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Program PackagesProgram Packages

In document Anima Beyond Science v5.0 (Page 88-94)

Program Packages Program Packages Program Packages

Assassin Package Assassin Package Assassin Package Assassin Package

Two Specializations in one weapon type, without requiring the

prerequisite masteries

Add Intelligence modifier to all Attack rolls

40 DP

Protocol Package Protocol Package Protocol Package Protocol Package

Linguistic Training module Add Intelligence modifier to all Social Field skills

20 DP

Sensor Package Sensor Package Sensor Package Sensor Package

Halve all penalties for distance Add Intelligence modifier to all Perceptive Field skills

30 DP

Firewall Package Firewall Package Firewall Package Firewall Package

Locks out after failed hacking attempt for a determined period of time.

Add twice Intelligence modifier to hacking difficulty

30 DP

Computerized Package Computerized Package Computerized Package Computerized Package Hacking Protocol module

Add Intelligence modifier (again) to all Technical Field skills.

40 DP

89 Hacking

HackingHacking Hacking

Hacking into a robot without an AI is easy, you just need to connect to it with a computer. Most AI-less robots require a direct connection via cable to do this, leading many engineers secure the access panel at the back with locks and other security measures. Since robots have only one access point, only one person may attempt to do this.

Hacking an AI is more in-depth, requiring a connection and a hacking check with a difficulty equal to the result needed to

create the AI. Successfully hacking an AI allows you to give it

commands as if you were it’s owner and edit or remove existing instructions.

If more than one person is trying to command an AI- e.g. two

hackers, or one hacker and the rightful owner- an opposed

Hacking or Artificial Intelligence check is made. Success by less than 40 confuses the AI, and it makes no actions this turn.

Success by more than 40 allows the winner to command the AI this turn. Success by more than 80 induces a lockout, and prevents the loser from making another attempt for a pre-set amount of time, set at creation, usually a minute.

Access Panels (Security) Access Panels (Security)Access Panels (Security) Access Panels (Security)

Very Difficult 1k

Expert

Difficult 200

Advanced

None 10k 50 None Cost CostCost Cost

Moderate Basic

Routine Unprotected

Absurd Master

Wireless Only Welded

Shut

Access Access Access Access Type

Type Type Type

90

Heritage Heritage Heritage Heritage

The men and women of the future come from a very long line, their genetic code inherited from many who have defined their civilization. Heritage is a means of quantifying the effect that being the product of

thousands of generations of heroism and evolution, as well as the inspiring effect an

advanced culture can have on those that live inside it.

Characters receive one heritage point per level, rather than

receiving a bonus to a

characteristic every other level.

Bonuses to attributes are

subject to the usual rules if they would increase an attribute above 10.

Survival of the Fittest 2pts Survival of the Fittest 2pts Survival of the Fittest 2pts Survival of the Fittest 2pts

Perhaps your culture had an interest in social Darwinism, your family married for genetic strength, or perhaps you’ve had a few

modifications along the way. In any event, you’re much more than the average specimen of your kind.

Each of your attributes under 10 increases by 1 point. This does not increase your attribute maximum.

Political Savant 1pt Political Savant 1pt Political Savant 1pt Political Savant 1pt

Your ancestors knew when to talk, when to listen, and how to get what they wanted.

Add your power modifier to all skills from the social field. If the skill was already modified by power, you may add the bonus twice.

91 Standing on the Shoulders of Giants

Standing on the Shoulders of Giants Standing on the Shoulders of Giants Standing on the Shoulders of Giants 1pt1pt

1pt1pt

You’re only one in a long line of

innovators- their genius is your genius, and your hard work is only the end of a long line of struggle for the

betterment of mankind.

Add your power modifier to all knowledge skills.

Hidden Legacy 1pt Hidden Legacy 1pt Hidden Legacy 1pt Hidden Legacy 1pt

Never in the spotlight, your ancestors preferred to work behind the scenes.

You gain your power modifier to all subterfuge skills.

Legacy of Dread 2pts Legacy of Dread 2pts Legacy of Dread 2pts Legacy of Dread 2pts req. Disquieting

Your ancestors sat on a throne of the skulls of the vanquished, unapologetic about the

suffering they had caused. You are similarly unconcerned with the petty plights of others, and are able to channel your

ancestors malevolence in your own life.

Intimidate always costs 1:1 for you. Using Coercion with

intimidate increases the

penalty by your power modifier when used successfully.

Kill Streak 1pt Kill Streak 1pt Kill Streak 1pt Kill Streak 1pt

Your ancestors specialized in making sure others met theirs.

After dropping an opponent to 0LP, you gain your power modifier as a bonus to initiative and attack for the rest of this and your next turn.

Child of Child of Child of

Child of KarrasKarrasKarrasKarras 2pts2pts2pts2pts

Your ancestors believed life to be the ultimate competition, and they aimed to win.

You ignore your power modifier worth of penalties when rolling percentile dice.

Machine Lord 1pt Machine Lord 1pt Machine Lord 1pt Machine Lord 1pt

You’ve never been more at home than among whirring gears and hissing pistons.

You gain your power modifier to all technical skills.

Note:

Note:Note:

Note: Child of Karras has no race restriction, anyone can take it.

92 The Call of Duty 1pt

The Call of Duty 1pt The Call of Duty 1pt The Call of Duty 1pt

None may ask for what your ancestors delivered.

You die at (5+power)x constitution rather than 5x and automatically overcome the state between life and death.

Fearless Pioneer 1pt Fearless Pioneer 1pt Fearless Pioneer 1pt Fearless Pioneer 1pt

Your ancestors boldly went where none had gone before.

Add your power modifier to checks to resist natural hazards, such as pitfalls or acid. Additionally, you may add your power modifier to all social rolls with other species.

Daredevil 1pt Daredevil 1pt Daredevil 1pt Daredevil 1pt

Danger never stopped your ancestors from surviving to adulthood.

Add your power modifier to all athletic skills.

Ladies Man/Black Widow Ladies Man/Black Widow Ladies Man/Black Widow Ladies Man/Black Widow 2pts

2pts 2pts 2pts

Maybe Casanova was a distant relative of yours?

Add your power modifier to all checks opposed by a member of the opposite sex.

Additionally, these types of opponents will usually try to capture you alive rather than kill you, unless explicitly

ordered to do so. To retain this benefit, you must seek to do the same.

In Blackest Night 2pts In Blackest Night 2ptsIn Blackest Night 2pts In Blackest Night 2pts Req. The Call of Duty

Your willpower is legendary, your strength of purpose unbeatable.

You add your power modifier to all resistances.

Enhanced Ability 1pt Enhanced Ability 1ptEnhanced Ability 1pt Enhanced Ability 1pt

Stronger, faster, smarter.

Increase one of your ability scores by one point.

Genetic Recombination 2pts Genetic Recombination 2ptsGenetic Recombination 2pts Genetic Recombination 2pts The animal within…

You may take a spliced template,

provided you have the genetic potential to pay for it.

93 History of Service 1pt

History of Service 1ptHistory of Service 1pt History of Service 1pt

Your father served in the military, and his father before him, and his father before him, and his father before him…

You gain your power modifier as an all action bonus whenever you are affected by an emotional effect (even a negative one). When

commanding others, you may grant this bonus with a leadership check.

Finest Hour 1pt Finest Hour 1ptFinest Hour 1pt Finest Hour 1pt

You have a reputation for amazing heroism under the worst situations.

When cornered, you are able to share this cultural relic with those sceptical of your prowess.

When reduced to half or less life points, when engaged in an

impossible ranked challenge, or when a companion has just been reduced to 0 life points or less within your line of sight, you may enter your ‘Finest Hour’, gaining an all action bonus equal to your power, halve any critical or fatigue penalties and

becoming immune to all

emotional effects. This lasts for the current scene, or until you die heroically. As a side effect, this ability improves all style results by two categories when active.

Strong Strong Strong

Strong----Minded 1ptMinded 1ptMinded 1ptMinded 1pt

Your ancestors weren’t the smartest or the strongest of their race, their true strength was their persistence and determination to never give up.

You ignore the penalty for the fear effect, and take half effect from terror. Additionally, you add your power modifier to all mental resistance checks.

94

In document Anima Beyond Science v5.0 (Page 88-94)

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