- lowing down-beat.
When “Quantize Type” is “TEMPLATE”
The JUNO-G provides 71 quantize templates. These templates contain various quantize settings for applying rhythmic `feels’ of many different musical categories. Select the template you want for quantization.
* If your sequencer data notes are too far off from accurate time, Template Quantize may not work that efficiently so you won’t achieve the desired results. If this is the case, apply Grid Quan- tize to your sequencer data first to lose timing mistakes.
Template 001–071 Template you wish to use
Timing 0–100% How much a note will move toward the timing interval of the template At a setting of 100%, the note will be per- fectly timed with the template. At a setting of 0%, the note will not move at all. Range Min 0 (C -)–
127 (G9)
Range of note numbers to be quantized You can also specify the key range by pressing keys on the keyboard. Range Max
Parameter Value Explanation
No. Explanation
001 Dance (small dynamics) 002 Dance (large dynamics) 003 Dance (light swing) 004 Dance (heavy swing)
005 Dance (dragging beats, small dynamics) 006 Dance (dragging beats, large dynamics) 007 Dance (dragging beats, light swing) 008 Dance (dragging beats, heavy swing) 009 Dance (pushing beats, small dynamics) 010 Dance (pushing beats, large dynamics) 011 Dance (pushing beats, light swing) 012 Dance (pushing beats, heavy swing) 013 Fusion (small dynamics)
014 Fusion (large dynamics) 015 Fusion (light swing) 016 Fusion (heavy swing)
017 Fusion (dragging beats, small dynamics) 018 Fusion (dragging beats, large dynamics) 019 Fusion (dragging beats, light swing) 020 Fusion (dragging beats, heavy swing) 021 Fusion (pushing beats, small dynamics) 022 Fusion (pushing beats, large dynamics) 023 Fusion (pushing beats, light swing) 024 Fusion (pushing beats, heavy swing) 025 Reggae (small dynamics)
026 Reggae (large dynamics) 027 Reggae (light swing) 028 Reggae (heavy swing)
029 Reggae (dragging beats, small dynamics) 030 Reggae (dragging beats, large dynamics) 031 Reggae (dragging beats, light swing) 032 Reggae (dragging beats, heavy swing) 033 Reggae (pushing beats, small dynamics)
Grid quantize with Resolution =
Shuffle quantize with Rate = 75%
Original performance data
Rate= 25% Rate= 50% Rate= 75% Rate=100% Up beat Up beat Up beat Up beat JUNO-G_e.book 96 ページ 2006年2月13日 月曜日 午後2時44分
Editing a Song (MIDI Track)
* The templates are designed for a 4/4 time signature. Applying them to a performance of a different time signature may not produce the desired result.
* The style names shown here are only for your convenience; they are not intended to imply that the templates are usable only for the named style. You can certainly try them with other styles of music.
Track Edit lets you edit areas of sequencer data that you specify.
1. Access the SONG LIST screen, and then load the song you want to edit (p. 94).
2. Press EDIT [SONG] to access the MIDI TRACK screen.
3. Press [F6 (EDIT)].
The Track Edit window appears.
4. Press [F3 ( )] [F4 ( )] or [ ] [ ] to select the desired function, and then press [F6 (SELECT)].
For details on the setting windows of each track editing function, refer to the following explanations of each function.
5. Set the parameters for each function. Press [ ] [ ] [ ] [ ] to move the cursor to the desired parameter, and use the VALUE dial or [INC] [DEC] to set the value. First check the region that is to be affected by the editing operation, and then make corrections if you want to change it.
6. Press [F6 (EXEC)].
A message will ask you for confirmation.
7. Press [F6 (EXEC)].
When the operation is completed, the display will briefly indicate “Completed!”
* To cancel, press [F5 (CANCEL)].
If you are not satisfied with the results of executing the function, you can press [F1 (UNDO)] in the MIDI TRACK screen to revert to the state prior to recording (Undo). After executing Undo, you can use Redo to revert to the previous state. After executing Undo, you can execute Redo by performing the above procedure once again.
034 Reggae (pushing beats, large dynamics) 035 Reggae (pushing beats, light swing) 036 Reggae (pushing beats, heavy swing) 037 Pops (small dynamics)
038 Pops (large dynamics) 039 Pops (light swing) 040 Pops (heavy swing)
041 Pops (dragging beats, small dynamics) 042 Pops (dragging beats, large dynamics) 043 Pops (dragging beats, light swing) 044 Pops (dragging beats, heavy swing) 045 Pops (pushing beats, small dynamics) 046 Pops (pushing beats, large dynamics) 047 Pops (pushing beats, light swing) 048 Pops (pushing beats, heavy swing) 049 Rhumba (small dynamics) 050 Rhumba (large dynamics) 051 Rhumba (light swing) 052 Rhumba (heavy swing)
053 Rhumba (dragging beats, small dynamics) 054 Rhumba (dragging beats, large dynamics) 055 Rhumba (dragging beats, light swing) 056 Rhumba (dragging beats, heavy swing) 057 Rhumba (pushing beats, small dynamics) 058 Rhumba (pushing beats, large dynamics) 059 Rhumba (pushing beats, light swing) 060 Rhumba (pushing beats, heavy swing) 061 Samba (for Pandeiro, etc.)
062 Samba (for Surdo, Timbale) 063 Axe (for Caixa)
064 Axe (for Surdo) 065 Salsa (for Cascala) 066 Salsa (for Conga)
067 Triplets
068 Quintuplets 069 Sextuplets
070 Septuplets over two beats 071 Lagging triplets No. Explanation