Program Packages Program Packages Program Packages
Assassin Package Assassin Package Assassin Package Assassin Package
Two Specializations in one weapon type, without requiring the
prerequisite masteries
Add Intelligence modifier to all Attack rolls
40 DP
Protocol Package Protocol Package Protocol Package Protocol Package
Linguistic Training module Add Intelligence modifier to all Social Field skills
20 DP
Sensor Package Sensor Package Sensor Package Sensor Package
Halve all penalties for distance Add Intelligence modifier to all Perceptive Field skills
30 DP
Firewall Package Firewall Package Firewall Package Firewall Package
Locks out after failed hacking attempt for a determined period of time.
Add twice Intelligence modifier to hacking difficulty
30 DP
Computerized Package Computerized Package Computerized Package Computerized Package Hacking Protocol module
Add Intelligence modifier (again) to all Technical Field skills.
40 DP
89 Hacking
HackingHacking Hacking
Hacking into a robot without an AI is easy, you just need to connect to it with a computer. Most AI-less robots require a direct connection via cable to do this, leading many engineers secure the access panel at the back with locks and other security measures. Since robots have only one access point, only one person may attempt to do this.
Hacking an AI is more in-depth, requiring a connection and a hacking check with a difficulty equal to the result needed to
create the AI. Successfully hacking an AI allows you to give it
commands as if you were it’s owner and edit or remove existing instructions.
If more than one person is trying to command an AI- e.g. two
hackers, or one hacker and the rightful owner- an opposed
Hacking or Artificial Intelligence check is made. Success by less than 40 confuses the AI, and it makes no actions this turn.
Success by more than 40 allows the winner to command the AI this turn. Success by more than 80 induces a lockout, and prevents the loser from making another attempt for a pre-set amount of time, set at creation, usually a minute.
Access Panels (Security) Access Panels (Security)Access Panels (Security) Access Panels (Security)
Very Difficult 1k
Expert
Difficult 200
Advanced
None 10k 50 None Cost CostCost Cost
Moderate Basic
Routine Unprotected
Absurd Master
Wireless Only Welded
Shut
Access Access Access Access Type
Type Type Type
90
Heritage Heritage Heritage Heritage
The men and women of the future come from a very long line, their genetic code inherited from many who have defined their civilization. Heritage is a means of quantifying the effect that being the product of
thousands of generations of heroism and evolution, as well as the inspiring effect an
advanced culture can have on those that live inside it.
Characters receive one heritage point per level, rather than
receiving a bonus to a
characteristic every other level.
Bonuses to attributes are
subject to the usual rules if they would increase an attribute above 10.
Survival of the Fittest 2pts Survival of the Fittest 2pts Survival of the Fittest 2pts Survival of the Fittest 2pts
Perhaps your culture had an interest in social Darwinism, your family married for genetic strength, or perhaps you’ve had a few
modifications along the way. In any event, you’re much more than the average specimen of your kind.
Each of your attributes under 10 increases by 1 point. This does not increase your attribute maximum.
Political Savant 1pt Political Savant 1pt Political Savant 1pt Political Savant 1pt
Your ancestors knew when to talk, when to listen, and how to get what they wanted.
Add your power modifier to all skills from the social field. If the skill was already modified by power, you may add the bonus twice.
91 Standing on the Shoulders of Giants
Standing on the Shoulders of Giants Standing on the Shoulders of Giants Standing on the Shoulders of Giants 1pt1pt
1pt1pt
You’re only one in a long line of
innovators- their genius is your genius, and your hard work is only the end of a long line of struggle for the
betterment of mankind.
Add your power modifier to all knowledge skills.
Hidden Legacy 1pt Hidden Legacy 1pt Hidden Legacy 1pt Hidden Legacy 1pt
Never in the spotlight, your ancestors preferred to work behind the scenes.
You gain your power modifier to all subterfuge skills.
Legacy of Dread 2pts Legacy of Dread 2pts Legacy of Dread 2pts Legacy of Dread 2pts req. Disquieting
Your ancestors sat on a throne of the skulls of the vanquished, unapologetic about the
suffering they had caused. You are similarly unconcerned with the petty plights of others, and are able to channel your
ancestors malevolence in your own life.
Intimidate always costs 1:1 for you. Using Coercion with
intimidate increases the
penalty by your power modifier when used successfully.
Kill Streak 1pt Kill Streak 1pt Kill Streak 1pt Kill Streak 1pt
Your ancestors specialized in making sure others met theirs.
After dropping an opponent to 0LP, you gain your power modifier as a bonus to initiative and attack for the rest of this and your next turn.
Child of Child of Child of
Child of KarrasKarrasKarrasKarras 2pts2pts2pts2pts
Your ancestors believed life to be the ultimate competition, and they aimed to win.
You ignore your power modifier worth of penalties when rolling percentile dice.
Machine Lord 1pt Machine Lord 1pt Machine Lord 1pt Machine Lord 1pt
You’ve never been more at home than among whirring gears and hissing pistons.
You gain your power modifier to all technical skills.
Note:
Note:Note:
Note: Child of Karras has no race restriction, anyone can take it.
92 The Call of Duty 1pt
The Call of Duty 1pt The Call of Duty 1pt The Call of Duty 1pt
None may ask for what your ancestors delivered.
You die at (5+power)x constitution rather than 5x and automatically overcome the state between life and death.
Fearless Pioneer 1pt Fearless Pioneer 1pt Fearless Pioneer 1pt Fearless Pioneer 1pt
Your ancestors boldly went where none had gone before.
Add your power modifier to checks to resist natural hazards, such as pitfalls or acid. Additionally, you may add your power modifier to all social rolls with other species.
Daredevil 1pt Daredevil 1pt Daredevil 1pt Daredevil 1pt
Danger never stopped your ancestors from surviving to adulthood.
Add your power modifier to all athletic skills.
Ladies Man/Black Widow Ladies Man/Black Widow Ladies Man/Black Widow Ladies Man/Black Widow 2pts
2pts 2pts 2pts
Maybe Casanova was a distant relative of yours?
Add your power modifier to all checks opposed by a member of the opposite sex.
Additionally, these types of opponents will usually try to capture you alive rather than kill you, unless explicitly
ordered to do so. To retain this benefit, you must seek to do the same.
In Blackest Night 2pts In Blackest Night 2ptsIn Blackest Night 2pts In Blackest Night 2pts Req. The Call of Duty
Your willpower is legendary, your strength of purpose unbeatable.
You add your power modifier to all resistances.
Enhanced Ability 1pt Enhanced Ability 1ptEnhanced Ability 1pt Enhanced Ability 1pt
Stronger, faster, smarter.
Increase one of your ability scores by one point.
Genetic Recombination 2pts Genetic Recombination 2ptsGenetic Recombination 2pts Genetic Recombination 2pts The animal within…
You may take a spliced template,
provided you have the genetic potential to pay for it.
93 History of Service 1pt
History of Service 1ptHistory of Service 1pt History of Service 1pt
Your father served in the military, and his father before him, and his father before him, and his father before him…
You gain your power modifier as an all action bonus whenever you are affected by an emotional effect (even a negative one). When
commanding others, you may grant this bonus with a leadership check.
Finest Hour 1pt Finest Hour 1ptFinest Hour 1pt Finest Hour 1pt
You have a reputation for amazing heroism under the worst situations.
When cornered, you are able to share this cultural relic with those sceptical of your prowess.
When reduced to half or less life points, when engaged in an
impossible ranked challenge, or when a companion has just been reduced to 0 life points or less within your line of sight, you may enter your ‘Finest Hour’, gaining an all action bonus equal to your power, halve any critical or fatigue penalties and
becoming immune to all
emotional effects. This lasts for the current scene, or until you die heroically. As a side effect, this ability improves all style results by two categories when active.
Strong Strong Strong
Strong----Minded 1ptMinded 1ptMinded 1ptMinded 1pt
Your ancestors weren’t the smartest or the strongest of their race, their true strength was their persistence and determination to never give up.
You ignore the penalty for the fear effect, and take half effect from terror. Additionally, you add your power modifier to all mental resistance checks.
94